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- 7 replies
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- high school fleet skins
- shiratsuyu
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Hi all, I'm looking for advice on how to play the Akizuki. From my brief experience the Akizuki sucks and is over rated. I accept I may be doing something wrong and need to improve, but there are quirks to this ship which defy rational explanation. It's not the dps monster people make it out to be. I've been in matches where I have rained 200 - 400 shells onto enemy ships and am lucky if I do 20K - 30K damage. I am literally raining shells on enemy BBs and they completely ignore me. Why waste their time swatting an annoying mosquito that barely harms you? And the most annoying part.... after spending the entire match raining 300 shells on enemy ships, I'm lucky if I'm barely able to cover my service costs. This ship literally has sent me broke. I don't yet have IFHE and I understand that's a step up but my concerns are this. What magical DPS effect is IFHE going to have when: AP shells mostly bounce anyway and do bugger all damage (and according to most expert players, you're meant to be using AP and not simply HE spamming) HE shells shatter. I get it IFHE will reduce the shatter rate and help with starting fires which is a great damage boost.... but it hardly transforms the ship into this insane killing machine. There are people out there who swear AP is better than IFHE HE shells anyway, so IFHE can't be this skill which transforms my 300 shells per match from nothing into the literal hand of death smiting all it touches. Akizuki is not a heavy hitter. It appears to kill by using sustained fire to wear opponents down. In my experience sustained AP fire does very little. How are people doing the massive damage I hear about? It can't be IFHE because that only really helps with fires and players seem to insist you need to use both AP and HE. The AP is borderline useless. Even to kill other DDs, you need to keep shooting them up. Akizuki will never one shot anything, so killing enemy DDs when capping is suicidal because their friends will normally half kill you unless you take evasive action shortly after firing (and most of your shells bounce anyway). So killing other DDs is tricky unless you completely surprise them from the other side of an island and they're unable to angle away from you and cause your shells to bounce. And forget chasing them as you're too slow. And as for killing anything else, it's borderline hopeless unless they're dumb enough to run into your torps. Come on guys. What's the secret. I mean I've seen videos where people swear the AP is better than HE with IFHE, so it can't be just IFHE. 400 shells on BBs which are moving and presenting different angles but doing bugger all damage..... you can't fake that. It doesn't matter if someone is a unicum, their trigger finger isn't any better than mine or make the shells behave any differently. What am I missing here? Why does the damage output suck so hard to be almost non existent? I feel like I've got a rapid firing machine gun which shoots cotton balls.
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My favourite detonation ship :- In my New Orleans :-
- 4 replies
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- duke of york
- campaign
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I think the Akizuki needs a buff, compared to other DDs it is very slow with a top speed of 33knots and has a bad turning radius of 730 meters. It can no longer stealth fire and due to its gun caliber can only ever do minimal damage. I would suggest buffing it's speed or turning radius. Or perhaps even increasing its fire chance
- 4 replies
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- suggestions
- ijn dd
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I think the Akizuki needs a buff, compared to other DDs it is very slow with a top speed of 33knots and has a bad turning radius of 730 meters. It can no longer stealth fire and due to its gun caliber can only ever do minimal damage. I would suggest buffing it's speed or turning radius. Or perhaps even increasing its fire chance Duplicate post. Thread locked. ~amade
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- suggestions
- ijn dd
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This is my first time making a video guide for a ship. Please check it out and give me feedbacks on it! Thank you and hope you guys will enjoy it!
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Hey guys, this will be the second video that I have posted onto youtube where I record funny and epic moments from my world of warship play sessions. It will help me out greatly if you guy can check it out! This is my second attempt at video editing and I have put a lot of effort into it. Hope you guys enjoy it! Heres the link to the video.
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Hey guys, this will be the second video that I have posted onto youtube where I record funny and epic moments from my world of warship play sessions. It will help me out greatly if you guy can check it out! This is my second attempt at video editing and I have put a lot of effort into it. Hope you guys enjoy it! Feel free to tell me any opinions. Heres the link to the video.
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The Akizuki, with short reload, fast turret transverse and decent range, it almost looks like it is the game changer for IJN DDs, the truly impressive gunboat, but is it? It IS overhyped. (Put all the TLDR things in the spoiler, you might want to read it first) I will assume you have read the things in the spoiler, so lets move on. How to use Akizuki’s guns when firing against BBs and CAs:1. Fire HE until two fires or more are set.2. Fire AP at superstructure.3. As soon as fires have died out, repeat step 1.How to use Akizuki’s guns when firing against DDs:1. If you are 11km-8km away from the enemy (meaning neither of you can hit each other reliably), fire HE or AP, and hope they will hit.2. As soon as you get into 8km (or a distance which both of you can hit each other accurately), use AP only. 3. Different DDs have different armour, Japanese DDs have worser armour than US and Soviets and can be damaged with HE Also things to note: 1. Although the guns claimed to have 1000m/s shell speed, they lose speed very quickly after that, and around 10 km you will get Atlanta Shell trajectory. This is not necessary a bad thing however, as you can fire over islands. 2. Speed is not very good-33 knots mean when you try to hunt down other DDs they can run away from you. However, the overall maneuverability is not bad, as she have good rudder shift. 3. Torpedoes, though less than its competitors (4), are quite decent, the speed is very good, so is the range-10km, you have a very big invisi-torp range. Also you got a Torpedo reload consumable, meaning you can fire 8 at one time. Well, the downside is that both the torpedo reload and the Torp Reload consumable have a fairly long reload time. 4. AA. The akizuki has one of the best AA for DDs, and AA can do good damage to Tier 8 & below planes. So setups, for upgrades: my current setup is this: Second slot: you can use the AA mod, the Akizuki has one beast of AA for a DD, and AA setup is a very viable option Third & Fourth slot: Your call, I chose rudder for both cases. Fifth slot: You might be tempted to get the rudder shift, but MAY I suggest the concealment, not only does it gives you an upper edge in DD fights, you also have more invisi-firing range. Captain skills: Tier 1: BFT for quicker reload, or BoS to play it safe, your call. Tier 2: Torpedo reload is not worth it as it is not a torpedo oriented ship, Last stand gives much more benefit, as you will often find yourself in a gunfight, Tier 3: Hard choice, but superintendent is really worth it as you have three consumable slots: Engine Boost, Smoke and Torp Reload Tier 4: As you wont be using HE much, DONT get Demo expert, AFT gives more invisi-firing range and More AA to troll CVs. You can get SE, but I personally opted for a more offensive skill. Tier 5: CE, a must, boosts invis-firing range and for giving you an upperhand in gunfights.