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  1. Just played against a test ship, the Tier 10 American CV F. D. Roosevelt. What the hell, probably the worst CV if this one comes out! 1 drop has 8 torps that took out my Odin! I mean, imagine the whole 1 wave. Not to mention the dive bombers that took out my other team mates! What the hell Wargaming, more strong CV??
  2. 매치메이커 개선 여러분이 오랫동안 요청하셨던 매치메이커의 개선이 이뤄집니다. 현재 계획에 따르면, 2단계로 진행됩니다. 첫 단계에서는 특정 티어에만 제한을 줄 예정입니다. 매치메이커는 각 티어의 유저별로 +0, +1, +2 단계 전투 참여율을 기억할것입니다. 20회의 전투가 걸리는 "조그만 조정" 이후, 매치메이커는 이러한 백분율이 설정된 표준을 넘지않도록 조절하기 시작합니다. 물론 이것은 특히 8티어를 탈때 10티어 매치에 너무 자주 걸리는 횟수를 조절하기 위함입니다. 예를들어, 첫번째 계획은 8티어의 +2 (0탑) 게임을 40%로 제한하는것입니다. 이는 업데이트 직후 유저들이 32판을 플레이 했을경우, 각각의 유저들은 8티어를 40% 이상 0탑에 가지 않게됩니다. 또한 이러한 변경의 장점인"+2 전투" 의 효과적인 제한은 매치메이커가 유저들이 대기열에 들어갈때마다 유저가 마지막으로 치른 20번의 전투를 분석하기 때문입니다. 이는 조절 후, 상당히 자주 유저들이 "+2전투"에 참여했으면, 해당 함선으로는 최대 +1 티어 게임에 참여하게 된다는 뜻입니다. 전투를 8티어로 20번 치루면, 해당 유저는 8번이상 10티어를 만나지 않습니다. 2번째 단계에서는, 한번의 전투 이후 티어를 조절하게 됩니다. 8티어 함선으로 혼자 10티어 전투에 참여하는건 꽤나 불쾌한 상황입니다. 만약 해당 전투에서 충분한 8티어와 9티어들이 참여했엇다면, 유저들은 더 효과적인 플레이를 할 수 잇는 더 많은 기회를 얻게될것입니다. 이 개선이 시행되면 전투에 참여한 함선의 티어에 대한 제한과, 규칙을 갖게됩니다. 예를들어 이 제한과 규칙은 10티어 전투의 경우 최소 4대의 8티어, 팀당 최대의 5대의 10티어 등 일수도 있습니다. 이것들은 "홀수 티어" 전투의 수를 증가시킬 중요하고 도움이 되는 개선 사항일것입니다. 저희는 이러한 전투의 과잉을 원하지 않기때문에, 처음엔 조심스럽게 적용할것입니다. 무료 프리미엄 소모품 새로운 시스템에서 유저들의 경제적 부담, 그리고 전투 능력에 대한 갭 등등이 있을것입니다. 이를 해소하기위해, 저희는 프리미엄 소모품을 공짜로 바꾸려고 합니다. 이를 통해 기존 일반 소모품은 게임에서 삭제될것이며, 전투당 소모하는 크레딧의 양을 획기적으로 줄여질것이고 프리미엄 소모품 값을 버티지 못하는 유저들에게 도움이 될것입니다. 10티어를 기준으로 50% 이상의 유저들이 프리미엄 소모품을 사용하고 있지 않습니다. 상기 내용들의 원문은 개발자 블로그에서 확인하실 수 있으며, 모든 정보들은 추후 변경될 수 있습니다.
  3. 日本時間 4月20日、 World of Warships の Twitch 公式チャンネルにて行われた開発者ライブ配信より、ソ連のユニーク艦長 (五十六、ハルゼーと同様のタイプのもの) がリークされました。 和訳とセットでスキルについて投稿させていただきます。(誤訳等は指摘していただければ幸いです) ソ連 ユニーク艦長 "Nikolay Kuznetsov" 強化型経戦スキル: なんでも屋 (通常は消耗品の準備時間 -5% だが、Jack Dunkirk, Bert Dunkirkから察するに -10%) 固有スキル: Hidden Reserves (消耗品秘蔵?) - 「最初の獲物」を取得時、艦の消耗品の個数を 1 個追加する。 - 1 試合につき 1 回まで発動。 固有スキル: The will to win (勝利の意志?) - 自艦の HP が 10% を下回った直後の 30 秒間において、以下の効果を適用する。 1. 自艦を攻撃中の敵が射撃した砲弾の散布界 +20% 2. 自艦の HP を最大 7.5% まで回復する。このスキルによる回復は、消耗品「修理班」と別の固定回復として計算される。 - 1 試合につき 1 回まで発動。 Source: Facebook (@wowsdevblog), Twitch Live Streaming Archive
  4. HughbertJass

    NEW Video - IJN Kii - WiP

    Well howdy folks and welcome back to your home port! We are having a look at the soon to be released Tier VIII Premium Japanese Battleship, IJN Kii. This ship was provided to me by Wargaming NA in order to provide another perspective for you to consider when trying to decide if you will want to add this ship to you fleet. This ship must at this time be considered a Work In Progress, it's specs may change before it hits the Premium Shop. Moved to Fan Zone from general discussions. ~dead_man_walking
  5. I've occasionally played a few matches in the other servers, and since I got into the CBT in the Asia server which is my native server, I decided to become more active. I've seen many players screw themselves up, or even, I have screwed myself up without even contributing any damage. And so I think that it would be a nice starting ground to actually write down a few pointers, so that you can at least help your teammates even if you're going to die. Of course, an amateur guide is still an amateur guide, so take this with a pinch of salt. Most of them should be quite obvious to you, but those who just started may find it in their favour to try it out. The points below are contributed by a few acquaintances and players I met through games. Originally posted on my blog, but I wouldn't link it here to avoid getting thrown out by Forum Rule 2.3. 1. Destroyers should preferably group and flank through the corners of the map at the start. Ultimate power is in your hands if your enemies are distracted, and you flank them. Destroyers being fast ships are the only ships able to flank. Not to mention, having multiple destroyers doing torpedo salvo can kill – there is nowhere to run. Always target the corner of the map, and drive slowly into opponent base killing all in your way. 2. Destroyers should always try to have a battleship/cruiser covering you. I think this is just to avoid being cannon fodder if your fast speed drives you into a gank. Unless on one-on-one combat, destroyers should generally be at 3/4 speed or less. While destroyers are fast enough to evade shots, it is much safer to have supporting fire from heavier teammates. 3. The best lair for a destroyer is an archipelago. This is no wonder, with how little space there is between islands. No ship other than a destroyer can evade torpedoes there, and let’s face it – if you have numbers, you should kill off at least a quarter of the enemy ships. 4. Never keep your torpedoes out of service. I see funny destroyers moving around with a full pocket of torpedoes. That shouldn’t be the case unless you’re looking for an opening, but destroyers shouldn’t take that long to find one. The moment your destroyer reloads, you should be shooting especially at the start. Many at times I have seen a torpedo I launched 3 minutes ago destroy a battleship, and I think you can do it too with decent luck. 5. Kamikaze when at a disadvantage – as a last effort. This can really make a difference, trust me. Of course, don’t just do it anywhere. Do it when the following conditions are met: Your opponent has T-crossed you (Check up on the term if you don’t know). Your ammo/torpedo is reloading You’re surrounded Generally, just as long as you know you’re about to hit the seabed. Kamikaze is good especially for destroyers, it can seriously prove a menace to your enemies. I did it with two cruisers in separate games; one destroyed it and one got damaged really badly. If you’re going to die, might as well help your teammates. 6. Be the Commander if nobody else is. Unorganized fleets, every time. Destroyers at the side going straight to the middle to get cover from battleships, but get shot down in transit. Wasted metal the Japanese and Americans made, you think? Margaret Mead once said, “Never doubt that a small group of thoughtful, concerned citizens can change world. Indeed it is the only thing that ever has.” See that the enemy has tons of heavy high-levelled ships? You can still win. It’s 100% possible, unless you have uncooperative teammates – then it’s their loss. 7. Never lose sight of base control. Sometimes you’ve killed every ship but one, and that one little destroyer is hiding and running within your base. Great. Even worse, the control bar is almost full. What can you do? Surrender and learn from this. And you will be able to do the same thing as that midget. When you know you’re going to lose (let’s say, 2v6), just head straight into enemy base unless it’s heavily protected. Hide behind islands, because other than torpedoes, anything that hits you is generally a scratch. Even better if the enemies are heavy ships, because if they’re rather far, they will never get to base in time. Your victory. 8. Go for the small fry when you’re almost dead. Let’s say you have a full HP cruiser at your right, a full HP battleship in front (but is currently engaged with another ally) and a destroyer with almost no HP at your left, who seems to have launched a torpedo at you. You can either be a smartass and shoot the cruiser, assist your ally like a true team player, or try your luck for EXP with the destroyer. Pick the last, it’s probably more strategic and helps your team by stopping torpedo rage. 9. Have some situational awareness. This is not a joke, this is something that can really help you. Every now and then (make it fifteen seconds?) right-click to see your surroundings. Especially useful in the beginning of each game when you’re driving to where you want to camp. Right-click OP. Even the game tips tell you that. This can honestly help you avoid torpedoes and ganks when you’re chasing down an enemy. 10. Moderate your speed. This is something that I’ve been trying to perfect. I wrote a few speeds that I use on my original blog post, but I felt that they were too rigid. Players should find the speed they like. But of course, I would advise you to slow down at the start to avoid getting ganked by heavier ships. 11. Evading tips. You can generally find these in the game tips, but ALWAYS move left and right without stop. When you’re fleeing, do that at full speed. You’ll feel victory when none of the battleship rounds hit you at all. Recall World of Tanks maneuvering. Other than that, always change your speed abruptly – throwing the rounds off is great. You can also hide behind islands, rounds that enemies fire seem to either hit the island or ricochet and give you less damage. 12. Shooting Types You can find these in the game tips, but not many people actually care about shooting control usage. It may not seem like it makes a lot of difference, but shooting controls can help you build good foundations to handle higher tier enemies. Also, don't mind those names I give to the different controls - I couldn't find better ones. Manual One-shot: Your typical one-click fire. Useful for accurate shots, but takes a longer time to shoot and run. A good choice for attracting attention or testing enemy movement. Full Salvo: This can be achieved by double-clicking. You can effectively hit a target multiple times, but if it is a moving target, misses may mean a long wait for reloads. Hold Volley: This is done by hold-clicking the left mouse button. It lets you fire your turrets one by one sequentially, and this is good for moving enemies as you have a higher chance of hitting them. Effectively, you can change your turret angle with this firing control. However, compared to a full salvo, this will take longer, and will deal a huge blow to your reload and situational awareness. 13. Ammo I think this needs not much explanation. Most people use HE rounds, and yes, I have to agree that HE rounds are the safest. But when you’re in close combat with a CV or BB and you want to kill fast, load AP and keep aiming for its engine or ammo box (you gotta guess where it is :v). It should help you a lot, especially when enemies are starting to support the enemy ship. A good idea when using AP shells is to aim for the citadel of the enemy ship. Because the game doesn't tell you, a good pointer would be to look up military history websites online, and find schematic drawings of warships which outline the location of the citadel. 14. Aircraft Interception As a general rule, you'll want to intercept and kill enemy aircraft as far as you can from any possible targets. If you're a heavy cruiser, that means interposing yourself at least 3-4km out from battleships/carriers. If you're a carrier, that means sending out your fighter squadrons between you/your team's battleships and when the enemy carrier is predicted to be. Aircraft interception should be prioritized as such: 1. Torpedo bombers coming in on attack runs. 2. Dive bombers coming in on attack runs. 3. Enemy fighters with ammunition. 4. The same 3 as above, but returning to their carrier. 5. Scouts By conducting a layered defence system and intercepting enemy planes away from your team, they'll be either destroyed before getting into attack range, or damaged to the point where their attacks can be easily avoided. Every bomber shot down is one less torpedo/bomb you have to deal with. If you're even letting planes get into attack range and shooting them down on the way back, your AA defence is inadequate. 15. Combing the Tracks A crapton of people tend to complain about torpedoes, but from what I've seen so far, a lot of people have no clue how to fight torpedo-armed ships. The easiest way to avoid a torpedo is to make sure torpedo tracks are parallel to your ship's course. This is called "combing the tracks", and is meant to either completely evade torpedoes, or take as few hits as possible. There's two ways of doing this. 1. Don't go broadside-to-broadside with something that has torpedoes. This goes double if you're a cruiser and triple if you're a battleship or carrier. Doing this is likely to get you killed. Try to point your bow towards enemy destroyers/torpedo bombers approaching you at all times, and keep an eye on the minimap so as not to be surprised by torpedo strikes. Break off attacking your current target if you have to. You can always circle around and reacquire your target if you stay alive. The exception to this are DDs, who are nimble enough to dodge torpedoes after they've been launched. 2. If in the event you get torpedoes launched at you, do a radical course change IMMEDIATELY, and kill your speed. Torpedoes, once launched, are aimed at the point your ship is predicted to be, and by changing your speed/heading, you'll minimize the chances of being hit by a full spread. If your enemy is inexperienced and launched their torpedoes from a far distance, turn as parallel as you can towards the torpedoes. It's better to turn *towards* torpedoes than to turn away from them, as turning away risks a torpedo hit on your stern, destroying your propulsion or rudder and leaving you helpless. Exception: If you're between an incoming torpedo swarm and a more valuable target on your team, your sacrifice will be remembered. Of course, there is but another thing to learn from this point: When launching torpedoes, aim widely: Don't aim everything at one point. ------ I hope the above pointers may help beginners and maybe even a couple of more experienced players. As this is a WIP guide, please do guide me on how I can improve it. Thanks for reading this and I hope to see constructive feedback from you guys. I actually intended to have a few strategy tips for each map, but I happen to be busier these days, so I apologize for being unable to do it now. Credits to ExudingFate, Syanda and benlisquare for offering their opinions and ideas.