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Found 48 results

  1. Hi Wargameing Dev team, I would like to suggest a complete Pan-America destroyer line. However I came in 2 problems: 1. I cant find a suitable T1 for the Pan- America gunboat for the tech tree and need help on this. 2. Pan-America needs a unique gimmick or play style (Pan-Asia Deep-Water torpedo, British ambush and flee destroyer, German tanky destroyers, Russian suicide tactic, Commonwealth creep smoke). May it be armament, consumable, or their stats. However I was able to complete a destroyer line for Pan-America. I hope you like them. Here is what I have come up with when looking around the internet: Main Line DD T2 Alexandrino de Alenca / Maranhão (BR) Originally Porpoise "K-Class 1913" (UK) Armament: 3 × QF 4 in (102 mm) Mark IV guns (3 x 1) 1 × QF 2 pdr (40 mm) pom-pom Mk. II (1 x 1) 2 × 21 in (533 mm) torpedoes (2 x 1) T3 Almirante Villiar (PE) Originally Miklucho Maklai "Orfey Vlass" (RU) Armament: 4 × 4.0 in (102 mm)/60 Pattern 1911 guns (4 x 1) 1 × QF 2 pdr (40 mm) pom-pom Mk. II (1 x 1) 2 × 0.30 in (7.62 mm) Maxim machine guns (2 x 1) 9 × 18 in (450 mm) torpedo tubes (3 x 3) Note: Miklucho Maklai (RU) -> Vambola (EE) -> Almirante Villiar (PE) See "Pan-Europe Destroyer Tech Tree Suggestion" T4 Almirante Guise (PE) Originally Avtroil "Izyaslav Class" (RU) Armament: 5 × 4.0 in (102 mm)/60 Pattern 1911 guns (5 x 1) 1 x 2.5 in (63.3 mm) Model 1916 (1 x 1) / 4 x 1.8 in (45 mm) 21-K (4 x 1) 2 × 0.30 in (7.62 mm) Maxim machine guns (2 x 1) 9 × 18 in (450 mm) torpedo tubes (3 x 3) Note: Avtroil (RU) -> Lennuk (EE) -> Almirante Guise (PE) See "Pan-Europe Destroyer Tech Tree Suggestion" T5 Mendoza (AR) Based on "Scott Class" (UK) Armament: 5 × 4.7 in (120 mm) QF Mark IX guns (5 x 1) 1 × 3 in (76 mm) AA gun 2 × QF 2 pdr (40 mm) pom-pom Mk. II (2 x 1) ? Need more info 6 × 21 in (533 mm) torpedo tubes (2 x 3) or Juan de Garay (AR) Originally Alcala Galiano "Churruca Class" (ES) Armament: 5 × 4.7 in (120 mm)/45 guns (5 x 1) 1 × 3 in (76 mm) AA guns (1 x 1) 6 × 21 in (533 mm) torpedo tubes (2 x 3) or Antioquia (CO) Originally Douro "Douro Class" (PT) Armament: 4 - 4.7 in (120 mm)/45 guns (4 x 1) 2 - 2 pdr (40 mm) AA guns (2 x 1) 8 - 21 in (533 mm) torpedo tubes (2 x 4) T6 Buenos Aires (AR) Based on G-Class or Gallant (UK) Armament: 4 × 4.7 in (120 mm) QF Mark IX guns (4 × 1) 8 × 0.50 in (12.7 mm) Vickers machine guns (2 x 4) 8 × 21 in (533 mm) torpedo tubes (2 × 4) T7 Amazonas (BR) Based on H-Class (UK) but armed with US 5 in (127 mm) / 38 guns Armament: 4 x 5 in (127 mm)/38 guns (4 x 1) 2 × 1.6 in (40 mm) Bofors guns (1 x 2) ? Need more info 4 × 0.79 in (20 mm) Oerlikon guns (4 x 1) 8 × 21 in (533 mm) torpedo tubes (2 × 4) T8 Mariz e Barros (BR) Based on Mahan Class (US) but only has 2 torpedo tube insted of 3 Note: I did not use Marcilio Diaz because she may be used as a T10 ship with the same name. Armament: 5 × 5 in (127 mm)/38 guns (5 x 1) 4 × 1.6 in (40 mm) Bofors guns (2 x 2) 4 × 0.79 in (20 mm) Oerlikon guns (4 x 1) 8 × 21 in (533 mm) torpedo tubes (2 × 4) US Ships sold to Pan America T9 Blanco Encalada (CL) Originally USS Wadleigh "Fletcher Class" (US) or Cuitláhuac (MX) Originally USS John Rogers "Fletcher Class" (US) Armament: 5 × 5 inch (127 mm)/38 guns (5 x 1) 10 × 1.6 in (40 mm) Bofors guns (5 x 2) 7–12 × 0.79 in (20 mm) Oerlikon guns (7 x 1 or 6 x 2) 10 × 21 in (533 mm) torpedo tubes (2 × 5) T10 Ministro Portales (CL) Originally USS Charles S. Sperry "Allan M Summer Class" (US) Armament: 6 × 5 in (130 mm)/38 guns (3 x 2) [4 sec reload] 12 × 1.6 in (40 mm) Bofors guns (2 x 4 and 2 x 2) 10 × 0.79 in (20 mm) Oerlikon guns (10 x 1) 10 × 21 in (533 mm) torpedo tubes (2 x 5) or Quetzalcoatl (MX) Originally USS Vogelgesang "Gearing Class" (US) Armament: 6 × 5 in (130 mm)/38 guns (3 x 2) [3 sec reload] 12 × 1.6 in (40 mm) Bofors guns (2 x 4 and 2 x 2) 10 × × 0.79 in (20 mm) Oerlikon guns (10 x 1) 10 × 21 in (533 mm) torpedo tubes (2 x 5) European Ships sold to Pan America T9 Garcia y Garcia (PE) Originally HNLMS Holland "Holland Class" (NL) Armament: 4 x 4.7 in (120 mm) Bofors guns (2×2) 1 x 1.6 in (40 mm) Bofors AA gun (1 x 1) More can be added "Anti Submarine Mortars" Note: No Torpedo T10 Gálvez (PE) Originally HNLMS Groningen "Friesland Class" (NL) Armament: 4 x 4.7 in (120 mm) Bofors guns (2 × 2) 6 x 1.6 in (40 mm) Bofors AA guns (6 × 1) "Anti Submarine Mortars" Note: No Torpedo and T10 Siete de Agosto / Veinte de Julio (CO) Modified "Halland Class" (SE) Built for Colombian Navy Armament: 6 × 4.7 in (120 mm) Bofors guns (3 × 2) 4 × 1.6 in (40 mm) Bofors AA guns (4 × 1) 4 × 21.0 in (533 mm) torpedo tubes (1 × 4) "Anti-Submarine Mortars" All Armaments are only stock, WG can edit or custom them. Foot Note: (BR) = Brazil (CO) = Colombia (US) = USA (EE) = Estonia (AR) = Argentina (VE) = Venezuela (UK) = UK (ES) = Spain / Espania (CL) = Chile (EC) = Ecuador (RU) = Russia (SE) = Sweden (PE) = Peru (NL) = Netherlands (MX) = Mexico I hope that you like this suggestion. 🙂
  2. Hi Wargameing Dev team, I would like to suggest a complete Pan-Europe Destroyer line. With the future release of the Friseland (mmmm..... fries......) and combining Blyskawica to Pan-Europe faction, World of Warships will now have 11 factions to choose from. 7 Nations and 4 Group of Nations. T1 Afonso de Albuquerque (PT) Armament: 4 - 120 mm guns (4 x 1) 2 - 76 mm guns (2 x 1) 4 - 40 mm AA guns (4 x 1) Note: T1 Sloop / Aviso. Considered as a T1 cruiser in the game. T2 Aetos (GR) Armament: 4 - 4 in (102 mm)/50 guns (4 x 1) 4 - 21 in (533 mm) torpedo tubes (4 x 1) Note: Originally built for the Argentines but later sold to the Greeks T3 Alsedo (EE) Armament: 4 - 4 in (102 mm)/60 guns (4 x 1) 1 - 2 pdr (40 mm) pom-pom Mk. II (1 x 1) 2 - 0.30 in (7.62 mm) MG (2 x 1) 9 - 18 in (450 mm) torpedo tubes (3 x 3) Note: Originally Avtroil (Russian Orfey Class), Captured by Britain 1918, gave it to Estonia, then Sold to Peru 1933 as Almirante Villiar (See Pan America Destroyer Tech Tree Suggestion) T4 Lennuk (EE) Armament: 5 - 4 in (102 mm)/60 guns (5 x 1) 1 - 2.5 in (63.3 mm) Model 1916 (1 x 1) 3 - 0.30 in (7.62 mm) MG (3 x 1) 9 - 18 in (457 mm) torpedo tubes (3 x 3) Note: Originally Miklucho Maklai (Russian Izyaslav Class), Captured by Britain 1918, gave it to Estonia, then Sold to Peru 1933 as Alimarnte Guise (See Pan America Destroyer Tech Tree Suggestion) T5 Alcala Galiano (ES) Armament: 5 - 4.7 in (120 mm)/45 guns (5 x 1) 1 - 3 in (76 mm) AA guns (1 x 1) 6 - 21 in (533 mm) torpedo tubes (2 x 3) Note: Also a possible T5 Pan America Destroyer (Juan de Garay [AR]) See Pan America Destroyer Tech Tree Suggestion or T5 Douro (PT) Armament: 4 - 4.7 in (119 mm)/45 guns (4 x 1) 2 - 2 pdr (40 mm) AA guns (2 x 1) 8 - 21 in (533 mm) torpedo tubes (2 x 4) Note: Also a possible T5 Pan America Destroyer (Antioquia [CO]) See Pan America Destroyer Tech Tree Suggestion T6 Regele Ferdinand (RO) Armament: 5 - 4.7 in (120 mm) guns 1 - 3 in (76 mm) AA gun 2 - 1.6 in (40 mm) AA guns 6 - 21 in (533 mm) torpedo tubes (3 x 3) Note: None T7 Grom (PL) Armament: 7 - 4.7 in (120 mm) (3 × 2, 1 × 1) 4 - 1.6 in (40 mm) AA (2 × 2) 8 - 0.52 in (13.2 mm) MG (4 × 2) 6 - 21 in (533 mm) torpedo tubes (2 × 3) Note: Blyskawica sister and Lead of her Class From T8 to T10, Netherlands and Sweden were capable of building ships after WW2. Spain went to civil war and is in financial ruin but still managed to build their own ship with US 5 in (127 mm) as optional armament as well as US sold Spain some of their Fletcher, A.M. Summer, and Gearing Class surplus. Greece dont have the finance to build their own ships, hence bought American surplus Fletchers, A.M. Summers, and Gearings. Portugal did not re-arm their navy after WW2. Estonia was absorbed by the Soviet Union. Poland and Roamnia is under the Soviet block, hance ships are protected by Soviet Union Navy. Sweden Branch (With Torpedo) T8 Oland (SE) Armament: 4 - 4.7 in (120 mm)/45 cal Bofors M/44 (2 x 2) 7 - 1.6 in (40 mm)/56 cal Bofors M/36 (2 x 2 and 3 x 1) 8 - 0.79 in (20 mm)/60 cal Bofors M/40 (2 x 4) 6 - 21 in (533 mm) torpedo tube (3 x 2) Note: Due to their support nature, Pan Europe T8 to T10 ships will have fewer guns but have insane rate of fire. Faster than Gearing class. T9 Halland (SE) Armament: 4 - 4.7 in (120 mm) Bofors guns m/50 (2 × 2) 2 - 2.2 in (57 mm) Bofors guns m/50 (1 × 2) 6 - 1.6 in (40 mm) Bofors AA guns m/48 (6 × 1) 8 - 21.0 in (533 mm) torpedo tubes (1 × 5 and 1 × 3) "Anti Submarine Mortar" Note: Due to their support nature, Pan Europe T8 to T10 ships will have fewer guns but have insane rate of fire. Faster than Gearing class. T10 Hälsingland (SE) Armament: 4 - 4.7 in (120 mm) Bofors guns m/44 (2×2) 7 - 1.6 in (40 mm) Bofors AA guns m/48 (7×1) 6 - 21.0 in (533 mm) torpedo tubes (1 x 6) "Anti Submarine Mortar" Note: Due to their support nature, Pan Europe T8 to T10 ships will have fewer guns but have insane rate of fire. Faster than Gearing class. Netherlands Branch (Without Torpedo) T8 Gerard Callenburgh Armament: 5 - 4.7 in (120 mm) guns (2 × 2 and 1 × 1) 4 - 1.6 in (40 mm) Bofors guns (2 x 2) 4 - 0.79 in (20 mm) Oerlikon guns (2 x 2) Note: Originally armed with torpedoes, would be wise to remove them as to teach players on their support role and AA specialty like the Friseland. Note: Due to their support nature, Pan Europe T8 to T10 ships will have fewer guns but have insane rate of fire. Faster than Gearing class. T9 Holland (NL) Armament: 4 - 4.7 in (120 mm) Bofors guns (2×2) 1 - 1.6 in (40 mm) Bofors AA gun (1 x 1) More can be added "Anti Submarine Mortars" Note: Due to their support nature, Pan Europe T8 to T10 ships will have fewer guns but have insane rate of fire. Faster than Gearing class. T10 Groningen (NL) Armament: 4 - 4.7 in (120 mm) Bofors guns (2 × 2) 6 - 1.6 in (40 mm) Bofors AA guns (6 × 1) "Anti Submarine Mortars" Note: Due to their support nature, Pan Europe T8 to T10 ships will have fewer guns but have insane rate of fire. Faster than Gearing class. Note: Friseland Sister ship Spain Branch (No Torpedo at T9 and T10) T8 Audaz (ES) Armament: (Original) 5 - 4.1 in (105 mm)/45 DP guns (5 x 1) Too small for T8 Armament: (WG Modified) Initial: 5 - 4.7 in (120mm)/50 guns (5 x 1) Upgradeable to: 5 - 5 in (127 mm)/38 guns (5 x 1) US Fletcher Surplus 4 - 1.5 in (37 mm) AA guns (4 x 1) 8 - 0.79 in(20 mm) AA guns (4 x 2) 6 - 21 in (533 mm) torpedo tubes (3 x 2) Note: Due to their support nature, Pan Europe T8 to T10 ships will have fewer guns but have insane rate of fire. Faster than Gearing class. Note: Torpedo tubes were removed in later years. T9 Oquendo (ES) Armament: (Hull A) Initial: 4 - 4.7 in (120mm)/50 guns (2 x 2) Upgradeable to: 4 - 5 in (127 mm)/38 guns (2 x 2) US Gearing Surplus 6 - 1.6 in (40mm)/Bofors 40 guns (3 x 2) Armament: (Hull B) Initial: 6 - 4.7 in (120mm)/50 guns (2 x 2) Upgradeable to: 6 - 5 in (127 mm)/38 guns (2 x 2) 6 - 1.6 in (40mm)/Bofors 40 guns (3 x 2) Note: Due to their support nature, Pan Europe T8 to T10 ships will have fewer guns but have insane rate of fire. Faster than Gearing class. Note: Spanish built destroyer. Completed 1963. Note: Torpedo tubes were removed in later years. T10 Roger de Lauria (ES) Armament: Initial: 6 - 4.7 in (120mm)/50 guns (2 x 2) Upgradeable to: 6 - 5 in (127 mm)/38 guns (2 x 2) US Gearing Surplus 6 - 1.6 in (40mm)/Bofors 40 guns (3 x 2) Note: Due to their support nature, Pan Europe T8 to T10 ships will have fewer guns but have insane rate of fire. Faster than Gearing class. Note: Spanish built destroyer. Completed 1969. Note: She is an improved and enlarged version of Oquendo Note: Torpedo tubes were removed in later years. US Surplus branch aquired by Spain and Greece T8 Niki (GR) Originally USS Eberle "Gleaves Class (US)" Armament: 4 - 5 in (127 mm)/38 DP guns (4 x 1) 4 - 1.6 in (40 mm) Bofors guns (2 × 2) 7 - 0.97 in (20 mm) Oerlikon guns (7 x 1) 5 - 21 in (533 mm) torpedo tubes (1 × 5) T9 Lepanto (ES) Originally USS Capps "Fletcher Class (US)" or T9 Thyella (GR) Originally USS Bradford "Fletcher Class (US)" Armament: 5 - 5 in (127 mm)/38 guns (5 x 1) 10 - 1.6 in (40 mm) Bofors guns (5 x 2) 7 to 12 - 0.79 in (20 mm) Oerlikon guns (7 x 1 or 6 x 2) 10 - 21 in (533 mm) torpedo tubes (2 × 5) T10 Miaoulis (GR) Originallt USS Ingraham "Allan M Summer Class" (US) Armament: 6 - 5 in (130 mm)/38 guns (3 x 2) [4 sec reload] 12 - 1.6 in (40 mm) Bofors guns (2 x 4 and 2 x 2) 10 - 0.79 in (20 mm) Oerlikon guns (10 x 1) 10 - 21 in (533 mm) torpedo tubes (2 x 5) or T10 Langara (ES) Originally USS Leary "Gearing Class (US)" Armament: 6 - 5 in (127 mm)/38 guns (3 x 2) [3 sec reload] 12 - 1.6 in (40 mm) Bofors guns (2 x 4 and 2 x 2) 10 - 0.79 in (20 mm) Oerlikon guns (10 x 1) 10 - 21 in (533 mm) torpedo tubes (2 x 5) I know some of the suggested ships may not make it as WG will put other ships that were not available in the books or internet, but I am sure they are working on to complete the Pan-Europe tech tree. Nation Legend: PL = Poland PT = Portugal ES = Spain / Espania NL = Netherlands GR = Greece RO = Romania EE = Estonia SE = Sweden AT = Austria (Austro-Hungary)
  3. Hi Wargameing Dev team, While playing the UK destroyer line it got me thinking, the Commonwealth of Nations fought along side with the British during WW2 in both Atlantic and Pacific theater. And after looking around the internet, I found that it is possible to create a Commonwealth of Nations destroyer line like the Pan-Asia destroyer line. Commonwealth of Nations playstyle/gimmik is the "Creeping Smoke Generator" and the "Individual Torpedo Launch" (Haida and Perth), where as Pan-Asia is "Deep Water Torpedo". The playstyle almost mirrors British DD, smoke, harrass, torp, flee. Almost. But if wargameing has other ideas to make the playstyle unique, I welcome it. Here is what I have come up with when looking around the internet: CA/CL T1 Swan (AU) -> (Grimsby Class) Note: Its T1 DD Line T2 Champlain (CA) -> HMS Torbay (S Class, T Class) Close to HMS Medea T3 Vancouver (CA) -> HMS Vimy (V Class, W Class) Mirrors HMS Valkyrie T4 Waterhen (AU) -> HMS Waterhen (V Class, W Class) Mirrors HMS Wakeful T5 Saguenay (CA) -> (A Class, B Class) Mirrors HMS Acasta T6 Ottowa (CA) -> HMS Griffin (G Class, H Class) Mirrors HMS Galant T7 Napier (AU) -> (J Class, K Class, N Class) Mirrors HMS Jervis T8 Iroquoise (CA) or Ananta (AU) -> ("Tribal" Class) Mirrors HMCA Haida Note: Armed with 6 120 mm guns insted of 8 of the Cossack T9 Anzac (AU) -> ("Battle" Class) Mirrors HMS Jutland T10 Voyager (AU) -> (Daring Class) Mirrors HMS Daring Note: HMAS Vampire already used in T3 and Voyager sounds nice compared to Vampire and Vendetta (Personal Opinion). Like the Voyager satellite. Maybe they can do a unique Camo after space battles. 🙂 T9 Anzac and T10 Voyager guns are too small to do some real damage. In my British Tech Tree Suggestion, I requested for T9 Jutland and T10 Daring be having the option to equip 133 mm (5.25 in guns), or split them as another class with 133 mm (5.25 in) guns installed as default. I would like to see T9 Anzac and T10 Voyager have the same treatment. Either have a 133 mm (5.25 in) guns be optional equipment or have a separate ship with 133 mm (5.25 in) guns as default. Possible premium ships. T6 Leander (NZ) -> HMS Leander (Leander Class) - CL Mirrors HMS Leander T6 Ontario or Quebec (CA) -> HMS Valiant (Queen Elizabeth Class) - BB Mirrors HMS Warspite Note: She was never built, but when Canada plans to build her, she would look line Queen Elizabeth in her 2nd refit in 1926 (with 1 smoke stack but retains the original bridge and secondary armaments of 6 in guns) Note: Although unconfirmed, Australia also plans to procure some Queen Elizabeth class battleships of their own. She would look line Queen Elizabeth in her 2nd refit in 1926 (with 1 smoke stack but retains the original bridge and secondary armaments of 6 in guns) Personal opinion: Due to the success of both Queen Elizabeth Class and Bayern Class, Pan America (Brazil, Argentina, Chile and possibly Peru) and Pan Europe (Spain and Netherlands) planned to procure their own battleships based on both British and German designs. It would be a common sight to see these ships in T6 plays with their own twists and gimmicks. Foot Note: CA = Canada AU = Australia NZ = New Zealand I hope that you like this suggestion and let me know if I have missed other DD that might mirror them in their respective tiers.
  4. S0und_Theif

    Japanese Tech Tree Suggestion

    Hi WG Dev team, Good day to you all, I would like to propose light cruiser branch and bug guns battleship branch lines for the Japan tech tree. Due to limited resources, this are the only ships I can find. Please have a look and consider this suggestion. Light Cruisers T5 Agano Armament 6 - 152 mm (6 in)/50 guns (3 × 2) 4 - 80 mm (3 in)/60 guns (2 × 2) 6 - 25 mm (0.98 in)/60 AA guns (2 × 3) 4 - 13 mm (0.53 in) AA guns (2 × 2) 8 - 610 mm torpedo tubes (2 × 4) T6 "Oyodo" type Armament: 9 - 155 mm (6.1 in)/60 guns (3 x 3) 8 - 127 mm (5 in)/40 guns (4 x 2) or 8 - 100 mm (3.9 in) AA guns (4 x 2) 18 - 25 mm (0.98 in)/60 AA guns (6 x 3) 12 - 610 mm torpedo tubes (4 x 3) Note: Oyodo only mounted 6 guns. All forward no rear. This version of "Oyodo" is armed with 9 - 155 mm (6.1 in) guns. 2 forward 1 rear. Note: Oyodo is only a temporary name for the T6 ship. Name will be filled by WG dev team. T7 "Tone" (Pre- modernization) Armament: 15 - 155 mm (6.1 in)/60 guns (5 x 3) 8 - 127 mm (5 in)/40 guns (4 x 2) or 8 - 100 mm (3.9 in) AA guns (4 x 2) 12 - 25 mm (0.98 in)/60 AA guns (6 x 2) 12 - 610 mm torpedo tubes (4 x 3) Note: Tone and Chikuma were suppose to be the 5th and 6th ship of the Mogami class respectively. Note: This version of "Tone" is her pre-alteration version. Note: Armed with 15 - 155 mm (6.1 in)/60 guns, she is the Helena version of the Japanese Navy Note: Tone is only a temporary name for the T7 ship. Name will be filled by WG dev team. Here ends the light cruiser line for the Japanese Navy. After light cruiser T7 "Tone", The light cruiser line will end and will merge together with T8 Mogami. As Mogami can be armed with both 155 mm (6.1 in) guns and 203 mm (8 in) guns. Just like the French and Italian Tech Tree I earlier suggested. (See French Tech Tree Suggestiona and Italian Tech Tree Suggestion) Big Guns Battleships T8 Tosa Armament: 10 - 410 mm (16.1 in)/45 guns (5 x 2) 20 - 140 mm (5.5 in)/50 guns (20 x 1) 4 - 80 mm (3 in)/60 AA guns (4 x 1) Note: Tosa is the battleship version of Amagi. Note: Tosa's thickest belt armor is 280 mm (11 in). Amagi's thickest belt armor is 250 mm (9.8 in) Note: Tosa's speed is 26 knots (same as Nagato). Amagi's speed is 30 knots. Note: Her sister, Kaga, is a T8 Aircraft Carrier. I would not be surprised to see Akagi, Amagi's sister, would also be a T8 carrier. T9 Ishikari "Number 13" Armament: 8 - 457 mm (18 in)/45 guns 16 - 140 mm (5.5 in)/50 guns 8 - 120 mm AA guns (8 x 1) Note: Her guns are not Yamato guns. Her guns were of 1920's. Planned guns but no example was made. Note: Second encounter of Japanese 457 mm (18 in) guns at T9. The first is Musashi which has a slightly bigger caliber/calibre guns 460 mm (16.1 in). Note: Her desing is based on the 1920's though, but that wont stop WG to visualize a theoretical modernization for her. Like the French Lyon and German P.E. Friedrich. T10 Kai "A-150 (480 mm version)" Armament: 6 - 480 mm (18.9 in)/45 guns (3 x 2) 6 - 155 mm (6.1 in)/60 guns (2 x 3) 24 - 127 mm (5 in)/40 guns (12 x 2) 162 - 25 mm (1 in) AA guns (54 x 3) ?? - 13.2 mm (0.52 in) machine guns Note: LIke the Nebraska (See US Tech Tree Suggestion), She is a Yamato but with fewer and bigger guns. This is to save time and cost for constructing new ships. Note: The original A-150 is armed with 510 mm (20.1 in) guns. Such monsterous guns would have a long reach and high damage for a T8 to T10 battle. Guns Beyond 481 mm should be considered as T11 (if there is such tier). I know some of the suggested ships may not make it as WG will put other ships that were not available in the books or internet, but I am sure they are working on to complete the French tech tree. I would like to also give a thanks to the developer and researcher of the Soviet Battleship Anton Kurchatkin (I hope I got it correctly). Really appreciate his research on Soviet warships with limited resource. He could have the resourse to further expand Japanese tech tree. I wish he would look into my other tech tree suggestions though. And here ends the suggestions details. Please let me know if I have missed any ship details in the suggestion list. Or if you feel that some ships are not in the right tier, please let me know. And please WG, please consider this request. Thank you
  5. S0und_Theif

    German Tech Tree Suggestion

    Hi WG Dev team, Good day to you all, I would like to propose branch lines for the German tech tree. Please have a look and consider this suggestion. BB will have 2 branch, the battleship and battlecruiser branch CA/CL will have 3 branch, light cruiser, heavy cruiser, and pocket battleship The pocket battleship branch will merge together with the battlecruiser branch at T9. This is due to limited information on Germany's Plan Z, and since Gneisenau's main armament was upgraded to DD will have 2 branch, the 128 mm (5 in) branch and the 150 mm (5.9 in) branch. At T8, Z 23 had the option to mount wither 128 mm (5 in) or 150 mm (5.9 in), but looses the 150 mm (5.9 in) at T9, the Z46. The branch line will allow the player to play the 150 mm (5.9 in) at T9 and T10. Like the Italian T9 and T10, Germany also labeled them as cruisers "Spahkreuzer / SP" but they are comparable to France's Mogador class Large Destroyer, hence they can still be counted as destroyers "Zerstorer / Z" Today I'll start in the reverse order. I'll start from the destroyer aka "loliboats" Original DD line is untouched and will only explain the branch line or the "150 mm (5.9 in) branch" T9 SP1 / Z40 Note: Basically a Z46 armed with 6 - 150 mm (5.9 in)/ 48 guns (3 x 2). Arrangement of 1 forward, 2 aft turret. Note: Due to her size, she is also mounted with 10 - 533 mm (21 in) torpedo tubes (2 x 5) Note: Germany intended to hide her "cruiser" size by naming her Z40, only later to be named SP1. T10 SP? / Z ?? Note: Basically a Z52 armed with 6 - 150 mm (5.9 in)/ 48 guns (3 x 2). Arrangement of 2 forward, 1 aft turret. Note: Due to her size, she is also mounted with 10 - 533 mm (21 in) torpedo tubes (2 x 5) Note: Like in the previous tier, Germany intended to hide her "cruiser" size by naming her Z??, only later to be named SP?. Note: Due to her design, she can counter the French Mogador, French Le Fantastique, Italian Etna, Italian Attilio Regolo " Capitani Romani", and the Russian Khabarovsk. Next is Cruisers. Will update in the following days.
  6. S0und_Theif

    British Tech Tree Suggestion

    Hi WG Dev team, Good day to you all, I would like to propose branch lines for the British tech tree. Please have a look and consider this suggestion. BB will have 3 or 4 branch (depend if WG will implement G3 battlecruisers) Branch 1 -> Main Branch (Already in the game) Branch 2 -> Battlecruiser Branch 3 -> Forward Facing BB Branch 4 -> Forward Facing CC DD will have 2 branch. The Main line and the "Intended Armament" branch CA/CL will have 3 branch. CL branch -> Already implemented CA branch -> Questionable to implement due to her main armament is of heavy cruiser, but her armor is light cruiser. You could citadel them with no problem. Though armament can be compensated to fire every 10 sec. AP rounds only? CLAA branch -> Britain's answer to Atlanta, but less 3 turrets or 6 guns. Today I'll start in the reverse order. I'll start from the destroyer aka "loliboats" Original DD line is untouched and will only explain the branch line or the "intended armament branch" T9 Jutland (133 mm / 5.25 in ) Note: She is Jutland "Battle Class" in all aspect, except, instead of the puny 113 mm (4.5 in), she will be armed with 133 mm (5.25 in), which was the original armament for this ship. But due to shortage of the weapon, the British opt for the 113 mm (4.5 in). T10 Daring (133 mm / 5.25 in) Note: She is Daring "Daring Class" in all aspect, except, instead of the puny 113 mm (4.5 in), she will be armed with 133 mm (5.25 in), which was the original armament for this ship. But due to shortage of the weapon, the British opt for the 113 mm (4.5 in). Additional note to WG: The 113 mm (4.5 in) is now the worse performing guns in terms of penetration. Even with Inertia fuse armed, most ships cannot be penetrated. Would request to update the penetration value of the 113 mm. The current value makes the guns useless and only tickles enemy ships. Thanks Some british destoyers were given to their commonwealth allies. See Commonwealth of Nations Destroyer Tech Tree Suggestion for more details. Next is Cruisers. Will update in the following days.
  7. Okamitsu

    Add searchlight feature

    so can WG put this searchlight feature to the game? cause this is make this game is more interesting and more atractive, my idea is just put this searchlight active in some condition like cyclone, thunderstrom, and snowstrom because when i play map that get some cyclone or thunderstrom it was very dark for me even i can't see clearly my ships, and i remember why WG don't add this searchlight to the game but this searchlight active just only arround the warships not the actual is searchlight works for find enemy, it's just a some decoration not for a skill, and i imagine that can be beautiful when u can activate searchlight around your ships at the cyclone or thunderstrom this is interesting for me please add this feature to the game
  8. Okamitsu

    Varriant ships of their class

    Hi, I have been think about this suggestion to put some variant ship at their class to the branch tech tree so i think we need some of this variant ship name but not at premium purchases for the same armament but if they different okay u can put it on premium ship like mutsu on nagato class, but don't make it premium purchases if their have same armament like ARP series(i hope WG make the normal variant of this kongo class) why i want this variant to the branch tech tree?? the answer is simple we want make the battle is more colorful with almost of the player use the different name ship at the battle and can be easly to notice them at the battle and hey of course some name of the ship on their class maybe is the favorite warships for the player so this is very helpful because some name of the ship maybe looks like cool or so i hope WG notice this and wanna make variant warhsips at their class to the tech tree
  9. Hi WG Dev team, Good day to you all, I would like to propose the Italian tech tree. Although my research is incomplete, I would like to ask for everyone's help in filling in the missing ships. WG team also can have input if they have books or historic plans of the Italian Navy. Missing links: T3 BB T10 BB (Although the T10 BB has names, their configuration is very much theoretical. Usually, what France build, Italy answers and vice versa. Pretty much like what UK builds, Germany answers and vice versa.) T4 CL/CA T8 - T10 CA (Though a pretty much possible T8 and T9 CA will have 10 - 203 mm guns in {3 x 2} and {2 x 2} config, while T10 CA will either have 12 - 203 mm guns or 9 to 10 larger than 203 mm guns if any data exists) I kinda understand why WG have difficulty in implementing the Italian tech tree. I'm not sure but they may be facing the same challenges on getting info in Italian ships. Especially on T8 to T10. WG wants it to be as historically accurate as possible. Which I really appreciate and thank them for their hard work. Although my suggestion may not be read or noticed, I hope this suggestion may help them a bit on the research. Please have a look and consider this suggestion. The Italians have main armaments that has fast velocity and heavy shells. Fast velocity shells = overpens in close range??? Heavy shells = limited range??? Italian consumable gimmick = ? (I'm sure WG is working on this, but anyone can suggest a gimmick. Maybe from the space battle or haloween?) BB main line -> This branch is the main battleship line plays almost like US and Russian BB but has that Italian feel / gimmick BB branch line ->This branch line is some what of an odd ball. It looks, fells, and smells like a Battlecruiser but it doesn't. Small decrease in gun calibre/caliber, and small increase in speed while armor stays the same, while playing as an Italian, these ships feels like you have played them before in France, Germany, USA, UK, and Soviet Tech tree. DD line -> Italian DD line. Destroyer Note: Falco shares her class with Romania. Look into Romanian Destroyer Marasti Class and Regele Ferdinand Class Quick detail 1939 config -> 5 x 1 120 mm, 1941 config -> 2 x 2 120 mm Destroyer Note: Like WOT, the P43 was a heavy tank on paper but it is really a medium tank in real life practice and in the WOT game. Same thing will apply to T9 Etna and T10 Attilio Regolo "Capitani Romani Class". Destroyer Note: According to Wikipedia, T9 Etna and T10 Attilio Regolo "Capitani Romani Class" are consdered as crisers. But their design is more of a "Flotilla Leader", hence a "Large Destroyer" like France's Mogador of T10 and Russia's Khabarovsk of T10 are counter these ships. CL line -> Light cruiser line (T4 no Data) CA line -> Heavy cruiser line (T8-T10 no Data) Cruiser note: Since there is no known light cruiser design after Duca degli Abruzzi / Giuseppe Garibaldi, it is uncertain if there will be a T8 light cruiser line. If -> Theoretical T8 light cruiser exist with 12 guns Light cruiser line stops at T8 and the next re searchable tier will be T8 heavy cruiser, thus ending the light cruiser tech tree. Else If -> Theoretical T9 light cruiser design possible Light cruiser line continues till T10. Else -> Light cruiser line stops at T7 and the next re searchable tier will be T8 heavy cruiser, thus ending the light cruiser tech tree. Cruiser note: French and Italian tech tree will have this similarities. What France makes, Italy responds and vise versa. Battleship T3 ???? Armament: ?? x 305 mm (12 in) guns ?? x 120 mm (4.7 in) guns Note: I do not have any idea on this and there are no preliminary designs I can find. Personal Opinion: I can only think of 3 designs for this tier (they are not historical and it is only my personal idea or opinion): Design 1: 12 x 305 mm (12 in) guns (6 x 2) - Regina Elena class design. Main armament and secondary armament is armed with dual 305 mm guns (1 Bow, 1 Aft, 2 Port, 2 Starbord). She can fire only 4 turrets per broadside. She will feel like Turenne (French T3 BB) Design 2: 8 x 305 mm (12 in) guns (4 x 2) - Dante Alighieri design but guns are in dual mount in four turrets instead of triple mount. This will make Dante Alighieri feel skinnier due to less number of guns, but give you an idea how Dante Alighieri should be played. Design 3: 9 x 305 mm (12 in) guns (3 x 3) - Dante Alighieri design but guns are in triple mount but in three turrets instead of four. This will make Dante Alighieri feel short and plays like Normandie (French T6 BB). T4 Dante Alighieri Armament: 12 x 305 mm (12 in) guns (4 x 3) 20 x 120 mm (4.7 in) guns (12 x 1 and 4 x 2) 14 × 76.2 mm (3 in) guns (14 x 1) Note: If you are familiar with Soviet BB Gangut or Okt. Revolutsiya, she will play the same as those Soviet BB. T5 Leonardo da Vinci Armament (As built): 13 x 305 mm (12 in) guns (3 x 3 and 2 x 2) 18 × 120 mm (4.7 in) guns (18 x 1) 14 × 76.2 mm (3 in) guns (14 x 1) Armament (Modernized) (Optional) (Hull C): 10 x 320 mm (12.6 in) guns (3 x 2 and 2 x 2) 12 × 120 mm (4.7 in) (6 x 2) 8 × 100 mm (3.9 in)/47 AA guns (4 x 2) Note: She is the 3rd sister of Conte di Cavour and Giulio Cesare. Note: Leonardo da Vinci was sunk while her 2 other sister survived WW1 and got modenized. Option: Hull C, should Leonardo da Vinci survived WW1, she whould get the same upgrade as Conte di Cavour and Giulio Cesare or better. T6 Francesco Caracciolo Armament: 8 × 381 mm (15 in)/ 40 guns (4 x 2) 12 × 152 mm (6 in) guns (12 x 1) 12 × 102 mm (4 in) guns (6 x 2) Note: She is direct counter to QE2 and Bayern Main Branch T7 Michaelangelo or Raffaello Armament: 8 × 381 mm (15 in) /40 or 50 guns (4 x 2) 12 × 152 mm (6 in) /55 guns (4 x 3) 12 × 90 mm (3.5 in) /50 AA guns (12 x 1) 20 × 37 mm (1.5 in) /54 AA guns (10 x 2) 32 × 20 mm (0.79) Breda MG (16 x 2) Note: Preliminary design for Vittorio Veneto class. 8 guns in 4 turrets T8 Vittorio Veneto Armament: 9 × 381 mm (15 in) /50 guns (3 x 3) 12 × 152 mm (6 in) /55 guns (4 x 3) 12 × 90 mm (3.5 in) /50 AA guns (12 x 1) 20 × 37 mm (1.5 in) /54 AA guns (10 x 2) 32 × 20 mm (0.79) Breda MG (16 x 2) Note: Italy's answer to Richelieu Class. Plays like N. Carolina and Monarch. Note: Battle of Vittorio Veneto (WW1) T9 Caporetto (UP.41) Armament: 9 × 406 mm (16 in) guns (3 x 3) 12 × 152 mm (6 in) guns (4 x 3 or 6 x 2) 12 × 90 mm (3.5 in) AA guns (6 x 2) 20 × 37 mm (1.5 in) AA guns (10 x 2) Note: UP.41 design. Looks, fells, and smells almost like Sovetsky Soyuz class (Russian T9 BB) Note: Battle of Caporetto (WW1) T10 Repubblica Armament (Design 1 - 4 Turret): 12 × 406 mm (16 in) guns (4 x 3) or 8 x ???mm guns (4 x 2) 12 × 152 mm (6 in) guns (4 x 3 or 6 x 2) ?? × 90 mm (3.5 in) AA guns ?? × 37 mm (1.5 in) AA guns Armament (Design 2 - 4 Turret) Andrea Doria type: 10 × 406 mm (16 in) guns (2 x 3 and 2 x 2) or 8 x ???mm guns (4 x 2) 12 × 152 mm (6 in) guns (4 x 3 or 6 x 2) ?? × 90 mm (3.5 in) AA guns ?? × 37 mm (1.5 in) AA guns Armament (Design 3 - 3 Turret): 9 x ???mm guns (3 x 3) 12 × 152 mm (6 in) guns (4 x 3 or 6 x 2) ?? × 90 mm (3.5 in) AA guns ?? × 37 mm (1.5 in) AA guns Note: Direct counter to French T10 Republique / Libertie Note: It is unknown if Italy has made plans for a larger calibre/caliber guns no larger than 457 mm (18 in) in this . The largest guns goes to Japan's monstrosity Yamato Note: Since there is no concrete design after and beyond UP.41, I just speculate that Italy may have thought of a design beyond UP.41 but did not came to light as they fell first after WW2 and faced financial hardship. Personal Opinion: I can only think of 3 designs for this tier (they are not historical and it is only my personal idea or opinion): Design 1: She could have 4 turret slots, but armed with 406 mm in 4 triple mount or ???mm in 4 double mount Design 2: She could have 4 turret slots, but armed with 406 mm in 2 triple mount and in 2 double or ???mm in 4 double mount Design 3: She could have 3 turret slots, but armed with ??? mm in 3 triple mount Side Branch T7 Andrea Doria or Caio Duilio Armament (Modernized 1937): 10 x 320 mm (12.6 in) guns (3 x 2 and 2 x 2) 12 × 135 mm (5.3 in) guns (4 x 3) 10 × 90 mm (3.5 in) AA guns (10 x 1) 16 x 37 mm (1.5 in) Breda AA guns (8 x 2) 16 x 20 mm (0.79 in) Breda AA guns (8 x 2) Note: I am very sure one of them will be a premium like Dunkerque and Strasbourg or Scharnhorst and Gneisenau. Note: She will be familiar as plays like Lyon and KGV. Small calibre/caliber for her tier but has many guns. T8 Filippo Lippi Armament: 6 × 381 mm (15 in) /40 or 50 guns (3 x 2) or 9 x 343 mm (13.5 in)/ 50 guns (3 x 3) 12 × 152 mm (6 in) /55 guns (4 x 3) 10 × 90 mm (3.5 in) /50 AA guns (10 x 1) 20 × 37 mm (1.5 in) /54 AA guns (10 x 2) 32 × 20 mm (0.79) Breda MG (16 x 2) Note: Another preliminary design for Vittorio Veneto. Note: She will be familiar as plays like Gneisenau. (Which will be moved to T8 because of the battle cruiser suggestion I will make in the future) Side Note: Yes, there is really an Italian painter called Filippo LippiIts and not to be confused with the band "Fra Lippo Lippi" which is Norwegian. Stitches and Burns. T9 Isonzo (UP.41) Armament: 9 × 381 mm (15 in) guns (3 x 3) 12 × 152 mm (6 in) guns (4 x 3 or 6 x 2) 12 × 90 mm (3.5 in) AA guns (6 x 2) 20 × 37 mm (1.5 in) AA guns (10 x 2) Note: UP.41 design. Looks, fells, and smells almost like Sovetsky Soyuz class (Russian T9 BB) but armed with 381 mm Note: Battle of Isonzo (WW1) Note: She will be familiar as plays like Iowa or Sovetsky Soyuz with a twist. T10 Impero Armament (Design 1 - 4 Turret): 12 × 381 mm (15 in) guns (4 x 3) or 8 x ???mm guns (4 x 2) 12 × 152 mm (6 in) guns (4 x 3 or 6 x 2) ?? × 90 mm (3.5 in) AA guns ?? × 37 mm (1.5 in) AA guns Armament (Design 2 - 4 Turret) Andrea Doria type: 10 × 381 mm (15 in) guns (2 x 3 and 2 x 2) or 8 x ???mm guns (4 x 2) 12 × 152 mm (6 in) guns (4 x 3 or 6 x 2) ?? × 90 mm (3.5 in) AA guns ?? × 37 mm (1.5 in) AA guns Armament (Design 3 - 3 Turret): 9 x ???mm guns (3 x 3) 12 × 152 mm (6 in) guns (4 x 3 or 6 x 2) ?? × 90 mm (3.5 in) AA guns ?? × 37 mm (1.5 in) AA guns Note: She will be familiar as plays like Montana, Conqueror or Iowa , Lion with a twist. Note: It is unknown if Italy has made plans for a larger calibre/caliber guns no larger than 431 mm (17 in) in this branch. The largest guns goes to Japan's monstrosity Yamato Note: Since there is no concrete design after and beyond UP.41, I just speculate that Italy may have thought of a design beyond UP.41 but did not came to light as they fell first after WW2 and faced financial hardship. Personal Opinion: I can only think of 3 designs for this tier (they are not historical and it is only my personal idea or opinion): Design 1: She could have 4 turret slots, but armed with 381 mm in 4 triple mount or ???mm in 4 double mount Design 2: She could have 4 turret slots, but armed with 381 mm in 2 triple mount and in 2 double or ???mm in 4 double mount Design 3: She could have 3 turret slots, but armed with ??? mm in 3 triple mount Next is Cruisers Full details in the following days.
  10. S0und_Theif

    French Tech Tree Suggestion

    Hi WG Dev team, Good day to you all, I would like to propose branch lines for the French tech tree. Please have a look and consider this suggestion. The Frenchy way Consumables: artillery WD40, and NOS BB main line -> The french way, all guns forward (The french makes things different. Think different) BB branch line -> The traditional way with maximum alpha and a bit of french touch (Quad turret) BB Note: Gascogne is not the premium Gascogne, but rather her armament configuration of 1 front 1 rear turret. I currently do not have a name for her. DD torpedo boat line -> Your usual torpedo loli-boats with 550 mm french baguette. Usually armed with 130 mm. Smaller than her other branch. Small size means better concealment compared to her "large" branch. DD "large" boat line -> A implied they are "large" compared to other loli-boats. Usually armed with 139 mm and really fast for her size. (If you have Aigle, she is good practice boat for this line) Due to large size, their concealment suffer, but with her 139 mm guns will make you think twice. (Larger than Lada's (Russian) 130mm but smaller than BMW's (German) 150mm) CL line -> French light cruiser line, artillery WD40 and NOS at T6. CA line -> Early access to CA like Japan, but no artillery WD40 and no NOS Cruiser note: Since there is no known light cruiser design after De Grasse / Chateurenault, it is uncertain if there will be a T8 light cruiser line. If -> Theoretical T8 light cruiser exist with 12 guns Light cruiser line stops at T8 and the next re searchable tier will be Charles Martel, T8 heavy cruiser, thus ending the light cruiser tech tree. Else If -> Theoretical T9 light cruiser design possible Light cruiser line continues till T10. Else -> Light cruiser line stops at T7 and the next re searchable tier will be Charles Martel, T8 heavy cruiser, thus ending the light cruiser tech tree. Cruiser note: French and Italian tech tree will have this similarities. What France makes, Italy responds and vise versa. Battleship T3 Turenne No change T4 Courbet No change T5 Bretagne No change T6 Normandie No change Forward Guns Branch (The French way) T7 Strasbourg Armament: 8 × 330 mm (13 in)/50 guns (2 x 4) 16 × 130 mm(5.1 in)/45 guns (3 x 4 and 2 x 2) 8 × 37 mm (1.5 in)/50 guns (4 x 2) 8 × 13.2 mm (0.52 in)/76 Hotchkiss MG (8 x 1) Armour: Belt: Dunkerque: 225 mm Strasbourg: 283 mm Deck: Dunkerque: 115 – 125 mm Strasbourg: 127 – 137 mm Turrets: Dunkerque: 150 – 330 mm Strasbourg: 160 – 360 mm Conning tower: 270 mm Note: Armour shows the difference between Dunkerque and Strasbourg. While both ships will have 26s reload time, only Dunkerque will get the WD40 Armament reload booster, while Strasbourg dose not. Question: Should Dunkerque move up to T7 along with her sister Strasbourg or stay at T6? T8 Richelieu Armament: 8 × 380 mm (15 in)/45 guns (2 x 4) 9× 152 mm (6 in)/55 guns (3 x 3) Note: No change. Side Note: Richelieu's Hull A is similar to Clemenceau, the 3rd sister of the Richelieu class, where she recieves 2 extra secondary turrets in her sides insted of usual AA armament of 37mm and 13.2mm were placed. T9 Alsace (N3) Armament: 12 × 380 mm (15 in)/45 guns (3 x 4) 9 × 152 mm (6 in)/55 guns (3 x 3) 24 × 100 mm (3.9 in)/45 guns (12 x 2) Note: No change. Note: The only odd one in the branch as she has rear turret. Side Note: N3 design was the approved design by France since the 380 mm in quad turret is already a proven gun. N2 design would be 9 x 406 mm and N1 would be 9 x 380 mm. T10 Liberte Armament: 8 x 431 mm (17 in)/50 guns (2 x 4) 16 x 127 mm (5 in)/54 guns (8 x 2) 9 x 152 mm (6 in)/55 guns (3 x 3) Note: Republique has 1 forward and 1 rear turret, Liberte has both turret in front and none in the rear. Traditional Style Branch T7 Lyon Armament: 16 x 340 mm (13.4 in)/45 guns (4 x 4) 24 × 130 mm(5.1 in)/45 guns (4 x 4 and 4 x 2) 40 × 37 mm (1.5 in)/50 guns (20 x 2) 24 × 13.2 mm (0.52 in)/76 Hotchkiss MG (12 x 2) Note: No change. Side Note: there were 2 other designs for Lyon and they can be sold as premium. Other Design 1 (Turret Configuration): There was a competing design for Lyon with 2 turrets forward (A, B)and 2 turrets rear (X, Y) (The center turret (C) was moved forward). This means she can fire 8 guns insted of only 4. (source: Journal of United States Artillery, example Tourville) Other Design 2 (Armament Size): there were plans to mount Lyon with 8 380 mm guns, but later abandoned due to time constraints. Personal Opinion: Lyon seems to have a mistake in her design in an engineering stand point. Her funnel is in the front near the bridge tower. Does this mean either the engine is between Turret A and Turret C and have extra long gears to the propeller. Or the engine is in the correct position (which is near in the middle) and have created a long shaft funnel to go forward. Which may heat up the magazine room in Turret C and cause catastrophic explosion. I know im being nit picky on this but it just looks wrong. We can open a discussion this in another topic in the forum. T8 "Gascogne" type Armament: 8 × 380 mm (15 in)/45 guns (2 x 4) 9× 152 mm (6 in)/55 guns (3 x 3) Note: She is Gascogne in all manner and configuration but she is not Gascogne. Gascogne is a premium and will find another name for her, but the configuration of the armament replicates Gascogne. T9 Flandre (N2) Armament: 9 × 406 mm (16 in)/?? guns (3 x 3) 9 × 152 mm (6 in)/55 guns (3 x 3) 24 × 100 mm (3.9 in)/45 guns (12 x 2) Note: Flandre is the 4th sister of the Alsace class. France always likes to make fun of the 4th sister as they are different than the other 3. (i.e. Richelieu -> Gascogne, Lyon -> Tourville) Note: The N2 design arms her with 406 mm (16 in) instead of 380 mm (15 in) in 9 guns. Note: She will look, feel, smell like Iowa class due to her number of guns and configuration. Side Note: N3 design was the approved design by France since the 380 mm in quad turret is already a proven gun. N2 design would be 9 x 406 mm and N1 would be 9 x 380mm. T0 Republique Armament: 8 x 431 mm (17 in)/50 guns (2 x 4) 16 x 127 mm (5 in)/54 guns (8 x 2) 9 x 152 mm (6 in)/55 guns (3 x 3) Note: No change. Next is Cruisers Full details in the following days.
  11. Wargaming here is a money making idea that I imagine many players might actually want, as per the title; sell national flags so people can fly their country's flag on their ships. Some people might buy many flags to have the corresponding national flag to the ship it is flying on (more money for you WG). There can be no argument here over maintaining complete accuracy in the game as some of the stupid flags people fly on their ships now makes a mockery of that idea. You have made it possible to unlock flying 2 flags on many ships in the game, now give us the option to put a flag on our ships we would actually like to fly. Also, as per the title, you have already done the equivalent in WoT with players able to both paint and fly their choice of flags on and from their tanks, can we have the same choice in WoWS? I'm a proud Australian, I'd like to be able to fly the Aussie flag on my ships, and I'd be willing to spend a few doubloons to have it. I want this flying on my ships, please WG!!!! PS. Also can you please fix the issue with German ships all flying a version of the Kriegsmarine ensign? The pre-1935 German ships should not be flying the Nazi German ensign, even your understandably censored version of it. The WW1 era German ships should be flying the 'Kaiserliche Marine' (Imperial Navy) ensign. WG is a Russian based company and it is very noticeable that you took the care to have the Russia ships with the correct pre and post Revolution ensigns on them, it would be nice to see that same attention to detail applied also to non-Russian ships (not holding my breath waiting though). Kaiserliche Marine Ensign 1903-1918 Kriegsmarine Ensign 1938-1945 (Edited so real history will not upset the delicate sensibilities of WG)
  12. Hi Please consider putting in an option to quickly dismount all signals from selected ship. This would make it easier if switching between Random and Co-op when you don't want to waste your signals, but dismounting all 8 is tedious. Thankyou
  13. S0und_Theif

    US Tech Tree Suggestions

    Hi All, I am new to WOWs, and I have a suggestion for US the tech tree line. If anyone can help me reach the dev team and have a look at my suggestion, that would be of great help. Here is my suggestion for a possible tech treee for the US warship line. Both standard and premium with details after the tech tree. I also have some tech tree lineup for UK, France, Germany, Italy, and Russia, running in my head, but that will be another topic for another time. Also have ideas for Spain, Netherlands, Sweden, Argentina, Commonwealth Nations as well. but it will be like Poland style tech tree. Please let me know what you think about this tech tree and if the dev team will approve this line up. And if the dev team approves, I will continue my research for the rest of the nation line up. Thanks in advance if you find this good and reached the dev team. I will try to fill up as much info as needed for this tech tree line up. Feel free to ask and i will try to get back on you as soon as i can.
  14. Hi Wargameing Dev team, Blyskawica is kinda lonely being the only Polish destroyer in the tech tree. Could you also add her sister and her predecessor: T6 ORP Wicher Armament (1939): 4 × 5.1 in (130 mm) guns (4 x 1) 2 × 2 pdr (40 mm) wz. 28 AA guns (2 x 1) 4 × 0.52 in (13.2 mm) wz. 30 HMGs (2 x 2) 6 × 550 mm/533 mm/450 mm torpedo tubes (3 x 2) ORP Burza Armament 1939: 4 × 5.1 in (130 mm) guns (4 x 1) 2 × 2 pdr (40 mm) wz. 28 AA guns (2 x 1) 4 × 0.52 in (13.2 mm) wz. 30 HMGs (2 x 2) 6 × 550 mm/533 mm torpedo tubes (3 x 2) Armament 1955: 4 x 100 mm guns (4 x 1) [definitely will require inertia fuse HE or maintain penetration of 20mm to be flexible] 8 × 1.5 in (37 mm) guns (4 x 2) 6 × 550 mm/533 mm torpedo tubes (3 x 2) T7 ORP Grom Armament 1936: 7 × 4.7 in (120 mm) Bofors wz. 34/36 guns 4 × 1.6 in (40 mm) AA Bofors guns (2 x 2) 8 × 0.52 in (13.2 mm) AA Hotchkiss HMG (4 x 2) 6 × 550 mm/533 mm torpedo tubes (2 x 3) ORP Blyskawica Armament 1937: 7 × 4.7 in (120 mm) Bofors wz. 34/36 guns (3 x 2 and 1 x 1) 4 × 1.6 in (40 mm) AA Bofors guns (2 x 2) 8 × 0.52 in (13.2 mm) AA Hotchkiss HMG (4 x 2) 6 × 550 mm/533 mm torpedo tubes (2 x 3) Armament 1941: 8 × QF 4-inch (102 mm) Mk XVI dual-purpose guns (4 x 2) [definitely will require inertia fuse HE or maintain penetration of 20 mm to be flexible] 4 × 1.6 in (40 mm) AA Bofors guns (2 x 2) 8 × 0.79 in (20 mm) AA Oerlikon guns (4 x 2) 6 × 550 mm/533 mm torpedo tubes (2 x 3) ORP Wicher and ORP Grom was sunk during the war, and ORP Burza and ORP Blyskawica survived the war. What if, ORP Wicher and ORP Grom can switch torpedo armament, while ORP Burza and ORP Blyskawica can switch artillery armament. Torpedo Armament for Wicher and Grom: 550 mm = 7 to 8 km, 18400 dmg 533 mm = 8 to 9 km, 14400 dmg Artillery Armament for Burza: 130 mm = 6.5 sec reload 1900 HE dmg and 2500 AP dmg 100 mm = 4.5 sec reload 1600 HE dmg and 2100 AP dmg Artillery Armament for Blyskawica: 120 mm = 6.5 sec reload 1700 HE dmg and 2200 AP dmg 102 mm = 4.5 sec reload 1500 HE dmg and 2000 AP dmg This will make them flexible and be comfortable to players who wish to brawl or ninja their enemies. I hope you will take these into consideration. 🙂
  15. Hi Waregameing Dev Team, Would like to suggest to add Swedish Cruiser Gotland (with 6 guns, 4 turrets) at T5 or T6 and Tre Kronor and/or Gota Lejon at T6 or T7. Like Polish Destroyer Blyskawica, they may be premeiums and may or may not have unique playstyle. And fly the Swedish flag. Side Note: Gota Lejon was sold to Chile as Almirante Latorre, possible for future Pan-American cruiser premium. I noticed that these cruisers may resemble German T5 Konigsberg or T6 Nurnberg style. Maybe the game play may not be far from that but should be different enough to be unique.
  16. Hi Waregameing Dev Team, Would like to suggest to add Estonian Destroyer Vambola at T3. And Lennuk at T4, Vambola is Kapitan Miklucha Maklai (Orfey Class Destroyer - Russia) Lennuk is Avtroil (Izyaslav Class Destroyer - Russia) Both ships are from Russia, both ships were captured by the British in 1918, given to the Estonian Navy. Like Polish Destroyer Blyskawica, they may be premeiums and may or may not have unique playstyle. And fly the Estonian flag. Note: Both ships were sild to Peru in 1933: Vambola as Almirante Villar Lennuk as Almirante Guise These 2 may be possible to create a Pan-America Destroyer line. Although my research is still incomplete, but it is possible to create a Pan-American Destroyer line. Just need a Playstyle/Gimmik
  17. Hi Waregameing Dev Team, Would like to suggest to add Romanian Destroyers Marasti and/or Marasesti at T6. And Regele Ferdinand and/or Regina Maria at T7 Like Polish Destroyer Blyskawica, they may be premeiums and may or may not have unique playstyle. And fly the Romanian flag.
  18. Yes, some people are just going to look at this and go WTH but why not? WG is currently running a collection focusing on the pre-Dreadnaught era so why not go back further? You can't tell me you wouldn't love to take the 104-gun HMS Victory or the 64-gun HMS Agamemnon (Nelson's favourite ship) and go pound the living crap out of the French 80-gun Bucentaure or even good 'Old Ironsides', USS Constitution. I know this is a wild dream and WG are unlikely to ever to do it (well the Imperial Russian Navy where quite active in this period so they might consider it) but it could work. You would have similar categories of ships with the BBs being represented by the big 'Ships of the Line', CLs becoming the medium sized frigates, and the DDs being the fast and nibble sloops, brigs, cutters and schooners (for some reason I feel like I want a beer right now) that could dart in and bow or stern rake a Ship of the Line or frigate before it could bring its broadside to bear. An equivalent of CVs might be an issue to include but no one likes CVs in the game anyway (you could have a flock of trained seagulls or albatross that fly in and simultaneous crap on a ship's sails to slow them down or on the gun crews to gross them out and reduce their firing rate... its just an idea 😛 ).
  19. So. This is not a defence of the attack on Pearl Harbour. This is just a suggestion. The idea is to have a carrier only operation that recreates the attack on Pearl Harbour by the IJN. (Though I suppose other nations 'carriers can be included if Wargaming chooses to do so) This new operation will address two things: The new CV rework The lack of any dedicated Axis Operations Firstly, The CV rework: When the CV changes hit, experienced and novice players alike will be thrown a brand new system which they will likely be unfamiliar with. A dedicated CV operation like this will be able to help players familiarise themselves with the new style of Carrier combat, as well as the updated anti-air capabilities of enemy ships. Secondly, The lack of any dedicated Axis powers operations: We get it. "THE ALLIES WON THE WAR!" I can already hear the armchair generals typing out their angry protests. But the Axis powers did still have a few naval victories. Among the most significant of these would be Pearl Harbour. The ultimate trigger that brought America into the Second World War on the side of the Allies. While the attack was tragic, it does make for an interesting operation to include into the game. It would also give us the only situation where multiple carriers can work together in a team (Unless WG removes the 1 CV per side game cap). Some Further details and spitballing ideas: The operation would be somewhat similar to Killer Whale or Narai, but with only Carriers. The enemy ships would likely be USN T6-7 battleships and cruisers (Maybe stick some other ships in there as well if you feel like it. But if Cherry Blossom is allowed to have only IJN ships on the enemy side, then it would make sense in the context of "Historical Accuracy" to have all the enemies at Pearl be USN) The primary objectives would be to "Destroy the main force" docked in port. This would probably be comprised mainly of Battleships (Maybe five. Perhaps have Arizona docked in there). After the attack, the carriers have to retreat to an extraction zone before the main enemy fleet of carriers returns. Additional side missions could include bombing airfields, shooting down enemy fighter craft, etc. TL:DR When the CV rework hits, people will need a place to both learn the ropes of the new CV mechanics and challenge themselves with said mechanics. We could do this with a fun, interesting and historically significant operation. Also, depicting the war from the Axis' side would be an interesting new take on a genre saturated with stories from the Allies. I am not discounting the Allies. I'm just saying that the Axis also has stories worth telling. Put down your torches and pitchforks. Being able to attack Pearl Harbour would certainly be cool. But this is just a suggestion. So take it however you wish (An idea, a necessity, an attack on your sensibilities and patriotism, a mushroom with a gender-switching crown, a hat, whatever). Until next time, Fair Winds.
  20. I love the game,and I wish to buy some premium ships. But, I think there should be a option to test drive a prem ship,before you buy it. Like example,I like the Ashitaka,but don't know if it is worth spending money for,if I have not ever played it. All i am suggesting to you guys, create a option,so that one player can play a prem ship,for one day,only once from his account. That way player will understand if the play style of the ship suits his or her play style. I am saying this because,I wanted to buy Atlanta,but scared that the ship might be too fragile for me to handle,so i tried my friends account to play the ship once,and i loved it instantly. Bought it the very next day. I hope this is not a impossible thing to consider. Thanks
  21. now the sheet and screwed yet thrilling CV RTS has been destroyed, what left is unlimited blade works brainless bombing from CV. JUST HEAR ME THIS TIME :V first, i will state the obvious impact of current CV rework : 1. Surface Pheasant will become pinata for CV with unlimited plane and unstopable bombing 2. CV snipe will become more common, THIS IS NOT SOLVING the "noob CV vs Pro CV"... just making it more worse..... 3. Surface Pheasant will BECOME IRRELEVANT AND OBVIOUSLY EVERYONE WILL PLAY CV TO WIN 4. Easily ABUSED BY BOTS, no brain involved... unlimited plane da heeeelll.... EZ dodge AA flak 5. Less profit from selling premium Surface Pheasant..... because wallet warrior is always want a stronk sheep 6. short hype, people will be bored after a few match..... but i dont think we must abandoning the CV rework Idea... this new interface seems appealing for a lot of people WHAT WE NEED IS TWEAK SOME STUFF! ok, here is some sugestion A. NEW MODE, CARRIER BATTLE - everytime CV is involved, ITS AUTOMATICALLY TURN INTO CV BATTLE - OBJECTIVE : DESTROY ALL ENEMY CV >> its obvious - TIME LIMIT : 30 min - THERE IS ANOTHER "special" 2 BOTS CV FOR EACH TEAM, preventing silly botter or noobs or DC for screwing and losing fast. - maximum real CV player is 4 in each team, a lot of people will try this mode lol.... - SPECIAL 2 bots CV WONT LAUNCH PLANE, unless commanded by surface sheep - WIN is based how many CV is sunk, or if number same, its based on remaining CV HP - surface pheasant sunk is NOT COUNT - the number of CV and its tier is balanced on each team - give AADF FOR ALL TIER CV! B. a benefit for surface pheasant - any ship selected consummable automatically turn into AADF in this mode, so NO WASTE HYDRO or AADF for sheeps - number of AADF is buffed by 4~5 - SURFACE SHIP have special plane consummable (please look at BBCV ISE in WoWs Blitz for reference) *surface sheeps now can COMMAND 2 Bots CV to launch plane, so there is 2 slot... its represent each bot CV....launched based on CV1 or CV2 * Cooldown is 3 min, it mean it can only launch plane 10 times for each CV..... * its QUEUE based on the first who command the bot CV... *based on it type : >> Cruiser can launch 1 squad bomber, 3 plane for each squad, the bomber type can be chosen "in battle"..... just like changing torpedo mode >> BB 2 plane of spotter squadron with 3 only min duration, except for German BB and French BB can launch fighter (3 plane), because their YOLO nature.... BB mean to deal damage with their own massive firepower..... >> DD can launch 1 squadron of fighter (3 plane) or bomber, pick in battle like changing torpedo type * this is benefit for surface pheasant to defend their CV ESPECIALLY the 2 BOT CV! because the moment 1 or 2 bot CV destroyed, they lose access for launch plane.... * this is intended TO KEEP RTS style and make the surface sheep keep relevan in CV battle. Cruiser can become AA slave without sacrifice a lot of damage, BB can shit on other sheep because the spotter plane, and DD is become the real Daddy because it can launch fighter or bomber. smoking team now give it benefit * surface pheasant sunk in not count for winning to make em last longer and avoid becoming obvious pinata for CV player if this sheet is implemented, i can IMAGINE a INTENSE AIR BATTLE and surface pheasant is WILLINGLY to become AA slave
  22. Grygus_Triss

    New Port Idea

    So, I was just looking around the clan base, and I thought to myself how I'd like to see a Port modeled on the Clan Base. I think it would be cool to see your ships moored there, especially considering the work already done on the base. Bonus points for the port being updated to reflect when base is upgraded. Any thoughts?
  23. kaltsitark

    Suggestion: Add Clan Flag

    Suggest to add a new content: CLAN FLAG. Now there are nation flags, signal flags, and one or two flag that players can choose to hang. However there should be one more flag: Clan Flag. As it is know that, in WOT, clan mark is printed on the tank. There should be similar mechanism in WOWS. I think the best solution is to hang a Clan Flag together with nation flags, customized flags, and signal flags. Hope that this suggestion can be considered, and clan flag can be added.
  24. I just got an idea about some new ways to introduce the game to newcomers. So the idea here is. When a newcomers play tier 1 and 2, the aiming mechanic doesn't require lead. The player will just fire at the enemy directly from the aiming mark without leading it. This way they can adapt to the game easier. Once the player reached tier 3, they will be redirected to the training room and a tutorial on how to aim will be provided. But of course not only to broadside target. I see a tips that placed in the battle loading screen can sometimes be pointless. Why? because some players doesn't have enough times to read and understand it. Yes I know there are some videos on You tube but come one guys they are newbies. And one more. A tutorial on how to dodge a torpedoes will be provided.
  25. So... this post has been inspired by a comment on one of my older posts. "Noob players who crowd the playerbase and reduce the skill level should leave." I believe is a rough interpretation of what was said. I am of the opinion that new players should be nurtured and given the chance to get better over time. I suppose most people could be of my opinion, but stay silent about it. But that just leaves the loud majority of posts berating new players who don't know any better. Now we can't solve idioticy, but we can always help cure ignorance. I'm definitely not the best player out there. I'm not even in the low unicum ranges (I think). However, I enjoy playing this game, and the communities I've engaged with have built a very positive experience. So to maintain this game's health, I'm going to make a case for Newcomers and Inclusivity. Since WoWs became available on Steam, there has been a great influx of green commanders. New players who found this game interesting and want to give it a try. The training wheels for this game, I feel, come off when a player reaches either tier 4 or 5. That is about when a player has to start playing against actual players should they wish to sustain reasonable growth. However, according to friends of mine who used to play, this is also when a lot of new players simply drop out and stop playing. (ie, they stopped playing when they reached t5) I switched over to playing against actual players really by accident when I reached t4. I had a violent shock back then. The skill level difference in playing against predictable AI versus unpredictable humans was immense. By the time I had joined WoWs though, I did have CS:GO and TF2 under my belt. So I at least understood the concept of differences in player skill. And that improving would increase my enjoyment of the game. So I persevered, eventually getting good enough to reach the higher tiers and do reasonably well. Most new players coming to WoWs though would probably be less experienced. They might not have yet grasped the concept of having to improve their own skills in a game. After all, a wide range of games are based off the concept of merely having your ingame avatar get more powerful while you yourself as a player remain relatively unchallenged. In WoWs, however, you as a player have to improve along with your ship. As you climb up the tier ladder, you will face more seasoned players with more experience with the game. They know how to manage their consumables, how to coordinate with each other and how to use map geometry to their advantage. New players need to learn these skills to be able to do well, in lower tiers yes, but especially in higher tiers. There are people out there who help. Yuro to name one produces guides on how to optimally play certain ships. Even through memes seemingly inserted purely for entertainment, his videos both show and tell players how to improve. (This does require players to actually put effort into analysing his playstyle and understanding why what he does works, but I didn't say getting gud was easy. Also honestly, Flamu's guides are very much catered to NA and don't suit the Asia meta as much) There are some out there who are seemingly out to make the problem worse. Those who chose not to learn, and refuse to take input from others. Worse still, they take any opportunity to beat down those below them, giving them the smallest sense of superiority to pad their fragile egos. These players do nothing to help new commanders who genuinely want to improve. More than likely, they will end up driving these new players away, with their perceptions of the game forever soured by a few bad apples. Bad apples will exist in any game. That is an inevitability. But for those who believe that nurturing new players should be the way to go, try as much as possible to encourage new players. Do not just give them purely positive feedback. That is a fast track to breeding complacency and causing even more potential toxicity. Try instead to give constructive feedback. Help them rectify their problematic points and teach them how to get better. (I understand that better is a subjective term. But in this game it usually manifests as higher average damage and better win-rate) I have found that certain clans are quite supportive and friendly when it comes to playing and improving. The guys over at [1-ATF] were a bit overbearing but still helped me learn how to play destroyers effectively. (Thanks) These would be the ideal kind of clan most players join first. There are some who only provide positive feedback, however. And while it preserves the player's will to stay, does not encourage them to get better. And they will inevitably get upset when someone calls them out on their apparent lack of skill. (Certain Australian clans that shall remain unnamed I'm looking at you) TL;DR, I believe that us more experienced players should help newer players and encourage them to get better. We should not drive them away, but we should also not praise them to the point of complacency. A positive community focussed on improvement and growth is the best kind of community. Memes included. This has been a long post. For those who took the time, thank you. I hope this post has encouraged you to help. If not I hope it was at least interesting to read. Until next time, Fair Winds.
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