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  1. Hi Wargameing Dev team, While playing the UK destroyer line it got me thinking, the Commonwealth of Nations fought along side with the British during WW2 in both Atlantic and Pacific theater. And after looking around the internet, I found that it is possible to create a Commonwealth of Nations destroyer line like the Pan-Asia destroyer line. Commonwealth of Nations playstyle/gimmik is the "Creeping Smoke Generator" and the "Individual Torpedo Launch" (Haida and Perth), where as Pan-Asia is "Deep Water Torpedo". The playstyle almost mirrors British DD, smoke, harrass, torp, flee. Almost. But if wargameing has other ideas to make the playstyle unique, I welcome it. Here is what I have come up with when looking around the internet: CA/CL T1 Swan (AU) -> (Grimsby Class) Note: Its T1 DD Line T2 Champlain (CA) -> HMS Torbay (S Class, T Class) Close to HMS Medea T3 Vancouver (CA) -> HMS Vimy (V Class, W Class) Mirrors HMS Valkyrie T4 Waterhen (AU) -> HMS Waterhen (V Class, W Class) Mirrors HMS Wakeful T5 Saguenay (CA) -> (A Class, B Class) Mirrors HMS Acasta T6 Ottowa (CA) -> HMS Griffin (G Class, H Class) Mirrors HMS Galant T7 Quadrant (CA) or Rajput (IN) -> (Q Class, R Class) Note: Unique T7 T8 Jan van Riebeeck (ZA) -> (W Class, Z Class) Note: Unique T8 Note: Either armed with 120 mm or 113 mm or gun can be upgraded / switchable. T9 Anzac (AU) or Badr (PK) -> ("Battle" Class) Mirrors HMS Jutland T10 Voyager (AU) -> (Daring Class) Mirrors HMS Daring Note: HMAS Vampire already used in T3. Note: Like the Voyager satellite, maybe they can do a unique Camo after space battles. 🙂 Branch Tech Tree (One set torpedo launcher but early access to dual mount guns in T7 branch) Edited and added on Dec. 18, 2019 T6 Fraser (CA) -> (C Class) Close to HMS Galant Note: Originally has two set of torpedo tubes. One set was removed for additional 102 mm AA gun. T7 Athabaskan (CA) or Arunta (AU) -> ("Tribal" Class) Mirrors HMS Haida Note: 6 - 120 mm guns and one set of quadruple torpedo tubes. OR T7 Napier (AU) -> (J, K, and N Class) Mirrors HMS Jervis Note: Original N class has only one set of quintule torpedo tubes. T8 Crusader (CA) or Jahangir (PK) -> (Cr Class) Note: Unique T8 T9 Tobruk (AU) or Khaibar (PK) -> ("Battle" Class) Mirrors HMS Jutland Note: Originally built with two sets of torpedo tubes. One will be removed to follow trend. T10 Vendetta (AU) -> (Daring Class) Mirrors HMS Daring Note: Built with only one set of quintuple torpedo tube. T9 Anzac and T10 Voyager guns are too small to do some real damage. In my British Tech Tree Suggestion, I requested for T9 Jutland and T10 Daring be having the option to equip 133 mm (5.25 in guns), or split them as another class with 133 mm (5.25 in) guns installed as default. I would like to see T9 Anzac and T10 Voyager have the same treatment. Either have a 133 mm (5.25 in) guns be optional equipment or have a separate ship with 133 mm (5.25 in) guns as default. Possible premium ships. T6 Leander (NZ) -> HMS Leander (Leander Class) - CL Mirrors HMS Leander T6 Ontario or Quebec (CA) -> HMS Valiant (Queen Elizabeth Class) - BB Mirrors HMS Warspite Note: She was never built, but when Canada plans to build her, she would look line Queen Elizabeth in her 2nd refit in 1926 (with 1 smoke stack but retains the original bridge and secondary armaments of 6 in guns) Note: Although unconfirmed, Australia also plans to procure some Queen Elizabeth class battleships of their own. She would look line Queen Elizabeth in her 2nd refit in 1926 (with 1 smoke stack but retains the original bridge and secondary armaments of 6 in guns) Personal opinion: Due to the success of both Queen Elizabeth Class and Bayern Class, Pan America (Brazil, Argentina, Chile and possibly Peru) and Pan Europe (Spain and Netherlands) planned to procure their own battleships based on both British and German designs. It would be a common sight to see these ships in T6 plays with their own twists and gimmicks. Foot Note: CA = Canada AU = Australia NZ = New Zealand ZA = South Africa IN = India* PK = Pakistan* * = May possibly serve as Pan-Asian ships I hope that you like this suggestion and let me know if I have missed other DD that might mirror them in their respective tiers.
  2. Hi Wargameing Dev team, I would like to suggest a complete Pan-Europe Destroyer line. With the future release of the Friseland (mmmm..... fries......) and combining Blyskawica to Pan-Europe faction, World of Warships will now have 11 factions to choose from. 7 Nations and 4 Group of Nations. T1 Afonso de Albuquerque (PT) Armament: 4 - 120 mm guns (4 x 1) 2 - 76 mm guns (2 x 1) 4 - 40 mm AA guns (4 x 1) Note: T1 Sloop / Aviso. Considered as a T1 cruiser in the game. T2 Aetos (GR) Armament: 4 - 4 in (102 mm)/50 guns (4 x 1) 4 - 21 in (533 mm) torpedo tubes (4 x 1) Note: Originally built for the Argentines but later sold to the Greeks T3 Alsedo (EE) Armament: 4 - 4 in (102 mm)/60 guns (4 x 1) 1 - 2 pdr (40 mm) pom-pom Mk. II (1 x 1) 2 - 0.30 in (7.62 mm) MG (2 x 1) 9 - 18 in (450 mm) torpedo tubes (3 x 3) Note: Originally Avtroil (Russian Orfey Class), Captured by Britain 1918, gave it to Estonia, then Sold to Peru 1933 as Almirante Villiar (See Pan America Destroyer Tech Tree Suggestion) T4 Lennuk (EE) Armament: 5 - 4 in (102 mm)/60 guns (5 x 1) 1 - 2.5 in (63.3 mm) Model 1916 (1 x 1) 3 - 0.30 in (7.62 mm) MG (3 x 1) 9 - 18 in (457 mm) torpedo tubes (3 x 3) Note: Originally Miklucho Maklai (Russian Izyaslav Class), Captured by Britain 1918, gave it to Estonia, then Sold to Peru 1933 as Alimarnte Guise (See Pan America Destroyer Tech Tree Suggestion) T5 Alcala Galiano (ES) Armament: 5 - 4.7 in (120 mm)/45 guns (5 x 1) 1 - 3 in (76 mm) AA guns (1 x 1) 6 - 21 in (533 mm) torpedo tubes (2 x 3) Note: Also a possible T5 Pan America Destroyer (Juan de Garay [AR]) See Pan America Destroyer Tech Tree Suggestion or T5 Douro (PT) Armament: 4 - 4.7 in (119 mm)/45 guns (4 x 1) 2 - 2 pdr (40 mm) AA guns (2 x 1) 8 - 21 in (533 mm) torpedo tubes (2 x 4) Note: Also a possible T5 Pan America Destroyer (Antioquia [CO]) See Pan America Destroyer Tech Tree Suggestion T6 Regele Ferdinand (RO) Armament: 5 - 4.7 in (120 mm)/50 guns (5 x 1) 1 - 3 in (76 mm) AA guns (1 x 1) 2 - 1.6 in (40 mm) AA guns (2 x 1) 6 - 21 in (533 mm) torpedo tubes (3 x 3) Note: None T7 Grom (PL) Armament: 7 - 4.7 in (120 mm)/50 guns (3 × 2, 1 × 1) 4 - 1.6 in (40 mm) AA guns (2 × 2) 8 - 0.52 in (13.2 mm) MG (4 × 2) 6 - 21 in (533 mm) torpedo tubes (2 × 3) Note: Blyskawica sister and Lead of her Class Note: Same guns found in Regele Ferdinand. 4.7 in (120 mm)/50 made by Bofors From T8 to T10, Netherlands and Sweden were capable of building ships after WW2. Spain went to civil war and is in financial ruin but still managed to build their own ship with US 5 in (127 mm) as optional armament as well as US sold Spain some of their Fletcher, A.M. Summer, and Gearing Class surplus. Greece dont have the finance to build their own ships, hence bought American surplus Fletchers, A.M. Summers, and Gearings. Portugal did not re-arm their navy after WW2. Estonia was absorbed by the Soviet Union. Poland and Roamnia is under the Soviet block, hance ships are protected by Soviet Union Navy Ships or transferred Soviet surplus. Sweden Branch (With Torpedo) T8 Oland (SE) Armament: 4 - 4.7 in (120 mm)/45 cal Bofors M/44 (2 x 2) 7 - 1.6 in (40 mm)/56 cal Bofors M/36 (2 x 2 and 3 x 1) 8 - 0.79 in (20 mm)/60 cal Bofors M/40 (2 x 4) 6 - 21 in (533 mm) torpedo tube (3 x 2) Note: Due to their support nature, Pan Europe T8 to T10 ships will have fewer guns but have insane rate of fire. Faster than Gearing class. T9 Halland (SE) Armament: 4 - 4.7 in (120 mm) Bofors guns m/50 (2 × 2) 2 - 2.2 in (57 mm) Bofors guns m/50 (1 × 2) 6 - 1.6 in (40 mm) Bofors AA guns m/48 (6 × 1) 8 - 21.0 in (533 mm) torpedo tubes (1 × 5 and 1 × 3) "Anti Submarine Mortar" Note: Due to their support nature, Pan Europe T8 to T10 ships will have fewer guns but have insane rate of fire. Faster than Gearing class. T10 Hälsingland (SE) Armament: 4 - 4.7 in (120 mm) Bofors guns m/44 (2×2) 7 - 1.6 in (40 mm) Bofors AA guns m/48 (7×1) 6 - 21.0 in (533 mm) torpedo tubes (1 x 6) "Anti Submarine Mortar" Note: Due to their support nature, Pan Europe T8 to T10 ships will have fewer guns but have insane rate of fire. Faster than Gearing class. Netherlands Branch (Without Torpedo) T8 Gerard Callenburgh Armament: 5 - 4.7 in (120 mm) guns (2 × 2 and 1 × 1) 4 - 1.6 in (40 mm) Bofors guns (2 x 2) 4 - 0.79 in (20 mm) Oerlikon guns (2 x 2) Note: Originally armed with torpedoes, would be wise to remove them as to teach players on their support role and AA specialty like the Friseland. Note: Due to their support nature, Pan Europe T8 to T10 ships will have fewer guns but have insane rate of fire. Faster than Gearing class. T9 Holland (NL) Armament: 4 - 4.7 in (120 mm) Bofors guns (2×2) 1 - 1.6 in (40 mm) Bofors AA gun (1 x 1) More can be added "Anti Submarine Mortars" Note: Due to their support nature, Pan Europe T8 to T10 ships will have fewer guns but have insane rate of fire. Faster than Gearing class. T10 Groningen (NL) Armament: 4 - 4.7 in (120 mm) Bofors guns (2 × 2) 6 - 1.6 in (40 mm) Bofors AA guns (6 × 1) "Anti Submarine Mortars" Note: Due to their support nature, Pan Europe T8 to T10 ships will have fewer guns but have insane rate of fire. Faster than Gearing class. Note: Friseland Sister ship Spain Branch (No Torpedo at T9 and T10) T8 Audaz (ES) Armament: (Original) 5 - 4.1 in (105 mm)/45 DP guns (5 x 1) Too small for T8 Armament: (WG Modified) Initial: 5 - 4.7 in (120mm)/50 guns (5 x 1) Upgradeable to: 5 - 5 in (127 mm)/38 guns (5 x 1) US Fletcher Surplus 4 - 1.5 in (37 mm) AA guns (4 x 1) 8 - 0.79 in(20 mm) AA guns (4 x 2) 6 - 21 in (533 mm) torpedo tubes (3 x 2) Note: Due to their support nature, Pan Europe T8 to T10 ships will have fewer guns but have insane rate of fire. Faster than Gearing class. Note: Torpedo tubes were removed in later years. T9 Oquendo (ES) Armament: (Hull A) Initial: 4 - 4.7 in (120mm)/50 guns (2 x 2) Upgradeable to: 4 - 5 in (127 mm)/38 guns (2 x 2) US Gearing Surplus 6 - 1.6 in (40mm)/Bofors 40 guns (3 x 2) Armament: (Hull B) Initial: 6 - 4.7 in (120mm)/50 guns (2 x 2) Upgradeable to: 6 - 5 in (127 mm)/38 guns (2 x 2) 6 - 1.6 in (40mm)/Bofors 40 guns (3 x 2) Note: Due to their support nature, Pan Europe T8 to T10 ships will have fewer guns but have insane rate of fire. Faster than Gearing class. Note: Spanish built destroyer. Completed 1963. Note: Torpedo tubes were removed in later years. T10 Roger de Lauria (ES) Armament: Initial: 6 - 4.7 in (120mm)/50 guns (2 x 2) Upgradeable to: 6 - 5 in (127 mm)/38 guns (2 x 2) US Gearing Surplus 6 - 1.6 in (40mm)/Bofors 40 guns (3 x 2) Note: Due to their support nature, Pan Europe T8 to T10 ships will have fewer guns but have insane rate of fire. Faster than Gearing class. Note: Spanish built destroyer. Completed 1969. Note: She is an improved and enlarged version of Oquendo Note: Torpedo tubes were removed in later years. US Surplus branch aquired by Spain and Greece T8 Niki (GR) Originally USS Eberle "Gleaves Class (US)" Armament: 4 - 5 in (127 mm)/38 DP guns (4 x 1) 4 - 1.6 in (40 mm) Bofors guns (2 × 2) 7 - 0.97 in (20 mm) Oerlikon guns (7 x 1) 5 - 21 in (533 mm) torpedo tubes (1 × 5) T9 Lepanto (ES) Originally USS Capps "Fletcher Class (US)" or T9 Thyella (GR) Originally USS Bradford "Fletcher Class (US)" Armament: 5 - 5 in (127 mm)/38 guns (5 x 1) 10 - 1.6 in (40 mm) Bofors guns (5 x 2) 7 to 12 - 0.79 in (20 mm) Oerlikon guns (7 x 1 or 6 x 2) 10 - 21 in (533 mm) torpedo tubes (2 × 5) T10 Miaoulis (GR) Originallt USS Ingraham "Allan M Summer Class" (US) Armament: 6 - 5 in (130 mm)/38 guns (3 x 2) [4 sec reload] 12 - 1.6 in (40 mm) Bofors guns (2 x 4 and 2 x 2) 10 - 0.79 in (20 mm) Oerlikon guns (10 x 1) 10 - 21 in (533 mm) torpedo tubes (2 x 5) or T10 Langara (ES) Originally USS Leary "Gearing Class (US)" Armament: 6 - 5 in (127 mm)/38 guns (3 x 2) [3 sec reload] 12 - 1.6 in (40 mm) Bofors guns (2 x 4 and 2 x 2) 10 - 0.79 in (20 mm) Oerlikon guns (10 x 1) 10 - 21 in (533 mm) torpedo tubes (2 x 5) Eastern Bloc / Destroyer Leader Branch T4 Mărăști or Mărășești (RO) Armament: (Modernized 1927) 4 - 4.7 in (120 mm) guns (2 × 2) 3 - 3.0 in (76 mm) AA guns (3 x 1) or (Hull C) 5 - 4.7 in (120 mm) guns (2 × 2 and 1 x 1) 2 - 3.0 in (76 mm) AA guns (2 x 1) 4 - 17.7 in (457 mm) torpedo tubes (2 x 2) Note: Earliest access to twin mounted guns Note: T4 because of the small size and small number of torpedo tubes Note: T4 because her hull is old. Built from 1914 - 1918. Note: T4 since French destroyer leader Bourrasque class is also at T4 with 130 mm guns T5 Zagreb (YU) Armament: 4 - 4.7 in (120 mm) guns (4 × 1) 4 - 1.6 in (40 mm) Bofors guns (2 × 2) 2 - 0.59 in (15 mm) Skoda MG (2 x 1) 6 - 22 in (550 mm) torpedo tubes (2 × 3) Note: Sister ship Beograd was transferred to Germany (German Hydro?) Note: Sister ship Ljubljana was transferred to Italy (Italian SAP?) or T5 Burza (PL) Armament: 4 - 5.1 in (130 mm)/40 guns (4 × 1) 2 - 1.6 in (40 mm) AA guns (2 × 1) 6 - 550 mm/533 mm/450 mm torpedo tubes (2 × 3) Note: Grom 1928 sister. Note: Modified versions of the Bourrasque-class destroyers built for the Polish Navy. T6 Dubrovnik (YU) Armament: 4 - 5.5 in (140 mm)/56 guns (4 x 1) 2 - 3.29 in (83.5 mm) AA guns (2 x 1) 6 - 1.6 in (40 mm) Bofors guns (3 x 2) 2 - 0.59 in (15 mm) Skoda MG (2 x 1) 6 - 21 in (533 mm) torpedo tubes (2 x 3) Note: Large destroyer built by UK for Yugoslav Navy T7 Split 1940 (YU) Armament: 5 - 5.5 in (140 mm)/56 guns (4 x 1) 5 - 1.6 in (40 mm) Bofors guns (3 x 2) 4 - 0.59 in (15 mm) Skoda MG (2 x 1) 6 - 21 in (533 mm) torpedo tubes (2 x 3) Note: Large destroyer built by Yugoslavia. Note: Comissioned in 1958 with a completly different design. We will go with the original 1939 design for this. T8 Georgi Dimitrov (BG) Armament: 4 - 5.1 in (130 mm)/50 or /55 guns (2 x 2) 2 - 3.3 in (85 mm)/55 AA guns (2 x 1) 6 - 1.5 in (37 mm) AA guns (6 x 1) 6 to 10 - 21 in (533 mm) torpedo tubes (2 x 3 possible upgrade to 2 x 5 like Ognevoy) Note: Project 30-K Ognevoy class, Ozornoy, transferred to Bulgaria in 1950 Note: Due to their support nature, Pan Europe T8 to T10 ships will have fewer guns but have insane rate of fire. Faster than Gearing class. T9 Wicher (PL) Armament: 4 - 5.1 in (130 mm)/50 or /55 guns (2 x 2) 2 - 3.3 in (85 mm)/55 AA guns (2 x 1) 7 - 1.5 in (37 mm) AA guns (7 x 1) 10 - 21 in (533 mm) torpedo tubes (2 x 5) Note: Project 30-bis Skorry class, Skoryy, transferred to Poland in 1958 Note: Original ORP Wicher 1928 was sunk during WW2. Her sister ORP Burza survived the war and was decomissioned in 1960. Note: Due to their support nature, Pan Europe T8 to T10 ships will have fewer guns but have insane rate of fire. Faster than Gearing class. T10 Warszawa (PL) Armament: 4 - 5.1 in (130 mm)/58 guns (2 × 2) 16 - 1.8 in (45 mm) AA guns (4 × 4) 10 - 21 in (533 mm) torpedo tubes (2 × 5) Note: Project 56 Kotlin class, Spravedlivyy, transferred to Poland in 1970 Note: 5.1 in (130 mm)/ 58 guns are the same guns found in Neustrashimy and Grozovoi Note: Due to their support nature, Pan Europe T8 to T10 ships will have fewer guns but have insane rate of fire. Faster than Gearing class. I know some of the suggested ships may not make it as WG will put other ships that were not available in the books or internet, but I am sure they are working on to complete the Pan-Europe tech tree. Nation Legend: PL = Poland PT = Portugal ES = Spain / Espania NL = Netherlands GR = Greece RO = Romania EE = Estonia SE = Sweden AT = Austria (Austro-Hungary) YU = Yugoslavia BG = Bulgaria
  3. Earl's Mini-Inquiry: A look at Yugoslav Destroyer Split Historical Background Original Design She was conceived in early 1930s from the rising need to counter any Italian destroyer in case of conflict. The Yugoslav decided to built a single large destroyer type as opposed to another Beograds, and contracted a French company to design the new ship. For start, she was based on the famed Le Fantasque-class in MN service, focusing on speed and firepower. However, she was going to be powered by British-designed propulsion (which drives her up to 37 knots), Advanced fire controls from France and guns from Sweden and Czechoslovakia. Split was intended to mount five Skoda 140 mm (5.5 in)/56 guns (massive for a destroyer, though some said it was going to be replaced by 127 mm variant instead) and respectable anti-aircraft punch with twin Skoda 37 mm and 15 mm. She also packs two, triple 533 mm torpedo tubes for good measure. This 2,400t beast could be called the most powerful destroyer at that time. She was then laid down in July 1939. Italian Service Sadly, WWII put a halt on her construction, and soon the Italians captured her half-complete on her namesake city. The Regia Marina decided to continue her construction, replacing the machinery with Italian-built one, and the main armament changed to 135 mm (5.3 in)/45 guns with her AA replaced by Breda. Split was put on high priority as the Italians lacked destroyers, and she was launched in 1943 with this configuration, though work was halted again after the Italian surrendered. She was briefly used by the Germans and stripped of any valuable material before being scuttled. Post-War Yugoslav Service With their navy lacking any sizable warships, the Yugoslav government decided to 'resurrect' Split and began ordering parts to properly rebuilt her. However, with Tito-Stalin Split (totally not a pun), they were unable to get her original armament. Due to this, Yugoslavia approached US and UK, and they give them surplus 127 mm (5 in)/38, 40 mm Bofors and advanced electronics with her Italian propulsion replaced by British one. With minor modifications to her hull and removal of one of her torpedo tubes, Split was finally commissioned into Yugoslav Navy in 1953 as flagship. So, considering her very 'unique' life, it is almost evil not to include her in World of Warships. Not only that, she has three different configurations to potentially play with. European Harekaze? Now we're talking! Annoying destroyer with hard-hitting guns that reload slowly, fast speed, and ok-ish AA. More balanced destroyer with hard-hitting guns that reload a little quicker and faster speed in exchange for bad AA. Dakka-Dakka destroyer with good AA and hydro? So, What do you guys think? does she fits in the game as a potential premium ship?
  4. S0und_Theif

    Japanese Tech Tree Suggestion

    Hi WG Dev team, Good day to you all, I would like to propose light cruiser branch and bug guns battleship branch lines for the Japan tech tree. Due to limited resources, this are the only ships I can find. Please have a look and consider this suggestion. Light Cruisers T5 Agano Armament 6 - 152 mm (6 in)/50 guns (3 × 2) 4 - 80 mm (3 in)/60 guns (2 × 2) 6 - 25 mm (0.98 in)/60 AA guns (2 × 3) 4 - 13 mm (0.53 in) AA guns (2 × 2) 8 - 610 mm torpedo tubes (2 × 4) T6 "Oyodo" type Armament: 9 - 155 mm (6.1 in)/60 guns (3 x 3) 8 - 127 mm (5 in)/40 guns (4 x 2) or 8 - 100 mm (3.9 in) AA guns (4 x 2) 18 - 25 mm (0.98 in)/60 AA guns (6 x 3) 12 - 610 mm torpedo tubes (4 x 3) Note: Oyodo only mounted 6 guns. All forward no rear. This version of "Oyodo" is armed with 9 - 155 mm (6.1 in) guns. 2 forward 1 rear. Note: Oyodo is only a temporary name for the T6 ship. Name will be filled by WG dev team. T7 "Tone" (Pre- modernization) Armament: 15 - 155 mm (6.1 in)/60 guns (5 x 3) 8 - 127 mm (5 in)/40 guns (4 x 2) or 8 - 100 mm (3.9 in) AA guns (4 x 2) 12 - 25 mm (0.98 in)/60 AA guns (6 x 2) 12 - 610 mm torpedo tubes (4 x 3) Note: Tone and Chikuma were suppose to be the 5th and 6th ship of the Mogami class respectively. Note: This version of "Tone" is her pre-alteration version. Note: Armed with 15 - 155 mm (6.1 in)/60 guns, she is the Helena version of the Japanese Navy Note: Tone is only a temporary name for the T7 ship. Name will be filled by WG dev team. Here ends the light cruiser line for the Japanese Navy. After light cruiser T7 "Tone", The light cruiser line will end and will merge together with T8 Mogami. As Mogami can be armed with both 155 mm (6.1 in) guns and 203 mm (8 in) guns. Just like the French and Italian Tech Tree I earlier suggested. (See French Tech Tree Suggestiona and Italian Tech Tree Suggestion) Big Guns Battleships T8 Tosa Armament: 10 - 410 mm (16.1 in)/45 guns (5 x 2) 20 - 140 mm (5.5 in)/50 guns (20 x 1) 4 - 80 mm (3 in)/60 AA guns (4 x 1) Note: Tosa is the battleship version of Amagi. Note: Tosa's thickest belt armor is 280 mm (11 in). Amagi's thickest belt armor is 250 mm (9.8 in) Note: Tosa's speed is 26 knots (same as Nagato). Amagi's speed is 30 knots. Note: Her sister, Kaga, is a T8 Aircraft Carrier. I would not be surprised to see Akagi, Amagi's sister, would also be a T8 carrier. T9 Ishikari "Number 13" Armament: 8 - 457 mm (18 in)/45 guns 16 - 140 mm (5.5 in)/50 guns 8 - 120 mm AA guns (8 x 1) Note: Her guns are not Yamato guns. Her guns were of 1920's. Planned guns but no example was made. Note: Second encounter of Japanese 457 mm (18 in) guns at T9. The first is Musashi which has a slightly bigger caliber/calibre guns 460 mm (16.1 in). Note: Her desing is based on the 1920's though, but that wont stop WG to visualize a theoretical modernization for her. Like the French Lyon and German P.E. Friedrich. T10 Kai "A-150 (480 mm version)" Armament: 6 - 480 mm (18.9 in)/45 guns (3 x 2) 6 - 155 mm (6.1 in)/60 guns (2 x 3) 24 - 127 mm (5 in)/40 guns (12 x 2) 162 - 25 mm (1 in) AA guns (54 x 3) ?? - 13.2 mm (0.52 in) machine guns Note: LIke the Nebraska (See US Tech Tree Suggestion), She is a Yamato but with fewer and bigger guns. This is to save time and cost for constructing new ships. Note: The original A-150 is armed with 510 mm (20.1 in) guns. Such monsterous guns would have a long reach and high damage for a T8 to T10 battle. Guns Beyond 481 mm should be considered as T11 (if there is such tier). I know some of the suggested ships may not make it as WG will put other ships that were not available in the books or internet, but I am sure they are working on to complete the French tech tree. I would like to also give a thanks to the developer and researcher of the Soviet Battleship Anton Kurchatkin (I hope I got it correctly). Really appreciate his research on Soviet warships with limited resource. He could have the resourse to further expand Japanese tech tree. I wish he would look into my other tech tree suggestions though. And here ends the suggestions details. Please let me know if I have missed any ship details in the suggestion list. Or if you feel that some ships are not in the right tier, please let me know. And please WG, please consider this request. Thank you
  5. Earl_of_Arland

    J3 Battlecruiser

    Hello Everyone Again, while reading on wikipedia about Hipper, i found out that there's a successor to the famed Admiral-class battlecruiser from the 1920s, designated 'J3' class. She was designed to fix many of Hood's problems, and match the US' Lexington-class battlecruiser. Supposedly, it has a marginally improved protection scheme (i believe more resistance to plunging fire) while mounting three triple 15 in/381 mm Mk. I guns, targeted to achieve 32 knots. Further works resulted in G3 and eventually Nelson-class. From afar, it looks like a larger Renown with triple turrets. Interested, i decided to tinker some aspect of the design (courtesy to shipbucket.com for the design!), and here it is: Instead of the triple 15 inchers, i have it replaced by a twin 18 in/457 mm Mk. II gun, and gave it Renown-style superstructure. Essentially, it's a tea-powered Georgia minus the modern thingy. Some specifications i can found: Main Battery : 3x3 15 in/381 mm (original), 3x2 18 in/457 mm (proposed) Secondary Battery : 6x2 and 6x1 6 in/152 mm gun (original design), could be supplemented by QF 4 in like Hood was IRL or replaced by either 5.25 in/133 mm or 4.5 in/114 mm dual purpose guns. Anti-Aircraft Battery : Not found, possibly Vickers 40 mm Pom-Poms Protection : 305 mm angled main belt, 51 to 102 mm deck Speed : 32 knots Keep in mind these are her original 1920s spec, any hypothetical refits like the one done on Renown or (supposedly) Hood will significantly enhance her performance. If i were correct, Hood is planned to mount sixteen to twenty 5.25 in/133 mm DP gun found on KGV, and her armor belt reinforced to withstand more punishment. This could be also done to J3 as well considering their similarities. This is a hypothetical retrofit of the design, with aforementioned DP gun and changes like flare bow and catapult. I named her HMS Duke of Edinburgh, and thought she will fit in T9 as a teabag Georgia or mini-Thunderer. Well...any opinions?
  6. Teaser on the new Swedish Pan-EU destroyers makes me thinking on possible premium cruisers. Hence, i make this topic as a stress relief after PR disaster. Here is my suggestion for the Pan-EU premium cruisers Canarias , T-VI? A Spanish heavy cruiser based on the British County-class, Canarias was the flagship of the Nationalist side during the civil war. She was armed with the same 203mm gun, but exchanged torpedo bulge for better internal protection and 33 knot speed. Moreover, she has more torpedo tubes compared to her half-sister. Gameplay should be relatively similar to Devonshire. HSwMS Tre Kronor , T-VIII? A 7,500 ton light cruiser of the Swedish Navy, Tre Kronor is one of the last modern cruisers ever completed. She was lightly armored with 70mm belt, but has respectable speed of 33 knots and decent AA. The key is her main battery of Bofors 152mm/53 gun (a triple forward and two doubles aft), capable of firing a shell 15 rounds per minute at 900m/s. She also has reasonably modern sensors and radars from the British. In terms of gameplay, i think she would be very similar to Chapayev, kiter and radar support (with lesser range). HNLMS De Ruyter (Endracht-class), T-IX or X? De Ruyter is one of De Zeven Provincien-class cruisers built for the Royal Netherlands Navy. She weighted around 14,000 ton, yet has barely any armor of which her belt was only 76mm thick at best. Speed is modest at 32 knots, but being more modern than Tre Kronor, she has many modern sensors and of course, DAKKA! She has the same Bofors guns, but were enhanced and has higher fire rate, completed by an extensive AA battery. This thing, is Friesland on cracks and citadels. What do you guys think?
  7. Zafkiel0247

    IJN Amatsukaze

    Intro IJN Amatsukaze (天津風, "Heavenly Wind") is the 9th Kagero-class destroyer, laid down in 1939 and comissioned in 1940. She had play many roles in many big Pacific theater, including, Battle of Java Sea, Battle of Eastern Solomon, Battle of Santa Cruz, and even the Naval Engagement of Guadalcanal and sunk the USS Barton. One time she escorting a convoy in China Sea, she got struck by a torpedo from USS Redfin and completely destroyed her bow but still managed to get towed to port at Singapore. That one of a miracle only happened once when later she finally beached herself after getting attacked by USSAF B-25, abandoned and later scuttled. General Specifications Name : Amatsukaze 天津風, "Heavenly Wind" Class and Type : 9th Kagero-class Destroyer Laid Down : 14 February 1939 Commissioned : 26 October 1940 Struck and fate : 10 August 1945, scuttled 10 April 1945 Displacement : 2.490 long tons (2.530 tons) Lenght, Beam, Draft : 118,5 m; 10,8 m; 3,8 m. Power and Speed : two kampon geared steam turbines and the new three kampon water-tube boilers (Prototype for Shimakaze's boiler) that had power of 52.000 hp, manage to sails at 35 knots Armament Main Battery : 3 x 2 127/50 caliber DP Guns AA : up to 28 Type 96 25 mm AA guns; and 4 13.2 mm Machine-guns Torpedoes : 4 x 2 610 mm torpedo mounts with eight Type 93 long-lance torpedo in the tube, and 8 ready rack on the ship. ASW : 36 depth charges with Type 3 Depth Charge Projector My Thoughts & Suggestions As you have know, there're many other Kagero-class in our game that has many unique feature providing unique and variety gameplay, so then why dont we add more ! Why her ? She has interesting story to be told, and there's not many Kagero-class that has interesting stories as her, well maybe IJN Yukikaze has some story but she can be our later subject, but for now Amatsukaze has some unique historical feature and can be our based to provide her gameplay. The prototype boilers we can make it as special treat for her mobility and the Type 93 torpedoes (20 km one) that people rarely use, not forget to mention that she has ready rack torpedoes on board (well, every other IJN DDs had that tho). So based on that, here's my suggestions for the new ship addition in our beloved game..... IJN Amatsukaze Tier VIII Japanese Destroyer The 9th Kagero-class destroyer with new prototype kampon boilers and magnificent long lance oxygen torpedoes. Hit Points - 15100, Plating - 19 mm Main battery - 3x2 127 mm. Firing range - 9,41 km. Maximum HE shell damage – 2150. Chance to cause fire – 9%. HE initial velocity - 915 m/s. Maximum AP shell damage - 2200. AP initial velocity - 915 m/s. Reload time - 7.05 s. 180 degree turn time - 26.09 s. Maximum dispersion - 79 м. Sigma – 2.00. Torpedo tubes - 2x4 610 mm. Maximum damage - 20966. Range - 20.0 km. Speed - 62 kt. Reload time - 150 s. Launcher 180 degree turn time – 7.2 s. Torpedo detectability - 1.9 km. AA defense: 28 x 25 mm Type 96; 4 x 13.2 mm Type 3 Maximum speed - 35 kt. Turning circle radius - 640 m. Rudder shift time – 2.7 s. Surface detectability – 6.84 km. Air detectability – 3.07 km. Detectability after firing main guns in smoke – 2.3 km. Available consumables: 1 slot - Damage Control Party 2 slot - Smoke Generator (Duration time 20 s; smoke dispersion time 89 s; reload time 240 (160) s; charges 2 (3); radius 450 m); 3 slot - Improved Engine Boost (Duration time 180 s; Speed Bonus +20%; reload time 180 (120) s; charges 2 (3)); reason behind that is, the historical references for prototype boilers that she brings. 4 slot - Torpedo Reload booster (Torpedo reload time 8 s; reload time 360 (240) s; charges 2 (3)); reason behind this, because the ready rack torpedoes that all IJN DDs has. Outro There you goes, my suggestion addition for new ship of IJN, I always welcome your thought, and thank you for reading this thread.
  8. S0und_Theif

    US Tech Tree Suggestions

    Hi All, I am new to WOWs, and I have a suggestion for US the tech tree line. If anyone can help me reach the dev team and have a look at my suggestion, that would be of great help. Here is my suggestion for a possible tech treee for the US warship line. Both standard and premium with details after the tech tree. I also have some tech tree lineup for UK, France, Germany, Italy, and Russia, running in my head, but that will be another topic for another time. Also have ideas for Spain, Netherlands, Sweden, Argentina, Commonwealth Nations as well. but it will be like Poland style tech tree. Please let me know what you think about this tech tree and if the dev team will approve this line up. And if the dev team approves, I will continue my research for the rest of the nation line up. Thanks in advance if you find this good and reached the dev team. I will try to fill up as much info as needed for this tech tree line up. Feel free to ask and i will try to get back on you as soon as i can.
  9. WarGaming is still balancing aircraft carriers (CV) and anti-aircraft (AA) in this game so that players who play CV and those who counter them would be satisfied without ruining each other’s gameplays and enjoyment. Therefore, I would humbly contribute a few of my own suggestions with some comprehensive explanations for CV and AA to be considered by the developers. 1. Reversion to 0.8.4 continuous AA with some tweaks Update 0.8.5 is a massive change to how continuous AA behaves. Starting from this update, continuous AA damage focuses only on a single plane instead of spreading out the damage on several random planes. This causes one plane to take continuous AA damage until it is taken down. Consequently, it is much easier to take down planes as long as the hostile plane squadrons are in AA range. This is good for those who are playing against CV but bad for the CV players especially those who unfortunately get dumped as bottom tier such as Shokaku in a tier 10 match. This also causes CV with little initial plane capacity such as Saipan and RN CVs to get deplaned before the match ends. Hence, it would be wise to revert back to 0.8.4 AA system of which continuous AA damage is spread out on three or more planes. Of course this should come with some improvements. First of all, medium and long AA ranges should be overlapped. This is to ensure higher chance to shoot planes down. Since the AA ranges are overlapped, flaks could be removed from long range AA because overlapped AA should be enough to deal damage on planes thus taking them down. Last but not least, continuous AA damage on a single plane should only be possible by the usage of AA priority sector reinforcement. The AA guns on a ship will focus damage on multiple planes instead if the player does not reinforce AA priority sector. 2. Limitation to plane capacity and removal of plane regeneration ability Yes, you are reading this right. Each CV should have limited plane capacity just like in the RTS era based on this table. For that reason, CV hull should no longer be able to regenerate planes. This change is so that CV players would be more careful in delivering their attack instead of deliberately wasting their planes on grouped ships with combined AA. This change should reward CV players who plan their attacks excellently and punish those who play badly by wasting their planes. Players should consider pre-dropping their payloads on water or land masses to prevent from being deplaned (run out of planes) early. With this change, the old AA Defense Expert achievement should be reintroduced when any type of ship manages to shoot down at least 80% of total hostile aircrafts in a single battle. It is undeniably disastrous if a CV is deplaned. If such case happened, the CV hull should get extra +10% surface and air concealment so that the player can hide until the end of the battle. To prevent from being deplaned early, the Air Supremacy captain skill should give 2 extra planes for each plane type. For example, Hosho with initial 24 planes capacity can have up to 30 planes with this skill. This skill should be the first one to be chosen by players. 3. Repair party consumable for all types of planes regardless of tiers All types of planes should be given Repair party consumable regardless of their tiers. Currently, only torpedo bombers of tier 8 and 10 CVs have this consumable. This consumable is useful to restore planes HP and to prevent excessive plane lost which may cause a CV to be deplaned easily. 4. More buff for Survivability Expert commander skill on planes As of update 0.8.5.1, Survivability Expert commander skill gives extra +25 HP on planes for each CV tier. This is not enough with the renewed single-plane-focus AA system. Therefore, it is suggested for this skill to give extra +50 HP on plane per CV tier to ensure the longer endurance of aircrafts especially if 0.8.5 AA mechanic is permanent. For example, one torpedo bomber of Graf Zeppelin has 1470 HP. With this proposed SE skill, it would have 1870 HP. This is a major improvement that should be considered to minimize aircraft losses. 5. Panic effect of fighter planes & DFAA while taking down planes Currently, fighter planes (ship-borne catapult fighters and patrol fighters) shoot down hostile planes with the 1:1 trade-off. For example, a ship that launches 3 fighter planes is able to shoot down 3 hostile planes. Meanwhile, Defensive Fire Anti-Aircraft (DFAA) increases the continuous AA damage for limited period of time. Since the CV rework, fighter planes and DFAA do not cause panic effect on plane attack despite being able to shoot down or at least damage the planes. When a ship uses DFAA, the flaks that it produces are dark orange-reddish compared to bright orange-yellowish flaks without DFAA. Therefore, I would suggest the reintroduction of panic effect on attack just like during the pre-rework era. If a squadron is doing attack run within an AA range of a ship currently using DFAA or while being engaged by fighter planes, the drop reticle should be widened. For instance, rocket and bomb reticle should be enlarged to 3 or 4 times of its minimum size. Meanwhile, torpedo drop path could be widened to an extreme 70-80° angle so that the enemy ship could try to dodge the torpedoes thus increasing its survivability chance. 6. Ability of planes to spot torpedoes Before the rework, planes were able to spot hostile torpedoes thus saving the life of ships by giving them enough time to react and torpedobeat. However, this splendid feature was removed once 0.8.0 update hit the live server. Currently, the only way to be aware of incoming torpedoes early is by taking Vigilance commander skill or having a teammate to spot them for you. Therefore, this feature of all types of planes being able to spot torpedoes should be re-implemented. This is to diversify the usefulness of planes. For example, catapult spotter is only able to extend the firing range for a few percentages. With the reintroduction of this ability, it can spot torpedoes once it flies right on top of them. CV-borne aircrafts also should be able to spot torpedoes coming from hostile ship hiding in smoke. 7. Planes take off delay During the RTS era, all CV-based planes had preparation time at the start of the game. The duration of preparation time varied with CV tiers and number of planes in a squadron. In the current reworked CV gameplay, there is literally no preparation time for aircrafts. An aircraft carrier is able to instantly launch aircraft squadron right at the moment when a match starts. Planes are able to spot enemy ships and the direction of their movements in less than 1 minute. This somehow disrupts the ships from moving stealthily to capture points or strategic areas especially for destroyers (DD). WG actually experimented with plane preparation time in the Public Test Server. However, this feature was cancelled when it was supposed to be implemented in 0.8.4 patch. Therefore, the developers should re-implement this feature with some balancing. The aircrafts preparation time for CV is suggested as in Table 2. With this feature, ships of both teams can go to their strategic areas without being spotted too early. A new Upgrade to reduce the plane preparation time by 5 seconds should be provided for CVs of tier 8 and above. Table 2: Suggestion for plane preparation time CV tier Plane preparation time in seconds 4 10 5 15 6 20 7 25 8 30 9 35 10 40 8. Ability to turn off automated consumable usage on CV hull in settings Currently, consumables usage for CV hull is automated. When CV hull is detected by enemy aircraft or ship, escort fighters will be automatically launched and fly around the hull for six minute. Other than that, the Damage Control Party (DCP) will be automatically used when the CV hull is on fire/flooding or when any module on CV hull is incapacitated. This automation is so that CV players can keep controlling their plane squadron without going back to their hull control mode in order to use consumable. Moreover, the developers stated that this is for not spreading the player’s attention too thin in battle and reducing the overload of micromanagement. This automation has its own detriments and can be easily exploited by enemy CV. There is a slight cooldown time of fighters consumable for about 40 seconds once the six-minute patrol has ended. An enemy CV who intends to CV snipe can wait for the patrolling catapult fighters to land and attack the CV during the cooldown period, provided that the enemy CV can avoid the flaks. It is quite bad when the DCP activates only because the rudder/engine is incapacitated or the hull is on fire which will automatically extinguish in just 5 seconds. It is absolutely head tilting when the CV hull is flooding during the DCP cooldown period because it has been wasted just to repair incapacitated module or 5-second fire. Hence, there should be an option to turn off automated consumable usage in Settings just like how the collision avoidance system can be turned on and off. When this option is turned off, a CV player can decide whether to use the consumable or not by cancelling their plane control and going back to the CV hull control mode. Another alternative and much better option is to allow CV hull consumable to be used manually while being in planes control mode. The developers just simply need to adjust the UI of planes control mode by allocating a space for the consumable buttons. An example is shown in the figure below. When a CV player is controlling their planes, they can decide to use the hull consumable by pressing the button assigned to the desired consumable. 9. Zoomable tactical map for precise waypoints setting Currently, CV players rely on waypoints to set their course while piloting their planes. Sometimes, the waypoints fail to navigate the CV hull in the correct direction, causing the hull to be stranded on island or ram friendly ship. This failure often puts CV in dangerous and awkward positions thus making them vulnerable to enemy attacks once detected. This is always caused by complex waypoints being set through islands with small gaps between them even with the collision avoidance system enabled. Therefore, I suggest a tactical map that can be zoomed exactly to 4 horizontal grids so that CV player can set more precise waypoints through islands thus slightly reducing the chance to run aground. A CV player can use the default M button to go to tactical map view and use the mouse wheel to control the zoom level. They can go back to normal view by pressing M again or Esc. This feature should be limited for CV only because it is the only type of ship that uses waypoints for navigation. 10. Reintroduction of odd tier CVs with special planes Odd tier CVs such as Bogue, Hiryu and Essex existed during the glorious RTS CV era. Once update 0.8.0 is released, odd tier CVs are completely removed from the research trees whereas tier 7 Saipan and Kaga are uptiered to 8. There was once a plan to re-implement those old odd tier CVs in alternate CV line but until today, there has been no news about it. Therefore, I would like to suggest the odd tier CVs reintroduction with planes of special functions which emphasis on team support that vary for each nation. The special planes should replace or be optional with the rocket planes. For example, odd tier IJN CVs should have planes that can lay off smokes. The squadron should be set in 2×1 configuration. Once a player starts smoking run, the plane will fly as low as torpedo bombers in attacking phase while generating smokes that can last for about 1 minute. The smoke should be able to cover the whole flank thus blocking enemy’s line of sight. Secondly, odd tier RN CVs should have planes that can extinguish fire on friendly ships. The squadron should be set in 3×1 configuration. The cruising speed of the planes should be 95 knots. The fire extinguishing mechanism should be the same as the RN carpet bombs dropping mechanism. When doing fire extinguishing run, the plane will sprinkle water on friendly ship. This is really helpful for ships especially BB with long fire duration. When a ship is on fire and their DCP is in cooldown period or when all the DCPs have been used up for RU BB, the player should ask the CV with the water sprinklers to help them extinguish the fire. Next, odd tier USN CVs should be provided with seaplane that can land on capture points thus capturing them. Only one seaplane can be launched at a time. During the capturing process, the CV player cannot launch another plane or the capture will stop. Of course the capture seaplane is susceptible to hostile AA and fighters. Therefore, it is only sensible to capture the points together with the presence of allied ships when there is no hostile ship in the vicinity. This is also a novel way for CV to get Capture or Assisted in Capture ribbons without using their own hull to cap. Odd tier IJN and USN CVs should be given different type of bomb from their even tier nation counterparts. HE bombs should be provided to odd tier IJN CVs meanwhile AP bombs are for their USN counterpart. The tables above show the suggested plane capacity of the odd tier CVs and their plane preparation time respectively. Since I am not familiar with Royal Navy ships, I will leave that to WG to decide which odd tier RN CVs to be added. 11. Restriction of one CV per team for tier 8+ CVs Before the CV rework, CVs of tier 8 and above were not accompanied by another CV of same or different tier in a team. Therefore, there was only one CV per team given that the CV tier is 8 and above. This restriction should be implemented once again because tier 8+ CVs are quite impactful in high tier matches despite having lower alpha damage output. This is also to ensure that two queuing CVs get into a match faster without having to wait for the 3rd CV in the queue. 12. ±1 tier matchmaking limitation for CV The matchmaking for CV should be limited to ±1 tier which means that CV should always be midtiered. Currently, CV has ±2 tier matchmaking except for tier 4 CVs of which they are restricted to ±1 unless if they are in failed division. If a CV is the top tier ship in a ±2 tier match, surely the bottom tier ships will be the easy targets for the CV especially if the bottom tier ship is alone or having bad AA. For example, Normandie in a double tier 8 CV match against Lexington and Saipan. In addition, CV being the bottom tier ship in a ±2 tier match is detrimental for the CV player too. As an instance, Shokaku being placed in a tier 10 match against Minotaur and Worcester with overpowered AA. Despite having regenerable planes, bottom-tiered CVs can always be deplaned by ships with AA two tiers higher. Therefore, a matchmaking limitation of ±1 tier for CV must be implemented. 13. Repair Party consumable for destroyers regardless of tier DD is the type of ship with the least amount of HP. Even with the reduction of attack time for rocket aircrafts and the change of HE bomb reticle, DD is always being an easy target for CV especially those with weak AA. Smoke is used by DDs to temporary hide themselves from CV attack but once it has ended, they are vulnerable to CV attack again during the smoke cooldown period. The usage of radar also renders smoke useless for DD, giving chance for CV and other ship types to attack them. Therefore, all DDs should be provided with catapult fighters Repair Party consumable regardless of their tier and nation. Currently, tier 9+ Russian destroyers and Kidd are the only DDs with this consumable. With the provision of Repair Party for DD, their survivability is improved and they can live a bit longer despite being attacked by CV or any other ship types. Even in a match without CV, Repair Party could be useful for them to restore their HP after being hit by shells or torpedoes. If the developers can provide Repair Party for all ships in WoWs Blitz, then they should do the same for at least all DDs in WoWs PC. 14. Improvements to Graf Zeppelin’s bombs and torpedoes Currently, the damage of AP bombs and torpedoes carried by the planes of Graf Zeppelin (GZ) are pretty anemic. The AP bombs often ricochet, do not penetrate or overpenetrate even with the normalization improvement by 5° in the 0.8.5 update. Usually, the bombs do not even hit their targets at all due to the large scatter of bomb drops. The torpedoes still deal little damage even after its alpha damage has been increased to 5333 in the 0.8.5 update. The existence of torpedo bulge on ships makes GZ’s torpedoes less impactful. Therefore, I would suggest a few balancing parameters for bombs and torpedoes of GZ. 14.1 AP bomb improvements The AP bombs could be improved by the following means. The first alternative is to add two more bombers in an attack run. A good loadout would be 3×4 bombers which means that there are 3 attack flights with 4 planes per flight. This should be able to increase the probability of bomb hits on ships especially BB. The second alternative is that a plane should carry 2 AP bombs just like how Midway and Lexington can bring 2 HE bombs per plane. The loadout should be kept as 4×2 bombers with two AP bombs per plane to increase the chance of bomb hitting target ship. With 4 successful hits to citadel, the bomb could deal up to 28k damage. The bomb normalization angle should be improved by 5° more to reduce ricochet and overpen. 14.2 Torpedo improvements There should be two modules of torpedo bombers that can be chosen by players. The first module is the default 3×3 loadout with tier 8 Ta-152C-1/R14 planes. One torpedo deals up to 5333 damage with 6.7 km range. The torpedo damage for this default module is pretty weak thus I suggest for another alternative. The second alternative module has 4×2 loadout with tier 7 planes that should have 200 less HP and 30 knots slower than the default tier 8 torpedo bombers. However, one torpedo should be able to deal up to 9500 damage given that the planes survive in AA auras. The torpedo range should be shortened to 5.3 km too for balancing. In conclusion, the alternative module has torpedoes that can deal more damage which is balanced by weaker and slower planes. Careful and planned attack will reward players with more impactful damage. This concludes my suggestions for CV and AA tweaks for this game. Thank you for taking your time reading this lengthy post. Lastly, I hope that WG takes at least one of the ideas for their consideration.
  10. Hi Wargameing Dev team, I would like to suggest a complete Pan-America destroyer line. However I came in 2 problems: 1. I cant find a suitable T1 for the Pan- America gunboat for the tech tree and need help on this. 2. Pan-America needs a unique gimmick or play style (Pan-Asia Deep-Water torpedo, British ambush and flee destroyer, German tanky destroyers, Russian suicide tactic, Commonwealth creep smoke). May it be armament, consumable, or their stats. However I was able to complete a destroyer line for Pan-America. I hope you like them. Here is what I have come up with when looking around the internet: Main Line DD T2 Alexandrino de Alenca / Maranhão (BR) Originally Porpoise "K-Class 1913" (UK) Armament: 3 × QF 4 in (102 mm) Mark IV guns (3 x 1) 1 × QF 2 pdr (40 mm) pom-pom Mk. II (1 x 1) 2 × 21 in (533 mm) torpedoes (2 x 1) T3 Almirante Villiar (PE) Originally Miklucho Maklai "Orfey Vlass" (RU) Armament: 4 × 4.0 in (102 mm)/60 Pattern 1911 guns (4 x 1) 1 × QF 2 pdr (40 mm) pom-pom Mk. II (1 x 1) 2 × 0.30 in (7.62 mm) Maxim machine guns (2 x 1) 9 × 18 in (450 mm) torpedo tubes (3 x 3) Note: Miklucho Maklai (RU) -> Vambola (EE) -> Almirante Villiar (PE) See "Pan-Europe Destroyer Tech Tree Suggestion" T4 Almirante Guise (PE) Originally Avtroil "Izyaslav Class" (RU) Armament: 5 × 4.0 in (102 mm)/60 Pattern 1911 guns (5 x 1) 1 x 2.5 in (63.3 mm) Model 1916 (1 x 1) / 4 x 1.8 in (45 mm) 21-K (4 x 1) 2 × 0.30 in (7.62 mm) Maxim machine guns (2 x 1) 9 × 18 in (450 mm) torpedo tubes (3 x 3) Note: Avtroil (RU) -> Lennuk (EE) -> Almirante Guise (PE) See "Pan-Europe Destroyer Tech Tree Suggestion" T5 Mendoza (AR) Based on "Scott Class" (UK) Armament: 5 × 4.7 in (120 mm) QF Mark IX guns (5 x 1) 1 × 3 in (76 mm) AA gun 2 × QF 2 pdr (40 mm) pom-pom Mk. II (2 x 1) ? Need more info 6 × 21 in (533 mm) torpedo tubes (2 x 3) or Juan de Garay (AR) Originally Alcala Galiano "Churruca Class" (ES) Armament: 5 × 4.7 in (120 mm)/45 guns (5 x 1) 1 × 3 in (76 mm) AA guns (1 x 1) 6 × 21 in (533 mm) torpedo tubes (2 x 3) or Antioquia (CO) Originally Douro "Douro Class" (PT) Armament: 4 - 4.7 in (120 mm)/45 guns (4 x 1) 2 - 2 pdr (40 mm) AA guns (2 x 1) 8 - 21 in (533 mm) torpedo tubes (2 x 4) T6 Buenos Aires (AR) Based on G-Class or Gallant (UK) Armament: 4 × 4.7 in (120 mm) QF Mark IX guns (4 × 1) 8 × 0.50 in (12.7 mm) Vickers machine guns (2 x 4) 8 × 21 in (533 mm) torpedo tubes (2 × 4) or Amazonas (BR) Based on H-Class (UK) but armed with US 5 in (127 mm) / 38 guns Armament: 4 x 5 in (127 mm)/38 guns (4 x 1) 2 × 1.6 in (40 mm) Bofors guns (1 x 2) ? Need more info 4 × 0.79 in (20 mm) Oerlikon guns (4 x 1) 8 × 21 in (533 mm) torpedo tubes (2 × 4) T7 Mariz e Barros (BR) Based on Mahan Class (US) but only has 2 torpedo tube insted of 3 Note: I did not use Marcilio Diaz because she may be used as a T10 ship with the same name. Armament: 5 × 5 in (127 mm)/38 guns (5 x 1) 4 × 1.6 in (40 mm) Bofors guns (2 x 2) 4 × 0.79 in (20 mm) Oerlikon guns (4 x 1) 8 × 21 in (533 mm) torpedo tubes (2 × 4) T8 ???? US Ships sold to Pan America T9 Blanco Encalada (CL) Originally USS Wadleigh "Fletcher Class" (US) or Cuitláhuac (MX) Originally USS John Rogers "Fletcher Class" (US) Armament: 5 × 5 inch (127 mm)/38 guns (5 x 1) 10 × 1.6 in (40 mm) Bofors guns (5 x 2) 7–12 × 0.79 in (20 mm) Oerlikon guns (7 x 1 or 6 x 2) 10 × 21 in (533 mm) torpedo tubes (2 × 5) T10 Ministro Portales (CL) Originally USS Charles S. Sperry "Allan M Summer Class" (US) Armament: 6 × 5 in (130 mm)/38 guns (3 x 2) [4 sec reload] 12 × 1.6 in (40 mm) Bofors guns (2 x 4 and 2 x 2) 10 × 0.79 in (20 mm) Oerlikon guns (10 x 1) 10 × 21 in (533 mm) torpedo tubes (2 x 5) or Quetzalcoatl (MX) Originally USS Vogelgesang "Gearing Class" (US) Armament: 6 × 5 in (130 mm)/38 guns (3 x 2) [3 sec reload] 12 × 1.6 in (40 mm) Bofors guns (2 x 4 and 2 x 2) 10 × × 0.79 in (20 mm) Oerlikon guns (10 x 1) 10 × 21 in (533 mm) torpedo tubes (2 x 5) European Ships sold to Pan America T9 Garcia y Garcia (PE) Originally HNLMS Holland "Holland Class" (NL) Armament: 4 x 4.7 in (120 mm) Bofors guns (2×2) 1 x 1.6 in (40 mm) Bofors AA gun (1 x 1) More can be added "Anti Submarine Mortars" Note: No Torpedo T10 Gálvez (PE) Originally HNLMS Groningen "Friesland Class" (NL) Armament: 4 x 4.7 in (120 mm) Bofors guns (2 × 2) 6 x 1.6 in (40 mm) Bofors AA guns (6 × 1) "Anti Submarine Mortars" Note: No Torpedo and T10 Siete de Agosto / Veinte de Julio (CO) Modified "Halland Class" (SE) Built for Colombian Navy Armament: 6 × 4.7 in (120 mm) Bofors guns (3 × 2) 4 × 1.6 in (40 mm) Bofors AA guns (4 × 1) 8 × 21.0 in (533 mm) torpedo tubes (2 × 4) "Anti-Submarine Mortars" and T10 Palacios / Ferre Originally HMS Diana / HMS Decoy respectively "Daring Class" (UK) Armament: 6 x 4.5 in (113 mm)/45 guns (3 x 2) 8 × 1.6 in (40 mm) Bofors AA guns (4 × 1 and 2 x 2) 4 × 21.0 in (533 mm) torpedo tubes (2 × 5) All Armaments are only stock, WG can edit or custom them. Foot Note: (BR) = Brazil (CO) = Colombia (US) = USA (EE) = Estonia (AR) = Argentina (VE) = Venezuela (UK) = UK (ES) = Spain / Espania (CL) = Chile (EC) = Ecuador (RU) = Russia (SE) = Sweden (PE) = Peru (NL) = Netherlands (MX) = Mexico I hope that you like this suggestion. 🙂
  11. S0und_Theif

    German Tech Tree Suggestion

    Hi WG Dev team, Good day to you all, I would like to propose branch lines for the German tech tree. Please have a look and consider this suggestion. BB will have 2 branch, the battleship and battlecruiser branch CA/CL will have 3 branch, light cruiser, heavy cruiser, and pocket battleship The pocket battleship branch will merge together with the battlecruiser branch at T9. This is due to limited information on Germany's Plan Z, and since Gneisenau's main armament was upgraded to DD will have 2 branch, the 128 mm (5 in) branch and the 150 mm (5.9 in) branch. At T8, Z 23 had the option to mount wither 128 mm (5 in) or 150 mm (5.9 in), but looses the 150 mm (5.9 in) at T9, the Z46. The branch line will allow the player to play the 150 mm (5.9 in) at T9 and T10. Like the Italian T9 and T10, Germany also labeled them as cruisers "Spahkreuzer / SP" but they are comparable to France's Mogador class Large Destroyer, hence they can still be counted as destroyers "Zerstorer / Z" Today I'll start in the reverse order. I'll start from the destroyer aka "loliboats" Original DD line is untouched and will only explain the branch line or the "150 mm (5.9 in) branch" T9 SP1 / Z40 Note: Basically a Z46 armed with 6 - 150 mm (5.9 in)/ 48 guns (3 x 2). Arrangement of 1 forward, 2 aft turret. Note: Due to her size, she is also mounted with 10 - 533 mm (21 in) torpedo tubes (2 x 5) Note: Germany intended to hide her "cruiser" size by naming her Z40, only later to be named SP1. T10 SP? / Z ?? Note: Basically a Z52 armed with 6 - 150 mm (5.9 in)/ 48 guns (3 x 2). Arrangement of 2 forward, 1 aft turret. Note: Due to her size, she is also mounted with 10 - 533 mm (21 in) torpedo tubes (2 x 5) Note: Like in the previous tier, Germany intended to hide her "cruiser" size by naming her Z??, only later to be named SP?. Note: Due to her design, she can counter the French Mogador, French Le Fantastique, Italian Etna, Italian Attilio Regolo " Capitani Romani", and the Russian Khabarovsk. Next is Cruisers. Will update in the following days.
  12. S0und_Theif

    British Tech Tree Suggestion

    Hi WG Dev team, Good day to you all, I would like to propose branch lines for the British tech tree. Please have a look and consider this suggestion. BB will have 3 or 4 branch (depend if WG will implement G3 battlecruisers) Branch 1 -> Main Branch (Already in the game) Branch 2 -> Battlecruiser Branch 3 -> Forward Facing BB Branch 4 -> Forward Facing CC DD will have 2 branch. The Main line and the "Intended Armament" branch CA/CL will have 3 branch. CL branch -> Already implemented CA branch -> Questionable to implement due to her main armament is of heavy cruiser, but her armor is light cruiser. You could citadel them with no problem. Though armament can be compensated to fire every 10 sec. AP rounds only? CLAA branch -> Britain's answer to Atlanta, but less 3 turrets or 6 guns. Today I'll start in the reverse order. I'll start from the destroyer aka "loliboats" Original DD line is untouched and will only explain the branch line or the "intended armament branch" T9 Jutland (133 mm / 5.25 in ) Note: She is Jutland "Battle Class" in all aspect, except, instead of the puny 113 mm (4.5 in), she will be armed with 133 mm (5.25 in), which was the original armament for this ship. But due to shortage of the weapon, the British opt for the 113 mm (4.5 in). T10 Daring (133 mm / 5.25 in) Note: She is Daring "Daring Class" in all aspect, except, instead of the puny 113 mm (4.5 in), she will be armed with 133 mm (5.25 in), which was the original armament for this ship. But due to shortage of the weapon, the British opt for the 113 mm (4.5 in). Additional note to WG: The 113 mm (4.5 in) is now the worse performing guns in terms of penetration. Even with Inertia fuse armed, most ships cannot be penetrated. Would request to update the penetration value of the 113 mm. The current value makes the guns useless and only tickles enemy ships. Thanks Some british destoyers were given to their commonwealth allies. See Commonwealth of Nations Destroyer Tech Tree Suggestion for more details. Next is Cruisers. Will update in the following days.
  13. Okamitsu

    Add searchlight feature

    so can WG put this searchlight feature to the game? cause this is make this game is more interesting and more atractive, my idea is just put this searchlight active in some condition like cyclone, thunderstrom, and snowstrom because when i play map that get some cyclone or thunderstrom it was very dark for me even i can't see clearly my ships, and i remember why WG don't add this searchlight to the game but this searchlight active just only arround the warships not the actual is searchlight works for find enemy, it's just a some decoration not for a skill, and i imagine that can be beautiful when u can activate searchlight around your ships at the cyclone or thunderstrom this is interesting for me please add this feature to the game
  14. Okamitsu

    Varriant ships of their class

    Hi, I have been think about this suggestion to put some variant ship at their class to the branch tech tree so i think we need some of this variant ship name but not at premium purchases for the same armament but if they different okay u can put it on premium ship like mutsu on nagato class, but don't make it premium purchases if their have same armament like ARP series(i hope WG make the normal variant of this kongo class) why i want this variant to the branch tech tree?? the answer is simple we want make the battle is more colorful with almost of the player use the different name ship at the battle and can be easly to notice them at the battle and hey of course some name of the ship on their class maybe is the favorite warships for the player so this is very helpful because some name of the ship maybe looks like cool or so i hope WG notice this and wanna make variant warhsips at their class to the tech tree
  15. Hi WG Dev team, Good day to you all, I would like to propose the Italian tech tree. Although my research is incomplete, I would like to ask for everyone's help in filling in the missing ships. WG team also can have input if they have books or historic plans of the Italian Navy. Missing links: T3 BB T10 BB (Although the T10 BB has names, their configuration is very much theoretical. Usually, what France build, Italy answers and vice versa. Pretty much like what UK builds, Germany answers and vice versa.) T4 CL/CA T8 - T10 CA (Though a pretty much possible T8 and T9 CA will have 10 - 203 mm guns in {3 x 2} and {2 x 2} config, while T10 CA will either have 12 - 203 mm guns or 9 to 10 larger than 203 mm guns if any data exists) I kinda understand why WG have difficulty in implementing the Italian tech tree. I'm not sure but they may be facing the same challenges on getting info in Italian ships. Especially on T8 to T10. WG wants it to be as historically accurate as possible. Which I really appreciate and thank them for their hard work. Although my suggestion may not be read or noticed, I hope this suggestion may help them a bit on the research. Please have a look and consider this suggestion. The Italians have main armaments that has fast velocity and heavy shells. Fast velocity shells = overpens in close range??? Heavy shells = limited range??? Italian consumable gimmick = ? (I'm sure WG is working on this, but anyone can suggest a gimmick. Maybe from the space battle or haloween?) BB main line -> This branch is the main battleship line plays almost like US and Russian BB but has that Italian feel / gimmick BB branch line ->This branch line is some what of an odd ball. It looks, fells, and smells like a Battlecruiser but it doesn't. Small decrease in gun calibre/caliber, and small increase in speed while armor stays the same, while playing as an Italian, these ships feels like you have played them before in France, Germany, USA, UK, and Soviet Tech tree. DD line -> Italian DD line. Destroyer Note: Falco shares her class with Romania. Look into Romanian Destroyer Marasti Class and Regele Ferdinand Class Quick detail 1939 config -> 5 x 1 120 mm, 1941 config -> 2 x 2 120 mm Destroyer Note: Like WOT, the P43 was a heavy tank on paper but it is really a medium tank in real life practice and in the WOT game. Same thing will apply to T9 Etna and T10 Attilio Regolo "Capitani Romani Class". Destroyer Note: According to Wikipedia, T9 Etna and T10 Attilio Regolo "Capitani Romani Class" are consdered as crisers. But their design is more of a "Flotilla Leader", hence a "Large Destroyer" like France's Mogador of T10 and Russia's Khabarovsk of T10 are counter these ships. CL line -> Light cruiser line (T4 no Data) CA line -> Heavy cruiser line (T8-T10 no Data) Cruiser note: Since there is no known light cruiser design after Duca degli Abruzzi / Giuseppe Garibaldi, it is uncertain if there will be a T8 light cruiser line. If -> Theoretical T8 light cruiser exist with 12 guns Light cruiser line stops at T8 and the next re searchable tier will be T8 heavy cruiser, thus ending the light cruiser tech tree. Else If -> Theoretical T9 light cruiser design possible Light cruiser line continues till T10. Else -> Light cruiser line stops at T7 and the next re searchable tier will be T8 heavy cruiser, thus ending the light cruiser tech tree. Cruiser note: French and Italian tech tree will have this similarities. What France makes, Italy responds and vise versa. Battleship T3 ???? Armament: 12 x 305 mm (12 in) guns (4 x 2 , 4 x 1) ?? x 120 mm (4.7 in) guns Note: Battleship designed by Vittorio Cuniberti Personal Opinion: I can only think of 3 designs for this tier (they are not historical and it is only my personal idea or opinion): Design 1: 12 x 305 mm (12 in) guns (6 x 2) - Regina Elena class design. Main armament and secondary armament is armed with dual 305 mm guns (1 Bow, 1 Aft, 2 Port, 2 Starbord). She can fire only 4 turrets per broadside. She will feel like Turenne (French T3 BB) Design 2: 8 x 305 mm (12 in) guns (4 x 2) - Dante Alighieri design but guns are in dual mount in four turrets instead of triple mount. This will make Dante Alighieri feel skinnier due to less number of guns, but give you an idea how Dante Alighieri should be played. Design 3: 9 x 305 mm (12 in) guns (3 x 3) - Dante Alighieri design but guns are in triple mount but in three turrets instead of four. This will make Dante Alighieri feel short and plays like Normandie (French T6 BB). T4 Dante Alighieri Armament: 12 x 305 mm (12 in) guns (4 x 3) 20 x 120 mm (4.7 in) guns (12 x 1 and 4 x 2) 14 × 76.2 mm (3 in) guns (14 x 1) Note: If you are familiar with Soviet BB Gangut or Okt. Revolutsiya, she will play the same as those Soviet BB. T5 Leonardo da Vinci Armament (As built): 13 x 305 mm (12 in) guns (3 x 3 and 2 x 2) 18 × 120 mm (4.7 in) guns (18 x 1) 14 × 76.2 mm (3 in) guns (14 x 1) Armament (Modernized) (Optional) (Hull C): 10 x 320 mm (12.6 in) guns (3 x 2 and 2 x 2) 12 × 120 mm (4.7 in) (6 x 2) 8 × 100 mm (3.9 in)/47 AA guns (4 x 2) Note: She is the 3rd sister of Conte di Cavour and Giulio Cesare. Note: Leonardo da Vinci was sunk while her 2 other sister survived WW1 and got modenized. Option: Hull C, should Leonardo da Vinci survived WW1, she whould get the same upgrade as Conte di Cavour and Giulio Cesare or better. T6 Francesco Caracciolo Armament: 8 × 381 mm (15 in)/ 40 guns (4 x 2) 12 × 152 mm (6 in) guns (12 x 1) 12 × 102 mm (4 in) guns (6 x 2) Note: She is direct counter to QE2 and Bayern Main Branch T7 Michaelangelo or Raffaello Armament: 8 × 381 mm (15 in) /40 or 50 guns (4 x 2) 12 × 152 mm (6 in) /55 guns (4 x 3) 12 × 90 mm (3.5 in) /50 AA guns (12 x 1) 20 × 37 mm (1.5 in) /54 AA guns (10 x 2) 32 × 20 mm (0.79) Breda MG (16 x 2) Note: Preliminary design for Vittorio Veneto class. 8 guns in 4 turrets T8 Vittorio Veneto Armament: 9 × 381 mm (15 in) /50 guns (3 x 3) 12 × 152 mm (6 in) /55 guns (4 x 3) 12 × 90 mm (3.5 in) /50 AA guns (12 x 1) 20 × 37 mm (1.5 in) /54 AA guns (10 x 2) 32 × 20 mm (0.79) Breda MG (16 x 2) Note: Italy's answer to Richelieu Class. Plays like N. Carolina and Monarch. Note: Battle of Vittorio Veneto (WW1) T9 Caporetto (UP.41) Armament: 9 × 406 mm (16 in) guns (3 x 3) 12 × 152 mm (6 in) guns (4 x 3 or 6 x 2) 12 × 90 mm (3.5 in) AA guns (6 x 2) 20 × 37 mm (1.5 in) AA guns (10 x 2) Note: UP.41 design. Looks, fells, and smells almost like Sovetsky Soyuz class (Russian T9 BB) Note: Battle of Caporetto (WW1) T10 Repubblica Armament (Design 1 - 4 Turret): 10 / 12 × 406 mm (16 in) guns or 431 mm (17 in) guns (2 x 3 and 2 x 2 / 4 x 3) 12 × 152 mm (6 in) guns (4 x 3 or 6 x 2) ?? × 90 mm (3.5 in) AA guns ?? × 37 mm (1.5 in) AA guns Armament (Design 2 - 4 Turret) Andrea Doria type: 8 × 451 mm (17.5 in) guns or 8 x 457 mm (18 in) guns (4 x 2) 12 × 152 mm (6 in) guns (4 x 3 or 6 x 2) ?? × 90 mm (3.5 in) AA guns ?? × 37 mm (1.5 in) AA guns Note: Direct counter to French T10 Republique / Libertie Note: It is unknown if Italy has made plans for a larger calibre/caliber guns no larger than 457 mm (18 in) in this . The largest guns goes to Japan's monstrosity Yamato Note: Since there is no concrete design after and beyond UP.41, I just speculate that Italy may have thought of a design beyond UP.41 but did not came to light as they fell first after WW2 and faced financial hardship. Personal Opinion: I can only think of 3 designs for this tier (they are not historical and it is only my personal idea or opinion): Design 1: She could have 4 turret slots, but armed with 406 mm in 4 triple mount or ???mm in 4 double mount Design 2: She could have 4 turret slots, but armed with 406 mm in 2 triple mount and in 2 double or ???mm in 4 double mount Side Branch T6 Sicilia Armament: 8 x 343 mm (13.5 in)/ 50 guns (4 x 2) 12 × 152 mm (6 in) /55 guns (4 x 3) 10 × 90 mm (3.5 in) /50 AA guns (10 x 1) 20 × 37 mm (1.5 in) /54 AA guns (10 x 2) 32 × 20 mm (0.79) Breda MG (16 x 2) Note: Preliminary design for Francesco Caracciolo. T7 Andrea Doria or Caio Duilio Armament (Modernized 1937): 10 x 320 mm (12.6 in) guns (3 x 2 and 2 x 2) 12 × 135 mm (5.3 in) guns (4 x 3) 10 × 90 mm (3.5 in) AA guns (10 x 1) 16 x 37 mm (1.5 in) Breda AA guns (8 x 2) 16 x 20 mm (0.79 in) Breda AA guns (8 x 2) Note: I am very sure one of them will be a premium like Dunkerque and Strasbourg or Scharnhorst and Gneisenau. Note: She will be familiar as plays like Lyon and KGV. Small calibre/caliber for her tier but has many guns. T8 Filippo Lippi Armament: 6 × 381 mm (15 in) /40 or 50 guns (3 x 2) 12 × 152 mm (6 in) /55 guns (4 x 3) 10 × 90 mm (3.5 in) /50 AA guns (10 x 1) 20 × 37 mm (1.5 in) /54 AA guns (10 x 2) 32 × 20 mm (0.79) Breda MG (16 x 2) Note: Original preliminary design for Vittorio Veneto. 35,000 ton treaty limit. Note: She will be familiar as plays like Gneisenau. (Which will be moved to T8 because of the battle cruiser suggestion I will make in the future) Side Note: Yes, there is really an Italian painter called Filippo LippiIts and not to be confused with the band "Fra Lippo Lippi" which is Norwegian. Stitches and Burns. T9 Isonzo (UP.41) Armament: 9 × 381 mm (15 in) guns (3 x 3) 12 × 152 mm (6 in) guns (4 x 3 or 6 x 2) 12 × 90 mm (3.5 in) AA guns (6 x 2) 20 × 37 mm (1.5 in) AA guns (10 x 2) Note: UP.41 design. Looks, fells, and smells almost like Sovetsky Soyuz class (Russian T9 BB) but armed with 381 mm Note: Battle of Isonzo (WW1) Note: She will be familiar as plays like Iowa or Sovetsky Soyuz with a twist. T10 Impero Armament (Design 1 - 4 Turret): 10 / 12 × 381 mm (15 in) guns (2 x 3 and 2 x 2 / 4 x 3) 12 × 152 mm (6 in) guns (4 x 3 or 6 x 2) ?? × 90 mm (3.5 in) AA guns ?? × 37 mm (1.5 in) AA guns Armament (Design 2 - 3 Turret): 9 × 406 mm (15 in) guns (3 x 3) 12 × 152 mm (6 in) guns (4 x 3 or 6 x 2) ?? × 90 mm (3.5 in) AA guns ?? × 37 mm (1.5 in) AA guns Note: She will be familiar as plays like Montana, Conqueror or Iowa , Lion with a twist. Note: It is unknown if Italy has made plans for a larger calibre/caliber guns no larger than 406 mm (16 in) in this branch. The largest guns goes to Japan's monstrosity Yamato Note: Since there is no concrete design after and beyond UP.41, I just speculate that Italy may have thought of a design beyond UP.41 but did not came to light as they fell first after WW2 and faced financial hardship. Personal Opinion: I can only think of 3 designs for this tier (they are not historical and it is only my personal idea or opinion): Design 1: She could have 4 turret slots, but armed with 381 mm in 4 triple mount or ???mm in 4 double mount Design 2: She could have 4 turret slots, but armed with 381 mm in 2 triple mount and in 2 double or ???mm in 4 double mount Next is Cruisers Full details in the following days.
  16. S0und_Theif

    French Tech Tree Suggestion

    Hi WG Dev team, Good day to you all, I would like to propose branch lines for the French tech tree. Please have a look and consider this suggestion. The Frenchy way Consumables: artillery WD40, and NOS BB main line -> The french way, all guns forward (The french makes things different. Think different) BB branch line -> The traditional way with maximum alpha and a bit of french touch (Quad turret) BB Note: Gascogne is not the premium Gascogne, but rather her armament configuration of 1 front 1 rear turret. I currently do not have a name for her. DD torpedo boat line -> Your usual torpedo loli-boats with 550 mm french baguette. Usually armed with 130 mm. Smaller than her other branch. Small size means better concealment compared to her "large" branch. DD "large" boat line -> A implied they are "large" compared to other loli-boats. Usually armed with 139 mm and really fast for her size. (If you have Aigle, she is good practice boat for this line) Due to large size, their concealment suffer, but with her 139 mm guns will make you think twice. (Larger than Lada's (Russian) 130mm but smaller than BMW's (German) 150mm) CL line -> French light cruiser line, artillery WD40 and NOS at T6. CA line -> Early access to CA like Japan, but no artillery WD40 and no NOS Cruiser note: Since there is no known light cruiser design after De Grasse / Chateurenault, it is uncertain if there will be a T8 light cruiser line. If -> Theoretical T8 light cruiser exist with 12 guns Light cruiser line stops at T8 and the next re searchable tier will be Charles Martel, T8 heavy cruiser, thus ending the light cruiser tech tree. Else If -> Theoretical T9 light cruiser design possible Light cruiser line continues till T10. Else -> Light cruiser line stops at T7 and the next re searchable tier will be Charles Martel, T8 heavy cruiser, thus ending the light cruiser tech tree. Cruiser note: French and Italian tech tree will have this similarities. What France makes, Italy responds and vise versa. Battleship T3 Turenne No change T4 Courbet No change T5 Bretagne No change T6 Normandie No change Forward Guns Branch (The French way) T6 Preliminary Dunkerque Armament: 8 × 305 mm (12 in)/50 (?) guns (2 x 4) ?? × 130 mm(5.1 in)/45 guns (? x 4 and ? x 2) ?? × 37 mm (1.5 in)/50 guns (? x 2) ?? × 13.2 mm (0.52 in)/76 Hotchkiss MG (? x 1 and ? x 2) Note: I am a bit skeptical at 305 mm being on T6. But the Lyon with 340 mm is on T7 so..... T7 Strasbourg Armament: 8 × 330 mm (13 in)/50 guns (2 x 4) 16 × 130 mm(5.1 in)/45 guns (3 x 4 and 2 x 2) 8 × 37 mm (1.5 in)/50 guns (4 x 2) 8 × 13.2 mm (0.52 in)/76 Hotchkiss MG (8 x 1) Armour: Belt: Dunkerque: 225 mm Strasbourg: 283 mm Deck: Dunkerque: 115 – 125 mm Strasbourg: 127 – 137 mm Turrets: Dunkerque: 150 – 330 mm Strasbourg: 160 – 360 mm Conning tower: 270 mm Note: Armour shows the difference between Dunkerque and Strasbourg. While both ships will have 26s reload time, only Dunkerque will get the WD40 Armament reload booster, while Strasbourg dose not. Question: Should Dunkerque move up to T7 along with her sister Strasbourg or stay at T6? T8 Richelieu Armament: 8 × 380 mm (15 in)/45 guns (2 x 4) 9× 152 mm (6 in)/55 guns (3 x 3) Note: No change. Side Note: Richelieu's Hull A is similar to Clemenceau, the 3rd sister of the Richelieu class, where she recieves 2 extra secondary turrets in her sides insted of usual AA armament of 37mm and 13.2mm were placed. T9 Flandre (Project 4 Richelieu Class) Armament: 9 - 12 × 380 mm (15 in)/45 guns (3 x 3 or 3 x 4) 9 × 152 mm (6 in)/55 guns (3 x 3) 24 × 100 mm (3.9 in)/45 guns (12 x 2) Note: French Nelson. Note: Turret C is facing forward. T10 Liberte Armament: 8 x 431 mm (17 in)/50 guns (2 x 4) 16 x 127 mm (5 in)/54 guns (8 x 2) 9 x 152 mm (6 in)/55 guns (3 x 3) Note: Republique has 1 forward and 1 rear turret, Liberte has both turret in front and none in the rear. Traditional Style Branch T7 Lyon Armament: 16 x 340 mm (13.4 in)/45 guns (4 x 4) 24 × 130 mm(5.1 in)/45 guns (4 x 4 and 4 x 2) 40 × 37 mm (1.5 in)/50 guns (20 x 2) 24 × 13.2 mm (0.52 in)/76 Hotchkiss MG (12 x 2) Note: No change. Side Note: there were 2 other designs for Lyon and they can be sold as premium. Other Design 1 (Turret Configuration): There was a competing design for Lyon with 2 turrets forward (A, B)and 2 turrets rear (X, Y) (The center turret (C) was moved forward). This means she can fire 8 guns insted of only 4. (source: Journal of United States Artillery, example Tourville) Other Design 2 (Armament Size): there were plans to mount Lyon with 8 380 mm guns, but later abandoned due to time constraints. Personal Opinion: Lyon seems to have a mistake in her design in an engineering stand point. Her funnel is in the front near the bridge tower. Does this mean either the engine is between Turret A and Turret C and have extra long gears to the propeller. Or the engine is in the correct position (which is near in the middle) and have created a long shaft funnel to go forward. Which may heat up the magazine room in Turret C and cause catastrophic explosion. I know im being nit picky on this but it just looks wrong. We can open a discussion this in another topic in the forum. T8 "Gascogne" type Armament: 8 × 380 mm (15 in)/45 guns (2 x 4) 9× 152 mm (6 in)/55 guns (3 x 3) Note: She is Gascogne in all manner and configuration but she is not Gascogne. Gascogne is a premium and will find another name for her, but the configuration of the armament replicates Gascogne. T9 Alsace (N3) Armament: 12 × 380 mm (15 in)/45 guns (3 x 4) 9 × 152 mm (6 in)/55 guns (3 x 3) 24 × 100 mm (3.9 in)/45 guns (12 x 2) Note: No change. Note: The only odd one in the branch as she has rear turret. T0 Republique Armament: 8 x 431 mm (17 in)/50 guns (2 x 4) 16 x 127 mm (5 in)/54 guns (8 x 2) 9 x 152 mm (6 in)/55 guns (3 x 3) Note: No change. Next is Cruisers Full details in the following days.
  17. Wargaming here is a money making idea that I imagine many players might actually want, as per the title; sell national flags so people can fly their country's flag on their ships. Some people might buy many flags to have the corresponding national flag to the ship it is flying on (more money for you WG). There can be no argument here over maintaining complete accuracy in the game as some of the stupid flags people fly on their ships now makes a mockery of that idea. You have made it possible to unlock flying 2 flags on many ships in the game, now give us the option to put a flag on our ships we would actually like to fly. Also, as per the title, you have already done the equivalent in WoT with players able to both paint and fly their choice of flags on and from their tanks, can we have the same choice in WoWS? I'm a proud Australian, I'd like to be able to fly the Aussie flag on my ships, and I'd be willing to spend a few doubloons to have it. I want this flying on my ships, please WG!!!! PS. Also can you please fix the issue with German ships all flying a version of the Kriegsmarine ensign? The pre-1935 German ships should not be flying the Nazi German ensign, even your understandably censored version of it. The WW1 era German ships should be flying the 'Kaiserliche Marine' (Imperial Navy) ensign. WG is a Russian based company and it is very noticeable that you took the care to have the Russia ships with the correct pre and post Revolution ensigns on them, it would be nice to see that same attention to detail applied also to non-Russian ships (not holding my breath waiting though). Kaiserliche Marine Ensign 1903-1918 Kriegsmarine Ensign 1938-1945 (Edited so real history will not upset the delicate sensibilities of WG)
  18. Hi Please consider putting in an option to quickly dismount all signals from selected ship. This would make it easier if switching between Random and Co-op when you don't want to waste your signals, but dismounting all 8 is tedious. Thankyou
  19. Hi Wargameing Dev team, Blyskawica is kinda lonely being the only Polish destroyer in the tech tree. Could you also add her sister and her predecessor: T6 ORP Wicher Armament (1939): 4 × 5.1 in (130 mm) guns (4 x 1) 2 × 2 pdr (40 mm) wz. 28 AA guns (2 x 1) 4 × 0.52 in (13.2 mm) wz. 30 HMGs (2 x 2) 6 × 550 mm/533 mm/450 mm torpedo tubes (3 x 2) ORP Burza Armament 1939: 4 × 5.1 in (130 mm) guns (4 x 1) 2 × 2 pdr (40 mm) wz. 28 AA guns (2 x 1) 4 × 0.52 in (13.2 mm) wz. 30 HMGs (2 x 2) 6 × 550 mm/533 mm torpedo tubes (3 x 2) Armament 1955: 4 x 100 mm guns (4 x 1) [definitely will require inertia fuse HE or maintain penetration of 20mm to be flexible] 8 × 1.5 in (37 mm) guns (4 x 2) 6 × 550 mm/533 mm torpedo tubes (3 x 2) T7 ORP Grom Armament 1936: 7 × 4.7 in (120 mm) Bofors wz. 34/36 guns 4 × 1.6 in (40 mm) AA Bofors guns (2 x 2) 8 × 0.52 in (13.2 mm) AA Hotchkiss HMG (4 x 2) 6 × 550 mm/533 mm torpedo tubes (2 x 3) ORP Blyskawica Armament 1937: 7 × 4.7 in (120 mm) Bofors wz. 34/36 guns (3 x 2 and 1 x 1) 4 × 1.6 in (40 mm) AA Bofors guns (2 x 2) 8 × 0.52 in (13.2 mm) AA Hotchkiss HMG (4 x 2) 6 × 550 mm/533 mm torpedo tubes (2 x 3) Armament 1941: 8 × QF 4-inch (102 mm) Mk XVI dual-purpose guns (4 x 2) [definitely will require inertia fuse HE or maintain penetration of 20 mm to be flexible] 4 × 1.6 in (40 mm) AA Bofors guns (2 x 2) 8 × 0.79 in (20 mm) AA Oerlikon guns (4 x 2) 6 × 550 mm/533 mm torpedo tubes (2 x 3) ORP Wicher and ORP Grom was sunk during the war, and ORP Burza and ORP Blyskawica survived the war. What if, ORP Wicher and ORP Grom can switch torpedo armament, while ORP Burza and ORP Blyskawica can switch artillery armament. Torpedo Armament for Wicher and Grom: 550 mm = 7 to 8 km, 18400 dmg 533 mm = 8 to 9 km, 14400 dmg Artillery Armament for Burza: 130 mm = 6.5 sec reload 1900 HE dmg and 2500 AP dmg 100 mm = 4.5 sec reload 1600 HE dmg and 2100 AP dmg Artillery Armament for Blyskawica: 120 mm = 6.5 sec reload 1700 HE dmg and 2200 AP dmg 102 mm = 4.5 sec reload 1500 HE dmg and 2000 AP dmg This will make them flexible and be comfortable to players who wish to brawl or ninja their enemies. I hope you will take these into consideration. 🙂
  20. Hi Waregameing Dev Team, Would like to suggest to add Swedish Cruiser Gotland (with 6 guns, 4 turrets) at T5 or T6 and Tre Kronor and/or Gota Lejon at T6 or T7. Like Polish Destroyer Blyskawica, they may be premeiums and may or may not have unique playstyle. And fly the Swedish flag. Side Note: Gota Lejon was sold to Chile as Almirante Latorre, possible for future Pan-American cruiser premium. I noticed that these cruisers may resemble German T5 Konigsberg or T6 Nurnberg style. Maybe the game play may not be far from that but should be different enough to be unique.
  21. Hi Waregameing Dev Team, Would like to suggest to add Estonian Destroyer Vambola at T3. And Lennuk at T4, Vambola is Kapitan Miklucha Maklai (Orfey Class Destroyer - Russia) Lennuk is Avtroil (Izyaslav Class Destroyer - Russia) Both ships are from Russia, both ships were captured by the British in 1918, given to the Estonian Navy. Like Polish Destroyer Blyskawica, they may be premeiums and may or may not have unique playstyle. And fly the Estonian flag. Note: Both ships were sild to Peru in 1933: Vambola as Almirante Villar Lennuk as Almirante Guise These 2 may be possible to create a Pan-America Destroyer line. Although my research is still incomplete, but it is possible to create a Pan-American Destroyer line. Just need a Playstyle/Gimmik
  22. Hi Waregameing Dev Team, Would like to suggest to add Romanian Destroyers Marasti and/or Marasesti at T6. And Regele Ferdinand and/or Regina Maria at T7 Like Polish Destroyer Blyskawica, they may be premeiums and may or may not have unique playstyle. And fly the Romanian flag.
  23. Yes, some people are just going to look at this and go WTH but why not? WG is currently running a collection focusing on the pre-Dreadnaught era so why not go back further? You can't tell me you wouldn't love to take the 104-gun HMS Victory or the 64-gun HMS Agamemnon (Nelson's favourite ship) and go pound the living crap out of the French 80-gun Bucentaure or even good 'Old Ironsides', USS Constitution. I know this is a wild dream and WG are unlikely to ever to do it (well the Imperial Russian Navy where quite active in this period so they might consider it) but it could work. You would have similar categories of ships with the BBs being represented by the big 'Ships of the Line', CLs becoming the medium sized frigates, and the DDs being the fast and nibble sloops, brigs, cutters and schooners (for some reason I feel like I want a beer right now) that could dart in and bow or stern rake a Ship of the Line or frigate before it could bring its broadside to bear. An equivalent of CVs might be an issue to include but no one likes CVs in the game anyway (you could have a flock of trained seagulls or albatross that fly in and simultaneous crap on a ship's sails to slow them down or on the gun crews to gross them out and reduce their firing rate... its just an idea 😛 ).
  24. So. This is not a defence of the attack on Pearl Harbour. This is just a suggestion. The idea is to have a carrier only operation that recreates the attack on Pearl Harbour by the IJN. (Though I suppose other nations 'carriers can be included if Wargaming chooses to do so) This new operation will address two things: The new CV rework The lack of any dedicated Axis Operations Firstly, The CV rework: When the CV changes hit, experienced and novice players alike will be thrown a brand new system which they will likely be unfamiliar with. A dedicated CV operation like this will be able to help players familiarise themselves with the new style of Carrier combat, as well as the updated anti-air capabilities of enemy ships. Secondly, The lack of any dedicated Axis powers operations: We get it. "THE ALLIES WON THE WAR!" I can already hear the armchair generals typing out their angry protests. But the Axis powers did still have a few naval victories. Among the most significant of these would be Pearl Harbour. The ultimate trigger that brought America into the Second World War on the side of the Allies. While the attack was tragic, it does make for an interesting operation to include into the game. It would also give us the only situation where multiple carriers can work together in a team (Unless WG removes the 1 CV per side game cap). Some Further details and spitballing ideas: The operation would be somewhat similar to Killer Whale or Narai, but with only Carriers. The enemy ships would likely be USN T6-7 battleships and cruisers (Maybe stick some other ships in there as well if you feel like it. But if Cherry Blossom is allowed to have only IJN ships on the enemy side, then it would make sense in the context of "Historical Accuracy" to have all the enemies at Pearl be USN) The primary objectives would be to "Destroy the main force" docked in port. This would probably be comprised mainly of Battleships (Maybe five. Perhaps have Arizona docked in there). After the attack, the carriers have to retreat to an extraction zone before the main enemy fleet of carriers returns. Additional side missions could include bombing airfields, shooting down enemy fighter craft, etc. TL:DR When the CV rework hits, people will need a place to both learn the ropes of the new CV mechanics and challenge themselves with said mechanics. We could do this with a fun, interesting and historically significant operation. Also, depicting the war from the Axis' side would be an interesting new take on a genre saturated with stories from the Allies. I am not discounting the Allies. I'm just saying that the Axis also has stories worth telling. Put down your torches and pitchforks. Being able to attack Pearl Harbour would certainly be cool. But this is just a suggestion. So take it however you wish (An idea, a necessity, an attack on your sensibilities and patriotism, a mushroom with a gender-switching crown, a hat, whatever). Until next time, Fair Winds.
  25. I love the game,and I wish to buy some premium ships. But, I think there should be a option to test drive a prem ship,before you buy it. Like example,I like the Ashitaka,but don't know if it is worth spending money for,if I have not ever played it. All i am suggesting to you guys, create a option,so that one player can play a prem ship,for one day,only once from his account. That way player will understand if the play style of the ship suits his or her play style. I am saying this because,I wanted to buy Atlanta,but scared that the ship might be too fragile for me to handle,so i tried my friends account to play the ship once,and i loved it instantly. Bought it the very next day. I hope this is not a impossible thing to consider. Thanks
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