Search the Community
Showing results for tags 'Player'.
Found 4 results
I got a "Congratulations upon your anniversary in World of Warships!" email yesterday where in part they talk about campaigns, text as follows: Sea Wolves is a program made to thank our long-time veterans. It consists of two parts: The "Honorary Service" campaign, which congratulates those veterans celebrating the anniversary of their first battle, counting from the game’s launch (September 17, 2015). A Commander eligible for two or three years of service reward at the campaign’s start will also receive rewards for previous stages. The “Personal Fleet” campaign, congratulating those Admirals inclined towards collecting ships, and particularly those who have assembled more than 50 ships in their Port—a number that amounts to having an impressive personal fleet! Thank you for being with us! Now I have had the "Honorary Service" campaign from the point I unlocked the ability to do campaigns, however far back that was, but I have never seen, nor now have a “Personal Fleet” campaign and I have well over 50 ships so what is it? It can't be that Collectors Club patch, emblems and flag etc. as that is not a campaign. PS: The big question is what to I buy with the 30% off coupon that I got with this email... ??? Only get 2 days to use it.
AceTigervonYamato posted a topic in General DiscussionsSo this, I'm not sure if I'm posting on the right section but.. I am in dire need of veterans or a clan that can speak and understand english. I realized I needed to improve my skill on playing DDs preferably KMS line and Z23 to be exact. I don't really know what I'm not doing good with my Z23, whatever the game is my MM is sucking real hard, like 1 in 5 games are a win for me.
So we all have, at some point in time, come across an AFK/disconnected player. Sometimes that player is a top tier ship and you lose the game because of him. It is not always the player who is at fault. So I suggest an implementation of a feature which enables a bot to take over the player's ship in the event of him disconnecting from the game. Until the player returns, the bot plays for him. The ribbons and the damage earned by the bot will not be credited to the player's account. When, the player reconnects he will take over but the damage and ribbon earned by the bot will not be shone or credited. The game continues to proceed normally. If the player does not reconnect the bot will play the whole battle and the player will not receive any rewards.
Currently within pre-battle loading screens, in-game player lists (by pressing TAB), post-battle results screens, and in-game player panels (if turned on within options), the region where the player names are displayed is too narrow horizontally. This means that if a player's name is too long, it cannot be fully displayed (since it becomes appended with "..." at the end), which becomes a hassle if you wish to report a teamkiller or some other form of troublemaker to WG Support, yet cannot find out what the player's name actually is. This problem applies for both the English locale client and the Chinese locale client. Within the Chinese locale client the problem is worsened, since the font size for everything is much larger overall. Player name panels should be made longer so that they can fit the entirety of a player's name. After all, on both the pre- and post-battle screens and the TAB display there is a huge portion of empty space on the left and right sides; what is the purpose of having this empty space? Wouldn't the space be better off utilised by widening the player name area to allow readability? The length of the player name panels were much better during closed alpha, I'd suggest making the horizontal length of the player name columns within the team player tables akin to WoWS version 0.2.2 or version 0.3.*, which would require extension of the table on left and right sides given the increase in font size in later patches, which takes up additional space. Screenshots: Post-battle results screen (0.4.0, English locale) Post-battle results screen (0.4.0, Chinese locale) In-game TAB screen (0.4.0, Chinese locale) Post-battle results screen (0.3.* CBT, English locale) (I won't post any 0.2.2 closed alpha screenshots)