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Found 7 results

  1. Got this idea long ago, but never really considered it until now. TLDR version: make shooting down planes grant exp, and shooting down planes give your team a +2 in score during games. Lately, there have been a lot of complaining about how US ships are ‘underpowered’, well, maybe they are not really underpowered, maybe it’s just the current game rules doesn’t show their full effectiveness. Besides, I think we can all agree that before the nerf, Cheatland is unstoppable. Anyways, get back to the topic, people have always complained about how US battleships and cruisers have bad shell dispersion, bad shell arc etc. Well let’s face it, the reason behind it is that have trouble hitting your enemies = low damage dealt = low experience per match. That is where the problem is, people are complaining because they have lower experience than their Japanese counterparts. Here’s the thing, US ships have superior AA, functions best in groups, and except in a few instances, their ships armor is generally heavier than their Japanese counter parts (again, even in a Nagato I cannot see any ways to get citadel on a Cheatland. However, AA is more of a, you know, ‘passive skill’. What’s more, shooting down planes does not grant experience, and this is where the problem lies. For example, most of you would probably agree that Bogue got a much better advantage over Zuiho. It can overwhelm the Zuiho with ease. However, the average experience Bogue gets is actually lower than that of Zuiho’s. Why? Well cause shooting down planes doesn’t grant experience! While the Zuiho, though its planes will get shoot down very frequently, have two torpedo squadrons and can deal damage a 201 Bogue can never achieve. Another example, People complain about Zao because it can invisible fire, and Des Moines, having a bad shell arc and hard to invisible fire, a lot of US cruiser just end up defending CVs and subsequently low experience. You know, the only thing Zao good at is invisible fire. If this is nerfed (the developers are talking about ‘reworking’ the Zao). It is even more useless than Des Moines because Japanese AA is a joke. Well, here is the thing, I think, if shooting down planes can grant experience, then US ships will have a huge increase in experience, therefore it compensates for their inability to deal decent damage. And Japanese ships will not have to go through all the nerfs (R.I.P Mogami with AFT you will be missed dearly). And the best thing is, everyone benefits from this, cause it’s not like Japanese ships can’t shoot down planes. Another idea I would like to suggest is that shooting down planes should grant +2 in score during domination mode (and any mode which includes points). Right now high tier US CVs have a much lower win rate, not because inability to deal damage, but because less squadron=hard to catch DD=less effective at late part of game in which detection of enemy ships and movement is sometimes key to winning the battle. However, I think this can be fixed to a degree, by having points gained from shooting down planes, US CVs can contribute to the team more as their fighter is superior to the Japanese Ones. And let’s face it man, even in real life Air superiority is a thing, and the survival of planes are just important as ships. Think about Letye Gulf, the IJN lost air superiority in the great turkey shoot, and they don’t have a lot of planes either, the Japanese tried hard to keep up with the plane shortage, they even transported all the planes on Formosa to help the battle. Still, the Northern Decoy squadron have little planes left. Alright, I think this is all I have to say, let me know what you think. P.S: If you like this post please +1 me cuz no one ever bothered to +1 my post
  2. Ninajim

    Russian vs U.S. Standards

    So, would this also reflect on the Russian and U.S. navies? Here's a short clip that I found to be quite truthful. Also, how would such a matter reflect today's Aircraft and ships? Are they still being built to withstand war, or just made to look pretty?
  3. AdmiralAckbar13

    World of War: The Trio Combined

    Now that we have worlds of tanks, planes and warships, I think it would be amazing to see Wargaming combine all three into huge multi-player games. I know it will probably never happen, but what are people's thoughts and opinions? I think it would make for heaps of fun and drop some of the barriers between the three separate games.
  4. Sz_Benny

    Aircraft Carriers Top of Team

    Anyone else noticing Cv's at the top of the team list nearly every single game? Don't know if i'm just incredibly unfortunate, but I've played around 100 battles and there seems to be a problem here... I'm guessing this is probably due to torpedo bombers and their ability to drop torps literally 40m from your ship making them literally impossible to avoid all of them, which isn't very nice when only one of the torps can take away half your hp. I also noticed that the planes can fly through obstacles, making islands (which would normally protect you from torpedo's) useless from planes. The torpedo bombers can fly right through the island and drop torpedo's from the islands side. Don't know if it is just torpedo bombers that are the problem but something seems wrong based on the results Cv's are getting every game. Edit: Sorry for not being clear, I meant cv's are top of team xp list , not the initial loading screen team list.
  5. Been waiting for this for so long - can we change the fricken battle summary screen at the end of the game to include total damage dealt? Amount of XP earnt is great, fantastic, wonderful - but it does not allow you to rank yourself / your teams performance against the other guys, because credit loss to the loser. Please - simple request. This ==>
  6. Though I still haven't played CVs, I'm just wondering...would it be a good idea to add an Ohka squadron to IJN Carriers? Ohka squadrons are basically Kamikaze planes but with no guns, just loads of fuel and explosives. They're the guided missiles of WW2....with a pilot inside. I imagine them to attack like dive bombers and sting like a torp but their hitting chance would be like that of dive bombers but just a little bit accurate because of the pilots. I thought it would be OP at first because of the damage they will give but thinking again, they're just OP if they hit... if they miss, they're just a total waste of planes. Also would it be a good idea to add a "Kamikaze attack" option to the Japanese planes once they're out of payload? You know just for desperate situations. Like for example when someone sneaks up on a Jap CV and that CV realizes she's in a real pinch or when the CV is the only ship left in the game and everybody's trying to sink her. I thought of this idea while playing a DD earlier. I often chase carriers around. The carriers would send bombers at me and they miss most of the time and after that the planes would just fly around then eventually return to the carrier and I'll be like "Good thing they can't go kamikaze..." For me this would make IJN Carriers more Japanese-like in gameplay. ...what do you think?
  7. Harpoon01

    0.3.1. Review, (Carrier)

    This is Review from my Perspective about the change their made to USN CV and about the New Tech tree Line IJN CV Let's start with the ship itself: - USN CV have more AA and at tier 8 to 9 (probably 10 too) could single handedly eliminate any single squad in quick succession before they even drop any bomb (except torpedo from far away) - IJN CV have..... capability to launch squadron faster than USN counterpart but worse AA, and their Concealment are really good compare to USN CV Flight Control: - USN CV.... have much better Fighter than IJN CV, 1 USN Fighter Squad might lose to 2 IJN Fighter Squad, but win in 1 vs 1 (easily) - USN CV from Langley to Lexington only can deploy 1 squad of torpedo bomber at a time, even at their all Bomber Flight Control which is Bad - IJN CV from Houshou to Zuiho only have up to 1 Fighter squad only,and each IJN Squad only have 4 planes - IJN CV rely on their Number of bomber (for example, Lexington All bomber Flight control only have 1 TB and 3 DB, while Shoukaku have 3 TB and 3 DB. Conclusion: USN 6 TB and 12 DB vs 12 TB and 12 DB, Completely outnumbered and for worse Both nation's TB's damages are not far different) Planes: (don't need to explain USN Planes since already there since even Alpha) - IJN Fighters as mention above have slightly higher speed but less damage against other planes - IJN TBs are next candidate to be called OP by BB player since even the patch make Torpedo Spread Wider (bad news for USN TB) doesn't change the fact that IJN TB can do Torpedo wave with very narrow spread (Their 3 TB squad could make even Narrower Torpedo wave than even 2 USN TB squad can do before the recent patch) - IJN DBs similar to USN counterpart with some have better speed and survivability, and same damage (My hearth Broke)