Search the Community
Showing results for tags 'Nagato'.
Found 4 results
G'day folks, Been slowly pushing up the IJN BB line, have reached the Nagato. I've pretty much smashed all of them so far, scoring above my account averages (mostly IJN CAs) but I've hit a bit of a roadblock. My Nagato skills are non existent. I'm not hitting enough and my usual 'sit at 16-17km then move in for the finish' playstyle doesn't seem to be working. Question to the floor, how do you manage to play the Nagato effectively? Should I be pushing in more, as I've had success with the Fuso, or should I snipe more ala Kongo? Any help would be greatly appreciated as I know she's a good ship and I'm not getting the most from her. NB yes uptiered games are a pain but I never found that an issue in the Fuso TYIA
Just got a match where a Nagato go straight but tilt 30 degree to the right , and i was like what the hell , shoot some shells into it from NC , hit upper hull instead of red line ( was aiming at waterline , shell comein 45 degree - or thats what my eye tell me ). Heck , just is this possible , i thought ship only tilt till end of turning , but this time he tilt all the way during a straight run
So umm I just got the Nagato this morning and I have been doing my research on it because I was looking forward to moving up 1 level, However I understand that stock ships have many drawbacks Nagato having many such as... (35 second reload time, painfully slow traversing turrets, 20.5 km range and 22 knots maximum speed) Now because its a stock ship I get that you know and if those were the specifications for just the stock Nagato then I would have no problem with that but its the range on the main guns I did a little digging in game and found that even with a maxed out Nagato the range stays the same why? Are you meaning to tell me that the tier 6 ship Fuso at maxed ability has more range than a ship of higher tier with bigger guns? seems a bit out of place to me in real life Nagato had a maximum firing range of 38.4 kms and like all the ships to balance the game they reduced the range to fit the maps but this 18 km reduction seems like a bit much and to see that throughout the upgrades it doesn't change at all so whats really worth it a Fuso with more range and more guns but lower caliber or a tier 7 Nagato with bigger caliber less range longer reload time and less guns you do the rest.
So I was playing ranked last night and I was aiming to my stern, starboard side when my second torret decided to start turning even though on maximum rotation angle, into the super structure and to the port side then start turning around to face starboard again. I have heard of similar things happening before but again... It gets annoying because you suddenly lose two guns for like a minute or two while they turn and lose your DPM (didn't affect me that match game was about to end anyways) but it can get more annoying in the future. I do not have screenshot available, I am also not home right now so I can't check for a replay. But if I do have the replay I will post it aswell. Hopefully my description was enough for you devs to understand what happened. Please look into it