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Found 51 results

  1. _LeadFoot_

    MATCH-MAKING

    REALLY WG!? (Two consecutive battles)
  2. Mechfori

    Talk about mad MM

    No matter which kind of ships you play this MM is just NOT RIGHT ....
  3. Oh also, RIP to that Mahan in a failed division.
  4. 航空母艦敵1味方ゼロはあきらかにいないほうが不利になるのは想像できるはずなのになぜこういうマッチングになるのですが? 戦艦が食われはっきりいって正常な戦闘になっていません また、巡洋艦スキルの防空スキルなくしたのはなぜですか?
  5. Rina_Pon

    10 DD

    They all died. (we lost)
  6. Rina_Pon

    Stop playing BBs!!

    Matchmaking queues at T8-10 this weekend during peak hours were typically 20 : 120 : 20 : 14. 90% of randoms had at least one CV, and since I play DD, the games have at least one DD and usually several. As a DD though, I really felt the absence of cruisers. On the one hand less radar to deal with, but on the other it means DD fights tended to be solo affairs. Normally as a torp boat the way I deal with enemy DDs is to outspot then and let my cruisers take them out, and without that I'm at a big disadvantage against the Euro and French DDs especially. One problem is the new CVs are too good at deleting cruisers, CVs are in every match, and CV skill average is rising a lot lately. The other is there are so many BBs, so too many threats for CA/CL to avoid. It's the SUV mentality - no one wants to drive a compact on a highway where everyone else is in a truck.
  7. Hmm ... well well So I was these few days with a couple of younger friends who want to try their hand on what I play ( their usual one are smartphone games ) ... we were in one of the gal's house and there are a few of us both gals and guys , and I am the only veteran , so go create the account, get on with it .. OK T1 is T1 , nothing special, get them to play a few games before starting the T2 , still on Cruiser, nothing spectacular, nothing really too hard, I got to do some coaching , Ok, its not hard to get to T3 , still Cruiser and Co-Op .. OK first time there's planes, and Torpedo , OK bots are bots, some coaching and they can handle it ... but come now they can do Random, so they try and guess what .... EACH and EVERY game is a 2CV game , whether its all 12 vs 12 or just 6 vs 6 , when these new players ca be MM with equally novice CV players against veteran CV players and worse they practically had zero AA or at best a nice single digit figure on that continuous damage .. I mean even the most avid cannot excuse the game for this kind of in-balance .... I keep watching them being decimated even me coaching them from behind the chair , what can you do , even if I am playing there would be nothing I can do if I am matched into a game like that ; in short you are MM and specified to fail to be just food for the CV players ... needless to say its not a good education for new player to get to know the game and how to play and certainly not any encouragement to them .. in the end I log in to my own ID and allow them to play some mid and high tier ships me coaching them .. some are impressed and say they MIGHT try to get through the grind ( but hey from T3 to T6 that's going to be a lot of this hellish grind ) , most just say NO , plain and simple , the reason is simple, this is not a very fair game, its not a very fun game, and its certainly not gaming enough for most and many, and really one asked, why can they just attack us and we can do nothing And I would not disagree with them , the grind is not the hard and hellish part, its the gaming and what it return - there are some very grindy game that return a lot of fun, say POE ( and my younger friends all agree , they like it )and equally they voice that the publisher ( WG ) are just luring with this free to play mode to get people to pay to get out of the hellish grind ( premium ships , Premium time ) , pay to progress, and pay to win, trust smartphone gamer to see through that real quick and no less they say the price is all not welcoming at all
  8. 又是一面到的對戰, 9個排名第一在同一隊, 到底這垃圾配對系統什麼時候會改? 當然又會有自以為是的人跳出來說排名不代表什麼的
  9. Well pull out my T3 French DD and set to Random, hit and wait for MM to work, and I got this ...
  10. Commander_Stacey

    Match Maker

    My thoughts on the Match maker and how I would fix it.
  11. Pulveron

    MM

    Well, here we go again, the mm places my T7s with T9/10, and amazingly my poor Kawachi T3 in with T5s. Of course the Kawachi has no air defense and the 2xCV's made short work of a slow moving T3. It never ceases to amaze me how someone can justify this kind of mm. And so the game goes on 7 team games 7 team loses - wow the mm is doing fine!!
  12. DeltaMikeBravo

    Comments & Complaints! Nov 2018

    I've been playing WOWS since February this year and have over 3,000 Random and 1,500 Co-Op games; over the last nine months, there have been many changes to the game, most of them successful and kudos to Wargaming for their implementation. There have, however, been some detrimental changes and problems unaddressed, viz: 1. Although my Internet speed in Australia consistently averages 95+ Mb/s download and 35 Mb/s upload, I still average ~ 23 fps in the game. This is with most graphics minimized. The problem appears to be the Asia-to-Australia pipe and I'd appreciate some feedback as to how this might be improved. 2. Could Wargaming please standardize the 'Consumables' keys for every ship? The 'Graf Spee' for instance, has the 'Heal' key bound to the letter 'U', rather than the letter 'T' which is the usual. It's a minor fix, but it would get me playing the GS again, instead of being constantly frustrated using consumables! 3. Is there some form of overt 'bias' against the Asian Server community? Is Wargaming restricting the Asian Server to use it for marketing purposes? Since I started playing I've seen the 'Belfast' in the game, along with many other ships unavailable on the Asia Server, but after 9 months, still can't buy it/them, or so very many other unique ships - why? So often I'm in a game and come across a 'new' ship of unknown capabilities. I can't see its specifications unless I look it up on the web. The Premium Shop is restricted for Asian Server players and I can't buy Unique Commanders among other items. So often when playing in the morning (AM) Australian time, there are fewer than one thousand (< 1,000) players in the pool available. Yet if the playing pool was opened to other servers, it would improve the playing experience for players on the Asian Server immensely! 4. Mini-Map: When looking at the game introductory screen, would it be possible to have the 'home' ships shown at the bottom of the screen instead of at the top of the screen as is current? Likewise, could Wargaming position the Mini-Map interface, so that the 'Home' team is shown from the bottom right-hand corner perspective? It would save trying to furiously position the Mini-Map's perspective manually! 5. Match-Making (MM): I've heard that Wargaming is going to address the many problems with MM, but here are some of the examples I've noted during October, viz: A game with my T8 Tirpitz that included nine (9) BB's per side, with the enemy, made up of six (6) x T10 BB's including 4 x T10 Yamato's, 2 x T10 Montana's plus 2 x T9 BB's and 1 x T8 BB plus 1 x T8 CV and 2 x T10 CA's; my poor Tirpitz was focussed fairly quickly as the Yamato's and Montana's formed a BB 'Wolf-Pack'; another T7 game comprised three (3) ships per side... the enemy had a T9 BB + a T9 DD and a T9 CV (Taiho) - we had a T7 BB 9 - my Scharnhorst), a T9 BB and a T8 CV: we lost, their DD and CV chewed us up! a third game (T10) had a T10 CV, 8 x BB's plus 3 x DD's per side... ridiculous! There are many other ludicrous examples! Also, where there used to be some form of a barrier at T7, it now appears that games now load quicker, but any combination of three (3) Tiers is allowed, regardless of how 'fair' it is to the lower tiers. Hence, T7 ships now constantly face T9 opponents and T7 BB's have a hard time against T9 CA's/CL's let alone T9 BB's. T5 ships cannot compete too successfully against T7 opponents and T8 ships are cannon-fodder for most T9/T10 opponents. 6. Russian Ships - slightly OP? In my Scharnhorst, I keep coming up against the Russian T9 Kronshtadt which seems a formidable enemy and certainly outguns and is better armored than any T7 ship. Whilst I can appreciate Russian pride, the Russian 'performance creeps' over the last nine months is disturbing! 7. CV Torpedo planes... I was camped 153 meters from a solid island in my T7 ship when an enemy Torpedo squadron managed to get between the island and my ship and drop five (5) torpedoes. How? How did they even arm? Less than three (3) seconds to respond from a still start? Add to that, as a T6 BB in a T4-T6 game, my BB was cross-dropped by torpedo bombers from a T6 CV - I wasn't aware they were that advanced. 8. RNG & Ricochet's: If anything causes me to exit WOWS in favor of another game, it'll be the RNG. At times, RNG is obscenely ridiculous! At 8.8 Km, my Sharnhorst fires nine (9) rounds at an Omaha - eight rounds 'bracket' the Omaha and I get one (1) ricochet. In another game, the number of ricochets was greater than the number of penetrations... since when do BB rounds 'bounce' off CL's? The RNG is furiously frustrating - I've even had it kick in when the enemy is less than five Km's. (< 5 Km.) away; I used to enjoy the Konig - now it's been 'nerfed' to ridiculous lengths, so I don't bother playing it anymore. Most BB's, especially German (KMS) BB's appear to have been nerfed, although it could apply to all BB's!? Comments: In general I believe Wargaming is doing a good job, although I suspect their Submarines need some 'fine-tuning' in their mechanics, especially torpedoing! With the British push, there's a plethora of DD's coming back into the game (average of four (4) it seems, but this is causing problems with too many torpedos flooding the ocean area. Although I've played some DD's (Japanese, British and starting with American) it seems DD's are somewhat over-powered - DD's focus-firing BB's of the same level? Why have a BB if its armor is that innocuous? RNG has to be addressed as IMHO it's the single most frustrating element of the game! Can we force zero RNG for any BB firing at a target less than say, eight kilometers (<= 8 Kms.) away? Finally, when playing games to reach the 12,500 and 37,000 credit levels, the last game Kmalways ends up just a few hundred credits short, necessitating one last game? Interested in comments and feedback - thx for reading this! Rgds... Mike (DeltaMikeBravo)
  13. Everytime I play tier8 ships, it's almost 80% of the time, I'm being put as bottom tier, with almost half the teams being tier9-19 and only 1-2 ships are tier8. Where the heck are the tier8 players? Are they busy milking Narai 2.0 aka. Cherry Blossom all over again, what about the KM, and IJN cruisers being left out.
  14. Even wonder why we got ultra noob team? MM is unfair? MM is trolling? MM is etc..... yes? YESS?? YESSS? Then Yes, MM is actually unfair and some problem NEED to be fixed! MM is not random at all! 1) the intention of MM by WG basically, MM is designated to be make your win rate around 50% (45%~55%) no matter noob or average are you.... but there is exception rule on this. the CV and DD could actually decide your match because its nature. so if you want to get high win rate i suggest you play CV if you are noob or play DD if you are godly skill. if you are on BB and CA with average skill, expect some loss streak and win streak..... the problem is when someone got win streak it just forget it..... when got lose streak? hahahaha RANT INCOMING!!! the MM put YOU ON NOOB TEAM IF YOU ARE BECOME BETTER..... or the opposite! that is why, no matter how noob are you (BB or CA) you can always get WR atleast 45%.... if below that? that is badluck and WILL REBOUND! why it will rebound? because you will GET 2~3 player that actually carry and your win rate pop up to be 45%~50%.... too bad if you lose, the carry player will go rant and said he got noob team..... why WG doing this? to distinguish the real unicum and just average skill but lucky boi! tell me if someone solo LUCKY ENOUGH to get 70% WR in 100 match! that is why people with 5K match always said WR reflect your skill...... Solution: "Carry the game and your win rate will increase" 2) the intended badluck RNG by WG its funny.... WG also try to rekt unicum player by not only give it shitty team.... but also shitty RNG! why there is detonation? WHY THERE IS SHITTY Dispersion? WHY there is AA aura that unreliable? this game actually have a lot of RNG.... WHY WG doing this? to prevent unicum being bored and leave the game saying WoWs is EZ..... its also the perfect way to balance between noob and unicum player! and ale mane, i remember i detonation a Des Meme with AADF active but the weird thing is 1 torp hit amazingly..... and the most miracle is DETONATION...... why CV is OP before? BECAUSE ITS LACK of RNG! in the end WG try nerf it by adding more RNG like REMOVE low tier manual aim and add more AA to ship especially DD. 3) the Myth and truth of MM there is a lot of myth like Karma, premium time and radar MM..... its MYTH.... they didnt affect MM! the truth is WHEN QUEUE, Type of ship and division.... time when queue is very important! imagine you are queue when most AUS player is online! its easy to speak and there is less non english speaker.... so expect some teamwork. or the moment when there is "kill" mission.... expect some KS... and the most worst and expect lose is "WEEKEND WARRIOR" because 100% bonus XP.... Yolo sink, change ship... rinse and repeat..... i actually do it before :V if you play at weekend warrior time or holiday peak.... GET SOME FISHINg DIVISION huahahahaahaha ROFLSTOMPING the noob.... and btw, WG actually remove the premium ship team MM like getting 3 belfast or Lolanta.... yeah, its just happen recently... 4) lower tiered ship team its the most annoying crap and truly unbalance... its NEED TO BE FIXED! getting noob team is fine! but getting this MM is CraP! well, its about point number 1..... BUT CRAP IS THIS? THIS IS WAAAY TOO FAAAR!!! there is actually a lot of SS but here of example : i bet 10 silver, OUR TEAM IS NOT NOOB! we did fight back! the battle is actually harsh.... too bad we still lose -_- enemy got more BB and higher team ship.... Conclusion : FIX MM in the point 4! its too imbalanced ! ship tier should be same and ship composition should be same! the moment enemy got more BB and DD..... its guarantee 90% lose to us! carry??? not only unfair ship composition... we also struck by insane RNG badluck intended.... detonation.... SHELL MISSED IN CLOSE RANGE.... delay enemy of being spotted.... etc alright just make MM random but ship tier should be same and the composition of the team not different..... ________________________________________ ssshhhtt dont tell anyone i got this UNLIMITED SMOKE WORKS! in pan asia DD..... LEL LEL super container....... after 4 lose streak.....
  15. 솔직히 전함이나 순양 초반에 한번에 골로간다고 게임판도에 큰 영향을 끼치느냐? 아니요. 전함 순양숫자 부족한거야 실력으로 때울수있어요. 그런데 이 망할 구축놈들은 실력으로 때우는게 안됩니다. 구축 없거나 숫자 심하게차이나면 그냥 90% 패배라 보시면되요 슈니컴이 전함몬다고 1천점짜리 굿맨이 타고다니는 구축을 쳐바를수 없단말입니다. 그리고 이 경향은 오히려 저~중티어가 심해요. 고티어야 구축판 방지할려고 레이더나 독일제소나같은게 판치지만 저중티어는 아군구축이 디지면 적 구축을 카운터 할수있는 방법이 없어요. 항모요? 거 10판하면 3판정도 보는 그거요? 저는 워게이밍 매치메이킹 시스템이 이해가 안갑니다. 그래요 못하는 망할 떡볶이들도 구축할수있겠죠. 지만 즐거우면 되는거니까. (솔직히 게임에서 신고 가장 쳐먹고 ㅄ같은게 "못하는" 구축입니다. 애내들은 솔직히 팀킬 쳐당해도 할말없어요. 못하는데 게임 승패를 좌지우지하는 구축이란 함종을 탄것이 잘못이지) 하지만 왜 그런애들이 한팀에만 몰리는겁니까? 이건 아군이든 적군이든 항상같아요. 때때로는 아군에 떡볶이 구축들이 몰려있어서 다 쓸려서 지고 떄때로는 적군에 떢볶이 구축들이 몰려있어서 다 쓸려서 이기고 아군에 2명의 구축이 있다면 한명은 ㅄ같아도 다른한명은 적어도 인간이어야 하지않나요? 이거 해결안합니까 유니컴 한명 아군에 던져줬다고 3명의 똥을 같이 주는건 이해가 안가요. 굿맨 10명 vs 유니컴 3명 나머지 죄다 떢볶이면 굿맨10명쪽이 이길 가능성이 높은게 워쉽인데 3판 연속으로 아군구축 다쓸려 져서 한탄글 남깁니다. 매치메이킹 조금만 손봐주세요 제발
  16. <its a long post> Recently i experienced consecutive lose due to the terrible destroyer players. I do respect privacy. so I'll not pin-pointing out the certain RED-rated people Yah of coarse some of y wanna play destroyers though you're suck at it. and others just blame war gaming for making destroyers having huge impact on Victories or loses. Personally i don't want bad players to play DD which leads to not only him/her, BUT leading entire team to HELL. Cruisers and Battleship with bad players doesn't matter. Cause they don't really play huge roles as the DD. Anyway, these are not the ones i wanted to say its MATCHMAKING I heard that matchmaking is based on player's skill and other contributing factors but here's the example our team has 2 Unicom battleships and 2 DD potatoes enemy team has 2 rated excellent DD and 2 rated GOOD battleships guess who will win? its the enemy team. and the reason is quite simple. Game was designed for CV => DD > BB > CA/CL =>DD No matter you're Super Unicom or what its almost impossible to win DD with BB. The team with Terrible DD players are getting unbelievable disadvantage compared to team with decent DD players. These solutions can be the key (EX) we have 2 DDs one of them is terrible player one of them is good and decent player (Balanced) We DO need Good and balanced match making by the "Subcategories" TOO others ships? doesn't matter DDs? YES IT DOES MATTER. Cause they play vital role on winning the Game hopefully war gaming solve these originated problem since i lov playing WOWS thanks
  17. I know this is a rare case. Yes, a case that should never happen. I feel so lucky. (´ ཀ ` ) The defeat was my fault. I am not strong enough to destroy enemies faster than my teammates be destroyed. I feel guilty. I should be blamed. This match taught me to stay at back and be a sniper, or I would return to port without a proper income like my teammates did. I suggest anyone meets this matchmaking five times in a day would be a master in sniping and understand the critical point of WOWs economic system. Oh, generous, noble, holy matchmaking, please show your mercy on every WOWs player. I am a nobody who cannot engross such privilege of luck. It seems my mixed irony is hard to understand for someone. Let's keep it simple. I told my teammates to be careful and push steadily, but they didn't give a sh*t. They rushed and sunk as quickly as possible. I fulfilled my duty as a BB but I can't challenge every enemy by myself. This kind of matchmaking is not valuable and has a bad influence. Players sunk quickly may not realise their faults and blame the rest for not following. Players sniped at the back may find their damage output increased and their income is secured so keep sniping as a habit. Players at the side of victory may learn nothing useful other than rush forward to harvest more damage. Matchmaking is not equal and so is the human life. Unequal matchmaking is acceptable. For me, within 5% is OK. A good grand strategy may lead a team to victory even 5% win rate lower and it often happens. There is almost 10% difference in this match. I suggest it is good enough to be an example for discussion of extreme matchmaking.
  18. I get the impression that a lot of the time when more selective MM is mentioned it is soon followed by talk of increased queue times. So I want to leave you with this to think about. From my experience getting a game when there are 3k+ players on the server is no problem. At peak there are 3-4 times that number. Point being even if MM removed half the players from your MM pool (so that MM was more appropriate) there would still be, by my reasoning, plenty of players and short queue times. That's all.
  19. So heres the MM they gave us to play and on the second screen shot you see the result. They gave them two super unicum divs and other t10 solo unicums. So things like these we get always.. i have also many other prooofs about some other MM problems i can show like playing t8 i get like 80% t10 games. What do u guys thinK?
  20. BunnyDragon

    LOL MM

    Hi y'all, I just had this lol mm moment. Screenshot below. Warning, it will cause someone salt.
  21. Fortgas_Sabo

    Fix MM please

    Hi captains, this morning I had a match like this, and guess what? Our DDs can't do anything, they have 3 radar CAs and a division with 2 radar BBs, and how much we have? Only 1 radar CL. I really wonder how MM system work and how it give us this kind of team.
  22. RDF IS AWESOME!!! oh wait, the MM..... did they just change the MM mechanic? As of patch 0.5.8.0, matchmaker will make matches with an equal amount of top tier Battleships and Cruisers and with the same amount of Carriers of the same tier. As of patch 0.5.9.0, matchmaker will limit aircraft carriers to one per team in battles where the top tier ship is of Tier VIII, IX, or X. As of patch 0.5.9.0, matchmaker will once again attempt to uniformly distribute ships of different nations between the teams. (Example: If two Soviet Gnevny destroyers and two Japanese Minekaze destroyers are present, the matchmaker will attempt to put one destroyer of each nation on each team.) oh there must be some change to MM now, everything in Wiki is after 5.90 i am starting to miss my CV i will be back after my CV got repaired at the dock....
  23. そもそもゲームとして適用される種類が少なすぎなんです。このゲームに実装されているモノは少なくとも正規空母、軽空母、戦艦、巡洋戦艦、重巡洋艦、軽巡洋艦、嚮導艦、嚮導駆逐艦、駆逐艦、あと実装されるかどうかわからないものも含めるなら航空巡洋艦と航空戦艦もありますね。これだけ種類があるのに、実際にMMには「空母」・「戦艦」・「巡洋艦」・「駆逐艦」の4種類でしか分けられていません。 この4種類でしか分けられないために、 「軽巡洋艦なのに重巡洋艦よりもしぶとい」(軽巡が撃たれ弱いことを考慮した結果の調整によるチート回復力の実装) 「同じ駆逐艦なのにほぼ絶対に撃ち勝てない」(嚮導駆逐艦と普通の通常の駆逐艦を一緒にすることによる弊害) 「駆逐艦なのにcapできない」(嚮導駆逐艦とry) といったようなことが発生するのです。 提案したいものは、少なくとも巡洋艦は重巡洋艦と軽巡洋艦、駆逐艦は嚮導駆逐艦と駆逐艦というように分け、それをMMに反映させることです。 このゲームが少しでも良くなってほしいと思っていますのでどうかご検討よろしくお願いします。
  24. Well i have spent some time playing on the EU server and i noticed something that maybe of interest for you? I believe they do match you up based on your "Service Record". When i was at the lower levels IE 1-7 or so i found nearly everybody did not have camo or 10 point captains etc.... so basically I had all the fun in the world smacking potatoes. As i got my 10 point captain every game i had 10 point captains against me and far more experienced players as they rarely sailed in a straight line, hell i hardly saw a PINK ship. I do not believe they MM on w/l but i do believe they are far more friendly to new players, and it does make sense. Is this just a perception? Well I guess i need someone else to start on a different server or perhaps different account? I would be interested in other peoples experiences. Thanks in advance.
  25. BunnyDragon

    CV Match Making Question

    I don't about the rest of you, but I've been noticing some T6 CVs being matched with T8 ships, usually NC and other AA forts. Don't they all have plus and minus 1 tier? Or was that changed with the last patch?
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