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Found 3 results

  1. For sometimes ago, WG has implemented the indicator that warns you when the shell would likely be clipping the islands instead of the target. This feature is useful to some extent (except sometimes that the indicator would pop up even when all the shell would get through just fine) it helps prevent you wasting shots. Now, the issue is that, it does not warn the players of the shell going to clip the friendly's superstructure. In this case, you are not only wasting shots, but also penalized for friendly fires and be put at risk of turning pink (the clipped HE shell can cause fires on friendlies too). We would be looking at less "accidental" TK'ing from guns. Your thought?
  2. Rocdocta

    Torpedo fragging

    In a few games at the very start i find my ship being targeted by my own teams torpedoes. There are no enemy in sight as its the very start of the game. What the hell is going on with this stupidity? Anyone else finding this?
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