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So I was thinking about ways that the game could be made more fun and for me one of the most annoying things is fires. Now I know that fires are a part of the game and I accept their place as a balancing factor, But when there is an enemy cruiser hiding behind an island lobbing shells over it and one hits and sets a fire again and again, just one goddamn shell from each salvo and you can't even shoot back, it gets old quick. So maybe if fire chance was also linked to the amount of shells that hit so that a single shell less than battleship caliber could almost never start a fire or if there was a way for an allied ship to come alongside yours and assist with putting the fire out just to make the game play better. I am tired of getting hit with one high ex shell in my battleship after already using damage control (and I never use damage control for anything less than 2 fires or a flood) and being unable to even fight back just waiting for a single bloody fire to eat my last 4-5000 health and end my game. Rant over. Thoughts?
yansuki posted a topic in Questions and Answersalready know that parts of ship that are saturated by damage will stop receiving damage from HE,AP and even torpedo. e.g: bow, stern or super structure. but it doesn't apply to fire damage. fire will still eat to ship 20% max (40% for CV) HP regardless that the part of the ship that are burning already has its damage saturated. correct me if i'm wrong but iirc, damage repair ability restore HP on parts of ship that are more recently damage. i have some scenario e.g: i got the bow got saturated but it got hit by HE shell and got set on fire, i didn't use my damage control ability to put out the fire and just let it burn, later i only use my damage repair ability to repair the damage cause by fire. the question is: will damage repair ability restore the HP of my ship's bow or will it not? if not, where are the repaired HP goes?