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Found 7 results

  1. Rina_Pon

    T6 clan battles.

    The other day I played one game of clan wars. We brought a CV, a bunch of cruisers, and a DD. They brought a CV and 6 Graf Spee. We lost. This is just dumb. I guess we could counter than by bringing 6 Hatsuharu, but so long as meme teams are viable, low tier CW is just going to be garbage. This is the Naval treaty all over again. If there is a rule limiting the number of battleships allowed, the "pocket battleship" becomes the obvious and historically accurate way to get around that rule. And WG just finished handing out Graf Spees to everyone who played last months Dockyard event. /facepalm Personally I think CW needs a complete re-work, with much stricter rules. Whitelists for allowed ships, and tight restrictions on the number of the same ships/classes allowed. The rules can change from season to season, but for any given season, every effort should be made to make sure the teams looks similar.
  2. Nishizumi_AnkoSP

    As usual to carry or not to carry

    So as mentioned will you carry or not to carry for your team but for this image below I decided to carry out for my team since our team cruiser and destroyer failed throughout and it our job as a battleships to yolo throughout.
  3. So like the title states, WoT in their new 9.15 patch that is coming out is fixing to implement a platooning system that will reward players for platooning sensibly and penalize (not prevent) players that make fail platoons. Now I feel that this is actually a decent idea and could help resolve some of the annoyance that player have when their team is sporting a fail division. Below are the patch notes on the new platoon system for WoT 9.15... Updated rules of Platoon creation: Players can join a battle in a Platoon that has any set of vehicles (regardless of their tiers). Players will see a notification in which they are recommended to assemble a Platoon in which all the vehicle are of the same tier (for doing so, the players in the Platoon will receive a bonus to their experience). If all the vehicles in the Platoon are of the same tier, all members of the Platoon will earn a bonus after battle (the amount of the bonus depends on the tier of vehicles in the Platoon: higher tiers mean a bigger bonus). If there is a more than three-level difference between the maximum and minimum tiers of the vehicles in the Platoon, the players in such a Platoon will be penalized in experience (the amount of penalty is larger, the higher the difference in tiers). So for a more simple example of WoT 9.15 new platoon system... 2 or 3 Player Platoon Same Tier = Bonus% EXP +/- 3 Tiers = Normal EXP +/- 4 Tiers (or more) = Penalty% EXP WoT 9.15 public test server at the moment is rewarding same tier platoons with a 20% exp bonus (this is of course subject to change since it is still being tested), if your platooning with someone that is +/- 3 tier you won't get earn any bonus but you also won't receive any penalty, basically your platoon will earn a normal amount of exp, and for anyone that platoons with a member that is +/- 4 or more tiers difference will cause the platoon to earn -50% exp (once again, this is in the current public test server, it is subject to change). Now I hope that the Devs for WoWs can follow the lead of WoT on this issue, of course some things would need to change but not much. I propose something along these levels for WoWs... 2 or 3 Player Division Same Tier = Bonus% EXP +/- 2 Tiers = Normal EXP +/- 3 Tiers (or more) = Penalty% EXP The only reason why WoT set their normal exp platoons to +/- 3 tiers is due to light tanks being able to run into +/- 3 tier tanks even in random matches, and since WoWs does not have any ships that see other ships beyond +/-2 tiers there shouldn't be a need for it in WoWs. As for the amount of the bonus and penalty %, I believe that could be changed a bit, but I do believe this would be a good guide line for WoWs to start from. Vote and leave a comment and share how you feel about this idea. Do you like it? Do you not like it? Maybe you have a better idea. Please share.
  4. So like the title states, WoT in their new 9.15 patch that is coming out is fixing to implement a platooning system that will reward players for platooning sensibly and penalize (not prevent) players that make fail platoons. Now I feel that this is actually a decent idea and could help resolve some of the annoyance that player have when their team is sporting a fail division. Below are the patch notes on the new platoon system for WoT 9.15... Updated rules of Platoon creation: Players can join a battle in a Platoon that has any set of vehicles (regardless of their tiers). Players will see a notification in which they are recommended to assemble a Platoon in which all the vehicle are of the same tier (for doing so, the players in the Platoon will receive a bonus to their experience). If all the vehicles in the Platoon are of the same tier, all members of the Platoon will earn a bonus after battle (the amount of the bonus depends on the tier of vehicles in the Platoon: higher tiers mean a bigger bonus). If there is a more than three-level difference between the maximum and minimum tiers of the vehicles in the Platoon, the players in such a Platoon will be penalized in experience (the amount of penalty is larger, the higher the difference in tiers). So for a more simple example... 2 or 3 Player Platoon Same Tier = Bonus% EXP +/- 3 Tiers = Normal EXP +/- 4 Tiers (or more) = Penalty% EXP WoT 9.15 public test server at the moment is rewarding same tier platoons with a 20% exp bonus (this is of course subject to change since it is still being tested), if your platooning with someone that is +/- 3 tier you won't get earn any bonus but you also won't receive any penalty, basically your platoon will earn a normal amount of exp, and for anyone that platoons with a member that is +/- 4 or more tiers difference will cause the platoon to earn -50% exp (once again, this is in the current public test server, it is subject to change). Now I hope that the Devs for WoWs can follow the lead of WoT on this issue, of course some things would need to change but not much. I propose something along these levels for WoWs... 2 or 3 Player Division Same Tier = Bonus% EXP +/- 2 Tiers = Normal EXP +/- 3 Tiers (or more) = Penalty% EXP The only reason why WoT set their normal exp platoons to +/- 3 tiers is due to light tanks being able to run into +/- 3 tier tanks even in random matches, and since WoWs does not have any ships that see other ships beyond +/-2 tiers there shouldn't be a need for it in WoWs. As for the amount of the bonus and penalty %, I believe that could be changed a bit, but I do believe this would be a good guide line for WoWs to start from. Leave a comment and share how you feel about this idea. Do you like it? Do you not like it? Maybe you have a better idea. Please share.
  5. Nishizumi_AnkoSP

    what kind of Gameplay is this

    So was playing a Omaha today with my friend Rei in Fault Line map and ridiculously saw this BB Commander heading to the middle of the map. [Content removed] -.- Naming and shaming. Post edited, user warned. ~Syanda
  6. Hey guyss, i participated in the last CBT...but i put in a wrong username...and cbt is like super rare for me...and wows is like forbidden to me...but i got a chance but put in the wrong username...so CAN ANYBODY HELPPP MEEEEE????????? PLSSSS PLSSSSSS Wrong username: Captain-Fungus Actual Real Wargaming Username: FongPansit pls pls plss!! I need help...
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