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Found 1 result

  1. LordTyphoon

    I have a CV idea

    Guys, I have an idea that might revitalise CV play in WoWS, since CV gameplay is at an all-time low at the moment. Although I wouldn't say CVs are my favourite ship class (I'm much stronger with cruisers and BBs, CVs horrifically sink my stats), the impact of CVs to the history of modern warships, as well as the outcomes of major global conflicts (including WWII, Korean War, Vietnam War) is so significant that I think they are under-represented in current gameplay. Please don't be too harsh with your comments, as I am sure there are problems with my idea, but I came up with it in 15 mins so I haven't had the opportunity to figure out the kinks yet. I think that we should have carrier vs carrier battles as one of the game scenarios in WoWS. In addition to Co-op and Random Battles, CV battles will be its own battle type. Players can use carriers only, and both sides will field several carriers of matching tiers (e.g. 3 Taihos and 3 Essexs per side), with 4-6 CVs were team (or less, depending on practicality of the map, airwing size, etc.), and no players will not have full (see below) control of any escorting BBs, CL/CAs or DDs of the carrier groups. These will probably be played on the largest WoWS maps to make these battles practical. Historically, I can think of two battles in WWII in the Pacific-theatre where CV vs CV engagements were fought with neither fleet coming within visual/firing distance of each other (Coral Sea and Midway), and where the forces on either side were relatively even (at Midway, the island itself could be though of as an unsinkable carrier, but with B-17s of course). Therefore, I dont think my idea is without relevance or is unrealistic. Because carriers operated in battle groups with escorts, I don't have a solution on how to bring these other ships into the game. Making them purely AI would be boring. Historically, CV captains have some degree of authority to organise escort formations, so perhaps each CV player is allowed to control 1 escort within the fleet and position the ship accordingly (e.g. each carrier gets a cruiser of its nation for use as an AA screen, and uses the 0-key to select it and move it using autopilot, similar to how the 1-key is used to control the carrier currently). Grouping AA of cruisers together within a team could be quite devastating for the CV strike aircraft , so there will be defensive strategies in where to position them, and planes will need to exploit gaps in these escort screens. I'm not sure if there should be limitations to the distance between escorts and their carriers, or their ability to earn 'close quarter combat' for carriers should enemy carriers get close enough to the primary weapons of the escorts. Ás with current WoWS gameplay, I think CVs vs CVs will require a similar mix of individual brilliance and cooperation to ensure team victory. The exact mechanics to promote this, I have not yet come up with. The game will be a 20-minute time-limited game, but no capture-the-base or domination. The game will end either when all enemy carriers are sunk, or if the timer runs out. if the timer runs out, the team with most points wins. Sinking a carrier gives 100 pts, escort BBs sunk give 80 pts, CLs 75 pts, DDs 40 pts (or something like that). There could be some interesting tactics here (e.g. which CVs will fly combat air patrol (CAP) where, where to position fighters in an attack run, which enemy CV to focus on first, which CVs will dive bomb or torpedo bomb from which direction, diversionary attack runs, attacking fleets with planes/different types of planes from multiple angles/times to find gaps in enemy CAP). I think this can get really messy and potentially there can be a massive torpedo soup or furball fighter dogfights, but I think it will be the challenge to try to cause this, or stop this from happening, by either team depending on the situation. There is potential for this to be very fun. I think I'd enjoy this, depending on how they go with the CV rework. Imagine if both sides ran out of planes, the game becomes a serial map-wide ramming contest =D Guys please critique/build on this idea. Would love to one day play a Midway 1942 rematch as either Fletcher or Yamamoto =]
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