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Found 70 results

  1. S0und_Theif

    German Tech Tree Suggestion

    Hi WG Dev team, Good day to you all, I would like to propose branch lines for the German tech tree. Please have a look and consider this suggestion. BB will have 2 branch, the battleship and battlecruiser branch CA/CL will have 3 branch, light cruiser, heavy cruiser, and pocket battleship The pocket battleship branch will merge together with the battlecruiser branch at T9. This is due to limited information on Germany's Plan Z, and since Gneisenau's main armament was upgraded to DD will have 2 branch, the 128 mm (5 in) branch and the 150 mm (5.9 in) branch. At T8, Z 23 had the option to mount wither 128 mm (5 in) or 150 mm (5.9 in), but looses the 150 mm (5.9 in) at T9, the Z46. The branch line will allow the player to play the 150 mm (5.9 in) at T9 and T10. Like the Italian T9 and T10, Germany also labeled them as cruisers "Spahkreuzer / SP" but they are comparable to France's Mogador class Large Destroyer, hence they can still be counted as destroyers "Zerstorer / Z" Today I'll start in the reverse order. I'll start from the destroyer aka "loliboats" Original DD line is untouched and will only explain the branch line or the "150 mm (5.9 in) branch" T9 SP1 / Z40 Note: Basically a Z46 armed with 6 - 150 mm (5.9 in)/ 48 guns (3 x 2). Arrangement of 1 forward, 2 aft turret. Note: Due to her size, she is also mounted with 10 - 533 mm (21 in) torpedo tubes (2 x 5) Note: Germany intended to hide her "cruiser" size by naming her Z40, only later to be named SP1. T10 SP? / Z ?? Note: Basically a Z52 armed with 6 - 150 mm (5.9 in)/ 48 guns (3 x 2). Arrangement of 2 forward, 1 aft turret. Note: Due to her size, she is also mounted with 10 - 533 mm (21 in) torpedo tubes (2 x 5) Note: Like in the previous tier, Germany intended to hide her "cruiser" size by naming her Z??, only later to be named SP?. Note: Due to her design, she can counter the French Mogador, French Le Fantastique, Italian Etna, Italian Attilio Regolo " Capitani Romani", and the Russian Khabarovsk. Next is Cruisers. Will update in the following days.
  2. S0und_Theif

    British Tech Tree Suggestion

    Hi WG Dev team, Good day to you all, I would like to propose branch lines for the British tech tree. Please have a look and consider this suggestion. BB will have 3 or 4 branch (depend if WG will implement G3 battlecruisers) Branch 1 -> Main Branch (Already in the game) Branch 2 -> Battlecruiser Branch 3 -> Forward Facing BB Branch 4 -> Forward Facing CC DD will have 2 branch. The Main line and the "Intended Armament" branch CA/CL will have 3 branch. CL branch -> Already implemented CA branch -> Questionable to implement due to her main armament is of heavy cruiser, but her armor is light cruiser. You could citadel them with no problem. Though armament can be compensated to fire every 10 sec. AP rounds only? CLAA branch -> Britain's answer to Atlanta, but less 3 turrets or 6 guns. Today I'll start in the reverse order. I'll start from the destroyer aka "loliboats" Original DD line is untouched and will only explain the branch line or the "intended armament branch" T9 Jutland (133 mm / 5.25 in ) Note: She is Jutland "Battle Class" in all aspect, except, instead of the puny 113 mm (4.5 in), she will be armed with 133 mm (5.25 in), which was the original armament for this ship. But due to shortage of the weapon, the British opt for the 113 mm (4.5 in). T10 Daring (133 mm / 5.25 in) Note: She is Daring "Daring Class" in all aspect, except, instead of the puny 113 mm (4.5 in), she will be armed with 133 mm (5.25 in), which was the original armament for this ship. But due to shortage of the weapon, the British opt for the 113 mm (4.5 in). Additional note to WG: The 113 mm (4.5 in) is now the worse performing guns in terms of penetration. Even with Inertia fuse armed, most ships cannot be penetrated. Would request to update the penetration value of the 113 mm. The current value makes the guns useless and only tickles enemy ships. Thanks Some british destoyers were given to their commonwealth allies. See Commonwealth of Nations Destroyer Tech Tree Suggestion for more details. Next is Cruisers. Will update in the following days.
  3. x1xReaverx1x

    WEB COMIC SERIES Iron & Blood

    Hey all. This is a new manga style comic starring the spirit of the infamous Battleship Bismarck and a group of highschool students, as they battle a monstrous entity from the pit and his minions. Known only as "The Beast" This being aims to consume all life in the universe. Issue 1 is complete and comes in 3 acts plus a preface. The Preface and cover of Act 1 is released. The page will be updated every Wednesday and there is a Iron and Blood site in the works. DISCLAIMER. Will feature SUPERNATURAL THEMES, violence, horror, as well as a lot of tongue in cheek humor. Maybe a bit MA rated so discretion is advised PS, I am the Author and i will ask you to look beyond any spelling mistakes lol, I will love feed back etc..... My comic is also endorsed by World of Warships on their facebook page and there are references to the game sprinkled throughout as well as some historical "Easter eggs". Feel free to give it a like or a comment. If you see me in game, feel free to say hello. "Spoiler" Bismarck will be aided in later issues by other vanquished vessels. *Cough HMS HOOD, IJN YAMATO cough* Feel free to pop over to FB and give it a like. Iron & Blood A lot of commentary and future competitions will be announced there. If you join the Iron and Blood facebook group, you will get any updates a week early for your perusal Here's the link Iron and Blood FB Group Hope you enjoy Iron & Blood :P Here is the Prologue and the cover of act 1.
  4. Robby_Hermanto

    The Bias is Real

    The image talk for itself...
  5. Hi WG Dev team, Good day to you all, I would like to propose the Italian tech tree. Although my research is incomplete, I would like to ask for everyone's help in filling in the missing ships. WG team also can have input if they have books or historic plans of the Italian Navy. Missing links: T3 BB T10 BB (Although the T10 BB has names, their configuration is very much theoretical. Usually, what France build, Italy answers and vice versa. Pretty much like what UK builds, Germany answers and vice versa.) T4 CL/CA T8 - T10 CA (Though a pretty much possible T8 and T9 CA will have 10 - 203 mm guns in {3 x 2} and {2 x 2} config, while T10 CA will either have 12 - 203 mm guns or 9 to 10 larger than 203 mm guns if any data exists) I kinda understand why WG have difficulty in implementing the Italian tech tree. I'm not sure but they may be facing the same challenges on getting info in Italian ships. Especially on T8 to T10. WG wants it to be as historically accurate as possible. Which I really appreciate and thank them for their hard work. Although my suggestion may not be read or noticed, I hope this suggestion may help them a bit on the research. Please have a look and consider this suggestion. The Italians have main armaments that has fast velocity and heavy shells. Fast velocity shells = overpens in close range??? Heavy shells = limited range??? Italian consumable gimmick = ? (I'm sure WG is working on this, but anyone can suggest a gimmick. Maybe from the space battle or haloween?) BB main line -> This branch is the main battleship line plays almost like US and Russian BB but has that Italian feel / gimmick BB branch line ->This branch line is some what of an odd ball. It looks, fells, and smells like a Battlecruiser but it doesn't. Small decrease in gun calibre/caliber, and small increase in speed while armor stays the same, while playing as an Italian, these ships feels like you have played them before in France, Germany, USA, UK, and Soviet Tech tree. DD line -> Italian DD line. Destroyer Note: Falco shares her class with Romania. Look into Romanian Destroyer Marasti Class and Regele Ferdinand Class Quick detail 1939 config -> 5 x 1 120 mm, 1941 config -> 2 x 2 120 mm Destroyer Note: Like WOT, the P43 was a heavy tank on paper but it is really a medium tank in real life practice and in the WOT game. Same thing will apply to T9 Etna and T10 Attilio Regolo "Capitani Romani Class". Destroyer Note: According to Wikipedia, T9 Etna and T10 Attilio Regolo "Capitani Romani Class" are consdered as crisers. But their design is more of a "Flotilla Leader", hence a "Large Destroyer" like France's Mogador of T10 and Russia's Khabarovsk of T10 are counter these ships. CL line -> Light cruiser line (T4 no Data) CA line -> Heavy cruiser line (T8-T10 no Data) Cruiser note: Since there is no known light cruiser design after Duca degli Abruzzi / Giuseppe Garibaldi, it is uncertain if there will be a T8 light cruiser line. If -> Theoretical T8 light cruiser exist with 12 guns Light cruiser line stops at T8 and the next re searchable tier will be T8 heavy cruiser, thus ending the light cruiser tech tree. Else If -> Theoretical T9 light cruiser design possible Light cruiser line continues till T10. Else -> Light cruiser line stops at T7 and the next re searchable tier will be T8 heavy cruiser, thus ending the light cruiser tech tree. Cruiser note: French and Italian tech tree will have this similarities. What France makes, Italy responds and vise versa. Battleship T3 ???? Armament: ?? x 305 mm (12 in) guns ?? x 120 mm (4.7 in) guns Note: I do not have any idea on this and there are no preliminary designs I can find. Personal Opinion: I can only think of 3 designs for this tier (they are not historical and it is only my personal idea or opinion): Design 1: 12 x 305 mm (12 in) guns (6 x 2) - Regina Elena class design. Main armament and secondary armament is armed with dual 305 mm guns (1 Bow, 1 Aft, 2 Port, 2 Starbord). She can fire only 4 turrets per broadside. She will feel like Turenne (French T3 BB) Design 2: 8 x 305 mm (12 in) guns (4 x 2) - Dante Alighieri design but guns are in dual mount in four turrets instead of triple mount. This will make Dante Alighieri feel skinnier due to less number of guns, but give you an idea how Dante Alighieri should be played. Design 3: 9 x 305 mm (12 in) guns (3 x 3) - Dante Alighieri design but guns are in triple mount but in three turrets instead of four. This will make Dante Alighieri feel short and plays like Normandie (French T6 BB). T4 Dante Alighieri Armament: 12 x 305 mm (12 in) guns (4 x 3) 20 x 120 mm (4.7 in) guns (12 x 1 and 4 x 2) 14 × 76.2 mm (3 in) guns (14 x 1) Note: If you are familiar with Soviet BB Gangut or Okt. Revolutsiya, she will play the same as those Soviet BB. T5 Leonardo da Vinci Armament (As built): 13 x 305 mm (12 in) guns (3 x 3 and 2 x 2) 18 × 120 mm (4.7 in) guns (18 x 1) 14 × 76.2 mm (3 in) guns (14 x 1) Armament (Modernized) (Optional) (Hull C): 10 x 320 mm (12.6 in) guns (3 x 2 and 2 x 2) 12 × 120 mm (4.7 in) (6 x 2) 8 × 100 mm (3.9 in)/47 AA guns (4 x 2) Note: She is the 3rd sister of Conte di Cavour and Giulio Cesare. Note: Leonardo da Vinci was sunk while her 2 other sister survived WW1 and got modenized. Option: Hull C, should Leonardo da Vinci survived WW1, she whould get the same upgrade as Conte di Cavour and Giulio Cesare or better. T6 Francesco Caracciolo Armament: 8 × 381 mm (15 in)/ 40 guns (4 x 2) 12 × 152 mm (6 in) guns (12 x 1) 12 × 102 mm (4 in) guns (6 x 2) Note: She is direct counter to QE2 and Bayern Main Branch T7 Michaelangelo or Raffaello Armament: 8 × 381 mm (15 in) /40 or 50 guns (4 x 2) 12 × 152 mm (6 in) /55 guns (4 x 3) 12 × 90 mm (3.5 in) /50 AA guns (12 x 1) 20 × 37 mm (1.5 in) /54 AA guns (10 x 2) 32 × 20 mm (0.79) Breda MG (16 x 2) Note: Preliminary design for Vittorio Veneto class. 8 guns in 4 turrets T8 Vittorio Veneto Armament: 9 × 381 mm (15 in) /50 guns (3 x 3) 12 × 152 mm (6 in) /55 guns (4 x 3) 12 × 90 mm (3.5 in) /50 AA guns (12 x 1) 20 × 37 mm (1.5 in) /54 AA guns (10 x 2) 32 × 20 mm (0.79) Breda MG (16 x 2) Note: Italy's answer to Richelieu Class. Plays like N. Carolina and Monarch. Note: Battle of Vittorio Veneto (WW1) T9 Caporetto (UP.41) Armament: 9 × 406 mm (16 in) guns (3 x 3) 12 × 152 mm (6 in) guns (4 x 3 or 6 x 2) 12 × 90 mm (3.5 in) AA guns (6 x 2) 20 × 37 mm (1.5 in) AA guns (10 x 2) Note: UP.41 design. Looks, fells, and smells almost like Sovetsky Soyuz class (Russian T9 BB) Note: Battle of Caporetto (WW1) T10 Repubblica Armament (Design 1 - 4 Turret): 12 × 406 mm (16 in) guns (4 x 3) or 8 x ???mm guns (4 x 2) 12 × 152 mm (6 in) guns (4 x 3 or 6 x 2) ?? × 90 mm (3.5 in) AA guns ?? × 37 mm (1.5 in) AA guns Armament (Design 2 - 4 Turret) Andrea Doria type: 10 × 406 mm (16 in) guns (2 x 3 and 2 x 2) or 8 x ???mm guns (4 x 2) 12 × 152 mm (6 in) guns (4 x 3 or 6 x 2) ?? × 90 mm (3.5 in) AA guns ?? × 37 mm (1.5 in) AA guns Armament (Design 3 - 3 Turret): 9 x ???mm guns (3 x 3) 12 × 152 mm (6 in) guns (4 x 3 or 6 x 2) ?? × 90 mm (3.5 in) AA guns ?? × 37 mm (1.5 in) AA guns Note: Direct counter to French T10 Republique / Libertie Note: It is unknown if Italy has made plans for a larger calibre/caliber guns no larger than 457 mm (18 in) in this . The largest guns goes to Japan's monstrosity Yamato Note: Since there is no concrete design after and beyond UP.41, I just speculate that Italy may have thought of a design beyond UP.41 but did not came to light as they fell first after WW2 and faced financial hardship. Personal Opinion: I can only think of 3 designs for this tier (they are not historical and it is only my personal idea or opinion): Design 1: She could have 4 turret slots, but armed with 406 mm in 4 triple mount or ???mm in 4 double mount Design 2: She could have 4 turret slots, but armed with 406 mm in 2 triple mount and in 2 double or ???mm in 4 double mount Design 3: She could have 3 turret slots, but armed with ??? mm in 3 triple mount Side Branch T7 Andrea Doria or Caio Duilio Armament (Modernized 1937): 10 x 320 mm (12.6 in) guns (3 x 2 and 2 x 2) 12 × 135 mm (5.3 in) guns (4 x 3) 10 × 90 mm (3.5 in) AA guns (10 x 1) 16 x 37 mm (1.5 in) Breda AA guns (8 x 2) 16 x 20 mm (0.79 in) Breda AA guns (8 x 2) Note: I am very sure one of them will be a premium like Dunkerque and Strasbourg or Scharnhorst and Gneisenau. Note: She will be familiar as plays like Lyon and KGV. Small calibre/caliber for her tier but has many guns. T8 Filippo Lippi Armament: 6 × 381 mm (15 in) /40 or 50 guns (3 x 2) or 9 x 343 mm (13.5 in)/ 50 guns (3 x 3) 12 × 152 mm (6 in) /55 guns (4 x 3) 10 × 90 mm (3.5 in) /50 AA guns (10 x 1) 20 × 37 mm (1.5 in) /54 AA guns (10 x 2) 32 × 20 mm (0.79) Breda MG (16 x 2) Note: Another preliminary design for Vittorio Veneto. Note: She will be familiar as plays like Gneisenau. (Which will be moved to T8 because of the battle cruiser suggestion I will make in the future) Side Note: Yes, there is really an Italian painter called Filippo LippiIts and not to be confused with the band "Fra Lippo Lippi" which is Norwegian. Stitches and Burns. T9 Isonzo (UP.41) Armament: 9 × 381 mm (15 in) guns (3 x 3) 12 × 152 mm (6 in) guns (4 x 3 or 6 x 2) 12 × 90 mm (3.5 in) AA guns (6 x 2) 20 × 37 mm (1.5 in) AA guns (10 x 2) Note: UP.41 design. Looks, fells, and smells almost like Sovetsky Soyuz class (Russian T9 BB) but armed with 381 mm Note: Battle of Isonzo (WW1) Note: She will be familiar as plays like Iowa or Sovetsky Soyuz with a twist. T10 Impero Armament (Design 1 - 4 Turret): 12 × 381 mm (15 in) guns (4 x 3) or 8 x ???mm guns (4 x 2) 12 × 152 mm (6 in) guns (4 x 3 or 6 x 2) ?? × 90 mm (3.5 in) AA guns ?? × 37 mm (1.5 in) AA guns Armament (Design 2 - 4 Turret) Andrea Doria type: 10 × 381 mm (15 in) guns (2 x 3 and 2 x 2) or 8 x ???mm guns (4 x 2) 12 × 152 mm (6 in) guns (4 x 3 or 6 x 2) ?? × 90 mm (3.5 in) AA guns ?? × 37 mm (1.5 in) AA guns Armament (Design 3 - 3 Turret): 9 x ???mm guns (3 x 3) 12 × 152 mm (6 in) guns (4 x 3 or 6 x 2) ?? × 90 mm (3.5 in) AA guns ?? × 37 mm (1.5 in) AA guns Note: She will be familiar as plays like Montana, Conqueror or Iowa , Lion with a twist. Note: It is unknown if Italy has made plans for a larger calibre/caliber guns no larger than 431 mm (17 in) in this branch. The largest guns goes to Japan's monstrosity Yamato Note: Since there is no concrete design after and beyond UP.41, I just speculate that Italy may have thought of a design beyond UP.41 but did not came to light as they fell first after WW2 and faced financial hardship. Personal Opinion: I can only think of 3 designs for this tier (they are not historical and it is only my personal idea or opinion): Design 1: She could have 4 turret slots, but armed with 381 mm in 4 triple mount or ???mm in 4 double mount Design 2: She could have 4 turret slots, but armed with 381 mm in 2 triple mount and in 2 double or ???mm in 4 double mount Design 3: She could have 3 turret slots, but armed with ??? mm in 3 triple mount Next is Cruisers Full details in the following days.
  6. S0und_Theif

    French Tech Tree Suggestion

    Hi WG Dev team, Good day to you all, I would like to propose branch lines for the French tech tree. Please have a look and consider this suggestion. The Frenchy way Consumables: artillery WD40, and NOS BB main line -> The french way, all guns forward (The french makes things different. Think different) BB branch line -> The traditional way with maximum alpha and a bit of french touch (Quad turret) BB Note: Gascogne is not the premium Gascogne, but rather her armament configuration of 1 front 1 rear turret. I currently do not have a name for her. DD torpedo boat line -> Your usual torpedo loli-boats with 550 mm french baguette. Usually armed with 130 mm. Smaller than her other branch. Small size means better concealment compared to her "large" branch. DD "large" boat line -> A implied they are "large" compared to other loli-boats. Usually armed with 139 mm and really fast for her size. (If you have Aigle, she is good practice boat for this line) Due to large size, their concealment suffer, but with her 139 mm guns will make you think twice. (Larger than Lada's (Russian) 130mm but smaller than BMW's (German) 150mm) CL line -> French light cruiser line, artillery WD40 and NOS at T6. CA line -> Early access to CA like Japan, but no artillery WD40 and no NOS Cruiser note: Since there is no known light cruiser design after De Grasse / Chateurenault, it is uncertain if there will be a T8 light cruiser line. If -> Theoretical T8 light cruiser exist with 12 guns Light cruiser line stops at T8 and the next re searchable tier will be Charles Martel, T8 heavy cruiser, thus ending the light cruiser tech tree. Else If -> Theoretical T9 light cruiser design possible Light cruiser line continues till T10. Else -> Light cruiser line stops at T7 and the next re searchable tier will be Charles Martel, T8 heavy cruiser, thus ending the light cruiser tech tree. Cruiser note: French and Italian tech tree will have this similarities. What France makes, Italy responds and vise versa. Battleship T3 Turenne No change T4 Courbet No change T5 Bretagne No change T6 Normandie No change Forward Guns Branch (The French way) T7 Strasbourg Armament: 8 × 330 mm (13 in)/50 guns (2 x 4) 16 × 130 mm(5.1 in)/45 guns (3 x 4 and 2 x 2) 8 × 37 mm (1.5 in)/50 guns (4 x 2) 8 × 13.2 mm (0.52 in)/76 Hotchkiss MG (8 x 1) Armour: Belt: Dunkerque: 225 mm Strasbourg: 283 mm Deck: Dunkerque: 115 – 125 mm Strasbourg: 127 – 137 mm Turrets: Dunkerque: 150 – 330 mm Strasbourg: 160 – 360 mm Conning tower: 270 mm Note: Armour shows the difference between Dunkerque and Strasbourg. While both ships will have 26s reload time, only Dunkerque will get the WD40 Armament reload booster, while Strasbourg dose not. Question: Should Dunkerque move up to T7 along with her sister Strasbourg or stay at T6? T8 Richelieu Armament: 8 × 380 mm (15 in)/45 guns (2 x 4) 9× 152 mm (6 in)/55 guns (3 x 3) Note: No change. Side Note: Richelieu's Hull A is similar to Clemenceau, the 3rd sister of the Richelieu class, where she recieves 2 extra secondary turrets in her sides insted of usual AA armament of 37mm and 13.2mm were placed. T9 Alsace (N3) Armament: 12 × 380 mm (15 in)/45 guns (3 x 4) 9 × 152 mm (6 in)/55 guns (3 x 3) 24 × 100 mm (3.9 in)/45 guns (12 x 2) Note: No change. Note: The only odd one in the branch as she has rear turret. Side Note: N3 design was the approved design by France since the 380 mm in quad turret is already a proven gun. N2 design would be 9 x 406 mm and N1 would be 9 x 380 mm. T10 Liberte Armament: 8 x 431 mm (17 in)/50 guns (2 x 4) 16 x 127 mm (5 in)/54 guns (8 x 2) 9 x 152 mm (6 in)/55 guns (3 x 3) Note: Republique has 1 forward and 1 rear turret, Liberte has both turret in front and none in the rear. Traditional Style Branch T7 Lyon Armament: 16 x 340 mm (13.4 in)/45 guns (4 x 4) 24 × 130 mm(5.1 in)/45 guns (4 x 4 and 4 x 2) 40 × 37 mm (1.5 in)/50 guns (20 x 2) 24 × 13.2 mm (0.52 in)/76 Hotchkiss MG (12 x 2) Note: No change. Side Note: there were 2 other designs for Lyon and they can be sold as premium. Other Design 1 (Turret Configuration): There was a competing design for Lyon with 2 turrets forward (A, B)and 2 turrets rear (X, Y) (The center turret (C) was moved forward). This means she can fire 8 guns insted of only 4. (source: Journal of United States Artillery, example Tourville) Other Design 2 (Armament Size): there were plans to mount Lyon with 8 380 mm guns, but later abandoned due to time constraints. Personal Opinion: Lyon seems to have a mistake in her design in an engineering stand point. Her funnel is in the front near the bridge tower. Does this mean either the engine is between Turret A and Turret C and have extra long gears to the propeller. Or the engine is in the correct position (which is near in the middle) and have created a long shaft funnel to go forward. Which may heat up the magazine room in Turret C and cause catastrophic explosion. I know im being nit picky on this but it just looks wrong. We can open a discussion this in another topic in the forum. T8 "Gascogne" type Armament: 8 × 380 mm (15 in)/45 guns (2 x 4) 9× 152 mm (6 in)/55 guns (3 x 3) Note: She is Gascogne in all manner and configuration but she is not Gascogne. Gascogne is a premium and will find another name for her, but the configuration of the armament replicates Gascogne. T9 Flandre (N2) Armament: 9 × 406 mm (16 in)/?? guns (3 x 3) 9 × 152 mm (6 in)/55 guns (3 x 3) 24 × 100 mm (3.9 in)/45 guns (12 x 2) Note: Flandre is the 4th sister of the Alsace class. France always likes to make fun of the 4th sister as they are different than the other 3. (i.e. Richelieu -> Gascogne, Lyon -> Tourville) Note: The N2 design arms her with 406 mm (16 in) instead of 380 mm (15 in) in 9 guns. Note: She will look, feel, smell like Iowa class due to her number of guns and configuration. Side Note: N3 design was the approved design by France since the 380 mm in quad turret is already a proven gun. N2 design would be 9 x 406 mm and N1 would be 9 x 380mm. T0 Republique Armament: 8 x 431 mm (17 in)/50 guns (2 x 4) 16 x 127 mm (5 in)/54 guns (8 x 2) 9 x 152 mm (6 in)/55 guns (3 x 3) Note: No change. Next is Cruisers Full details in the following days.
  7. OverlordTofflez

    How to Bismarck?

    The Bismarck doesn't seem to have very strong armor, her main battery guns are subpar at her tier and her secondary guns don't seem to be very significant in damage dealing at close to medium range. What is the best way to play the Bismarck, especially when facing higher tier opponents?
  8. It seems like I can't put the secondaries to use unless I get closer to the enemy (which would get me killed sooner than I'd like). I guess I gotta sit back and let the DD's and light cruisers clear out the front lines since I cant retreat from the battle zone (cause the secondaries are basically useless at targeting enemies that are far away). Any suggestions are welcome :)
  9. Hi Wargameing Dev team, While playing the UK destroyer line it got me thinking, the Commonwealth of Nations fought along side with the British during WW2 in both Atlantic and Pacific theater. And after looking around the internet, I found that it is possible to create a Commonwealth of Nations destroyer line like the Pan-Asia destroyer line. Commonwealth of Nations playstyle/gimmik is the "Creeping Smoke Generator" and the "Individual Torpedo Launch" (Haida and Perth), where as Pan-Asia is "Deep Water Torpedo". The playstyle almost mirrors British DD, smoke, harrass, torp, flee. Almost. But if wargameing has other ideas to make the playstyle unique, I welcome it. Here is what I have come up with when looking around the internet: CA/CL T1 Swan (AU) -> (Grimsby Class) Note: Its T1 DD Line T2 Champlain (CA) -> HMS Torbay (S Class, T Class) Close to HMS Medea T3 Vancouver (CA) -> HMS Vimy (V Class, W Class) Mirrors HMS Valkyrie T4 Waterhen (AU) -> HMS Waterhen (V Class, W Class) Mirrors HMS Wakeful T5 Saguenay (CA) -> (A Class, B Class) Mirrors HMS Acasta T6 Ottowa (CA) -> HMS Griffin (G Class, H Class) Mirrors HMS Galant T7 Napier (AU) -> (J Class, K Class, N Class) Mirrors HMS Jervis T8 Iroquoise (CA) or Ananta (AU) -> ("Tribal" Class) Mirrors HMCA Haida Note: Armed with 6 120 mm guns insted of 8 of the Cossack T9 Anzac (AU) -> ("Battle" Class) Mirrors HMS Jutland T10 Voyager (AU) -> (Daring Class) Mirrors HMS Daring Note: HMAS Vampire already used in T3 and Voyager sounds nice compared to Vampire and Vendetta (Personal Opinion). Like the Voyager satellite. Maybe they can do a unique Camo after space battles. 🙂 T9 Anzac and T10 Voyager guns are too small to do some real damage. In my British Tech Tree Suggestion, I requested for T9 Jutland and T10 Daring be having the option to equip 133 mm (5.25 in guns), or split them as another class with 133 mm (5.25 in) guns installed as default. I would like to see T9 Anzac and T10 Voyager have the same treatment. Either have a 133 mm (5.25 in) guns be optional equipment or have a separate ship with 133 mm (5.25 in) guns as default. And lets not forget our Kiwi friends as well, but will be premium cruiser ships T6 Leander (NZ) -> HMS Leander (Leander Class) - CL Mirrors HMS Leander T6 Ontario or Quebec (CA) -> HMS Valiant (Queen Elizabeth Class) - BB Mirrors HMS Warspite Note: She was never built, but when Canada plans to build her, she would look line Queen Elizabeth in her 2nd refit in 1926 (with 1 smoke stack but retains the original bridge and secondary armaments of 6 in guns) T7 Gambia (NZ) -> HMS Gambia (Fiji Class) CL Mirrors HMS Fiji T7 Canberra (AU) -> HMAS Australia (Kent Class) - CA Mirrors HMS Kent Note: HMS Kent is not yet available in the game as of writing. Foot Note: CA = Canada AU = Australia NZ = New Zealand I hope that you like this suggestion and let me know if I have missed other DD that might mirror them in their respective tiers.
  10. Hi Wargameing Dev team, I would like to suggest a complete Pan-America destroyer line. However I came in 2 problems: 1. I cant find a suitable T1 for the Pan- America gunboat for the tech tree and need help on this. 2. Pan-America needs a unique gimmick or play style (Pan-Asia Deep-Water torpedo, British ambush and flee destroyer, German tanky destroyers, Russian suicide tactic, Commonwealth creep smoke). May it be armament, consumable, or their stats. However I was able to complete a destroyer line for Pan-America. I hope you like them. Here is what I have come up with when looking around the internet: Main Line DD T2 Alexandrino de Alenca / Maranhão Originally Porpoise "K-Class 1913" (UK) Armament: 3 × QF 4 in (102 mm) Mark IV guns (3 x 1) 1 × QF 2 pdr (40 mm) pom-pom Mk. II (1 x 1) 2 × 21 in (533 mm) torpedoes (2 x 1) T3 Almirante Villiar (PE) Originally Miklucho Maklai "Orfey Vlass" (RU) Note: Miklucho Maklai (RU) -> Vambola (EE) -> Almirante Villiar (PE) See "Estonian Destroyer Vambola and Lennuk" Suggestion Armament: 4 × 4.0 in (102 mm)/60 Pattern 1911 guns (4 x 1) 1 × QF 2 pdr (40 mm) pom-pom Mk. II (1 x 1) 2 × 0.30 in (7.62 mm) Maxim machine guns (2 x 1) 9 × 18 in (450 mm) torpedo tubes (3 x 3) T4 Almirante Guise (PE) Originally Avtroil "Izyaslav Class" (RU) Note: Avtroil (RU) -> Lennuk (EE) -> Almirante Guise (PE) See "Estonian Destroyer Vambola and Lennuk" Suggestion Armament: 5 × 4.0 in (102 mm)/60 Pattern 1911 guns (5 x 1) 1 x 2.5 in (63.3 mm) Model 1916 (1 x 1) / 4 x 1.8 in (45 mm) 21-K (4 x 1) 2 × 0.30 in (7.62 mm) Maxim machine guns (2 x 1) 9 × 18 in (450 mm) torpedo tubes (3 x 3) T5 Mendoza (AR) Based on Scott Class (UK) Armament: 5 × 4.7 in (120 mm) QF Mark IX guns (5 x 1) 1 × 3 in (76 mm) AA gun 2 × QF 2 pdr (40 mm) pom-pom Mk. II (2 x 1) ? Need more info 6 × 21 in (533 mm) torpedo tubes (2 x 3) or Juan de Garay (AR) Originally Alcala Galiano "Churruca Class" (ES) Armament: 5 × 4.7 in (120 mm) L45 guns (5 x 1) ? UK / Italian Gun? 1 × 3 in (76 mm) AA guns (1 x 1) 4 × 1.6 in (40 mm) Bofors guns (2 x 2) ? Need more info 6 × 21 in (533 mm) torpedo tubes (2 x 3) T6 Buenos Aires (AR) Based on G-Class or Gallant (UK) Armament: 4 × 4.7 in (120 mm) QF Mark IX guns (4 × 1) 8 × 0.50 in (12.7 mm) Vickers machine guns (2 x 4) 8 × 21 in (533 mm) torpedo tubes (2 × 4) T7 Amazonas (BR) Based on H-Class (UK) but armed with US 5 in (127 mm) / 38 guns Armament: 4 x 5 in (127 mm)/38 guns (4 x 1) 2 × 1.6 in (40 mm) Bofors guns (1 x 2) ? Need more info 4 × 0.79 in (20 mm) Oerlikon guns (4 x 1) 8 × 21 in (533 mm) torpedo tubes (2 × 4) T8 Mariz e Barros (BR) Based on Mahan Class (US) but only has 2 torpedo tube insted of 3 Note: I did not use Marcilio Diaz because she may be used as a T10 ship with the same name. Armament: 5 × single 5 in (127 mm)/38 guns (5 x 1) 4 × 1.6 in (40 mm) Bofors guns (2 x 2) 4 × 0.79 in (20 mm) Oerlikon guns (4 x 1) 8 × 21 in (533 mm) torpedo tubes (2 × 4) T9 Blanco Encalada (CL) Originally USS Wadleigh "Fletcher Class" (US) or Cuitláhuac (MX) Originally USS John Rogers "Fletcher Class" (US) Armament: 5 × 5 inch (127 mm)/38 guns (5 x 1) 10 × 1.6 in (40 mm) Bofors guns (5 x 2) 7–12 × 0.79 in (20 mm) Oerlikon guns (7 x 1 or 6 x 2) 10 × 21 in (533 mm) torpedo tubes (2 × 5) T10 Ministro Portales (CL) Originallt USS Charles S. Sperry "Allan M Summer Class" (US) Armament: 6 × 5 in (130 mm)/38 guns (3 x 2) [4 sec reload] 12 × 1.6 in (40 mm) Bofors guns (2 x 4 and 2 x 2) 10 × × 0.79 in (20 mm) Oerlikon guns (10 x 1) 10 × 21 inch (533 mm) torpedo tubes (2 x 5) or Quetzalcoatl (MX) Originally USS Vogelgesang "Gearing Class" (US) Armament: 6 × 5 in (130 mm)/38 guns (3 x 2) [3 sec reload] 12 × 1.6 in (40 mm) Bofors guns (2 x 4 and 2 x 2) 10 × × 0.79 in (20 mm) Oerlikon guns (10 x 1) 10 × 21 inch (533 mm) torpedo tubes (2 x 5) All Armaments are only stock, WG can edit or custom them. Foot Note: (BR) = Brazil (CO) = Colombia (US) = USA (EE) = Estonia (AR) = Argentina (VE) = Venezuela (UK) = UK (ES) = Spain / Espania (CL) = Chile (EC) = Ecuador (RU) = Russia (SE) = Sweden (PE) = Peru (NL) = Netherlands (MX) = Mexico I hope that you like this suggestion. 🙂
  11. LeoProZ

    French BB weakspot?

    Hi, I'm new here in the forum, but let's get to the point. I just realized high tier French BB actually have a small exposed part of it's citadel. Does anyone know abt this? Here is the exposed part of the citadel. Here are my testing. At close range. And longer distance. Another way to get French BB annihilated lol.
  12. ...you can finally afford a M U S A S H I !!! 😃
  13. So WG indirectly buff DD in terms of decreasing maximum AP pen damage ( above 280mm AP shell) from BB & certain CA. What do you think? Does it heavily affects BB players and encourage BB to be more situation awareness for changing shell type rather than just spamming AP? I have seen lots of disagreement from players reply in Development blog. Ps : i m a BB player anyway.
  14. waichung1823

    Which BB line worth to grind?

    Im just 36K XP away from NC for US BB line and i just stopped grinding for UK BB line after getting KGV lately because I heard from others that Monarch is bad and the Conqueror are community most hated ship. Right now i still have 3 nations BB line left which are German, IJN and Baguetta. Among these 3, which BB line is much better to grind first? Current Progress for the 3 nations
  15. After looking through the forums, I found some of the builds for Jack Dunkirk to be unclear/confusing. So I plan to use him for BBs like Nelson and Warspite so I want to know the ideal way to spec him without a confusing explaintion.
  16. waichung1823

    How to KGV?

    How to KGV? I had watch many YouTubers' replay but still i am struggling to make it work. The AP penetration against battleship is bad and entire match i just shoot HE.... And deal small damage lol I heard from someone said that KGV is a schanhorst without torpedo tubes.
  17. Robby_Hermanto

    Question about Ashitaka & Kii

    Hey guys, I tend to have a good credit maker premium ship that currently available for sale (also hooked up by that cashback offer). 1. I read about Makoto Kobayashi camou function on these ships. Is it purchaseable right now? 2. What is the current best credit maker ship that available for sale? Thanks. All answers are highly appreciated.
  18. waichung1823

    Which Premium BB is the best?

    Which premium BB is the best? I m interested in the cashback offer. And also am i able to purchase it through steam?
  19. I have been grinding Both US and UK BB lines til tier 6. Rite now i have enough experience for purchasing tier 7 BBs but i don't have enough credits. So which one is more worth it, Colorado or KGV? Ps : I am a noob, pls share your experiences with both of the ships too. Thanks
  20. coldsteelfury

    Soviet Cruiser T9 Kronshtadt

    I just played a game with my T8 T7 Myoko and encountered the premium Soviet T9 cruiser Kronshtadt. I can't believe what just happened. I shot this ship multiple times broadside with 203mm AP shells. Distances varied from 14km right down to 10km. My shells either shattered or ricocheted. A small percentage of shells did normal penetration damage. No citadels. The enemy Kronshtadt made zero attempt to angle itself and happily shredded my full health highly angled Myoko with impunity, it's AP shells ripping right through my Myoko (even when angled at less than 30 degrees). IJN CA's are meant to have the biggest guns in the game in so far as cruisers are concerned. It is utterly ridiculous that a Myoko can rain AP hell upon a lazy broadside cruiser several times (and that's the keyword I'd like to emphasise: cruiser) and do absolutely bugger all damage. Most shells couldn't even do normal pen damage, the armor on a perfect broadside was so thick that the 203mm AP mostly shattered or bounced. Crazy! If WG want the Kronshtadt to be impervious to AP fire from other cruisers, then WG should classify Kronshtadt as a battleship (just like other battlecruisers like in the IJN BB tech tree). What an absolute cheat ship. Being outplayed is one thing, but false representations is another. Having a so-called cruiser show perfect broadside at close/medium range and multiple times shrug off virtually all damage from heavy 203mm AP cruiser guns is beyond belief. Now I have to memorise that Kronshtadt is not a cruiser but a battleship in disguise that cannot be citadelled when broadside. It's ridiculous. We're not talking T10 Yamato here, we're talking about an alleged cruiser in the same tier bracket as my Myoko. The German Graf Spee is a "pocket battleship" cruiser which has a half cruiser and half battleship personality, but it will take citadel damage if the captain presents a broadside. But I guess because the Graf Spee is German that's the difference. WG loves to create these Soviet vessels with magical powers. We get it guys. You're patriotic. But calling the Kronshtadt a cruiser is a sick joke. Honestly I'd love to have a cruiser which can rip through heavily angled targets with its guns and cannot be penetrated broadside by other cruisers no matter how stupid I am. It must take a "tremendous" amount of skill to pilot a cruiser with magical powers like that. Talk about a troll ship. /rant
  21. Subete_Yoi

    British Battleship Dreadnought

    British Battleship Dreadnought bask at her glory! Specifications: Type: Dreadnought Battleship Displacement: 18410 tonsLength: 160.6 meters Breadth: 25 meters No of shafts: 4 Engine: 18 Babcock & Wilcox Boilers Power: 23000 h.p. Top speed: 21 knots (39 km/h) Armament: 5 - Twin BL 12 inch Mark X Guns Whooping 27 - Single 12 Pounder 18 CWT Mark I Guns 5 - 18-inch Torpedo Tubes Armour: Belt: 102 - 279 mm Bulkheads: 203 mm Barrettes: 102 - 279 mm Turrets: 76 - 305 mm Deck:19 - 76 mm Conning tower: 279 mm Torpedo room: 152 mm Info: Fate:Scrapped 2 January 1923 After reading back, I can already sense that there are tons of mistakes that I might not noticed. So dear historians and warships experts, do tell if there's any inaccuracy or something to add or point out. Don't want to spread the wrong info in the historical section now, would we?
  22. Disclaimer: This is all just my opinion. Take it as you will, a guide, a gospel, a potato, but this is purely subjective. So I've played through almost the entirety of every battleship line in the game. (With the notable exception of the French T9 Alsace and T10 Republique, for now) With over a thousand battles in BBs, I think it's safe to call me a battleship main. (Take that as an insult or a compliment however you will) With battleships having the lowest entry skill level in the game, most new players do tend to gravitate toward the battleship line of their favourite tech tree. For those who stand undecided on which line to start with, here is a basic description of each line with a brief guide on what playstyles they bring to the table. (Keep in mind the date this thread was created) I will not be going over the exact specifics of each and every value and statistic for every battleship because that would detract from my point of how these ships feel to play and also make this thread way too long. I may touch on premiums, but not all of them. First up, the United States Navy Battleships: Guns And Layout: USN BBs start already in the classic 'dreadnought' configuration, with their primary turrets all aligned down the middle and able to fire all their guns on either broadside. All US BBs follow a two-front, two-back configuration (AB-XY) up until tier 8. At tier 8 and 9, the ships move to an AB-X design, and tier 10 rounds off with AB-XY. The guns themselves are good. Armour Piercing rounds have good damage and gun reloads are average to long (30s for most, with 35s being the highest). Velocity is a bit on the slower side, but that can be compensated for with an increased lead on target. High Explosive is good, with decent penetration and fire chance, but in most cases, shooting AP is better. Also, tier 9 Iowa (Tech Tree) and Missouri (Premium: No longer available) and tier 10 Montana are able to mount the artillery plotting room mod 2 upgrade that gives them ludicrously good accuracy, allowing you to hit those devastating strikes on distracted broadsiding cruisers (and even battleships! #feelsgoodman) Armour and Speed: US BBs start off in the classic 'tanky dreadnought' form. Heavy armour, covering all the ship's vital areas and low speed with slow turning rudders. The ships themselves have alright turning circles, making maneuvering less of a problem as long as you can get to grips with the lack of speed. At tier 8 however, there is a shift in playstyle. If low tier American battleships are heavy duty tractors, high tier American battleships are V8 muscle cars. The line drops some of the armour for more speed. This does make their turning circles wider, however. So turning to retreat is a more perilous affair. Angling is very much recommended as such. Usually having your bow pointed around 30 degrees from the enemy can help you bounce most of the damage you can't avoid. Gimmicks: The US Battleship line really puts all its card on the table right from the start. The only real gimmick ship is the T9 Missouri with its 9.9km radar and ridiculous credits multiplier, but that ship is no longer available. (TL: DR) US BBs Are a comfortable entry point if a bit slow at the start. Keep yourself angled in most cases and you should have enough time to react to incoming shots. USN AP does tend to have slower shell speeds, so adding a bit more distance to your lead is advisable. Highlights: Wisconson and Arkansas Beta (12 guns at T4. Wew.), New Mexico and Arizona (BLAPPING T6 Cruisers), Alabama (A more maneuverable North Carolina), Missouri (There's a reason why she's been removed) Lowlights: Colorado (OSOI), North Carolina (Jarring transition and a turning radius larger than the moon) Next, the Imperial Japanese Navy. First pick for weebs who came over from Kancolle: (This includes me) Guns and Layout: The IJN line starts off a little bumpy. Kawachi is an oddball with its pre-dreadnought era layout and Myogi will frustrate players with her low output and bad accuracy. But things pick up with Kongou (desu~) at tier 5. Their guns are good, with good accuracy tier for tier and only slightly worse penetration compared to American battleships. Once again, armour piercing is preferable to HE. Their gun layouts and angles do force them to show a bit more juicy broadside when firing though, so do be aware of your surroundings because if you don't, some cheeky BB will chunk your side and send you back to port quickly. Armour and Speed: IJN ships sacrifice some of the tankiness of the USN battleships for increased speed and better handling at said speed. Battleships are defined by their armour, and the IJN's philosophy of spreading their armour evenly across the entire ship lasts up to the Izumo at tier 9. At tier 10, the armour reverts to something more similar to the American line, with heavy armour covering only the most vital of parts. The IJN line sports the best torpedo protection in the game, able to block a significant portion of a torpedo's damage should a metal fish hit the ship's belt. The best way to mitigate torpedo damage, however, is still just to avoid taking hits in the first place. Gimmicks: Izumo is the big stinker of the IJN line. She has fewer guns than her predecessor (Amagi at T8 has 10 410mm guns, Izumo only has 9 410mm guns), Her layout is very alien (All three turrets mounted up front with the third turret being rear-facing), and her handling is just... horrible. However, after the darkest night comes the brightest day. And that brightest day manifests itself as the tier 10 Yamato. Mighty 460mm guns that penetrate everything short of a bow on Kurfurst, good accuracy, on par with the American BBs, heavy armour with the all or nothing design, and the best torpedo belt in the game. (Though dodging torps is still the best way to deal with those metal fishes) (TL: DR) IJN BBs Make a faster alternative to USN BBs. Their weaker armour and exposed citadel make duelling less advisable. Bait the enemy into chasing you, angle against them and punish them for showing too much side. Highlights: Fuso (The OG shotgun at T6), Amagi and Kii (Stands on her own as one of the most powerful T8 ships when it comes to primary armament), Yamato (Need I say more) Lowlights: Myogi (Slow, inaccurate, long reloads. 6 shells per salvo at t4 is just... pathetic), Ashitaka (Wargaming censored the name of this ship. Yeah), Izumo (THIS SHIP) Third on the list, Ze Krauts. The KriegsMarine: Guns and Layout: Germans are good at consistency. Past tier 3, all their ships As such, their ships remain relatively similar in terms of playstyle. German shells also have consistently inconsistent accuracy. Some salvos can be perfect, striking citadels from the most unlikely of angles. But some can completely miss a broadside target, even under 10km. German AP is heavy but somewhat fat. So even the slightest angling can bounce those shells. HE has good penetration values, but poor damage and the worst HE fire chance among BBs. Their turrets have good turning speeds (With the exception of Bayern), giving them better reactivity against enemy ships coming from unexpected angles. Of note are the secondary armaments on these ships from tier 8 onward. With secondaries capable of reaching over 11km, the 150mm and 100mm guns can do a surprising amount of damage to any ship foolish enough to wander within range while detected. Armour and Speed: From tier 3 to tier 10, The Germans get heavy armour, a (more or less) impenetrable citadel and poor deck armour. Bow on, high tier German battleships can tank even the almighty Yamato and her 460mm guns. Speed steadily increases for every tier until tier 8, trading health and armour for turning speed and turning radius. The tier 10 Kurfurst is the largest ship in the game, as such, she has one of the slowest rudder shifts and largest turning radii. This makes dodging torpedos more difficult, but still not impossible. Gimmicks: German ships seem like the obvious pick for one thing: BRAWLING. German battleships do excel in close range battles against larger enemy ships. With their secondaries on par with strapping a light cruiser to your side with the right upgrades, great turret traverse from tier 7 and heavy German armour protecting their citadel, Germans should get in close to fight. From tier 8 and up, German BBs also get Hydroacoustic Search. This effectively nullifies your lacking torpedo belt weakness for a good minute or two. That could potentially save you from two full salvos from a Shimakaze. (TL: DR) KM BBs are the best duelers when it comes to battleships. They are almost indestructible as long as you can angle and your torpedo dodging is on point. Outside of 14km, your effectiveness drops so keep it close, but not too close. Highlights: Gneisenau and Scharnhorst (TORPS ON A BATTLESHIP), Bismarck and Tirpitz (YE GODS THESE SECONDARIES) Lowlights: Stock Freiderich Der Grobe (This thing can't turn for sh*t) Now, a slightly (very) controversial line, Her Majesty's Royal Navy: Guns and Layout: Layout wise, the ubiquitous dreadnought configuration reigns. However, Royal Navy Battleships bring the most interesting curveball to the Battleship lineup when it comes to ammunition. Their Armour Piercing shells have shorter fuses, which makes them less effective at penetrating battleship armour but more effective in penetrating cruiser and destroyer armour. However, their High Explosive shells have the highest fire chance of all battleships in the game. For every salvo, you are almost guaranteed at least one fire on your target, should your shells hit the target. Some might argue that these ships can get by firing purely High Explosive. That is true in some cases, King George V can farm witherers if you match up to T9 and get lucky. However, Armour Piercing can still be deadly in ranges under 12km. To do very well, switch between ammo types as and when appropriate. Armour and Speed: RN BBs have weaker armour, but have underwater citadels, making critical hits almost impossible. That means RN ships tend to get away with more when it comes to close range duelling unless torpedos are added to the equation. RN Ships are very weak to torpedos. Their belts do little to block torpedo damage and a hit almost always also incapacitates additional vital systems. With the exception of Duke of York with its hydro, these ships have little defence against metal fishes. Keep your WASD hax on and never drive in a straight line for too long, especially if you've been detected. Speed and maneuverability are about average. Gimmicks: Borderline overpowered High Explosive aside, at tier 9, RN battleships gain a 'super heal' similar to high tier British Cruisers. This allows them to heal up to 40% of their healable HP, which sounds like they are literally building a new ship every time the heal is active. It also has to be noted that RN Battleships have the very powerful AA, even better than American and German AA. (Japanese AA is, of course, the worst) The state of the RN battleship line is a point of contention, but arguments against the line are very well founded. They are by far the easiest battleships to do well in thus far, with the least punishing design and playstyle. (TL: DR) Best for newbies so far. High explosive is ideal for long to medium ranges and against angled targets, but AP is still something to consider. Keep your ship angled and you should be fine. Just don't eat torps. Highlights: Duke of York (Yeah, I like it. It's a good damage dealer with hydro.), Conqueror (Holy crepe the damage you can do with this thing) Lowlights: Queen Elizabeth (All the cons of Warspite with none of the pros) Finally, the newcomers. The Marine Nationale: Guns and Layout: MN battleships are weird. They start off pretty normal, then you get to tier 6 and 7, where the gun volumes get increased hard, then suddenly it gets cut down by half from tier 7 to 8, then you get Alsace, then whatever the Republique is. In general, French battleships have lower calibre guns which have better penetration and higher shell speed in exchange for raw damage. This might lead you to think that they are good for punishing cruisers who show a bit too much side, but those who have tried fighting a Prinz Eugen in close range will know the pain of using these ships. These shells are good against cruisers in medium to long range but will overpen those teenage ships like no one's business in close range. Against battleships, these shells can penetrate sides and superstructures well, but a fully angled ship will bounce every AP shell you throw at it. HE is good. Not RN levels but serviceable in damaging angled targets. Of note, tier 7 Lyon. This shotgun will shred anything it sneezes at, or miss everything but one shell. Armour and Speed: In terms of Tanking, French BBs are similar to RN BBs quite a bit. Squishy outer armour with an underwater citadel protecting them from critical hits. However, French battleships boast the highest battleship speeds tier for teir. Additionally, tier 8 and above get access to *Spood Beest*, allowing you to retreat from the battlefield faster. (Dem French Jokes. Kek.) Turning radius and turning speeds are about average for battleships. Gimmicks: The Classic French gimmick is SPEED. Except this time, you can actually impact the game early on because you have survivability and heavy pen-ing guns on your side. In that sense, MN BBs could utilise their speed to get in and take the initiative away from the enemy and surprise them from unexpected angles. This will, of course, require a DD spot for you, but with the new spotting counter, that should happen more often. Another thing French BBs get are almost KM tier secondaries, reaching out to the same distance with almost the same level of output and damage. Spec-ed right, a French bb could go toe-to-toe with a German bb in close range. (TL: DR) The French are fast and exacting. (with the exception of Lyon and Normandie) They have the potential to surprise enemies with their speed and penetration power. HE has great volume when shooting against angled targets. And with it's protected citadel, you can brawl and go head to head with any enemy you please. Just watch those torps. Highlights: Lyon and Alsace (DAT. SHELL. VOLUME.) Lowlights: Richelieu (Eh. The output is a bit lacking) In summary: (For those who have fallen asleep halfway through) The British line is the most newb friendly (But quite boring after a while) The German line is the manliest (And the most fun) The American line is a Jack of All Traits (But does not really excel at anything) The ~Weeb~ Japanese line is for those who do not care for Angling (When you get the Yamato that is) The French line is for the other kind of manly man (The one who prefers a coffee jacket over going bare-top) I hope my opinions have helped those who are as yet, undecided. And for those who have already been there and done that, I hope this was at least a good read. I may do more of these if people wish for me to do so. (Cruisers next probably. I haven't had enough time on all the dds) Until then, Fair winds.
  23. I would have bothered to raid for Nevada but I have this feeling Old Falling Apart Grand Lady of the Fleet needs the love. And its a long time since I badposted I PRESENT TO YOU USS PENNSYLVANIA (BB-38) ... not THIS Pennsylvania (not bad, Azur Lane) ... well I can understand Jeanex/November's Pacific (SOMEONE PLEASE GRAB V1-3 OF PACIFIC PLS) THIS Pennsylvania. Well what do you expect for Arizona's big sis? Apart from the engineering hax that was Nevada, it could be said that the Pennsylvania class were a logical step on how2battleship by the Americans and I must say, for a Standard, she's... well... "plain". I mean she's a standard dread, appearance wise. Has two more guns than Nevada, also uses the All or Nothing as the Nevada, has the same oil fired engine type as Nevada, uses the same barrel and feed system, if not improved, as Nevada.... she's basically filling what the dread lacked, maybe more. Pennsylvania has about 14 inches of belt, 3 inches of deck which kinda increased to nearly 6 inches after SURPRISE BOMBSECKS that was Pearl Harbor, about 15 inches thickness max on the turrets and 16 inches of conning tower. Dakka wise, she had twelve 14 inch guns, an array of 5 inch secondary guns (note that these secondaries are for hot ship to ship action), some lumpy 3 inch guns and submerged torpedo tubes, and had some bits replaced and added like Hotchkiss saluting guns, the torpedo tubes removed because putting submerged torpedo tubes on dreads is a stupid idea later on, and had MOAR AA guns added like Bofors, Oerlikons and a few DP 5 inch guns. The lumpy dread could run at 22 kts flat which was standard for a dread of her type back then but... due to her new oil combustion bit, it was getting rather tedious to run after her with a tanker just to bunker up than coal but hey, TECHNOLOGY HURR. Speaking of tech she also was a recipient of radar hax early on... although in her case, its not the same as the '43 onwards radar where ships go "I know where you are, how big you are, and I can accurately math my guns to where you are" but rather its basically "I know where you are" and honestly, for a venerable dread such as her, its more than enough. About Pennsy's facelift.... The hyperboloid masts were as she was built with and while there aint anything wrong about the lumpy superstructure, because WNT ratification, they needed to update their ships that were still able and worthy which Pennsy was slated for and replaced her hyperboloid masts with the typical tripod masts which she and her little sister were given. As she was in 30's. Note the solid tripod masts. She got her second facelift which removed the aft mast and gave her a more "proper"-ish dread look: ... that makes her look like a Brit battleship from afar. A Royal Sovereign/Revenge amirite? After the usual shakedown, she was slated to join as an element of the American fleet operating with the Brits but because of her being newer, she had to stay behind and start training her bits, ranging from sailing and gunnery to outright positional and you could say her tenure was rather... not that uneventful since she was operating as a lumpy battleship, had the occasional overhauls and upguns, sailing as a tub for the Pacific Fleet where she was to sit her sorry hull at Pearl Harbor and finally was slated to be one of the battleships with the new iteration of radar hax which was... for their time. You already know what happened when the IJN decided to yell out "aloha" to the Americans at the naval base... Two destroyers near her got decked bad while she got some hurt herself. If memory serves, Pennsylvania was one of the responding AA fire when the gun teams were scrambling on the deck to man empty AA guns to start filling the sky with lead and she got hurt when one of her mounts, an AA mount or was it a secondary, blew up from a bomb strike and iono if it was a thing or not, she was also expending rounds to cover Nevada which was trying to run away (the lumpy battleship should have steamed past the stricken battleship row at this point) from the aerial assault in drydock and after some operational checks as well as repairs, went back stateside to a heavy duty shipyard to begin repairs and overhauls. After a while, she looked like this: .. on the stages of her refit which gave her some more room to cram in sensors and stuff as well as a place to chuck in more AA guns. She spent most of her time letting her guns sing at shore bombardment and it wasn't even funny to see the after-effects of her handiwork as she'd pummel the living shit out of the area. She nearly got torpedoed and while she didnt exactly get torped in Pearl, thank god for drydock, what do you think an old yet refitted dread would go on when she was torpedoed? Also was one of the bombardiers standing by for offshore artillery by forward observers and she wasn't with her clumsiness: she collided with a destroyer(?) and a transport once during the hectic maneuvers and she earned one of her nicknames, "Old Falling Apart", when she shelled Guam so intensely and so hard that she was starting to chip off metal and stuff falling about that the men thought she was shooting herself to death from all the ordnance she lobbed, in fact, she would likely be the one to nearly expend her ammo during the pre-landing bombardments than any other so much that any standing hard target, some skub hiding in a cliff face or hardened bunker, would think twice even staying. She started to show her age after some incursions of running back for repairs apart from bunkering and resupply and she was one of the battleships at Leyte who shore teams counted on (I forgot her callsign during Leyte) since a volley from Pennsylvania hitting ground targets can make them unexist and it was during the Leyte operation she got attached to Oldendorf's fleet which had the venerable Ghosts of Pearl Harbor. Sadly... she didn't exactly get to fire since she was behind the line as well as it was rather hard to acquire firing solution in the dark with older equipment and unlike West Virginia which had better gear that zeroed in on Yamashiro earlier which the others used as base point for their own firing solutions, Pennsy was forced to remain silent because firing obstruction AND it was hard trying to zero in the night with her older gear. She got a taste of aerial assault of torpedo bombers after her facelift and had some bit on guns... inherited from Oklahoma. She broke one of her screws and ran back home limping under one screw until she was decent to fight again... and after the war ended, she was slated for the Atomic Bomb tests to see if a battleship can into surviving nukes. Technically speaking, the battleship survived but the projected crew are boiled alive so there's that... and then Baker test... which kinda ended her as she listed and capsized... but not without railing in eight battle stars to her name... not a bad set for a dread her age. In-game wise, I expect her to be tier 6 as her sister Arizona albeit her 1943-45 is the final hull with decent rudder shift and turn radius. Her guns ain't stellar but they're enough to whack the crap out of someone and should be feeding the same improved 14 inch shells as New Mexico and Tennessee . The AA suite aboard should be sound enough to be at least Texas level although its likely Pennsy will be a reward ship, same as Shinonome. Derp.exe is over
  24. 1. Description T8~T10 german battleship missed their aircraft on catapult. link about the bug report 1 year ago. Another link about bug report more than 1 year ago. Other players found this bug too. 2. Reproduction steps Except Tirpitz and other nation's ships, T8~T10 german battleship in match rounds before launched aircraft or in ports. 3. Result There should have aircraft model on cruiser's or battleship's catapult. 4. Expected result This game doesn't display aircrafts on T8~T10 german battleship's catapult. 5. Technical details No mod is installed on my game.
  25. Hey_Potato

    Missouri Income

    I realised that the credits earn from Missouri is significantly lower as compared to few months back. Was there any changes to the credit multiplier effect which I am not aware of? Just an average game but with such result a couple of months back I am certainly to earn at least 800k basic credits with premium a/c..if with zulu flag should be around 970k credits.
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