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  1. Introduction So maybe you saw this poster. You saw Mighty Mo kicking rear, taking names, dropping lead on some mother-FIRE! and you want to do the same. You endured Erie/Hashidate, and charged through Chikuma/Chester, and toughed out Tenryuu/St Louis and finally, FINALLY unlock the superdreadnoughts, the capital ships, the big guns. South Carolina and Kawachi. Then you take it out for your first battle, and then die in a storm of shells and torpedoes and wonder what went wrong. This is a new player's guide to battleships. Battleships play similar to cruisers, relying on their main batteries to dish out the damage. But unlike cruisers, battleships have a much, much steeper learning curve, and if you don't get the hang of it quickly, you're going to be a glorified target barge in battle. What I'll do here is outline the pros and cons of battleships, as well as discuss the early battleship tiers from 3-5. I'll outline some tips and tactics, and throw in a few useful video guides near the end of excellent battleship players you should be learning from. But I'll warn you now, the best way to learn how to play a battleship is to go out there and suffer. Suffer until you learn to dish out the hurt before the hurt dishes out to you. If you can't handle being shot at, I highly suggest going back to cruisers right now. Still with me? Then read on. Pros and Cons Like all ships in the game, battleships come with their own pros and cons. Learning and internalizing this is required for performing well in a battleship. Pros: 1. Ludicrous hitpoints. Battleships have the highest survivability values in the game, and this translates to the highest amount of combat capability (hp). Battleships are capable of taking an incredible beating that will sink any lesser ship, and keep functioning. 2. Health regeneration. In addition to the above, all battleships get access to the skill "Repair Party". This can be used 3 times in a match (4 with the commander skill), which has a 2 minute cooldown and regenerates a % of light and medium damage over time. It is quite possible for a battleship to take hits by smaller shells, suffer light damage, then regenerate a third or more of their hitpoints 4. Heavy armour. Battleships, being the largest, heaviest ships in the game, also carry the heaviest armour - their sides are virtually impervious to AP shells fired by anything other than other battleships. Battleships also frequently mount torpedo bulges, which are capable of slightly reducing the amount of damage done by torpedo attacks. 5. Big guns. Battleships carry the largest guns ever put on a vessel out to sea - their AP shells are capable of oneshotting lesser ships, and they can fire from a distance smaller ships are hard-pressed to respond. And battleships mount 6-10 of these monster guns. Throw in the spotter plane that most battleships get, and you can fire these babies at targets up to around 17km away. 6. All-range attacker. In addition to their long-range main batteries, battleships also possess a large number of short-range secondary guns for close-in defense: any vessel approaching you will have to contend with a hail of gunfire from you. Now, all this sounds great and all, but as usual, there's a catch. A massive, massive, massive catch. Cons: 1. Huge detectability. Battleships can be detected from over 15km out. And that value increases the moment you fire your main guns. There's no hiding in a battleship, and no sneaking around. The moment you open fire, everyone on the map will know where you are. 2. Massive, massive inaccuracy. In order to stop battleships from literally oneshotting everything, there's a high amount of random dispersion built into all of a battleship weapons. Yes, that includes your secondary battery too. In a salvo of 10 shots, expect 3-4 to hit. And that's on a good day. And secondary batteries have an average hitrate somewhere between 10-20%. It's not uncommon to fire at a target and see all your shells straddle it. 3. Big superstructures that are perfect for bonfires. Expect every player to fire HE shells at your big superstructures. Expect to be wreathed in smoke and flame from stem to stern. Expect to lose a lot of hp to the flames. 4. Poor maneuverability. Battleships generally have a low top speed and worse, take a lot of time to accelerate up to their top speed. Furthermore, it takes a lot of time to shift a battleship rudder, so battleships turn like a tub. 5. Torpedo bait. Big, slow, highly visible target? Expect destroyers and carriers to direct torpedo attacks on you all day, everyday. 6. Poor turret traversion and long reloads. It takes forever for a battleship's main battery to turn 180 degrees. Once you aim a guns at one side, it tends to stay aimed at that side throughout the battle. Furthermore, battleships can usually only fire their guns twice a minute, which means if you miss, expect a punishingly long reload time. What kills you the most: 1. Torpedoes: Torpedo spreads deal massive amount of damage when they strike you due to the high damage per torpedo. In addition, they inflict the flooding status on you, cutting your speed and producing a horrendous damage over time effect. Primary source of torpedoes - destroyers, or torpedo squadrons from aircraft carriers. 2. Fire: As most smaller ships are not capable of breaching your armour, they will be firing large amounts of HE shells at you, hopefully setting multiple fires on your ship in order to cause your hitpoints to steadily tick away. Failing to deal with HE spam and get fires under control will result in your ship burning to the waterline. 3. Citadel strikes from other battleships: Superdreadnought guns on other battleships are capable of breaching your armour and striking deep into your critical zones, resulting in heavy damage on hits. Take enough of them and it will kill you. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Now, in addition these pros and cons, the individual nations' ships have their own pros and cons as well. These are mainly dealing with the lower tier battleships - I expect players going on to higher tier ships to not need a guide in order to play well. IJN Ships Pros: Heavy secondary battery armament (IJN ships, especially at the higher tiers, mount 14cm guns in their secondary batteries - the same guns that their cruisers have as their primary guns), good range and top speed when upgraded. Cons: Poorer AA, making them perfect carrier targets. USN Ships Pros: Good AA when upgraded, making them capable of mounting a token defence against incoming planes. Good turn rate too, which helps in evading torpedoes. Cons: Lower top speed, poorer range at low tiers (its around the same as most cruisers, and much lower than IJN BBs). This means it may take a while for USN ships to get in firing range of an enemy fleet. Neither are objectively better than the other - its a question of which you prefer.
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