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Naval_Mage

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About Naval_Mage

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  1. Naval_Mage

    新人不懂就问 每日任务没记录

    Tier V-X , CHECK ??
  2. Naval_Mage

    Advice: Dutch Cruiser missions.

    Allowing casual players a real chance and a real workable time frame to get onto the bus itself ... that , credit where credit's due , I had to give a thumb up to WG
  3. Naval_Mage

    Public Test 0.10.3 Feedback Thread

    Each ad every Axis vs Allies game am in, there is a least 1 Radar on a Allies team and of course none on Axis , tis is gross inbalance considering how the domination zrea are fashioned, this basically exclude all Axis play to try to cap by DD and CL and made for unconditional spotting advantage for Allies .. Allies composition enjoy too many gimmicks that they can bring into the game , Radar , long Range Radar, Super fast torp, long range torp ( longer than IJN ) deep water torp , British short fuse AP / fire starting HE , when Axis had might be SAP and German HE pen and every other inferior so we are looking at very unbalanced team by default
  4. Naval_Mage

    Public Test 0.10.3 Feedback Thread

    JUST not enough players on PTS to made PTS even functional and meaningful, even on holiday weekend on daytime , live server had too many grind on players set task to do , and doing PTS do not reward them at all. I would suggest at the very least made effort on PTS reward meaningful for those who put in the time, the obvious option is that any EXP, FXP, and Commander EXP gain on any ship play on PTS reflect the same onto the live server upon the same ship ( EXP ) part and if the player do not had that ship in port, it will still be credited to the said ship so if and when the player finally buy / grind to that ship it will come reflected that the player had indeed put in the time and effort as such .. Commander XP should be reflected back to live server as Elite commander XP with a set ratio ( say 5:1 or something ) , FXP just need to be reflected as is And PTS without the actual content is why people not playing , you ask for test but would not allow the actual German DD that need to be tested to be tested , what's the point then , ditto for prior patches .. Mission inclusion of game mode is awful, you guys went in with a mode call Axis vs Allies, but then you made the patches mission not applicable when playing them .. what is this kind of nonsense , and that even go with the PT reward too. You want player to test this new mode but you penalize them for playing that mode .. what ????
  5. It happen more than 1 times already, I got my Captain another point and I want to assign the points to a new skill, but repeating the game refuse citing " Transaction error " , check that bottom right corner of the screen capture , I had to exit the game entirely , and log in / re-launch the game before it will allow me to
  6. Naval_Mage

    German 2nd Camo scheme list (Not all of them)

    so when can we or how can we choose that .. ???
  7. I got it also , the screen freeze for a moment
  8. Naval_Mage

    "GuNs DoNt PuSh Up"

    I see a team of ships that retreat the moment they see enemy. There is no defending / contesting done by the green team , the green team also had their own HE spamming ship and the red team do not seems to be at odd with that. In that regard .. I say there is a point there .. Domination mode is about contesting the area and capping it , then keeping it and gain points making an advantage , not contesting it, give enemy the advantage. I see 2 DD trying to do early cap and then both die with enemy pushing, then capping, and then push further and the green team with very little in response. Not understanding this
  9. just wanting to get to know when is permanent camouflage start to be offered , still around low tier, starting and am not seeing my T2,3 or 4 ships having the options
  10. Naval_Mage

    server overload message

    I keep having this error this last weekend . wanting to know if any solution ???
  11. Naval_Mage

    "GuNs DoNt PuSh Up"

    Both had a point .. sure charging ahead can be too aggressive in this one, but those guns indeed are not moving up to support and that's across the frontier when enemy do PUSH, this way they pretty much hand the enemy all the advanytages
  12. Naval_Mage

    如今的分房机制

    其實是沒差,要知道就算只有兩艘BB在12vs12 机制那也是1/6了。本來就不應該一個10/12的隊伍居然是BB佔了四,五,甚至六七個位置。反而現在真的在受害的都是DD,CL 甚而CA ( 非大巡)。要射程沒,要甲要血也沒,又飛机又雷達,隨時一隻BB比你更快。 說是體驗不好倒不如說BB玩家現在都不肯去跟前面真正戰線拼總只要後線農,這樣自家巡洋驅逐自然無法支援也得不到前線火力投射。 如果如OP所言每隊4BB或以上那不就是至少1/3是重甲厚血巨炮那叫人家DD,CL,CA 不要玩吧,何況還有 CV , Super Cruiser 。現時高階場動不動就每隊二三隻大巡於真正 CA,CL,DD 而言難道那些 305/310 炮就不是 BB 级,另外 CV 體驗不好,先去玩 T10 Khaba 回來才說吧! BB 實在不能說差。
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