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HannahDaddy

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About HannahDaddy

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  1. Hello commanders, We would like to hear your thoughts on how you like this update. Tell us your opinion. Here are the inclusions for this update so far: ● British Cruisers ● Clan battles: Sea of Fortune ● Visual and technical enhancements ● Event content Please check the details here: https://worldofwarships.asia/en/news/game-updates/update-090-british-cruisers/ If you encounter any bugs, please comment here: Please give us your feedback by voting and commenting.Action Stations!
  2. HannahDaddy

    0.9.0 Bug Report Thread

    Hello, Commanders! Have you already played our new 0.9.0 update? How's everything going so far? As you've already noticed, there are several changes and improvements in this update. We kindly ask you to report any bugs or problems on this thread. Related screenshot or replay files would be much appreciated. Please be noted that this thread is for bugs and issues on 0.9.0 only. Action Stations!
  3. ST, "British Cruisers Part 2", Ranked season 15, new map, and service record changes. Update 0.9.1 will continue the British update cycle The event will consist of directives, new unique commander Andrew Cunningham, and British heavy cruisers which will be leaving early access. The new commander has three talents: After receiving 2 "Caused flooding" ribbons, ship and squadron maximum speeds are increased by 5%. After receiving 2 "Destroyed" ribbons, an additional charge is added to all consumables. After receiving the "Witherer" achievement, the reload time of the main battery and torpedo tubes, as well as aircraft restoration time, are reduced by 10%. All three talents can be activated once per battle. Andrew Cunningham also has the following improved skills: Jack of All Trades - Reduces reload time of all consumables for the ship and squadrons by 10% instead of the basic 5%; Aircraft Armor - Decreases the continuous damage that aircraft takes from AA defenses by 11,5% instead of the basic 10%. Ranked season On the 26th of February, the 15th Ranked season will begin. Battles will be held on tier X ships, without class restrictions, in the 7 vs. 7 format. Battles will be conducted in the updated "Arms Race" mode. Service record We updated our game's service record system: The order in which game features are unlocked has been changed. Reduced the number of battles needed to reach most stages of the service record. New rewards have been added for unlocking different stages of the service record: Coal, Free Experience, Premium Account Days, Signals, Camouflages, Containers, and upgrades. Beginners will now need to play fewer battles to gain access to the main game features, and the updated rewards will make this progression easier. Please note: Players who started playing before the release of Update 0.9.1 will receive all-new rewards for already completed stages, minus what was already received in the old version of the service record. For example, players who have already reached the last stage of their service record before Update 0.9.1 will receive: 15,000 units of coal, 4 days of Premium account, a supercontainer, 10 daily containers (among which 5 are "More Resources" containers), as well as a large amount of upgrades, expendable camouflages, economic, and special signals. Other content A new map - North Waters - will appear in the game. Players will fight among snow-covered islands and ridges. It is designed for tier VIII-X battles and will be available in two game modes: "Epicenter" and "Domination", with three key areas. A permanent "Nordic" camouflage for the German tier VIII battleship Odin has been added to the game. The "Recruiting Station" flag has been added to the game. The ways of obtaining these items will be announced in future. Please note that the information in the Development Blog is preliminary and subject to change.
  4. HannahDaddy

    ST, Upgrades changes

    ST, Upgrades changes In version 0.9.1 we will change the existing upgrades in our game and add some new ones. These changes will add more variety in the choice of upgrades and will allow players to further customize their ship to suit their play style. Some upgrades will be replaced by new ones and removed from the game. In this case, the upgrades already mounted on the ships will be replaced by their new versions. Upgrades in the inventory will be exchanged for credits for their full value. New upgrades Maneuverability system (slot #2): This upgrade will replace the "Propulsion Modification 1" and "Steering gears Modification 1" upgrades, which will both be removed from the game. The new upgrade will combine both of their bonuses into one: -20% risk of engine and steering gears becoming incapacitated; -20% engine and steering gears repair time. Torpedo tubes Modification 1 (slot #3): +20% to torpedo tubes turn speed; -40% risk of torpedo tubes becoming incapacitated; +5% to ship torpedo speed; Aerial torpedos Modification 1 (slot #3) +5% to aerial torpedo speed Torpedo protection system (slot #5): Replaces the "Target Acquisition System Modification 1" and will give the following bonuses: Allows for torpedoes to be detected at a fixed distance of 1.8 km, regardless of the torpedoes' detectability range ("Vigilance" skill will improve it); Add +5% to ship's torpedo protection. Ship's consumables Modification 1 (slot #5): +10% to action time of ship's consumables. Squadron's consumables Modification 1 (slot #5): +30% to action time of squadron's consumables. Auxiliary Armaments Modification 1 (slot #6): Upgrade will combine the "AA Guns Modification 2" and "Secondary Battery Modification 2" upgrades, which will be removed from the game: +15% continuous damage from AA mounts; +15% damage per second within the explosion radius of shells fired from AA defenses; -20% to secondary battery reload time; +2 to the number of explosions produced by salvos from AA defenses while the "Defensive AA fire" consumable is active. Upgrades changes Damage Control System Modification 1 (slot #2): Added a bonus that gives +2% to ship's torpedo protection. Defensive AA fire Modification 1: Added bonus that reduces the recharge time of the "Defensive AA fire" consumable by 10%. Main Battery Modification 2 (slot #3): Removed penalty to main battery reload time. AA guns Modification 1 (slot #3): Bonus to the number of explosions produced by salvos from AA defenses replaced by a -20% reduction to Priority AA Sector preparation time. Special upgrades: For all special upgrades, the restrictions on installation by class and tier of ships have been removed. Please note that the information in the Development Blog is preliminary and subject to change.
  5. ST, changes to British heavy cruisers Main battery reload times were changed: Surrey, tier VII: from 13 to 12.5 s; Albemarle, tier VIII: from 14 to 13 s; Cheshire, tier VIII: from 15 to 13 s Drake, tier IX: from 16.5 to 18.5 s; Goliath, tier X: from 19.5 to 19 s. We adjusted the parameters of British heavy cruisers based on testing results. Please note that the information in the Development Blog is preliminary.
  6. HannahDaddy

    Clan Battles season VIII

  7. ST, changes to European destroyers and Marceau. For researchable tier V-X destroyers and Småland: The number of charges of the "Repair party" consumable was increased from 1(2) to 2(3). European destroyer Romulus, tier III: Main battery reload time was reduced: For basic guns from 6 to 5 s; For researchable guns from 6.5 to 5.5 s. Detectability ranges were reduced: By ships from 6.94 to 6.14 km; After firing main guns in smoke from 2.47 to 2.2 km; By planes from 2.28 to 2.02 km. European destroyer Klas Horn, tier IV: Main battery reload time was reduced from 6.5 to 5.5 s. Detectability ranges were reduced: By ships from 7.12 to 6.32 km; After firing main guns in smoke from 2.54 to 2.25 km; By planes from 2.76 to 2.45 km. European destroyer Visby, tier V: Main battery reload time was reduced from 6.5 to 5.5 s. Detectability ranges were reduced: By ships from 7.12 to 6.23 km; After firing main guns in smoke from 2.54 to 2.25 km; By planes from 2.76 to 2.45 km. European destroyer Västerås, tier VI: Main battery reload time was reduced from 6.5 to 5.5 s. Detectability ranges were reduced: By ships from 7.66 to 6.86 km; After firing main guns in smoke from 2.75 to 2.44 km; By planes from 3.24 to 2.9 km. European destroyer Skåne, tier VII: Main battery reload time was reduced from 3.5 to 2.8 s. Detectability ranges were reduced: By ships from 7.66 to 6.86 km; After firing main guns in smoke from 2.75 to 2.44 km; By planes from 3.52 to 3.15 km. European destroyer Öland, tier VIII: Main battery reload time was reduced from 3.5 to 2.5 s. Detectability ranges were reduced: By ships from 8.02 to 7.22 km; After firing main guns in smoke from 2.9 to 2.57 km; By planes from 3.46 to 3.12 km. "Surveillance Radar" consumable was replaced with "Defensive AA Fire" consumable. European destroyer Östergötland, tier IX: Main battery reload time was reduced from 3.0 to 2.0 s. Detectability ranges were reduced: By ships from 8.02 to 7.22 km; After firing main guns in smoke from 2.9 to 2.57 km; By planes from 3.46 to 3.12 km. "Surveillance Radar" consumable was replaced with "Defensive AA Fire" consumable. European destroyer Halland, tier X: Main battery reload time was reduced from 2.5 to 2.0 s. Detectability ranges were reduced: By ships from 8.92 to 7.62 km; After firing main guns in smoke from 3.32 to 2.73 km; By planes from 3.95 to 3.38 km. "Surveillance Radar" consumable was replaced with "Defensive AA Fire". Torpedo tubes reload time was reduced from 110 to 100 s. European destroyer Småland, tier X: Main battery reload time was reduced from 2.5 to 1.8 s. Torpedo tubes reload time was reduced from 110 to 100 s; "Surveillance Radar" consumable was added: Charges: 2 (3); Reload time: 180 (120) s; Action time: 15 s; Detection range: 7.5 km. Torpedo parameters were changed: Torpedo range was reduced from 15 to 12 km; Torpedo speed was reduced from 86 to 76 kt; Torpedo detectability range was reduced from 1.8 to 1.6 km. The original concept of European destroyers saw them excel at using torpedoes from long range while being highly vulnerable in close combat with other destroyers due to their high detectability ranges. However, testing showed that the detectability of these ships was too high: they were easy to find and destroy, either by focused fire or in a duel. We're now lowering their detectability ranges and increasing their main caliber reload speed to help them stand a better chance against other destroyers. The addition of the Defensive AA Fire consumable will improve their already strong capabilities against enemy planes. With the new consumable and improved parameters, Surveillance Radar would make European destroyers too effective in almost all situations, thus it was removed. Småland has weaker torpedo armament, a slightly higher detectability range, and more reliable artillery than the same-tier researchable ship Halland. Her main gameplay feature is hunting other destroyers, using her Surveillance Radar to help detect them. French destroyer Marceau, tier X: Detectability range was increased: By ships from 8.88 to 9.88 km; After firing main guns in smoke from 3.42 to 3.94 km; By planes from 4.84 to 5.38 km. Torpedo tubes reload time was increased from 90 to 120 s; HE shell maximum damage was reduced from 2,100 to 1,850; AP shell maximum damage was reduced from 2,600 to 2,450. We adjusted the parameters of these ships based on internal testing. Please note that the information in the Development Blog is preliminary.
  8. HannahDaddy

    Clan Battles season VIII

    Clan Battles season VIII The new Season of Clan Battles starts on January 22 and ends on March 9. The battles will be in the "7 vs 7" format with tier X ships. There can be no more than 1 Battleship per team and no aircraft carriers. Battles will be fought on the Hotspot, Sea of Fortune, Tears of the Desert, Crash Zone Alpha, Mountain Range, Land of Fire, and North maps in the Domination mode. The Season's feature is that a cyclone is guaranteed to appear on the maps Mountain Range, Land of Fire and North. Unlike in Random Battles, in the new season of Clan Battles, the cyclone obeys strict rules: It begins 5 minutes after the beginning of the battle; 1 minute into the cyclone being active, spotting range reaches its lowest point – 12 km; 6 minutes after the beginning of the cyclone, the spotting range will start returning to standard values over the course of 2 minutes, finally ending the cyclone 8 minutes after it began. Such settings and strictly defined conditions for the occurrence of the cyclone will diversify the gameplay and tactics of both teams by encouraging close-quarters combat. A spotting range of 12 km will not allow cruisers with the Surveillance Radar consumable to detect enemy ships while they themselves remain outside of spotting range. Text and sound notifications for the beginning of a cyclone, as well as for the point of minimum spotting distance during the cyclone, were added. Please note that the information in the Development Blog is preliminary and might be changed.
  9. HannahDaddy

    Premium ship recovery

    Premium ship recovery. In the 0.9.0 update owners of Eastern Dragon, Southern Dragon and ARP ships will receive a pleasant gift - these ships will become premium. We would like to remind you that all the players who sold these or other premium ships can contact Player support and send a restoration request. Restoration cost is equal to the selling price in credits +10%. Find more detailed information on Player support portal: https://asia.wargaming.net/support/en/products/wows/article/21824/ Good luck and fair seas!
  10. HannahDaddy

    ST, ships balance changes

    ST, ships balance changes German cruiser Hindenburg, tier X: The main battery reload time was lowered from 10.5 to 9.8 s. The new lowered reload time will increase the cruiser's overall combat efficiency. American battleship Montana, tier X: Restoration of hit points by Repair party consumable was increased from 0.5% to 0.66% of maximum hit points per second. Montana's Repair party will be the same as of other USA battleships. Soviet battleship Kremlin, tier X: AA guns' amount of hit points is halved. Besides good armor and a huge number of hit points, Kremlin has very effective AA guns, which are hard to be destroyed. This makes the battleship well protected from planes for the whole duration of the battle. The change will make it easier for aircraft carriers to attack the battleship closer to the middle of the battle when some of the AA guns were already destroyed. European destroyer Blyskawica, tier VII: Turret firing angles were increased: Of the first turret by 10 degrees; Of the second turret by 1 degree; Of the fourth turret by 15 degrees; Torpedo tubes turning angles were increased: By 8 degrees towards bow; by 2 degrees towards aft. Firing main guns and launching torpedoes will be more comfortable with new turning angles. French destroyer Fusilier, tier III: The number of hit points of the stock hull was lowered from 9300 to 7900; The number of hit points of the researchable hull was lowered from 10900 to 9300. The change will lower the combat efficiency of the ship and balance it with other tier III destroyers. French destroyer Mogador, tier IX: The detectability ranges were increased: By ships from 9.04 to 9.54 km; By planes from 4.35 to 4.59 km; After firing main guns in smoke from 3.7 to 3.96 km. Torpedoes' detectability range increased from 1.4 to 1.8 km. French destroyer Kleber, tier X: The detectability ranges were increased: By ships from 8.88 to 9.88 km; By planes from 4.83 to 5.38 km; After firing main guns in smoke from 3.63 to 4.15 km. Torpedoes' detectability range increased from 1.4 to 1.8 km. With the current detectability ranges, high-speed Mogador and Kleber can execute surprise attacks with the enemy having not enough time to react. In combination with the main advantage of French destroyers - effective main battery - these ships were too strong in comparison with other destroyers. French cruiser Henri IV, tier X: Time for the ship's engine to reach maximum power was increased; Acceleration parameters while Engine boost consumable is active were changed. Due to Engine boost and high base speed, Henri IV was able to dodge incoming fire quickly changing the speed. Now, the ship will accelerate and decelerate smoother. Please note that the information in the Development Blog is preliminary.
  11. HannahDaddy

    BOT Account Sanction Report

    Hello Captains! We understand your concerns regarding BOT issues and have taken measures to the 53 violated accounts on Dec. 31, 2019. Our new detection system has increased efficiency and the measures have also been strengthened. We will continue to monitor the effectiveness of the new system and will adapt to meet our future circumstances. Thank you and we hope to see you out on the High Seas! The World of Warships Team
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