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Player_3356594408

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  1. Player_3356594408

    Death of the destroyers role.

    At tier 4, the DD population seems to be recovering. Also I'm finding it's not worth hunting Dds with planes because by the time I spot them, they are already too close to line up an attack run. I get that hiding has become harder as there are more planes in the air. More carriers means more planes. But I nearly need to be hunting for a DD now to find them. Mostly I don't bother unless they are spotted by other ships. Also, in the last week or so, I have found that as long as I keep moving and in particular, turn towards attacking planes, I don't get hit. The only times I really get badly hurt from the air is when I'm distracted.
  2. This is a thread (hopefully) that is looking at suggestions that's for improving carrier play for carrier captains. I'm not after balancing suggestions, just things to make carriers more fun. Firstly, dive bombers. There's a weird little zoom at the start of a dive bombing run that looks a little odd when the little 30s biplanes do it. I'm looking forward to practicing some loft bomb attacks (dropping on the zoom), however loft bombing wasn't common so my suggestion is to have the bombers normally fly at a higher altitude, somewhat like when flying over one of the islands. When the bomber goes into attack, there's no zoom before the dive. However, before the attack, the squadron needs to climb to altitude meaning carriers are even more reliant on their escorts. Also, at the higher altitude, reduce the AA effect but step it up in the dive (you won't lose as many planes driving around the map but against properly supported battleships, the attacks will become much harder. Next, make the target reticle more punishing for moves in the dive.This will encourage bombers to target bigger ships and those driving around by themselves meaning the long suffering destroyer captains will get a break. Reducing the view distance for spotting destroyers when at altitude would be further relief. Torpedoes. No suggestions there. They seem to work fine. Attack aircraft. Still thinking about them. Map view. Can I get half, quarter and three quarters speed or more than five waypoints, please? I try to keep close to the fleet to support them and my carrier crew is getting dizzy with all the circles and zig zags that I have to create to follow the fleet are a reasonable distance and I quickly run out of waypoints as I try to create oaths that keep me moving forward but not in a suicidal run moving forward approach.
  3. Player_3356594408

    Carrier Strategies

    An update. I free xped the Hosho and it's a lot more to my liking. The planes are faster and the bombs useful. For the first time, I got some citadel hits. The dive bombing mechanic was a bit different but after a few missed shots , I sorted it out. The torpedos seemed better. More range and faster so easier to use overall. The only rocket attack (this is ONE game we are talking about) did actual damage I could seem. All round the weaponry on the Hosho, seems better. The planes seemed a little quicker and although I lost a few , bigger squadrons and less travel time didn't make it as frustrating as the Hermes. In fact, the planes didn't feel that much more fragile. I found the Hosho to be better all round. I'll finish the nightmare grind through the Clemson and see how the Langley fares.
  4. Player_3356594408

    why !? CV

    I'm not sure what the fuss is about. So a DD can't cap alone. Is that really as issue that you need to push a fleet into a cap to take it. What battle was ever fought for a strategic objective where the smallest and weakest member of the force sat right on the edge of the objective to capture it. Seriously? DDs have valuable roles. They provide smoke and spotting and heavy firepower in the form of torpedoes. I light fires and I do way better when I stick close to the fleet. My presence is enough to modify their behavior and help our side. Isn't that the purpose of a support ship? So DDs can't tear around the map solo. Whats unusual around that. That's commerce raiding not behavior for a major naval engagement. What's broken? Seriously?
  5. Player_3356594408

    Carrier Strategies

    What are people's strategies for using carriers? I've tried different approaches, heading out with bombers has been one on the grounds that first thing I'll meet will be a destroyer. I should change to attack aircraft, I suspect because at least they do damage (my only carrier is the Hermes and the bombs are designed to scare birds). I switch to torps fairly late (probably too late) because normally tier five ships wreck the squadron so I'm lucky to get anything off. As for the carrier itself, Hermes, I keep it moving but probably don't get it close enough because travel times are a shocker. I need to work out flak, it seems that the flak clouds operate more like mines than flak bursts (I.e. flying into the cloud after it has burst does the damage). I guess this means more weaving back and forth.
  6. Player_3356594408

    CV national flavours / play style? Which CV line post-rework?

    What are people's strategies? I've tried different approaches, heading out with bombers has been one on the grounds that first thing I'll meet will be a destroyer. I should change to attack aircraft, I suspect because at least they do damage. I switch to torps fairly late (probably too late) because normally tier five ships wreck the squadron so I'm lucky to get anything off. With the Hermes, I keep it moving but probably don't get it close enough because travel times are a shocker. Edited to Add. Don't answer this here, I'll make it a new topic.
  7. Player_3356594408

    Commonwealth ships

    Wouldn't it be easier (and better) to introduce NZ Leander, Archilles and Gambia camouflage? It's not like NZ had the infrastructure and resources to make major modifications to these ships.
  8. Player_3356594408

    CV national flavours / play style? Which CV line post-rework?

    At tier four, it's like the British bombs don't exist. They certainly haven't been worth lugging around the ocean from my experience. I've had games where all my hits hadlve resulted in zero damage done. Now that I've learned how to read the detailed post damage report, it's confirmed what I'd suspected, the bombs aren't doing anything. It's a bit disappointing that the most common advice for dealing with the issues surrounding the RN carriers is to pick another line. I've been hoping to find what the strength is in respect of the RN carrier line so I can practice that and so far it's their torpedoes aren't terrible.
  9. Player_3356594408

    CV national flavours / play style? Which CV line post-rework?

    These are good tips. Thank you. I'm getting better with the bombers and using these against destroyers rather than the rockets and getting reasonable results. Bombing destroyers is good practice at getting accurate. Also, I'm practicing longer releases with the torps so I don't get my squadrons screwed over by higher tiered battleships as much. Having an impact on the battle at tier four is difficult and I suspect my contribution is less in damage and more in team utility. I'll need to play with my mate to check how true that is. Heading towards DD last known position to spot them has been valuable, at least they get hammered by my teammates before I can finish them off. Dropping a torp parallel to line of travel for a BB from the rear constrains his turning options and fills his warning indicator with those beeps. Next time I'll better work out which side contrains his angling. Against pursuing up tiered battleships, I can slow em down and keep them turning. I'm also contributing by adding my hit point pool to the team too (I'm random battles, the only time I lost the ship, the whole side got wiped out anyway). I'll grind tier four to learn the basics. It's a toss up between USN and IJN for my next carrier!
  10. Player_3356594408

    CV national flavours / play style? Which CV line post-rework?

    Are there specific strengths and weaknesses? For example, IJN with weak rockets, AP bombs and Long Range Torps seems like it's a good choice against capital ships but poor against destroyers. British rockets seem powerful enough if a bit tricky to aim. I seem to get a lot of bomb hits but mainly against capital ships and they dont seem to penetrate. Also, they don't go into a loft then dive. U.S. from my understanding has powerful rocket choices and the bombs are good but HE? Would seem to be designed to target destroyers and smaller ships? Where's the best place to find out the specifics?
  11. Player_3356594408

    CV national flavours / play style? Which CV line post-rework?

    This is great advice. I have the Hermes and feel that I'm missing something bomb-wise so I was wondering which to go for next, US or Japan. US, it is.
  12. Player_3356594408

    Carrier Tips

    Thanks for this. What's the name of your YouTube channel? There's almost nothing on YouTube about using the new carriers. I'm learning about being too greedy, especially in the torpedo run. I need to start further back and release further back too. Dead plane = no torpedo.
  13. Player_3356594408

    The Hermes

    I've got the Hermes and my impressions are. Attack planes good but I need to get better at using them. What number of rocket hits would be considered a good strike? Using rockets is easy, but tricky to get good hits. I normally hit the stern of the enemy. Are there any good places to find hints on using rockets. Bombers? Why do I get so many non penetration hits against battleships? Is this just a feature of British bombs or does it mean I'm doing something wrong. Torpedos. Practice and more lead. And learn how to release further out! The ship. I'm trying to learn to follow in behind the fleet so I reduce my travel time and can lend AA support. The ship can take a bit of a beating but once it starts, I'm a big target. Setting a course that follows the fleet (without going backwards, I won't be repeating the zig, zag pattern anytime soon), means setting waypoints with 45 degree turns regularly. Usually I do this after a squadron has taken off and been sent the right direction. Strategy, scout and get my team something to shoot at. Then once the battle has started find out where the destroyers are, once that's done, blow shit up. Any tips or hints I could use? How is the Hermes different from other carriers (those bombs?).
  14. Player_3356594408

    Low tier AA defence

    I was at a loss until I got a carrier and attacked my first set of bunched ships. Now I know exactly what to do. Find mates and stick with them.
  15. Player_3356594408

    CVs Making it Work

    I have played WoWs Blitz for the last 8 months and have almost all lines to tier 7. Got introduced to the game by a friend and well, because of bandwidth limitations, went for blitz. Recently I picked up Wows again (on a new account) and have been working my way through understanding it. It's massively different in so many ways. More different than I expected and it's a bit of a learning curve (at anything but the lowest tiers , down there i do great because I know how to shoot). Anyway, I picked up the Hermes and I have to say, coming from the world of blitz, I much prefer the PC version. I've seen a lot of feedback that it's not perfect but I'd view it as a step in the right direction. It's way better that the top down view that makes you feel like you're playing a different game. Are there improvements to be made, sure. But it's a lot better than that top down view. I can play those Japanese carriers and control 4 airgroups in the skies at the same time - on my phone. I was very much looking forward to using those skills on the PC with the much better inputs. However, with the new changes, at least this means that the damage being done TO has been directed by the player itself.i have to get there, I have to aim, I have to hit. I've seen one good comment that the damage back is random. That's true but with what I see, it's a step in the right direction. The challenges that face Wargaming are obviously bandwidth and processing time of running AA, the risk that the difference between player directed AA and AI AA throws the whole game out of whack, and how much time and attention ship players spend on the sky. I never see anyone address that last one. When you're in the thick of it and getting lined up, do you really want to be looking at the sky directing flak? tl;dr the new planes view is a positive step , but it is very likely a step.
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