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Vessery

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About Vessery

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  1. It has been awhile since our second Submarine beta test. Following the previous test, we analyzed all of the feedback and determined the previous version of the gameplay was not ready for release and required significant improvements. Submarines were hard to master, and gameplay was not satisfying. We’ve made gameplay and mechanic changes based on the feedback, and today we’re beginning a SuperTest including these updates. The focus of this test will be to verify the following changes: Light cruisers received depth charges which was one of the key feedback points in the previous test; The most large-scale submarine changes: Submarines will now have only two depths: periscope depth and underwater level; The depth is now decided by players: hold down F or C key to ascend or descend to the required depth; Battery charge —a new mechanic for submarines. The oxygen mechanic was removed; Hydrophone mechanic was updated. We’re not ready to release more details on all of the change at this time: first, we want to make sure that this concept works and assess the stability of the client, after which, we’ll share more details on the changes. Please note that the materials, mechanics and other elements of the beta described here may differ from the final version. Stay tuned, the announcement of the third beta test session is coming soon!
  2. Vessery

    King of the Sea IX

    Before we get into the swing of things, we would like to remind that the KOTS finals took place this weekend on the Official World of Warships streaming channels (Twitch / YouTube). The hotly contested King of the Sea tournament’s regional and international finals were broadcast live from our Prague office with the expert commentary from our special guests Flamu and Izolate! Check the Official World of Warships website for full details: https://worldofwarships.eu/en/news/community/kots-ix-finals/ https://worldofwarships.com/en/news/community/who-will-win/ https://worldofwarships.asia/en/news/community/kots-ix-finals/ Now that the PSA is over, today we will talk about new, upcoming ships, testing an unusual Ranked Sprints format, and lastly, we will unveil the mysterious New Year celebrations that await you. New ships in test British cruiser Cheshire, tier VIII Is a variant of HMS Bedford. Armed with three turrets with two guns with a caliber of 234 mm. Soviet battleship Borodino, tier VIII Post-war project of small battleship for the Baltic sea. Armed with two turrets with three 406 mm guns from the battleship Sovetsky Soyuz. Ranked Sprint We are currently testing a new battle format - "1 vs 1" on tier VIII ships. Full details of the Ranked Sprint will be announced later on the official portal. New Year celebrations, the Shipyard and ship construction In the New Year update you can look forward to a completely new in-game event - full-scale ship construction. But what ship? Stay tuned for more details! Players will have to go through all stages of construction - from laying the keel to the installation of weapons and deck equipment. Important stages of construction can be tracked directly in the game client. Building a ship is a long and time-consuming process, so each of the stages will be accompanied with a nice set of rewards. Please note that the information in the Development Blog is preliminary and subject to change. Described mechanics and other elements may differ from the final version.
  3. The characteristics of these ships are currently in the balancing stage. We will publish further details in the near future
  4. Vessery

    PSA: Patch Notes for 0.8.4

    Hey Captains, The patch notes for 0.8.4 will be published later than usual this time. This means there will be less time than usual between patch notes release and the update due to slight delay. We are committed to keeping the regular publishing schedule for future releases. The patch notes will be available tomorrow at 15:00 (UTC+8). Patch Downtime: The server will be unavailable on Thursday, May 30th from 05:00 (UTC+8) - 08:00 (UTC+8). We apologize for any inconvenience.
  5. Vessery

    Closed testing

    In order to estimate the impact of aircraft carriers' spotting and scouting capabilities in battles, we will hold a closed test session with special weather settings on the map "North". Overall, four weather scenarios will be tested: Aircraft can't detect ships with AA turned off. If AA is turned on, aircraft can detect ships as long as they are within firing range of their anti aircraft guns. Aircraft can't detect ships with AA turned off during the first 10 minutes of the battle. If AA is turned on, aircraft can detect ships as long as they are within firing range of their anti aircraft guns. Aircraft can't detect ships with AA turned off at the beginning of the battle. After that, over the course of 20 minutes, the air detectability range of ships gradually increases to the current basic value. If AA is turned on, aircraft can detect ships as long as they are within firing range of their anti aircraft guns. Aircraft can't detect ships with AA turned off at the beginning of the battle. After that, over the course of 10 minutes, air detectability range of ships gradually increases to the current basic value. If AA is turned on, aircraft can detect ships as long as they are within firing range of their anti aircraft guns. These test sessions will help us gather the required data to estimate extreme cases and determine steps for improvement. Please note that these mechanics are built as a rough prototype and will only be used to collect stats.
  6. Commanders, We would like to comment on the previous announcement of the СVs improvements plans: in the second paragraph, we were actually talking about the standardization of Engine Boost mechanics (that activated by W and S keys) and not about the Engine Cooling consumable. We want to draw attention to the most discussed points of the latest announcements. Boost standardization — is a system-wide change, which affects the speed of the aircraft only when using Boost, without changes in the cruising speed, and affects all planes in the game. We also noticed comments about the aircraft carrier Graf Zeppelin. The peculiarity of the Bombers and Torpedo Bombers German aircraft carrier remains unchanged: they maintain very high cruising speed on their tier— 181 knots, while it's classmates parameter ranges around 130 knots. We also would like to remind you that we carefully monitor all ships in the game and take action if and when necessary. If changes significantly affect the efficiency of individual ships, we will take action and make further improvements. Thank you, good luck, and fair seas!
  7. Hello Captains! We saw some confusion around the current PT session, so here some info for clarification: You'll start with the second account level, which means that most of the features will not be available (signals, camos, etc)! We need to test the change to this system and thus want you to play a few regular battles to progress. The amount of battles displayed for the progression to the next level isn't correct - the actual amount of battles is much lower, so you'll only need a handful of battles to progress. In order to unlock space battles as game mode, you need to play 4 battles in total. The different space battle modes are available on different dates, please make sure to check when certain modes are live :) PTS Info: https://worldofwarships.asia/en/news/public-test/public-test-082/ Dev Diaries: https://worldofwarships.asia/en/news/game-updates/bulletin-082/
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