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About _S_H_I_N_I_G_A_M_I_

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  1. _S_H_I_N_I_G_A_M_I_

    Christmas Screenshot Event

    One of my best memories. We're supposed to be testing the SE bug. But we just keep messing around and killing our tester's turrets.. Hello there. Team trying to do a second degree ram. We had to make sure our clanmate is dead. Ramming when it's over. Our tester's turrets are both dead. Oh no he's after me. Bad tester!
  2. _S_H_I_N_I_G_A_M_I_

    Christmas Meme Contest

    I choose mega.
  3. _S_H_I_N_I_G_A_M_I_

    Christmas Story Event

    I started this game alone as with most of us. It was more of a "do this, get this reward" kind of thing, with my enjoyment simply coming from getting rewards. But it changed upon meeting my clanmates. So, my best memory in WoWs, which still continues to this day, is playing with my clanmates. In CBs, we can be a little more serious, but we do play meme divisions and just have fun and laughing when we're actually pulling a win. In scenarios, we make fun of whoever clanmate dies first and blame them for throwing. In RBs (no matter how seldom I play it) we rant about anything, from the usual #blamecv to weekend to sometimes even unrelated matters. In Training Battles, we do big brain tests like the recent SE bug thing and all the while, messing up the tests because one of us will just shoot/torp the tester to death. The game kind of started becoming like work and I would've left the game if I hadn't met my clanmates. Sadly, some of us have moved on and left the game but nevertheless, we keep our arms open in case they decide to return. This Christmas season, I plan to celebrate the holiday not only with family irl, but also with my awesome clanma- no, they're my family as well. Even if I don't win, I can say, the real prize for me is the friends I made along the way. Though cliche, it's true. Thanks for reading and God bless.
  4. _S_H_I_N_I_G_A_M_I_

    A Historical Marathon With Gifts!

    Yay I love co-op. Oh wait. Random and ranked battle only. It's the season to be excluded!
  5. _S_H_I_N_I_G_A_M_I_

    Washington Navy Yard-- USN BBs are Almost Here!

    Life is hard when you load so slow and most ships are dead on co-op.
  6. _S_H_I_N_I_G_A_M_I_

    Operation Source

    Yay co-op guys aren't excluded.
  7. _S_H_I_N_I_G_A_M_I_

    Five Epochs of the Navy: DESTROY THEM!

    Glad coop is allowed
  8. _S_H_I_N_I_G_A_M_I_

    Winners — Victory at Sea Essay Contest

    Always redirects to eu. Feelsbadman
  9. _S_H_I_N_I_G_A_M_I_

    Spot The Difference

  10. _S_H_I_N_I_G_A_M_I_

    Return of the Fleet of Fog: Last Chance!

    Always wanted to get my hands on ARP Kongou. Just sad that the missions have 12 chains and lasts for ~13 days and you can't do multiple missions like directives. But hey, at least it's free if we can do it. Then again, it's just a Premium Kongou, except the last which gives a Myoukou
  11. _S_H_I_N_I_G_A_M_I_

    Update 0.8.11: New Year

    And here I thought WG is subliminally telling me to do a server transfer.
  12. _S_H_I_N_I_G_A_M_I_

    Collections: Completion and Rewards

    I wish Isoroku collection is available just like the American Cruisers. It's quite an effort to do Isoroku campaign just to mount 2 flags and worse, have no high-tier ships. Meanwhile, you can opt not to do Halsey mission as you can get it on Arsenal.
  13. _S_H_I_N_I_G_A_M_I_

    Some Ways To Improve The Gameplay Now

    I wanted to write something after hearing two of my clanmates say that they've had enough of the CVs. I wrote before how I dislike T4 CVs and I still do, and gave up on it after literally a few games. So these solutions may not be the best due to not having first hand experience with higher tiers. Still, I hope somehow even as wishful thinking, that WG sees this and gives it a thought. Re-enable some of the old controls Although I think just reverting to pre-rework is better imo, I doubt it will ever be done. The next best thing is being able to waypoint both planes and ships and be able to switch controls using Z as before. That way, it's easier to control CVs during times like evading torps and fire. It doesn't happen always, but it is useful when it happens. Plus, it doesn't really make anything overpowered. And to maintain the current "attack" of the planes, make it same to waypoints of ships which are only for movement. And those planes will fly straight and not dodge AA. Improve AA/Dmg Scaling I've seen my posts regarding AA. Some complain it's too hard to dodge and melts planes too fast without even making people reach targets. Some complain how AA is useless and they still get swarmed and it discourages solo ships doing stealth flanking. So here's my take on it, scale it better (damage? Plane HP? I don't know). I noticed being uptiered by a CV made my AA useless. Meanwhile, being uptiered when I'm using a CV made my planes useless. So why not find a middle ground of damage? That's what PTS is for. For another, I'm quoting someone else's idea in here which is enabling captains to pick AA patterns, because the AI for AA is quite predictable according to some people (not me, I don't even see patterns lol). Yes, that adds more work to the captain, but it is completely optional and at least removes people blaming its predictability. Fighter Squadrons This imo, solves a lot of problems with the CV gameplay and might pacify the angry mob. What if instead of the deployable squadron around the other planes' flight path, a separate squadron is added? (Because spawning planes in the middle of the map is weird) How will it work? It basically is a RTS fighter that you can click to "escort" friendly ships but you can't manually shoot with it (like before rework). They remain automatic just like the other fighters. The difference is that, now, CV captains can actively defend their teams' capping DD. And the Fighters are allowed to deployed while other attack planes are being used (TB/DB/RP). Would it break anything? I don't think so aside from floodgating the CV spam. Only the fighters are allowed to be sent while you're using the other 3 squadrons, so no cross-drop and stuff and no complains from other ships. But doesn't that just make it more of a CV vs CV game? Well, let me ask you, do you prefer no one being able to defend you from the other team's CVs, or have your CV be able to do it? I prefer the latter. Another factor which I think would be great is Fighter squadrons reduce Air Detection of enemy planes they are actively engaging. Take note active, so it will be balanced, as all things should. Imagine a CV captain escorting a DD that's about to cap. It's a no brainer to enemy team that some ship/s is capping. So they send some planes to that point. But OH SNAP! The capping ship is escorted. Would the pilots have time to spot while being busy dodging bullets? I don't think so. Would that make the DD happy? Yes. Would that make the DD feel that CV is a good teammate? Yes, probably. Would that make the enemy CV happy? No. Would that make the enemy team happy? I doubt it. Would it promote more cooperation with teammates? Yes, considering they know the CV got their back. Would it reveal info on where the escorted ship is? Doesn't capping already do it? The only con is if a CV is escorting a non-capping ship that is trying to stealth flank. Considering planes are spotted easier than the ships. How will it be better than the current deployable fighters? Look at what happens now, usually it's a damage race between CVs. The others are sheeps ships waiting to be slaughtered. And with how some captains prefer to rack up damage instead of helping the team, that would make it worse. Given how long the 3 plane squads have to travel from A to B + occassional AA fire, some would prefer to not bother at all as it hampers their DPS. But if fighters can be controlled separately, it gives no reason to not help out the teammate in need. Bonus! They can even make national flavors on them like let's say Japanese have numerous planes but lesser HP because kamikaze. And USN have lesser but tougher. Non-instant repair for planes This is more of a random idea. What if planes repair over time? It would lessen plane spam, wouldn't it? The repair time would be based on HP lost and would be lesser than the time to recover planes. But it has flaws, considering you are stuck to sending unrepaired planes if you are spammy, instead of freshly spawned planes from the auto recovery. The game will pick the highest HPs to fill the active squadron ofc and let the lowest HP ones repair at the hangar. I have no idea how this goes, but it seems nice. Realism isn't this game's forte after all.
  14. _S_H_I_N_I_G_A_M_I_

    T4 Carriers

    I hope you brought a mosquito repellant and a swatter.