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Verytis

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About Verytis

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  1. Verytis

    erm what

    improved penetration angles? check near-BB tier penetration? check travel half the map in 10seconds? check short fuse? check Certified Russian artillery.
  2. Verytis

    ST 0.10.3, NEW SHIPS

    Druid is interesting. But with the current poor concealment and lack of HE, it'll probably struggle to do damage to any decent DD players. Still, its far more stealthy than a Mino, so it'd have easier time flanking and looking for broadsides. And hilariously it has better armour than Mino. Will watch her with very cautious optimism.
  3. They also allow you to invite inactives who haven't played in over 90 days. So in theory, all of us can go inactive for 90 days, then we all invite each other and reap the benefits. https://wows.asia/Verytis
  4. Well, they're all good ships. Some of them deserved nerfs for a long time.
  5. Verytis

    Current Brawl season: 1 vs 1

    Besides for CVs and Le Fantasque, its mostly just busted premiums. T8 is one of the worst tiers to play so its not surprising WG likes picking it. Also Graf Zeppelin will actually outgun a Hipper.
  6. Neustrashimy was once a steel ship. Steel is a resource only farmable from clan battles and ranked, aside from the small handout during christmas. That means the people who acquire the ships are often much better than the average player you see. Marceau has always been a coal ship, so its stats have been run into the ground by people. I can't comment further tho since I haven't touched those DDs.
  7. Verytis

    Current Brawl season: 1 vs 1

    Hm? Huh?
  8. I have doubts about how many people actually care about the XP system in depth. Except maybe in ranked where goods are at stake. But I do agree incentives are important. A poor player who keeps giving broadside certainly ain't gonna improve with a better XP system. Teammates that just follow the herd and hump each other ain't gonna learn crossfire with a better XP system. Would a player who only knows how to snipe suddenly be willing to push? Or just be the last person to do the tanking when the match has already been lost? As long as someone gets rewarded more than others, theres gonna be someone trying to exploit it. Removing it is the simplest option really. Just change it to be purely based on winning.
  9. This would go a long way to solve spotting issues tbh.
  10. Verytis

    Deadeye is dead?

    Hmm its an interesting idea but... If a BB is being perma-spotted but can't see who is spotting them, they're probs already in a spotting disadvantage. And we know how games can roll when 1 side has gone blind while the other has full vision. This might actually make it worse, since BBs are now running from a hypothetical DD and planes. Well, worse, but not much worse. Because poor players are already further away than necessary. Poor players will still play poorly regardless, and I still hate the excessive RNG nature of BB guns. I don't hate deadeye enough to want it gone. I rather just remove the "be outside concealment range" conditional, with perhaps a mild nerf. I'd also enjoy seeing small mobility buffs to cruisers to slightly compensate. Straight-liners sinking is fine by me, although it probably isn't for WG.
  11. I could inspect the page and see the youtube embed link is there, but I see no traffic to youtube in the page itself. So all I see is an empty space where the video should had been because the contents seem to be ignored. I'm only getting this problem on these forums atm.
  12. I've watched Flamu's vid and the entire basis seems to be that WG has a need to maintain population, and assumes WG can never balance CVs properly with that goal in mind. I gotta admit it swayed me for a moment, while I was wondering how much the old graphs reflect the current reality. And this is coming from someone who gets a kick from watching CVs wasting time on my DDs and then give up. So if someone was looking for a reason to hate CVs, and believed Flamu to be a trustworthy source. I can see how one might go down the rabbit hole. The WG staff's patchy response didn't help WG much either. This feels like misinformation. Also I have no idea why, but embedded YT vids in the forums fail to load for me. I think everyone else can still see it tho?
  13. Obligatory small brag: So, at this point, I can roll over bronze league quite easily. I've thought about going for silver league, but then I quickly realised that there is an incentive problem. I can't realistically see myself replicating this kind of performance in Silver. Which means that Silver actually requires more effort to earn the SAME amount of rewards as bronze. And if I don't rank out of Silver league, I don't actually get any additional rewards either. This just makes me wonder..."do I actually want to be in silver?" New System: The new system can be viewed as effectively 3 separate ranked modes, otherwise known as "leagues". Participation in the next league requires qualification, which is ok. HOWEVER it also forbids you from participating in the previous league. This creates some problems: You risk being stuck in a certain league where you don't want to be. And the current season lasts 12 weeks. You forfeit the rewards from the previous league, in the hope of better rewards from the higher league. A matter of efficency: I get rewards for winning, not losing. And every lost match where I fail to save a star, it means I have to play 2 matches to catch up. In terms of rewards, the current star system is also geared towards sitting on a league where you're comfortable. Not where you're uncomfortable. If you can consistently win or save star in your current league, but cannot replicate it in the next league. You will require a disproportional amount of effort to get anything, including getting the same amount of rewards as the previous league. This disincentives a player from pushing themselves to improve. How to make Silver more attractive than Bronze: It should be easier to get bronze league's equivalent in rewards, when in silver league. Bronze league gives you all the rewards for 12 victories, and reaching rank 1. Silver gives the equivalent amount for 18 victories, which actually requires more effort than playing bronze. This should be compressed to just 10 victories. This can then be followed by adding additional rewards for victories beyond this number in Silver. Have a larger reward for Silver rank 1. Bronze and Silver leagues both give the same amount of doubloons and steel for ranking. The same logic can be applied to make gold more attractive than silver.
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