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sparkytroll

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About sparkytroll

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  1. sparkytroll

    能不能加强下大胆这艘cv

    大胆的玩法其实和我当年爬乔五的时候一样,不着急抓DD,看准落单的船打,活用地毯轰炸,优先打交了损管的船就行
  2. 司马的鱼雷不加buff是60s,好像6刚开始没问题,一旦可分配能量已增加就会出现BUG 原本60s的装填,一把能量给鱼雷装填,直接跳到1分半
  3. sparkytroll

    so, where is my real arp maya

    i am looking for ARP yamato too
  4. obviously WG is runing out of gimmick(or brains) when make new play style or ships so they may developed a new concept in secret: sparring partner for example: they make a new line of ships with some attracting acpects: lots of guns, fast speed or just good-looking, somethings that may attract new-comers or other to grind this line, meanwhile, the line is consist of ships that are easy to shoot at or countered by other ships, so players playing other ships can easily kill them. this is the way WG used to make new ships: to make old ships looks more powerful this is probably the new kind of Principles wg used , and this kind of ship is called:sparring partners cases in point: RN heavy cruiser(high VP recovery, i mean, why WG gave the line this unless they meant to make this ship easy to be shot at?), new USA BB line(no need to explain i think, slow speed, cant chase,cant run, and very easy to shoot at)
  5. there is an old chinese saying:"a persons' need is easy to meet, but a crowds' need is not", people looking for different things when joining this game, but it is not a rare thing with net games,you cant possiblily make it perfect in everyones' eyes. i simplily want devdelopers not to lock themselves up in a dead loop, and to open their mind. look at the new ships they made this year. it seems that they themselves dont know what kind of ships they want to make, so they just change one or two aspects in a ships' panel and call it new. high speed, low speed, big guns,small guns, high arcs, lower arcs. i mean, come on, people are not that dumb, so this level of gimmick will lose its atraction. so they need to ask themselves, wt the game looks like in their eyes, and be more active in make new ships or other stuff. besids: only a small group of players is bitching about"historical", when the fighting starts, they always go silent
  6. that is not the point, i mean WG should jump out of their own box, let go of the "historical stuff" just a little bit historical stuff is the start line, not your walkiing stick when making something new, which remind me: how about a new kind of ships: supportive class, lack of firpower, but have ways to buff their teammates,
  7. it has been 5 years and i knew WG was runing out of blueprints for new ships so here is a minor tip: let go of the historical stuff just a bit, because this game is a fighting game,wt player needs are new ships with useful charactics, not useless gimmicks. the developers need jump outside the box they created: historical limit. it is a basline you starts at, not something you lock yourself on to. I.E: BC lines: battle cruisers, they have high speed, but large turning circle; good concealment, BB size guns but fewer barrels, and less armours new concept: suppresion: when a ship is fired upon, a suppression bar is filling up, when it reach certain amout, the ship is haven a "suppressed" state, ship is moving slower, guns turning speed is decrease, or accruacy is dropped; and it will return to normal when a certain tme has passed.
  8. sparkytroll

    Feedback Thread for Update 0.9.9

    seriously, i have a bad feeling about new USA BB line, ive got MINNESOTA , and speed is the most important factor in high tier battle, and these new comer has no speed at all and exchange for what? bigger guns? we already have yamato and shikishima; better armour? no, apparently no better than GK and kremlin; then wt? DFAA? does that ever worked after the CV refrom? so, what is the point? just give me one reasons to grinds the new BB line finally, there is a question for WG: have you ever tried being called brainless when you creating a new ship?
  9. sparkytroll

    Pommern or Georgia?

    really? this? dont get my wrong, the answer is so obvious: Georgia of course. Pommern is a sparring ship: a kind of ship that WG created to be driven by newbees or KMS fanatics, and beaten by old or senior players just to satisfy the latter. sigma 1.5, armour not thick enough(public toilet, strictly speaking), 33s reload time, 380mm, if see Georgia as some kind of fast-moving sniper/bowler, then Pommern is a joker.
  10. sparkytroll

    Pls help me choose cruiser line

    dont know your play style so i would say that intailian CA line is for you. PROs: fast shell speed from tier7-10, flate arcs, nice grouping. SAP which can pack quit a punch against light armour ship or light-armour part on BBs fast smoke generator allows you to smoke up at full speed weakness: rather long reload, smaller guns, fewer numbers of cosumbles, short AA ranges.
  11. sparkytroll

    how to split planes squadron?

    just attack earily,it is a useful skill to preseve planes for late games, but there is no need for low tier(4-6) or attack ships with poor AA fire. just a tips: better practice spiral droping: another useful skill to drop bombs on vertical-placed ship.
  12. sparkytroll

    0.9.9 CV nerf

    playing 0.9.9 right now, new changes are really stupid and unneccesary how many player want to see bombs hit the deck or water in the hit of the battle, got to say, does the developer just weak up in the morning, open the PC and change the aspects appeared in his dreams last night? PLZ, grow a brain before you touch this game!
  13. sparkytroll

    WG 應該禁止新手購買T8以上的船

    我觉得高级房多几个萌新挺好的,尤其是当敌人的时候,看见开局什么都不会干,就知道倒船的BB萌新,我的核弹HE早就安耐不住了
  14. sparkytroll

    Asymmetric battles

    dont get it wrong, it is much easier to play lower tier ship than high ships. wg seem to encourage us to spend tokens to be fked by mutliple enemies, the designer of this mode must have had too much voldka in his brain.
  15. 首先,有一句话想对那些说什么不喜欢不要玩的人说:我喜欢这个游戏,就是因为喜欢,所以其中的缺点和不合理的地方也会放大,相信不希望自己喜欢的东西完美的人是不存在,所以请口下留德,或者出门左拐,谢谢。 这次的非对称作战可以看得出来是毛子对于已有的游戏机制的一次挑战,但是这次挑战是真的失败了,而且输得太彻底,反倒有一些轻松了。 毛子设计非对称作战的目的,无非是希望大佬能够驾驶高级船,然后与一众萌新驾驶的低级船进行作战,从而让萌新能够挑战一下高级玩家,然后让高级玩家能够大杀四方,从而获得满足,但是实际情况又是如何? 首先,战舰世界设计船只的理念,就是不存在过于op的船,差两级的船之间的实力对比,就好像是1.2:1,从来就没有能出现以一抗两的船出现,别说3打1,与两艘低你2级的船钢,然后还能反杀的玩家,老实说能有几个? 既然船不行,高级玩家有特殊舰长(56,哈尔西),低级船这边没有,或者很少,那高级船这边就能凭借舰长技能赢得战争,但事实这样吗?毛子呀,你自己设计的研发局和研发点数,不就是变相地鼓励高级玩家去屠幼。这个所谓的优势可以说是根本就没有 然后就是喜闻乐见的了:一群低级船以人数优势能轻松压制高级船,高级船不断输掉比赛,玩家放弃高级船,高级船这边组不到人,就让电脑顶替,然后高级船这边实力更弱,然后输掉更多的比赛,再循环;低级船这边,不断赢得比赛,得到更多经验,不仅收益增加,还能快速练级,然后一众大佬马上重置科技线,开始加入低级船阵营。 不知道各位怎么想,我怎么觉得设计这种游戏模式的人是不是脑子被驴踢了。
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