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drop271

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About drop271

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  1. I think OP doesn't realise they can repeat missions. Quick word for those that may be reading not knowing how Free XP is acrued - it is based on you base XP of course, but it scales UP with Ship XP as well. I.e. a camo that gives you a standard +100% ship XP will also increase your free XP. So, to clarify, you want both + Free XP, and + Ship XP (commander XP is irrelevant)
  2. drop271

    Being toxic in snowflakes

    Pretty sure there are bigger issues to focus on than people abusing co-op 😂 (not that I'm one of these people)
  3. drop271

    MVR needs nerfing

    Vox pop - should WG remove spotting for CVs (ie planes dont spot ships other than a minimap notification)
  4. drop271

    MVR needs nerfing

    So are we all agreed with the OP that the MVR needs nerfs? w
  5. drop271

    MVR needs nerfing

    I don't understand!? This thread is literaly called the MVR needs nerfs. Are we all agreed then?
  6. drop271

    MVR needs nerfing

    Sorry cut your quote - you do realise there is literaly a 1000 posts in response to Flamu's video agreeing CVs are broken. I say literally as in literally. IMO most (not all) pro CV posts in this thread are based on Flamu being a biased prick. I think he is both biased and a prick at times (though I am also a fan). That doesn't make him wrong about CVs and so many posts in this thread are basically saying 'flamu is abiased cu*t" He's still right about CVs being a broken mechanic!
  7. drop271

    MVR needs nerfing

    😁Champ
  8. drop271

    MVR needs nerfing

    Apologies if double post. I'm not sure what you are saying? Is a light crusier getting blapped by AP a problem? I don't understand
  9. drop271

    MVR needs nerfing

    100% not at all. Per my message, even a CL can bounce a Yamato shell when angled. Genuinely thanks for the question. Even a Zao, properly angled, can bounce a yamato. So to your point no I see no reason to nerf BBs because you can do something about it Edit: you have 12,000 battles? I don't understand. Do you actually think there is nothing you can do vs Battleship AP???
  10. drop271

    MVR needs nerfing

    Apologies - I only go to this forum once a week so pop corning shall be limited
  11. drop271

    MVR needs nerfing

    Respectfully sir, people in this very thread are saying the MVR is fine
  12. drop271

    MVR needs nerfing

    I don't see that we are in disagreement? I was commenting on specific posts. But I do think in general that a mechanic that you can't do anything about is poor. I'm not suggesting you are saying that's your view
  13. drop271

    MVR needs nerfing

    You are posting absolute, unsupported, rubbish. Your quote: starting from the 1st strike, the DM had a very free range of space to maneuver and he had plenty of interlocking AA bubbles behind him, all he had to go was to angle a bit and it would have mitigated a whole lot of damage, going from 10K+ easily down to 3-5k 😂 Actual lol. DM was moving to support a cap with radar. The idea it had room to maneuver is loltastic. Lets play your thought experiement - the DM turns (while spotted by the CV) in the face of three battleships.I can't even begin to understand if you think 'manoevering' is the option. Notwithstanding the fact that the CV planes can happily fly through flak and reposition regardless of any maneuvers. What an absurd statement - do you even play this game?
  14. drop271

    MVR needs nerfing

    Sorry, does any sane person want to say that its ok if a CV targets you CA with AP bombers that you should just ccept 22k citadel dmg?? No matter what you do?
  15. drop271

    MVR needs nerfing

    What an amazing thred. Frankly I can't understand what people are posting in this. Firstly @sapper - love your comment. Weak as shit personal belittling because I disagreed with you. Top marks for proving my point. @Drakon233, really appreciate your consistent point. You keep asking for empirical data - do you know what that means? Flamu's video is empirical data whether you like him or not. What that video shows is that there is no way to mitigate the damage of a CV. That is poor game design. Fact. A game which has a mechanic that is based on pure luck is not a well designed game. Fact. 460mm guns - can still be angled against. Even if you are broadside as a crusier with a yamato sniping you you can turn in the 15 second shell time and can angle and bounce 460mm off your belt plating. HE spam, you still have an option to go dark. Torps - vary your speed and direction. It's an absolute absurdity to me that people in this thread are defending a mechanic that a player can do absolutely nothing to mitigate or avoid.
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