Jump to content

IJN__Hibiki

Member
  • Content Сount

    2
  • Joined

  • Last visited

  • Battles

    296

Community Reputation

3 Neutral

About IJN__Hibiki

  • Rank
    Ensign
  • Insignia
  1. IJN__Hibiki

    About CV

    Hello Dear WG, I don't know what your planning is for? Why is there so many 3CV bureaus in the T4 Bureau, as a battleship player, I feel deeply malicious. The battleship's own air defense performance is extremely weak, and even some T4 battleships have no air defense capability. But you have added so many 3CV games in the T4 game, so that the whole game is completely a feast for the aircraft carrier players, DD BB players do not have the slightest gaming experience. In the ancient version, the aircraft carrier has a limited number of aircraft. In the low-level aircraft carrier, the number of aircraft is very small, so they will be more cautious, which gives our BB players a little gaming experience, at least they know to cherish their aircraft. But nowadays, I heard that it seems to cancel the number of aircraft restrictions? Even the plane can be built while playing? It has the ability to have a very long attack distance without revealing the hull. Now it has the ability to have unlimited shells? In the beginning, I will give the BB four or five torpedo rockets? Opening half of the blood? Since you are so keen on restoring history, the era of big ship cannons has passed, why don't you develop a new model? 15CV VS 15CV, isn't that better? Remove the battleship, remove the destroyer, delete the cruiser, and concentrate on developing the aircraft carrier. After all, Hyundai is completely an era of aircraft carriers. Really, I don't know why you want to remove the limit on the number of aircraft carriers‘s airplane. If it is because of this fairness? As said above, this is unfair to other warship players. Want to say because of history? That doesn't make sense. For the Japanese T10 BB-Yamato battleship, the Yamato configuration in history is: 100 ammor per main guns, 9 main guns, and 900 rounds of ammunition. According to the time of the game in the game for 20 minutes, the Yamato artillery data is 2.1 rounds/minute. Yamato can shoot 42 times from the start of the game until the end, even if AP and HE is same all 42 times, it only can 84 times all-main gun fire, 840 rounds of ammunition. This is the maximum amount that can be consumed when the Yamato is fired from the start of the game and then fired until the end of the game. But the aircraft carrier? According to the setting of the US X-class aircraft carrier Midway, the history of Midway can carry up to 145 aircraft, according to the rules of the game, the preparation time of 30S, the preparation time of 1 minute after being destroyed,alright,if aircraft carrier no recycling plane, Then it can only take off 20 times. In the original version, Midway Island can prepare 6 teams of squadrons at the same time, each of which has 6 aircraft. 20*6*6, if you say that according to the current aircraft carrier unlimited throwing aircraft, that is, the wind of the game, they need 720 flights to play. My suggestion: If you want to increase the balance by history, I suggest to change back to the original version, so that the carrier player knows that it will become a boat stick when it is wasted. If you want to increase the balance according to the game, then I suggest to strengthen the BB, especially the low-end BB's air defense capabilities, and increase the anti-aircraft can be crit settings (this setting seems to have, not too much attention)
  2. 您好親愛的WG,我不知道你們的策劃是拿什麼想問題的?為什麼T4局裡面 這麼多3CV的局,作為一個戰列艦玩家,我感受到了深深地惡意。戰列艦本身防空性能極弱,甚至部分T4戰列艦都沒有防空能力。但是你們卻在T4對局裡加入了如此之多的3CV對局,以至於整局完全就是航母玩家的盛宴,DD BB玩家沒有絲毫遊戲體驗。在遠古版本中,航母飛機有著數量限制,在低級航母內,飛機數量極少,所以相對而言他們會更加謹慎的行動,這給了我們BB玩家些許遊戲體驗,至少他們知道珍惜他們的飛機。但是現如今版本,我聽說貌似取消了飛機數量限制?甚至飛機可以邊打邊造?本來就擁有超遠攻擊距離而不露船體的能力,如今也擁有了無限炮彈的能力?開局就給BB投放四五發魚雷火箭彈?開局半血?你們既然這麼熱衷於還原歷史,大艦巨砲的時代過去了,那你們為什麼不開發一個全新模式?15CV VS 15CV,這不是更好麼?刪除戰列艦,刪除驅逐艦,刪除巡洋艦,專心開發航母,畢竟現代完全是以航母為主力的時代嘛。 說真的 我不知道你們為什麼要刪除航母飛機數量的限制,如果說因為公平?那就像上面說的,這樣做是對其他戰艦玩家的不公平。要說因為歷史?那也說不通,拿大和級戰列艦來說,當時大和號的配置是:每門炮配置100發炮彈,也就是一共900發,也就是說可以齊射100輪。按遊戲裡比賽的時間 20分鐘,大和號火炮數據是2.1輪/分鐘。也就是說大和號從開局一直開炮到結束可以射出42輪,即使是AP HE全部備單42輪 也不過就是84輪 840發炮彈。這是在大和號從開局裝彈好久開火一直到20分鐘比賽結束最大可以消耗的也沒有超出歷史配置。但是航母?按美系X級航母中途島的設定來看,歷史上的中途島最多可攜帶145架飛機,按遊戲裡的規則,開局30S的準備時間,被擊毀後1分鐘的準備時間,也就是扔飛機的話20輪。在原版本中中途島可以同時準備6隊中隊,每個中隊6架飛機。20*6*6,如果說按照現在航母無限制扔飛機的玩法,也就是神風玩法的話,他們則需要720架次飛機才能玩下去。 我的建議:如果要按歷史增加平衡性,我建議按原來版本改回去,讓航母玩家知道 浪費飛機就會變成船棍。如果要按遊戲性增加平衡性,那麼我建議,加強BB 尤其是低級BB的防空能力,以及增加防空炮可以暴擊的設定(這個設定好像有,沒太注意)
×