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MedvedevTD

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  1. MedvedevTD

    [ALL] ModStation 1.6.0.0

    fixed
  2. Dear players, I would like to offer you this FAQ about the recent warnings/bans for using prohibited modifications. Let me clearly state that this is the summary of everything that was discussed and stated on the topic yet and it’s definitely not “breaking news”. If you still want to have better understanding of what’s happening or missed earlier publications, please read on. Are you sure it’s working as intended and there are no false positives? The answer will consist of several parts. Tech-wise: yes. While there is always some theoretical chance that things will go wrong we are very serious about our detection system. Nobody in the team could possibly want to hurt innocent players, so before any action is taken, everything is double and triple checked. I’d say, we can only be more confident by sending a programmer to you to manually and directly check your system and game client. But that of course is not viable and, given the track record of the system, is not needed. However, not everybody flagged indeed has ill intentions - but that does not cancel the necessity to apply the rules. More on that separate topic later. Messaging-wise: mostly yes. Thanks to your immediate feedback, we've found several communications issues in this wave, and all of them will be fixed. They are: in-game notifications for first time offenders will be improved (more clarity and the call to read email for full details). Due to org issues NA players received old (still relevant but less detailed) email, and EU players were contacted approximately one day later than other regions. But these are arguably minor issues that do not affect the system in general, and as I said, we will improve the information flow. Sorry for any inconvenience you might have experienced because of that. Now I know that there are several requests that we still cannot fulfill and let me tell you why. Some of you want to know the details of violation and ask for proof. Thing is, unless there is a programmer, you, and your PC locked in a room, there is no proof you can't contest. Any user could do clean install, and claim he never did anything wrong. We, however, cannot give out the details of our system because they will immediately be passed along to the wrong people, reverse engineered and that will hurt our efforts for fair play greatly. What important is the motives. We don’t want to hurt a single innocent player. That’s basically suicide strategy for the game from any perspective, and there are zero reasons for us to encourage false positives. On the other hand...those who did break the rules intentionally are interested in creating unrest and putting as much pressure on us as possible. Not only that - they sometimes are told to create unrest, file deliberately false support tickets and complain. Yes, we do monitor their forums, obviously, and if you do (I do not encourage you to do it), you know that. Some of you also ask for advanced individual guidance and monitoring. “What exactly do I need to uninstall to be safe, double check me?”. Well, there are two general types of prohibited software. One messes with scripts.zip, the other messes with dynamic libraries. It can be a mod or a tool, even for “purely visual” effect, but everything in this category create vulnerabilities in your game client. And there could be dozens of variations of such software. So there is simple answer: do clean install, read the email from us thoroughly and use only the safe, approved mods and software listed on our Forums. When in doubt, please, be on the safe side. We cannot physically dig into each system, but we know what is safe to use, and we tell you about it all the time. Speaking about visuals, why can't you allow Reshade and alike software, it's so cool? We're not cheating, we just want to customize how the game looks! Yes it is cool, and if we could, we would gladly allow any customization you want. But let's be clear - it's not happening. Even a simple research showed that using the same principle (interacting with dynamic libraries) it's possible to create an illegal mod or even a malicious program, and try to mask it, either from the end user or from the detection. If we allow Reshade, we will leave the door vastly open for exploits and create hundreds of grey cases nobody will ever sort out. So no, we don't think that Reshade is bad conceptually, but it is indeed unacceptable for our game and our situation technically. Sorry, but fair play is more important, and there are arguably viable alternatives like Nvidia Freestyle (again, check our mail and official forum thread). They are checked, they are safe to use. People say they are banned for official Mod Station, an approved modification or modpack. Why are you punishing people for using what you approved? We don't. First of all, we have a dedicated crew checking all mods, including their interaction with the detection system. If we approve a modification or modpack, we officially confirm that any player can use it and it's fair play. That, however does not mean that this user won't be flagged for any other software that falls under prohibited categorty. Unfortunately some people, as we notice, don't understand that half-deleting the prohibited modifications or software and then installing the approved ones won't help. Please, follow the instructions in email, and pay attention to details. Even if you think you uninstalled the threat, you could have missed something. Be on the safe side. But everybody is raging, and you banned thousands of people like it's nothing! First of all, the overall community sentiment about this is very little. I will go on and give you some reference numbers though - on each region approximately 1000 people were detected for the last period, and we have a couple of big topics and approximately 100 Customer Support tickets (per region). And from these tickets, by the way, a big portion is either "but I only used Reshade", "but I don't read email from you, how could I know?" sentiment or "It was not me, it was my buddy playing!". Additionally, we clearly saw that the prohibited modifications' authors are trying to raise the negativity and directly ask people to complain and file false CS tickets, which is expected, as they cannot guarantee any proper "service" to their "clients" when people get banned for a reason. I already mentioned that. So, while I am definitely NOT saying that every unhappy person is a cheater in disguise, please take the drama with a grain of salt at least. But what if your system fails some day? You will just cover it up with such attitude. If our system ever fails technically, we will improve it, and issue both official apologies and appropriate in-game compensation to all affected players ASAP. There is no condition under which we can even consider banning honest players and covering it up. However, please try to understand, that when warning emails and officially published rules are in place, and the system is working correctly, we cannot be flexible. If you use Reshade and don’t pay attention to what we try to relay to you, you will be permanently banned after a warning and 7-day ban. If you are in heavy doubt about your modifications, but decide to rely on luck instead of thorough check, you can get in trouble. If you, by any chance, paid for a prohibited mod and think that its “developers” care about you, I have very bad news - they don’t care, don’t have any obligations, and they won’t save your lost account. If we want the game to be “cheater-free”, we all have to accept the cost of following the rules. Thanks for reading, and if you have any other questions, I will do my best to address them in the next few hours.
  3. Captains, In effort to help categorize and make your mods easier to find, we have created this section on the forums dedicated to showcasing all of your hard work. As you see, it is all broken down into the type of mods that are being added. This includes sounds, visual, UI, and so on. The Rules, Announcements, and Discussion section is for just that. Please don't post your mods outside of their sections. This is to help keep the search simple. If your thread was archived and you feel it should be moved into a section, please send a PM to us and we will check it out. All mods are going to be pre-moderated. This means when you make a thread submitting a new mod or updating one, they will be checked by WG Staff. This is to make sure these are working, not breaking mod rules, and not malicious or destructive.
  4. Dear Captains! World of Warships has been popular with the modding community and the number of mods available today is quite significant. But our players have more and more questions concerning the safety of particular mods. This anouncement is designed to shed some light on the situation and put an end to any misunderstanding concerning what our players may and may not use. Popular mods are usually of the kind that deal with cosmetic and audio components of the game and are mostly harmless. However, some players and modders alike do have malicious intent for their use of mods, be it gaining a competitive advantage or even stealing data. Below you will find a classification of mods and programs, as well as the rules that we will apply to them and follow from now on. What is allowed Applications that stream gameplay or record it (for example: Nvidia ShadowPlay, Plays.tv, AMD Radeon ReLive, OBS Studio, Windows 10 Game DVR, Fraps). Voice/text chats with overlay (for example: Discord, Mumble, TeamSpeak, Ventrilo, Evolve, Twitch Messenger). Visual mods that change the appearance of game objects without affecting the gameplay (to make sure the mod you want to use is allowed, please consult the appropriate thread on the official forums). Modifications to lighting, contrast and other visuals done through the graphics drivers' (Geforce Experience, AMD Radeon Crimson, Intel graphics drivers) built in tools, without modifying said drivers or applications that use them. Replacing/modifying audio files. Any mods that are approved by our team. You will be able to find those on our official forums in the "modifications" section: https://forum.worldofwarships.asia/forum/329-player-modifications/ This includes any and all mods compiled exclusively with our own modsAPI (special interface made by our developers for modding). What is forbidden and may lead to suspension/blocking of your account Any applications, mods or scripts that allow the execution of third party code, change the game's original files, dynamic libraries or inject into the game process. If you are not sure whether your preferred mod complies with all the rules, please consult the "modifications" thread on our official forums or simply refrain from using it. Applications and mods that help a player to aim in any way that is not already available in the game, that includes any predictive aiming mods. Bots or scripts that take any aspect of game controls from the player. Applications and mods that make otherwise unknown information available, except for those mentioned and approved on the official forums or portal. Applications and mods that affect or interact with scripts.zip file in any way. We understand that our players like some of the mods that go against these principles, however, we do and always will prioritize fair play. Competition in World of Warships should rely on skills and expertise and not on the ability to choose mods well. Gray areas Since there are so many mods for our game at this point, we are sadly unable to guarantee that it will function correctly if players are using any of them. Furthermore, seemingly harmless modifications like ReShade, while being cosmetic in nature, work in a way that violates several rules at once (dynamic libraries substitution and control over the rendering process, which allow for an aimbot or a keylogger to be written into the code), therefore being similar to some forbidden mods, that allow those with malicious intent to gain a competitive advantage as well as steal your data in some cases. Taking all of the above into account, we recommend that you follow these guidelines if you plan to do any modifications to the game and of course use only approved mods, that our team has vetted and verified. And if you're unsure about any particular modification, simply refrain from using it. Any issues with the game, loss of account or personal data related to mod use will be the player's responsibility. If the used modifications lead to the player breaking our game rules and we reserve the right to suspend or ban his or her account.
  5. Hi, everyone! On the behalf of our development team we'd like to share our gratitude and appreciation to the members of modders program for your continuous efforts in creating mods for World of Warships. Our modding program now a fully distinctive and independent community of proactive, innovative and talented people, whose mods make our game process more interesting and engaging. While our community continues to grow in numbers and ideas, we also try to be ready to provide you with the required tools for your creative work. As a token of our appreciation we've issued special emblem and patch, unique for our respected modders. You'll receive these patch and emblem in next few days. Congrats on your well-deserved tribute, we are looking forward to see more of your great ideas and to developing our future collaboration even further! Best regards,
  6. MedvedevTD

    [modAPI] Contect SDK

    Content SDK allows modders to alter ship visual models and textures. Content SDK suggests that master resources for the ship are prepared prior to modding. To do this, you need to: Main link to our resources 1. Download ModsSDK_ver.zip. 2. Unpack the ZIP file into "ModsSDK.zip" folder. 3. "ModsSDK.zip" folder put into "<game folder>/res_mods/<update number>/PnFMods". 4. Open the file "<game folder>/res_mods/<update number>/PnFMods/ModsSDKExport/Main.py" with Notepad and in the line contentSdk.extractSources('SuperYamato', 'JSB018_Yamato_1944') Change 'SuperYamato' to your mod name, and change 'JSB018_Yamato_1944' to the modded ship ID. 5. Save changes and launch the game. 6. After the game is loaded "<game folder>/res_mods/<update number>/PnFMods/" will contain a new folder with your mod name (from stage 3), and it will contain all files neccessary for modding. 7. Delete "ModsSDKExport" folder from "<game folder>/res_mods/<update number>/PnFMods/". 8. Add to your new mod folder a text file with Main.py name. It should contain API_VERSION = 'API_v1.0' contentSdk.registerShipMod('JSB018_Yamato_1944') Of course, you should insert the modded ship ID instead of 'JSB018_Yamato_1944'. 9. Done! Now, your modded textures and models will be shown in the game!
  7. MedvedevTD

    [ALL] ModStation 1.6.0.0

    World of Warships ModStation An application for installing modifications for the World of Warships game client. Modifications allow the game to keep closer to players’ individual tastes should the standard functionality be not enough for optimal comfort. However, currently it’s not necessarily easy to install the desired mods and updating them can be a separate headache. Many players find it annoying to try and keep everything up to date and tuned correctly. This is where World of Warships ModStation comes in. Features: Multilanguage support: the graphic user interface is available in both English and Russian, and is switchable at any time. You no longer need to find updates for your modifications, World of Warships ModStation will do it for you. Update scan is performed each time the application is launched and if the updates are available they are downloaded and applied automatically. There’s no way to install a mod incorrectly. The application checks your client version and mod version and only lets you install the relevant mods. There are image previews for all the mods, and descriptive videos are planned for the near future. Detailed descriptions of mods are available, but feel free to offer your improvements to the existing texts, we’ll be sure to take them into account. World of Warships ModStation is not supposed to work with the test clients When installing new versions of mods, older ones are uninstalled automatically. This is needed for the mods to function correctly. There are many available mods already and there will be more in the future. Another cool feature is simultaneous download and installation of the mods. Dynamic refresh of the mod list, depending on the region you play in. Highlighting of already installed mods in the list Mods that are already up to date are not downloaded repeatedly therefore saving the user’s traffic. IMPORTANT! All of the modifications, installed with this application are checked for viruses and malicious code and are safe to use. However, all of these modifications are installed at users’ discretion. World of Warships developers are not responsible for the modified game client. Please understand, that modifications are created by players and for players, therefore they might contain errors (the development team does everything in its power to check the mods for any issues, but one cannot completely avoid the risk associated with modifying the game client). Disclaimer: we do not guarantee compatibility of modifications with all of the hardware configurations. Future plans: Keeping players informed about all of the mod and World of Warships ModStation updates - work in progress Ability to automatically update all of the installed mods after the game is updated (only for the mods available in World of Warships ModStation) - work in progress Audio previews for sound mods available in World of Warships ModStation - work in progress If you have any issues when installing or using ModStation, please don’t hesitate to post about them in this topic!
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