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SycoraX81

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About SycoraX81

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  1. SycoraX81

    A Question for Veteran Players

    Ships keep getting stronger. More burst damage, quicker reloads, more and more DPS. Old lines are obsolete. Gamers have responded by getting more and more passive as moving 20 seconds too early means death. So no no movement for 15 mins. Expect many losses as your team with 7 ships and no caps still do not push against two ships and try to cap with 5 mins to go. Game is beyond frustrating these days.
  2. SycoraX81

    T10 DD's obsolete

    I try to play DD's but it isn't fun, admittedly my highest level DD is the T9 KM and I don't think I've ever had a match without a CV, I don't get killed, but the end game is still dull as your result is based of winning the mid game push as if they have caps etc, you might get 1 with a smoke but then you're being hunted. British do ok, as so many smokes that you can just keep wasting them until the CV gets bored.. To me the main issue is the meta right now, sit in a giant mob till 8 mins to go, then whole flank suddenly moves. As a DD is 12 mins of cat and mouse trying to encourage your team to move, hey all is clear move, and no one does. CL's that are meant to support can't because planes and radar make it impossible for them to push into that 6km behind you range where they can be effective and BB's won't until you spot all the sources of HE. To be honest I think they need to have a general think on if a DD, with reference to its agility and ability to change course, should it be spotted for 20secs after firing guns just like a giant immobile BB. Moving forward, I see no way for them to hunt Subs if every time they do something they're lit up for multiple volleys from all of their threats. I think take it down to 8 secs, let them see an opportunity and take it, rather then the current reality which is see an opportunity, run to near cover, fire 2 volleys then run behind island for 20 secs while everything resets. Either this or tinker with visible distance, maybe use the calibre of the gun and decouple the viewing range from firing matching shot length. A GK view range is multiples longer than its range, why not have a class that goes smaller. Either way, let DD have mini engagements within the whole battle as the game has moved to one giant blob engagement, which a tiny ship sailing between is far to easy to mob handle. Sticking a sub in that gap also just seems impossible to make work with the current rule set.
  3. SycoraX81

    Spawn Locations

    Hi all, I was wondering if anyone had come across any information on how the MM assigns the ships start locations for a map type. It sounds conspiratorial, or at least finding patterns when there is chance, but I seem to have nights were every map it will load up one side for each team with Higher tiers and more ships so the teams rotate through the outside caps then re clash in the centre. I was just wondering if this was a deliberate design, or are the start locations random for one team, and then mirrored either vertical or horizontal over the map to either create rotational game play, or direct head to head. Cheers,
  4. SycoraX81

    PSA for missions compensation

    Server has been flacky all day.
  5. SycoraX81

    PSA for missions compensation

    What, so this was deliberate, or an accident. I know things are changing with the research bureau I had 800xp to go on one, just did the battle and realised it was no long er active......
  6. SycoraX81

    KM Ships.

    But does that mean it is an effective line of ships? Or one fun to play in-between those situations?
  7. SycoraX81

    KM Ships.

    Yeah they may of buffed them, but you still get that massive lag between a target entering detectability range and them opening up with fire. I read a while back that it was to do with the guns not loading until a target enters range, unlike other munitions that load at the start of the match. But yeah, I have to agree, for the point investment in 2ndry build, It is pretty ineffective now. Makes you wonder if you need IFHE for the 2ndries.
  8. SycoraX81

    KM Ships.

    Yeah, that's once in every 25 battles. The other 24 a plane spots you in the way in and you're a HE piñata for the next 3 mins. By the end of it your two heals down and 60%health. All the KM ships are super situational. You can't make something happen.
  9. SycoraX81

    KM Ships.

    Hi all, I was wondering if anyone out there was having positive matches in any line if KM ship in the current state of the game. In general is this an entire nation that needs to be buffed, whether it be shells, ship design, range. I have the feeling that all three classes, BB's, CAs and DD's were intended to be played as grinders. Making sure you live into the second half of the match is essential or your damage will be anemic. No line has that burst damage were in the opening minutes a match has been swayed as a KM ship did what it is meant to do. It's just a lucky detonation if it happens. For myself they don't seem to suit what WG is doing with the game. The game seems to be progressing into a variant were there is more emphasis on large burst damage in quick strikes, I can see this trend through all the new classes. Russian BB's have finished any possibility of aggression from a KM BB, their guns regularly pen for 20k+ through an angled ship at 13km. Your guns do anything from 0-13500 in reply. Yoshino lighting 2 fires a volley 4 km past the gun range of a GK doesn't help, making picking an engagement impossible. French BB's with reload boost flinging HE right after repair is too strong, they can guarantee a double relite even with full HE damage spec reduction. My gameplay with a GK is creep forward at half speed till I know where the HE ships are, and run to the other flank. Essentially you don't have enough heals in any config to make it to the second half of a match if you are on the flank being pushed. The KM cruisers are the only ones (RN out of this) forced to use AP, as their HE was saddled with anemic Alpha damage unlike every other HE shell in the game. The guns lack pen, and the ships have low survivability in how cruisers are played in the current game. Hard to be out alone getting broadside angles when cv's can 50% life hit you in a volley, and every gun in the game fires over 20km now. The KM DD's, well like all DD's the match is CV dependent, in CV'less matches, RN DD's have better guns, slightly less useful hydro but lets be honest when do you get close enough to use a 5km hydro., less maneuverable. French can melt your giant ungainly mess of a ship in a few moments even though you're similar size. With IJN gun buff last year, picking a fight with one of them will likely leave you victorious, but battered and bruised from your troubles. I was struggling a lot with the Z48, finally found some success doing nothing but sitting 4 km outside of the cap, and waiting till their initial push separates. Can pick of a stray DD. But essentially I'm a pointless member of the team, getting screamed at. I guess, my question is is anyone enjoying how you have to play KM ships now. If not, what Ideas do you have to make the better. For me I'm fine that they're not HE focused. Jesus everything else is too rewarded for pressing the 2 key. If the intention for the game is that everything does large damage and every german is meant to do chip damage until the moment you get a perfect broadside then give them a version of American AP, from DD to BB that can pen an angled ship. You can leave the BB's with their shitty aim, leave the DD's with their shitty maneuverability, leave the CA's with their middle of the road for everything, but let them punish like everyone else can, expand the time period in the match where KM ships can dish out some damage, at the moment it is down to moments, and certain ships that you're fighting can do it for the full 20 mins. It is killing any enjoyment of the line for me. I have a dreaded sinking feeling, that as Hydro is becoming less and less relevant and more and more prolific, that the KM's have been left untouched as everyone got buffed around them so they will become the Sub hunters once that gets brought into the game. It really would be a sad way to end the lines
  10. If you want us to play low tier ships introduce commanders than can only be put on 6-8 etc. If you have that commander make it 1 spread MM. Clearly no one plays them, what is there to lose. My 6 fight 8 My 7's fight 9, the rest is in T10, clearly there is a server distribution problem. As already said just make T6 so if I just in my bloody Queen Elizabeth I'm not fighting a Richeleu.
  11. SycoraX81

    Has the premium shop officially hit rock bottom?

    Enjoy the worst of T10 BB experiences. When I started the game I had 3 lines I enjoyed. RN CL's, KM BB and KM DD. If I'd known then that the KM lines in general are a gigantic struggle at high tiers I would not of bothered such a waste of effort. GK is so woefully inadequate at T10, you're just a damage feed to everyone who can load HE. How the hell you can be Torp saturated but not HE I do not know. Only BB you can damage is another GK. Anyway, deleting the game for a year or so. I have 7 ships stuck at tier 8 and I refuse to give wargaming money to convert Free XP to skip them to T10. A part of me believes that making so many T8 and 9 mainline ships so shit was so people would spend money to skip them, clearly not effective enough so now we deal with all the OP premiums captained by people with no clue. The server is just Georgias, yoshinos, Jean barts. Why bother leveling a mainline.
  12. SycoraX81

    This the second time I agree with Zoup's concerns

    I never bother at range, these days I fling HE in my Bismark and GK until the outer third of range is used up. The volume of O-Pens those ships dish out at max range is ludicrous. At least if you get a fire it messes their engagement plan as they don't have a heal. Or you get some damage. With my Bismark, I had a completely broadside Jean Bart, circa 6km away, bounce 7 shells at the water line under the front turrets last night. In an earlier match in the same ship I had whatever the T8 RUBB is chunk me for 35k at 8km while angled far enough to get my 8 turrets to engage, my reply volley at a broadside ship got 1 citadel, 2 overpens the rest dispersed into the sunset. I can't help but feel the line is becoming obsolete. The only ships KM BB's can successfully damage are KM BB's as all of the super structure guarantee pens and there is so much of it that most of your shells hit. I've heard they are going to buff the secondaries, I'm sorry, stop fixing the ship with 19 pt Captains required, just make the guns work more consistently. Every ship is a HE spammer now, so they can't be damage sponges. Also if you're fixing secondaries make them also work. I had a ship in open water in my GK, BFT, AFT, probably a 30 degree angle on my hull, rear turrets just out of firing line, and not a single secondary fired until I got down to 9.5 km. Next ship came around the headland at 11km, fires immediately. What the hell. Were my shells dispersing before they got to the firing barrels. It is the only line where I feel there is 2xRNG, first for no of hits, second for if they will do anything.
  13. SycoraX81

    This the second time I agree with Zoup's concerns

    I guess the other good point that Zoup made was the economy thing. I hate that my T8's have not shot at a T6 ship in months, but I also jump in my Musashi, Krondstadt, every time I need credits because I walk away with 250-600k credits of an average match. Let alone a good one. I did keep hold of lower tier ships that I loved, but sold my beloved Fji as it was constantly fighting in T9 and couldn't damage all the armour and no longer fun. I also went on a 40 match losing streak in it since the CV rework. I guess we actually need an incentive to play the lower tier ships, I'm sure all these new Premium 9,10's are also impossible to lose credits on. Why waste your time in a lower tier. 1-4 is seal clubbing. 5-6 is good but small reward, 7+ is now effected by the myriad of T9 premiums, guaranteeing always being bottom tiered. Might as well join in, in the 9 10 premiums. An average match in a T10 mainline ship, loses you money, prior to paying for consumables. Being in top 4 doesn't guarantee a positive return. As Zoup mentioned the intention was to force you to keep playing the lower tiers, but 1 20 min Musashi match is just more effective.
  14. SycoraX81

    This the second time I agree with Zoup's concerns

    🙂 So Kind of like British short fuse AP. More ammo only useful when you get a broadside, and all the new ships come with armoured noses, yay, our prayers have been answered. More bouncing ammo. Here I was hoping that they will eventually give more lines better AP angles, like say the KM Cruisers, Hell even the BB's, at least then the occasional time it actually hits a ship it might pen rather than bounce.
  15. SycoraX81

    Some random (German ships) suggestions...

    Interesting this is up, I was coming on for a read, as all my Germans are struggling at the moment, glad it's not just me.
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