Jump to content

SaintVincent

Member
  • Content Сount

    22
  • Joined

  • Last visited

  • Battles

About SaintVincent

  • Rank
    Lieutenant (junior grade)
  • Insignia
  1. SaintVincent

    German BB dispersion: rant warning

    Then they are thoroughly useless beasts in the current meta. If you read the thread you'll notice the repeated comment that NOBODY brawls at T9/T10. And anyway, a slight superiority in close range brawling doesn't by any stretch of the imagination make up for the terrible accuracy. I'm bored of hearing the same old excuse trotted out to address their clear deficiency. I'd trade the brawling ability for accuracy anyday.
  2. SaintVincent

    German BB dispersion: rant warning

    It becomes worse at T9. I did much better in the Bismarck. Firing at max range gives me great results in other ships
  3. SaintVincent

    German BB dispersion: rant warning

    That's the whole point of this post. It's FAR from rare that the shells go all over the place; in fact, that's the norm. When an entire salvo straddles the ship either side and front and back but only one hits for 1,300 damage, it's not the aiming at fault, but the dispersion and sigma.
  4. SaintVincent

    German BB dispersion: rant warning

    Precisely why the awful accuracy of T9/T10 German BBs is such a severe handicap
  5. SaintVincent

    German BB dispersion: rant warning

    It's easy to say this but it's unfortunately not how Tier X games work. Nobody wants to go close in - you try and you die, usually from lack of support or when the other players turn tail and run away.
  6. SaintVincent

    German BB dispersion: rant warning

    Yes, IJN have far and away the best accuracy. The table is just a simple calculation that assumes the dispersion is linear over distance (it's not so at short range, but after about 7km it is). It is the metres of dispersion divided by the range in km to give a very simple measure of metre of dispersion per kilometre. FDG in particular has the lowest number of guns of any Tier IX/X BB (8 as opposed to 9/9 for Iowa/Izumo and 12 each for the Tier X), so the high dispersion / low sigma is particularly hard on FDG. Less shells means less chance to land on target. The following graphic is instructive. It comes from a from user M4gicman. Simplistically, Yamato is top right, GK top left. Although Yamato's dispersion at GKs max range is lower than GK's dispersion at max range, so in fact the big circle should be smaller for Yamato. When viewed like this, I think the problem is clearer.
  7. SaintVincent

    German BB dispersion: rant warning

    Yes, I'd exchange the armor for better accuracy. Not that it makes any difference - the turtleback just prevents citadelling at close range and Tier X battles are not close range, right?
  8. SaintVincent

    German BB dispersion: rant warning

    Nope, IJN far and away the best, USN second, KM third. And if you take the Yamato for example, better armor, better accuracy and lower sigma and better range than USN and KM. It may as well be one tier higher than the USN and KM equivalents. All that notwithstanding, I could live with everything else on the German line, except for the horrendous accuracy.
  9. SaintVincent

    German BB dispersion: rant warning

    In fact, if you were to couple the above with the sigma values, the difference between the Yamato and the GK would be even more marked (2.1 vs 1.8 sigma)
  10. SaintVincent

    German BB dispersion: rant warning

    Nobody is asking for a 50m dispersion. However, and yes I know this is an oversimplified calculation since the actual accuracy calculation is more complex, see the below table. At lower ranges the real calculation is not linear, but this gives an idea of just how poor the accuracy of the German BB line is at max range. Ship Tier Range Max Dispersion m/km Amagi 8 18.1 214 11.82 Izumo 9 19.7 225 11.42 Yamato 10 26.6 276 10.38 Bismarck 8 19.3 255 13.21 FDG 9 20.3 265 13.05 GK 10 20 268 13.40 N. Carolina 8 21.1 271 12.84 Iowa 9 21.2 272 12.83 Montana 10 23.6 297 12.58
  11. Why is German BB dispersion so godawful? I couldn't hit the side of a barn from a few kilometres with my FDG. And when it does hit it often does almost no damage. Forget aiming for the citadel, as you just won't hit it. The salvo straddles the enemy on both sides and on front and behind and you're lucky if a shell even hits. It's so bad I have pretty much stopped playing it and progressing. It's just not fun and I doubt I want to spend the time and credits just to get a bigger, slower version of the same turd. Today I went back and played my Arizona which I haven't done in a while and what a revelation! OK, so it's a slow turning, slow firing tub of lard, but pretty much every salvo is tightly grouped and only fails to hit when I misjudge the speed of the enemy ship. And I'm doing more damage in the Arizona than in the FDG. So it's not my lack of gunnery skill that's the problem, it's the bollocks ship that's the problem. And before anyone trots out that tired old justification that the German BBs are brawlers, I'll bollocks that in advance too. Nobody plays at close range in Tier IX/X. Nobody. It just doesn't happen. Frankly, in a long range duel I'd take the Arizona over the FDG. That way at least I can hit my target. I was repeatedly citadelling a Scharnhorst in the last game. Oh I wish for that in the FDG. WG really needs to fix the awful gunnery on the German BBs. They're unplayable.
  12. SaintVincent

    Bismarck: Full Secondary build still worth it?

    I did a secondary build on my Gneisenau and it worked very nicely, although you need at least a 14 point captain to make it work, since you need BFT, AFT and manual secondaries.
  13. SaintVincent

    F. de Grosse

    And as of this moment, 49 games in total
  14. SaintVincent

    F. de Grosse

    Hahaha.....I played almost non-stop from when I posted this message until I was fully upgraded. The frustration level had just gotten too much and I needed to see if I was truly such a lousy player or if the ship in stock form is rubbish. It was a bit longer than 5 hours though, as I posted the original message yesterday...and although my damage output is way up I still think I'm a lousy player lol
  15. SaintVincent

    F. de Grosse

    When I posted this, my FDG was stock as I'd just got it. It improves markedly after all upgrades have been researched (although it's expensive as hell and the XP grind is painful). I'm now averaging about 60k - 80k, which is a definite improvement. I find it's armor is very solid if you're careful to stay angled and survive 80%+ of games as long as I'm not caught over-extended somewhere and focus fired by half a dozen ships. The B hull makes much quicker rudder shifts and with the rudder upgrade SGM2, the beast is actually almost as manageable as the Bismarck. The big improvement for me was the guns. The 420mm main battery makes a huge difference. Beforehand my shells were just bouncing against tier X BBs and I took to flinging HE at range. With the 420mm main battery, it hits like a freight train. I've had multiple one-shot kills of full HP CAs and just earlier today citadelled an Iowa for 45k in one salvo. Likewise I 1:1 dueled a badly played Yamato that did not stay fully angled and took him down rapidly too, partly with the help of the secondaries as we closed to brawling range. I managed a 27k single salvo citadel against the Yamato. I specced out of the secondary spec I had for the Bismarck, but even so the brawling capability is pretty good. In fact, not having manual secondaries is useful as sometimes I get alerted to a sneaky DD or CA when my secondaries trigger. The propulsion upgrade is also helpful, although she is still sluggish. My biggest gripe is the dispersion. I'm running the ASM1 which gives -7% to dispersion and still perfectly aimed shots sometimes miss, with shells landing either side and front and back of the target. Compared to the laser-focused dispersion in my Roon or Chapayev, FDGs dispersion is truly awful. Anyway, with all the upgrades I don't feel so much out of my depth anymore against tier X opponents. My captain build with a 14 point captain is PT, AR, BFT, AFT, CE. I'll take EM at 16 points. Upgrades are MAM1, ASM1, MBM3, DCSM1, SGM2, CSM1. With the latter and CE on the captain skills, my detectability range is 13km, which is quite useful for me to let targets close to a range that is better for my guns before opening fire. I can also run off and heal up after an intense engagement. I've taken to heading for the nearest group of BBs when a match starts. I find that when there are 3 BBs and ideally some other CAs around that people get a little more confident and start pushing. I've had a couple of recent matches that ended in a brawl with a few BBs at close range, so that seems to work some of the time for me. Although don't get me wrong, I definitely still prefer the T7/8 matches - they're way more fun. My other gripe about T10 is the literal infestation of DDs and torp walls. We can't see them, can't hit them and they basically sail around launching walls of 15km range torps that by and large are pretty difficult to avoid in a wallowing beast like the FDG.
×