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About PeterMoe1963

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  • Birthday 08/01/1962
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    New Zealand

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  1. I don't play much Random or Ranked, mainly Ops. Recently this has been so frustrating because often the entire team dies and the match is lost. Any good guides/tutorials to point people to? Just look at this: I am not a good player. All I do is look at the map, try to keep islands between me and clusters of enemy ships and I try to preserve health by angling so I stay alive.
  2. PeterMoe1963

    Key Battle : The Betrayal

    Seriously - what is the point of "Key Battle? I see the point of betrayal, switching alliances mid-battle is something I don't like. The "Key Battle only" missions seem to mainly earn more modules for the special ships. You don't earn any XP or CXP, pretty much you earn "Battle Points". And looking into the armoury, you can be exchanged for special camos, captains and perma-camouflages - but the prices mean you have to play many battles because unless you win the final fight in the Octagon, you seem to earn 1k to 2k of these battle points. And container with items for one of those many collections. I'm not sure what the trick is to survive the Octagon battle, so far I have not. Maybe I'm missing something here, but I'm over this entire battle mode.
  3. PeterMoe1963

    Super Containers Mega Merged Thread

    First SC in about 3 months. In the past one was dropped every month. This time (like three months ago) 14 days premium, that actually is a good SC... but again no ship.
  4. PeterMoe1963

    Mini-map Manual rotation controls

    If you want my advice, leave the map as it is and rotate "in your head".
  5. PeterMoe1963

    V-TEXAS: slower than scabs healing

    Well, fly a speed flag for 5% extra speed and pick Adrenalin Rush captain skill for a better rate of fire. I personally do not like lower-tier USN battleship, because they are painfully slow. There is, however, not only pain. The slow USN BB's teach you how to think ahead and position your ship carefully.
  6. PeterMoe1963

    How Can I Quit a Clan

    Being the member of a clan gives you a credit and XP bonus in every game. When you quit you win nothing but lose the bonus.
  7. PeterMoe1963

    To be honest, its time to Add Hydro on Tirpitz

    Personally, I wouldn't mind giving Bismarck torpedoes and Tirpitz hydro. The problem is that older ships are getting less attractive with power creep. Power creep again.
  8. PeterMoe1963

    Pls help me choose a cruiser line

    Not even sure about Koenigsberg in particular. I sold Koenigsberg, but I have T6 Nurnberg and everything above. I do like the German cruisers T6 and up, but I don't like T5 or lower.
  9. PeterMoe1963

    Team Damage/Penalty needs a rework

    I believe coop was intended for general practice and trying new ships. Teamwork? Whatever the intention was, the reality is that maybe 1% of players on SEA can even spell "teamwork", that's about it. The reality is that on SEA, coop is a race for kills. Teamwork is essentially not happening. There are a fair few players who play only coop, they would not like to lose coop as a mode. I personally play mostly ops, but I would not want to lose coop. One reason is to try out new ships. But coop is also an effective way to grind certain missions quickly and without the frustration of other modes. For example, if you need 500 secondary battery hits spec a German or French BB for secondaries and drive it into a cluster of enemy BB's. After a few coop battles you are done. In many Random battle the secondaries stay silent. Or missions "finish five battles top 3 of your team", that is so much easier in coop, at least for a bad player like me.
  10. PeterMoe1963

    Team Damage/Penalty needs a rework

    That's a fair comment. It would be difficult to run into shells, but certainly possible for torps.
  11. PeterMoe1963

    Team Damage/Penalty needs a rework

    Well, I have been penalized with up to 8 matches in pink. But I play mainly Ops and coop, so I don’t care about my name turning pink or me not having access to other modes. In Op’s TK is simply disabled. I wonder what the logic is to disable TK in that mode and that mode only? I believe in coop TK should be removed as well. Coop is generally a race for kills and there is no “teamwork” at all. In coop TK can happen fairly easily and without evil intent. In all other modes, I believe that 100% damage done to teammates with offensive weapons should be reflected. This would mean the only thing those pink trolls can do is ram, simply because the computer cannot decide who is the guilty party. When ramming becomes pushing take a screenshot and create a ticket. By the way, when I started playing the game, I sometimes switched targets to a friendly by accident. But I guess that would have been in a T3 or T4 battle 😊
  12. PeterMoe1963

    Advice for Tier V-VI?

    There are plenty of videos and posts, try Google "World of Warships how to [insert ship name]". If you have more specific questions about a particular ship or class ship, just ask. But it would be hard to write a meaningful post that covers 10 T5/6 DD, cruiser and BB.
  13. PeterMoe1963

    Pls help me choose a cruiser line

    So you have not given up the ship after *one* battle? You abandon an entire line after *one* battle? If you go on like that, I guess in a month you have rejected all cruiser lines and buy the ship again, ahaha. I think you will find there are ships in most lines that are fun to play and others no so much. But you have to start somewhere.
  14. PeterMoe1963

    Anniversary Super Containers Thread

    Several drops with doubloons, flag, FXP, all good stuff. Now, a ship: Just that I wanted the Ark Royal as much as an ashtray on a motorbike. 10 point commander, that's not bad.
  15. PeterMoe1963

    Goes to show you never can tell.

    I guess half of those were transports, right? Most Atlanta players may score high, but die early and leave it to others to finish the mission. Atlantas are a liability for Narais more often than not. I guess 3 good players can finish Narai. Fiji and Belfast would be my favorite cruisers. Can smoke yourself and other cruisers. Belfast melts DD's and set fires on BB's with HE, radar not so useful in Narail. Fiji has good torps, but need to position her to be able to hit enemy broadsides. My personal favorite is Sharni with full secondaries built. Average damage would be 250k, a good chunk of that by the secondaries. Focused secondaries can kill red DD's effectively. Scharni is more a battle cruiser = faster and lighter armor than many BB's. When you angle against enemy BB's she does well. Also Scharni's AP does OK at short range does OK against enemy BB's broadsides and at even shorter range, torps. I don't know how often I have been one of two, or the last survivor in Scharni, in Narai. Too many noobs die early and expect others to finish the mission.