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HuginnKR

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  1. [2019년 11월 13일 업데이트] 신청해주신 함장님 모두 감사드립니다. 예상보다 너무 많은 분들이 신청하여주셨네요. 준비된 공간이나 선물 수량에 한계가 있어 모든 분들을 모시지 못하는 점 양해 부탁드립니다. 당첨자는 알파벳 순서에 따라 공지되었습니다. Ctrl + F를 통해서 본인의 아이디를 확인하시길 바랍니다. _3VULCANUS3_ DDKLEE HyPerioN_Commander Lone_Strider SEOUL_KOR 66Dysprosium DDuDDu_The_Acrobatic Ikssia mana_dust shiruka_bakaudon AbsoluteSecret Deal_Ddal_CV InstrumentFlyingHandbook mellow_dream1 siksang80 ADM_STRANGE Der_Grosser_Kurfurst JamesScott Mk1469 Siniz aim_Arithmetic Desert_Bear Jara_Terrapin MUSASHI_KANCOLLE skt_yui airwolf41 DJTP_Razor jojong_SMA1 NANAVI smile_battleship alien17r2 DKM_Graf_Zeppelin KaKaoBank NaSch_ATAS Taomi Alternative_League dmdmdma Kannic outsiderwing The_Pied_Piper ArongCat doungunm Kanonen_Vogel Paulo_Dybala TheCaptain_Korea AZURLANE_AKASHI DUB_DuselnorcKISE_ kaoria pc663 ThisIsJarvis_ BaHaGu EgisC KCPPayment Peter_YJ thungnem bbooingbbooing Elsanna133 Keeper_of_Secerets phya08 Timepiece_Phase_II Blancverez Enterprise_Engage Ko_Nut PSSAC tommy3203 Bloch_79 Evening_ KobayashiAika Pynic Torpedo_No1 bqttlecruser_Fighter Exploits Kodari_Gangjeong Rabbit__Team TRIESTEII bronhate FireWood_2017 kor_well RacingMiku Twitch_eNav caesar1968 firsttrain KOREA_NAVY2015 RaimOK u114 Cannabaru Ga_B Kyerim_highschool RED_Millk Winterwood ChanningPa Gatakami Kyu0822 ROK_Navy_6th_Air_Wing Yoonsfamily chiyoungsuk GrayAn L_HirO rotqjfrla ZeroQoo Chungcheongnam_do HappyCzar LBT_1961A Sae_jong zkfkrhsel CV_Needs_buffs HideInBox Legend_of_Geonsel same_ninJa Zuikaku2_2 DarkSirius hjun7 Leiarde Scarletskies Zwei_Link DC_power_supply hl3qbs letmeshow47 SchneeBlume zx_America_xz ※ 행사 당일 미 참가자를 고려하여 여유있게 선발하였습니다. ※ 당첨이 되신 후 당일 참가하지 않으실 경우 차후 워게이밍에서 진행하는 행사에 참여가 제한될 수 있습니다. ※ 당첨 양도는 되지 않는 점 양해 부탁드립니다. ※ 계정 본인 확인을 위한 간단한 절차가 있을 예정입니다. 계정 정보가 정확히 확인이 되지 않을 경우 입장이 제한될 수 있습니다. 당첨되신 분들께서는 11월 17일 12시까지 게임이너스 강남이스포츠점으로 오시면 행사에 참여하실 수 있습니다. 강남역 4번출구 앞에 있으며 엘레베이터를 타고 지하 2층으로 내려오시면 됩니다. (카카오지도 링크, 네이버 지도 링크, 구글 지도 링크) 그럼 모두 일요일 현장에서 뵙겠습니다. 감사합니다. Action Stations! [2019년 11월 11일 업데이트] 참가 신청이 마감되었습니다. 신청해주신 모든 분들에게 감사의 말씀드립니다. 당첨자는 11월 13일 발표될 예정입니다. 감사합니다. 함장님 안녕하세요. 월드 오브 워쉽 PC방 이벤트, EAT PLAY TALK가 11월 17일 서울에서 개최됩니다. 이번 행사는 클랜 초청전, 이벤트 매치, 퀴즈, 경품 추첨 등 다양한 행사를 준비하였으니 함장님들의 많은 참여 부탁드립니다. 월드 오브 워쉽 EAT PLAY TALK 행사 일시 : 2019년 11월 17일 오후 12시 ~ 4시 장소: 게임이너스 이스포츠점(링크) 초대인원: 100명 행사 프로그램 클랜 초청전 하이스코어 업적 달성 이벤트 매치 경품 추첨 및 퀴즈 참가 경품 참가자 전원 월드 오브 워쉽 티셔츠, 월드 오브 워쉽 토드백 500 금화, 10 X 경제 신호기, 5 X 전투 신호기, 3 X 특수 신호기, 월드 오브 워쉽 프리미엄 계정 3일, 500,000 크레딧 그 외 다양한 이벤트를 통해 “월드 오브 워쉽 프리미엄 계정 7일 + 1000금화 + 50,000 자유 경험치 패키지”, Kutuzov, Belfast 등 다양한 경품을 획득하실 수 있습니다. 주의사항 주차 공간이 마련되어 있지 않으니 대중 교통을 이용해 주시길 바랍니다. 게임 내 아이템은 행사 종료 이후 1주일 이내에 지급됩니다. 아시아 서버 계정만 참가하실 수 있으며 경품 역시 아시아 계정에만 지급됩니다. 참가자로 선정되었으나 참여하지 않으실 경우 차후 워게이밍 이벤트에 참여가 제한될 수 있습니다. 당일 행사는 행사 후기 제작을 위해 촬영이 진행되며 워게이밍 공식 채널(홈페이지 및 페이스북)을 통해 배포될 수 있습니다. 참가를 위해서는 댓글을 통해 참가를 원한다는 내용의 댓글을 남겨주시면 됩니다. 참가신청은 11월 10일 23:59분에 마감되며 신청자가 많을 경우 추첨을 통해 참가자를 선정할 예정입니다. 당첨자는 11월 13일 수요일에 발표됩니다. 여러분들의 많은 신청부탁드립니다. 감사합니다. Action Stations!
  2. Hello captains, We would like to hear your thoughts on how you like this update. Tell us your opinion. Here are the inclusions for this update so far: Italian Cruisers Halloween operations, Saving Transylvania and Sunray in the Darkness Raid for the Filth Game Balance Changes Spotting and detectability system change Other improvements and fixes Please check the details here: https://worldofwarships.asia/en/news/game-updates/update-089-italian-cruisers/ If you encounter any bugs, please comment here: Please give us your feedback by voting and commenting. Action Stations!
  3. HuginnKR

    0.8.9 Bug Report Thread

    Hello, Commanders! Have you already played our new 0.8.9 update? How's everything going so far? As you've already noticed, there are several changes and improvements in this update. We kindly ask you to report any bugs or problems on this thread. Related screenshot or replay files would be much appreciated. Also, please be noted that this thread is for bugs and issues on 0.8.9 only. Action Stations!
  4. HuginnKR

    Public Test 0.8.9 Feedback Thread

    Hello Captains!. Commanders, we investigated the situation and are ready to give an answer. There was a mistake in the description of the mission and it was quite difficult to complete it, given of that we decided to fix this combat mission. After the changes happen, the task's progress was reset. We understand that some players already completed these missions until restart and some only started to complete it. Therefore, we have decided to compensate for this situation. With all rewards for Public test we will invoice additional rewards for these players: players who have completed the combat mission will receive a reward as two additional Italian Cruisers containers, those who have started to perform will get half of the final award – one additional Italian Cruisers container. Also, you will have an access to an updated task, where you can earn an additional two containers "Italian cruisers". Thank you for your understanding and sorry for any inconveniences. Thank you for your attention. If you need any sort of help or have any questions – feel free to reach out to me directly. Best regards,
  5. HuginnKR

    8.9 Autumn season reward

    Hello Gummilicious, We investigated the situation and are ready to give an answer. There was a mistake in the description of the mission and it was quite difficult to complete it, given of that we decided to fix this combat mission. After the changes happen, the task's progress was reset. We understand that some players already completed these missions until restart and some only started to complete it. Therefore, we have decided to compensate for this situation. With all rewards for Public test we will invoice additional rewards for these players: players who have completed the combat mission will receive a reward as two additional Italian Cruisers containers, those who have started to perform will get half of the final award – one additional Italian Cruisers container. Also, you will have an access to an updated task, where you can earn an additional two containers "Italian cruisers". Thank you for your understanding and sorry for any inconveniences. Thank you for your attention. If you need any sort of help or have any questions – feel free to reach out to me directly. Best regards,
  6. HuginnKR

    0.8.8 Bug Report Thread

    We've prepared a patch, which should solve this problem. It will also be integrated in the future updates. To apply the patch: 1. Download the attached archive Install_path_fix_for_0.8.8.1.zip 2. Unzip the contents of the archive (this is a directory called Install_path_fix_for_0.8.8.1) into the directory with the game 3. Go to the Install_path_fix_for_0.8.8.1 directory 4. Run apply-path.bat 5. Select an option: 1. Apply changes Please let us know if your issue is solved.
  7. Hello Captains, We remind you that the submarines are currently in Beta testing and everything you will see is preliminary and subject to change. As the pool of players who want to join the test is pretty large, we want to ensure that the test server is loaded evenly. To achieve that, we're going to distribute the first batch of invitations among a random slice of players. New invitations will be sent out during the test so as to make the Beta Test accessible to all players who wish to participate. Don’t worry If you don't find yourself in the first wave of Beta Test participants. As the test goes on, we'll be sending out more and more invitations so that every player who wishes to can eventually join the Beta Test! At this stage we invite you to check and evaluate the current concept of the game both in and against submarines. During testing, you may encounter bugs, some of which could disrupt play or cause frustration. Therefore, we firstly ask you to remain patient, and secondly, provide feedback through the survey or in this feedback thread. As part of the beta test, we will work with you to improve the gameplay of submarines, make improvements or changes and prepare for the next stages of testing. After the Beta test, which will take place over several iterations, the submarines will be added to the game client as part of a separate game mode (as, for example, it was with the Arms Race, Rogue Wave or Space Battles). This will allow us to test under main server conditions, with a larger number of participants as we make the finishing touches and adjust the balancing of the new class. Only after all these steps have been taken will we decide on the fate of submarines. We want to be sure that: the gameplay of submarines will appeal to the majority and they fit well into the game and do not create technical problems. Thank you for participating, we very much look forward to hearing your feedback! Action Stations!
  8. HuginnKR

    Feedback Thread for Update 0.8.8

    Thank you for all your report, captains. We are aware of sound issues and trying to fix it. Please keep reporting if you find anything new.
  9. Hello Captains, The Update 0.8.8 is here, so please provide Sound Engine bug reports you may encounter here. Please also check our little guide on how to report a bug here: Action Stations!
  10. Hello captains, We would like to hear your thoughts on how you like this update. Tell us your opinion. Here are the inclusions for this update so far: Anniversary Events Visual Enhancements Audio Enhancement Ranked Sprints Clan Brawl Other changes(Maps and Mode, Armory, New ships, balance changes) Please check the details here: https://worldofwarships.asia/en/news/game-updates/update-088-fourth-anniversary/ If you encounter any bugs, please comment here: Please give us your feedback by voting and commenting. We will pick 3 winners from voters and commenters. Winners will receive 12 camos by codes(4x Stars 'n Stripes, 4x Revolutionary, 4x Union Jack). Action Stations! Update: 18th Sep 2019, 10AM UTC+8 For those who experience sound issues, we are aware of it and working on it. Please check more in this link.
  11. HuginnKR

    0.8.8 Bug Report Thread

    Hello, Commanders! Have you already played our new 0.8.8 update Fourth Anniversary? How's everything going so far? As you've already noticed, there are several changes and improvements in this update. We kindly ask you to report any bugs or problems on this thread. Related screenshot or replay files would be much appreciated. Also, please be noted that this thread is for bugs and issues on 0.8.8 only. If you encounter a bug related to sound after 0.8.8 update, please visit dedicate thread for sound issue. Action Stations!
  12. HuginnKR

    Changes to test ships

    European destroyer Friesland, tier IX: - Turrets can rotate 360 degrees; - Turret firing angles increased: bow turret by 1 degree, stern turret by 5 degrees to both sides; - AA damage bonus granted by the Defensive AA Fire consumable lowered from +200% to +100%. Changes to turret rotation and firing angles will make playing the European destroyer more comfortable. Friesland has good AA defense for her class, allowing her to take down large numbers of planes, but the Defensive AA Fire consumable made the destroyer too effective against aircraft. German cruiser Siegfried, tier IX: - Number of charges for the Repair Party consumable lowered from 3 to 2; - Torpedo range lowered from 8 to 6 km. Parameters of the Repair party consumables were aligned with the standard values for cruisers, and torpedo range was aligned with the values of high-tier German cruisers and battleships. Japanese destroyer Yudachi, tier VII: - Torpedo tubes reload time increased from 91 to 100 s. After the addition of the Torpedo Reload Booster consumable the total torpedo damage dealt by the destroyer was too great. American destroyer Somers, tier X: - Main caliber guns reload time increased from 5 to 6 seconds. The efficiency of the main caliber guns was too great for the torpedo-focused destroyer. British aircraft carrier Ark Royal, tier VI: - Torpedo bombers squadron size increased from 6 to 9 planes; - Number of torpedo bombers on deck increased from 9 to 14; - Torpedo bombers restoration time decreased from 81 to 59 s; - Armor penetration of HE bombs increased from 18 to 19 mm; - Number of bombs on the plane is lowered from 12 to 8. Considering the speed of the planes, the size of torpedo bombers squadron was too small for the tier VI aircraft carrier. Increased armor penetration will allow bombs to penetrate the superstructure of tier VIII battleships, and lower number of bombs per plane will lower the efficiency of the aircraft carrier primarily against destroyers. This will be compensated by the increased size of the torpedo bombers squadron due to the increased damage dealt to battleships and cruisers. French cruiser Bayard, tier VIII: - Detectability range by air is increased from 6.36 to 7.16 km When using skills and upgrades for lowering detection range, the AA gun range of the ship was larger than the detection range by air. This allowed Bayard to turn the AA off and activate it when enemy planes are already inside the AA zone. Researchable French destroyers of tiers II - X, French tier V destroyer Siroco, French tier VIII destroyer Le Terrible: - The possibility of incapacitating the engine and steering gears is lowered. Due to the large size of the modules of French destroyers they were incapacitated too often when the destroyer was hit. French destroyer Enseigne Gabolde, tier II: - Main caliber guns reload time lowered from 6 to 4.8 s; - Torpedo tubes reload time lowered from 57 to 35 s; - Maximum torpedo damage lowered from 12 233 to 7 433; - Torpedo range increased from 6 to 7 km. French destroyer Fusilier, tier III: - Hull A: - - Torpedo tubes reload time lowered from 57 to 35 s; - - Maximum torpedo damage lowered from 12 233 to 7 433; - - Torpedo range increased from 6 to 7 km. - Hull B: - - Torpedo tubes reload time lowered from 90 to 52 s; - - Maximum torpedo damage lowered from 12 233 to 7 433; - - Torpedo range increased from 6 to 7.5 km. French destroyer Bourrasque, tier IV: - Torpedo tubes reload time lowered from 90 to 75 s; - Maximum torpedo damage lowered from 14 833 to 11 267; - Torpedo range lowered from 9 to 7.5 km; - Torpedo speed lowered from 60 to 57 knots. French destroyer Jaguar, tier V: - Torpedo range lowered from 9 to 8 km; - Torpedo speed increased from 60 to 68 knots. French destroyer Guepard, tier VI: - Torpedo range lowered from 9 to 8 km; - Torpedo speed increased from 60 to 68 knots. With the increasing of tiers, the torpedoes of the French destroyers didn't make sense in their progression: their parameters were changing from tier to tier, but they didn't fit the unified system. Changes will bring the torpedoes of these ships in line with the following concept - torpedo range is slightly higher than the detection range of French destroyers, they have good speed and medium damage. Please note that the information in the Development Blog is preliminary.
  13. Dear players, We would like to comment on the recently announced feature, which you undoubtedly know about - Naval Training Center (NTC). First of all, we hear you and appreciate your feedback. Thank you for letting us know about your concerns, expectations and thank you for caring for the game. While the Center is still under development, we're already working on a couple of changes based on your discussions across different platforms: The combat buffs will become incremental and significantly smaller than announced originally. Instead of having big leap in ship stats, we will concentrate on smaller improvements which will still be nice to have on your favorite ship. But they will not feel mandatory to be competitive. We will do our best to make it diverse and incorporate other types of rewards for using NTC in further Seasons. As many of you suggested, we will consider such things as rare resources and cosmetics to be in the reward pools. This will allow to keep the combat buffs under control and diversify the rewards instead of concentrating on ship upgrade. We will tweak the economic settings of NTC to reduce the gap between the players. We will make sure that the entry level of NTC is lower, and that the overall system works more for width of the rewards instead of depth. For example, instead of resetting and revisiting the ship line to get 1 strong level 1 bonus for 1 ship (probably tier 10), players will get a few smaller bonuses they can distribute. Overall, we will remove the pressure to min-max one ship, shifting it to evenly upgrading your collection with incremental buffs that do not create imbalance compared to other elements of ship loadout. We will be mindful of the influence this system can have on competitive play. As we already said before, some capping of NTC buffs is possible for competitive, but with the feedback you gave us, let's be even more clear: NTC buffs will be capped at level 1 for Clan Wars, Clan Brawls and Training room. With the changes to the buffs themselves and their cost of acquisition, it will remove any unnecessary gap and maintain fair play. Only if we're absolutely sure that the core audience is invested into the new system we will consider increasing the cap. We will continue improving this feature and looking for ways to reinforce the good parts of the system, while mitigating the parts you don't like. Our current tentative plan is to release this feature withing update 0.8.7, but if any critical improvements are planned, we will take our time and work more on this. That said, we also have several clarifications about the parts of NTC which probably were not explained well enough on our side: Completely switching the system to cosmetics or resources is not going to work. We seriously considered this option, but from all our experience with various in-game activities and their rewards, we still need to keep some performance-based rewards to keep the progression meaningful. However, we really appreciate your ideas about having much less significant bonuses and adding other types of rewards to make the buffs even more scarce. This system rewards long term engagement, but we will make sure that it is much more dynamic and that the rewards also feel achievable. However, each season will have limits for maximum number of line resets, and with the changes described above it will be about having small nice bonuses, not about the "stressful race to make your Yamato tier 11". NTC buffs, especially with the substantial reduction, will be offset by free improved consumables. As we mentioned, even on battle tier 10, over 50% of games are played with free consumables. On lower tiers, the number is even higher. A lot of players are struggling to use these consumables because they're still grinding credits, or merely not experienced enough to appreciate their importance. An extra charge and much quicker cooldown time for Repair party or Heal makes huge difference in fact. Of course we do understand that for high-end players the usage of improved consumables was mandatory anyways, but that's why the buffs are being tweaked and will be limited in any competitive modes. While the first proposed implementation of NTC obviously needs more work, we believe the whole idea is still relevant. On the recent CC Summit we discussed the need for high-end meaningful progression. It's still there. We do not plan to release fewer ship lines, stop working on new maps and game modes, or to stop introducing quality of life improvements, but the core playerbase still exceeds our expectations in terms of activity. This feature is just one of the ways we are planning to address this need in future updates. We realize that this PSA did not cover all of your questions and concerns. In the near future we will release at least 2 more important articles: answers to your most popular questions and the second part of this announcement with more details on how we are tweaking the system according to your feedback. Once again, thank you for your input, and stay tuned. Cheers!
  14. Captains, Due to a technical error in update 0.8.3, the Radar range of USN premium cruisers Montpelier and Wichita changed to 10 km instead of correct and intended 9 km. This will be fixed in update 0.8.4, as we specifically reworked all Radar ranges for all ships to be systematic, and would like to avoid any inconsistencies. While we've tested Montpelier with the correct range all the way until her release (and Wichita was originally released with the correct range), we value your trust in us above all and want to own up to our mistakes. Thus, all purchases with Montpelier and Wichita in Premium shop made after update 0.8.3 and until 23:59 UTC, May 3, can be fully refunded. The refund will be available until 23:59 UTC, May 31. To claim it, please file a ticket to Customer Support. We apologize for any possible inconvenience and thank you for your patience. Best regards, Your World of Warships Team
  15. HuginnKR

    report this STplayer.he makes me sick.

    Thank you for reporting this. I will forward this to ST team. I edited some text as name shaming is not allowed in this fourm.
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