Jump to content


  • Content Сount

  • Joined

  • Last visited

  • Battles

  • Clan


Community Reputation

333 Distinguished


About Rina_Pon

  • Rank
  • Insignia

Recent Profile Visitors

1,493 profile views
  1. Rina_Pon

    What the HMS Hood Should've been

    That's how I read it.
  2. Rina_Pon

    What the HMS Hood Should've been

    Well whale bait and economy balance come out to the same thing don't they? The rewards WG pays for in-game work: flags and camos, credits, FXP and consumables and so on, are excessive. By that I mean whales will accumulate resources at a faster rate than they can spend in game. The plan is that draining this resource stockpile (getting whales to use them up by, one assumes, buying, equipping, or FXPing their way though the tech trees again) will get players to spend more cash to build it up again. They flaw in the argument is exactly as everyone is pointing out: WG are giving out T10 ships for free, removing reasons for whales to spend further. Though I'd be interested to know how much it costs, on average, for a player to re-grind a line. Do you get compensated for the cost of the ships, upgrades, and modules when you reset the line, or do you have to buy them twice essentially?
  3. 3000 games you get good, 5000 games you get better, 7000 games you get bored. There must always be an arc, though it peaks at different points for different players I guess. I still play, and enjoy playing, but there is a tang of dissatisfaction now, as in "maybe you should be doing something else with your time" that makes me apprehensive about firing up the game these days. As Yuro put it, when he stopped making videos (but before he started again because people paid him to): at the end of the day it's a just game about ships shooting each other. Last report, at 5000 games, I claimed I was done with the grind, and I've actually been fairly true to that. I put a few more ships into the carousel, but not many: took the French BBs up to Richelieu, got Yugumo and Bismark, and am currently running the RN cruisers from Emerald to Fiji just because. Bought Altanta/DoY/Blyskawica in the summer lootbox, of those I've only ended up playing Blyskawica. Finished Cleveland but haven't bothered with Seattle, finished Baltimore but haven't bothered with Buffalo - though I did put it in port. Don't think I'll ever take my N.Cal to Iowa. Outside of Gneisenau and Nagato, BB play just doesn't interest me much. I only play Random and Ranked. PvE just bores me to tears, and CB is too much responsibility with the specific time requirements etc. I seem to have settled on playing a few ships I like, some new, some which never get old. Mostly, those are DDs. I'm enjoying Yugumo a lot, but all the IJN torp DDs from Hatsuharu to Yugumo are good to take out once in a while. The USN line too, Sims, Benson, and Fletcher. Jervis and Blyskawica. Oh, most definitely Blyskawica. On the cruiser front, I've never really gelled with the US lines, and, worse, the better I get at them the worse I seem to become with the IJN boats. I'm getting more comfortable with Yorck these days, but not enough to really want Hipper. Never cared for Algerie. Instead I've been mostly sharpening my Aobe, Atago, and Zao games. Zao, especially, is a very frustrating ship. Sure, it's easy enough to get 80-100k dmg, but you really have to see the game flow at a very high level to be able to see clearly what you need to doing to win. Looking forward to getting the legendary mod, just 5 more games to go now. Atago remains for me the most reliable ride and my favorite ship overall. I feel safer in that ship than in any other, and laugh at T10 MM. It's just familiarity really. I know exactly what I can and can't get away with. And Clemson. I still play Clemson even though I know I shouldn't. Those little "Big Race", "Ring", and "Solomon" maps never gets stale. My global WR has fallen recently. Part of that was the 0.8.0 CVpocalypse, part of it is me playing more T8-10 games, but part of it is surely me not playing as much, or following the development as much, as other players. Facing the new ships, especially, is something of a chore. No real clue what the battle-relevant details of the different ships are anymore, not motivated enough to figure them out. Having so many T9 and T10 premium and reward ships now is irritating because you can't look up the stats in game like the tech tree ones. Speaking of the reeework, I must say that WG handled it well at the end of the day. It's taken half a year, and Hosho is still a bit busted, but from my point of view its basically all water under the bridge now. Now, please do something about Sinop. Kremlin and Smolensk too. Missions and objectives? I take a very pick-and-choose approach, ignoring most of the events. I challenged myself to get Siroco. Can't say it was worth it, probably won't do that kind of thing again. Looking forward to the Italian cruisers, but only in a "those look nice" kind of way. As for game modes, ranked is good. It's focused and challenging. The sprints are fun. Randoms can be good, at least at high tiers. There are days and times where you get enough players assembled who are good and can naturally play off and support each other without having to spell everything out. And then, there are Sunday afternoons where even at T10 everyone just basically trips over each other and no one can play effectively because no one can rely on anyone else. Really, some times it's just better to hit the shutdown button and give up. But that's what makes the game great, ultimately. You win by playing as a team. And it's those moments, where everyone is in the right place and doing their jobs so you can do yours, that make it all worth it.
  4. Rina_Pon

    What the HMS Hood Should've been

    It's kinda scary how many people have already re-done 4-5 complete tech tree lines back to T10. Even allowing they are blowing credits and FXP, that's still playing this game way too much than is healthy. So what in your opinion is the "hidden" reason for NTC? I thought it was very clearly and openly meant as an economy-balancing resource sink first and foremost. "Populating mid tiers" ... well I guess there was some impact. X players on NTC, Y games in T5-7. X times Y... Who knows, honestly?
  5. Rina_Pon

    Dear WG. Are you being serious now?

    For KGV (and DoY) I find you have be especially careful where you point your guns, the shell dispersion seems to be off the charts. How you managed to get a 7 round pinky paint job for that I have no idea.
  6. Rina_Pon

    Yudachi purchase packages

    Look, I have Shiratsuyu, Akatsuki, Kagero, Asashio, Akitsuki, Shinanome and Yugumo. So, no. In fact, this has to be one of the least interesting premiums to be released in quite a while.
  7. The Last Stand captain skill seems to do a lot less than before. I lost my engine in Clemson the other night and was left nearly dead in the water. It used to be about 50% loss of speed/maneuverability on a disabling hit with LS now it seems more like 90% loss.
  8. Rina_Pon

    I've done did do it (A bunch of things)

    If permacamos make any sense at all, they make sense for a T10 ship. While there's no grind to help with, presumably you're gonna be playing several hundred games in any T10 you acquire, so may as well make credits and not waste camo supplies while you are about it. No regrets on getting the Zao permacamo. Less certain I'll get my money's worth from the Gearing one, since I prefer to play Fletcher or Benson in randoms, but there's always ranked and CB. Plus they look kewl, alright? PS that is a freakish large amount of FXP you're hoarding ....
  9. Rina_Pon

    I feel ripped off...

    Winning the battle gives a 2x XP bonus, no? Whatever the exact bonus, playing a routine game and winning is almost always awarded more than playing exceptionally well on a loss. And as I wrote last post, 1000+ XP is a good score. That 11/12 ships your team got 1000+ is an indication that everyone played well. You played well too, just not better than the other 10 ships who you left to do the business of sinking the other ships, defending and capping... In my (humble) opinion, 125k spotting damage is a Jutland is like tanking 2.5 million potential in Bismark. Commendable, and better than average, but your battle contribution shouldn't end there.
  10. Rina_Pon

    I feel ripped off...

    "Get in the cap, DD." Unpopular opinion: you got the score you deserved. That is to say, above 1000, which is a solid contribution to the team victory, but well down the list compared to the other players. You only got 4 of the 240 capture points on offer. No defense points. Less than 500k potential. Pitiful real damage output. Sure, 125k spotting damage is helpful, but hardly that exceptional for a DD ... Or to put it another way, the DDs that did get those 240 capture points worked a lot harder, and contributed a hella lot more to the victory, than you did. Look on the bright side - you did better than your Shima xD.
  11. That's ... actually kinda nice of them.
  12. Rina_Pon

    Are fires easier to start since the latest patch?

    Smolensk? That and the French DDs are pretty good firestarters, so the meta is HE dense at present.
  13. Rina_Pon

    Because I'm lazy...

    No clue. But I think the idea is to be able to deselect IHFE if you feel that after the 8.7 change you'll not see enough benefit from it.
  14. I know its only for one week, and I already opted in, thanks. It's just that outside of IFHE, I don't see any gameplay changes in 8.7 that mandate revising captain skill selection. Now, when submarines drop that's a whole different story ...
  15. Most of my high-level captains have seen at least 3-4 free respecs by now already. The two for the 0.8.0 rework, plus CB season ones. So I'm pretty comfortable about where I have things now. Which is, so far as captain skills go, a pretty balanced selection. I don't think I have any captains with IHFE now, and very few with BFT. I seems to me the respec his week is offered mostly to give people a chance to bail on IHFE if they want. I'm not sure what the AA changes are going to mean, and I have no idea really on how they would impact my choice of captain skills. What are you guys thinking of doing?