Jump to content

Rina_Pon

Member
  • Content Сount

    920
  • Joined

  • Last visited

  • Battles

    8792
  • Clan

    [BLESS]

Community Reputation

494 Renowned

2 Followers

About Rina_Pon

  • Rank
    Commander
  • Insignia

Recent Profile Visitors

2,126 profile views
  1. Rina_Pon

    CVs made DDs extinct they said

    The meta has shifted big time just in the last couple of weeks. T6-10 CVs have once again become near extinct, while 3+ DD / team random battles have become common. It was a very sudden change and the latest patch didn't make any balance changes that would have caused it so far as I can tell. [sad Friesland noises]
  2. Demolition expert adds to the fire starting chance of the HE shells. It adds a fixed percentage (+2%) to the base chance. Meaning, the lower the shells fire-starting chance is initially, the more difference it makes. 1% would increase to 3% (3-fold increase), but 50% would only increase to 52%. So, clearly it makes little sense to spend it for shells which already have 30 or 40% base chance. For the opposite case, it depends. If your ship spits out tons of shells with 5% base fire starting chance, and you are in the habit of starting fires, it makes sense to spec DE. If your ship just isn't much of a fire starter, even doubling the base chance may not make much of a difference. For fires to be really effective, you have to start enough of them that the enemy can't put them out. It's the fires that stick, and multiple fires that stick, that do the real damage. An interesting border case is Zao. Base chance is 19% (seems to have been tweaked recently?), but most people spec DE anyway. Even though it doesn't make a huge difference in an absolute, per shell, basis, 10% more fires when you typically start 8-10 fires per game potentially means another 1-2 "sticky" fires and an easy 15-30k extra damage. Or so us Zao captains like to think, anyway.
  3. Rina_Pon

    Ikean Event Progression

    PT - LS - TAE - CE EM and AR ?profit
  4. Rina_Pon

    Ikean Event Progression

    I finished three sets of directives, did the daily drops, got the Visby and Vasteras, played them enough to get the free permacamos. Did not whale. I'm pretty happy with that. If I finish next weeks directives that's another 7 containers but it's unlikely to total up enough for the T7 ship. But whatever, T6 and permacamo, same as I ended up with on the Italian CA, British CA, and French DD events. A T6 tech tree ship is nice, it saves the FXP of passing T1-5. ***** Thoughts on the boats: Visby is good. Vasteras is Visby with 10 km torps, which, for the tier and given the MM spread, is not nearly as fun or effective. Vasteras also feels less nimble, and has worse AA (which equates to far less effective AA considering you have to go up against T8 CVs now). Put simply, Visby is my favorite T5 DD - giving up smoke for 8km torps with < minute reload is worthwhile trade. Vasteras isn't even close, as I count Hatsuharu, T-61, and Farragut as all substantially better. The 8->10 km range upgrade just isn't as useful you might think, and your opponent ships are just that much better offensively you can't play detected in open water in Vasteras like you can get away with in Visby. So if all you get out of the event is Visby, don't sweat it.
  5. I play because Reeee! So I guess 'yes' is the answer.
  6. Rina_Pon

    Lean times for high-tier DDs

    10 km torps/guns, plane spotting, multiple 12 km radar, high population of cruisers. It's a poisoned cocktail. And I emphasize again: it's the 12 km radar that seals it. That extra 2 km is all the difference.
  7. Rina_Pon

    Lean times for high-tier DDs

    Konnichiwa, Shima-chan. Pretty much.
  8. Low BB population, everyone grinding to Moskva, add Alaska, RN CA and pizzabotes, and top it with TX CVs and maybe a Mogami or Baltimore. I'm seeing at least two Russian cruisers on the enemy team every game lately, usually with one other 10km Radar-equipped ship. A DD is left to spectate for the first half of the game. If your team wins, you can go cap. If your team loses, the enemy cruisers will push you out of the cap zones, and unless you have 12 km of greater fish there is nothing you can do about it. Either way you are irrelevant to the game outcome. About the best thing you can do is yolo early to draw the enemy cruisers into the open and tank some damage for your team. I've found that Lightning, with its 8 km torps, takes a huge hit in the current meta. Yugumo, with 12 km torps, is OK. Kagero, so-so. Asashio is pointless. Benson and the higher USN DDs are ok since you are usually playing really close to your own team. Honestly though the best thing you can do for you team these days is to play a BB instead, preferably one with decent AA.
  9. Rina_Pon

    IFHE Guide by LittleWhitemouse

    That's a very helpful way to break it down. Forget the numbers, just Y/N by ship class and tier. I haven't really followed the developments here, but from her post I can further reduce the advice to "Any T6+ light cruiser with 15x mm guns should take IHFE, any Akizuki-type gunboat DD with 100 mm guns should take IHFE, everyone else can forget about it."
  10. Rina_Pon

    My top three BBs

    In the spirit of full disclosure: (and celebrating my 100th Nagato battle) I'm clearly better at Gneisenau in my head than in the game.
  11. Rina_Pon

    skip myogi or not????

    If you have a pile of FXP, and want a certain tech tree ship, it's generally worth blowing past the lower tiers. It's just a waste of time and credits. But that's advice for someone who already has a lot of experience with the game, and wouldn't need my advice anyway... Myogi is a good BB, and a good introduction to the fast battlecruiser meta which carriers up through Kongo, Nagato, and Amagi (kindof). That said, the AA is truly awful and with the high CV populations at T4 Myogi may well be a more frustrating experience now than back before the rework when I played the ship. Me, I'd play it. It's a short grind, there is opportunity for some fun, and doing so will make you a better Kongo driver.
  12. Rina_Pon

    Jean Bart

    I was in the same, uh, boat. No worry, is good ship.
  13. Rina_Pon

    KOTS Camo code: LONGLIVETHEKINGX

    The internet delivers again.
  14. Rina_Pon

    Thoughts on London (and RN CA generally)

    Ultimately that's something I miss. I once watched an Atago brawl an Izumo 1v1 and win. It's not often you even get a chance to, but I like my cruisers to have that in them.
  15. I got London free from the British Cruisers event, along with Devonshire. London is an decent and interesting alternate to her tech tree sister. A rarity for event premiums, but I'll take it! London gains smoke, and gets de-tuned in several other respects relative to Devonshire: no DFAA, slightly weaker HE, shorter range torps. Ok ... but ... smoke! That's a game-changing consumable which vastly improves both the ship's survivability and her damage output. Needless to say I like London much more than Devonshire. The only thing to be aware of is the smoke firing penalty is 7-8 km. 203mm guns flares are hard to hide, clearly. So park some distance away from your targets before smoking up. Torps are surprisingly effective. Just enough speed and range to catch people out. The AP is good, but, in contrast with the IJN heavy cruisers, HE is what you keep in the barrels. The fundamental difference is that generally with Aoba you are often waiting for the opportunity for a citadel-hitting AP salvo. With London you are waiting to set up sustained HE volleys. 4-5 HE salvos can really wreck any enemy ship, independent of angle, just so long as they are close enough (<12 km) that the can't dodge your shells. While it's not quite the destroyer killer the Italian CAs are, any DD that gets too close is going to get smacked. I think of the British heavy cruisers as a club. Slow, effective rather than elegant, they good at piling on damage, but not so great when it coming to game-reversing take-outs of key enemy ships, or winning 1-on-1 fights. It's easy to post good damage numbers, but not so easy to win games. The hardest part, therefore, is target selection and effective positioning. Overall: interesting and fun, and a decently strong ship, but I find the park-and-shoot gameplay a bit passive compared to Aoba or DeGrasse.
×