-
Content Сount
1,234 -
Joined
-
Last visited
-
Battles
24546 -
Clan
[SEARN]
Community Reputation
669 CelebratedAbout HobartAWD
-
Rank
Captain
- Profile on the website HobartAWD
- Insignia
Profile Information
-
Gender
Male
-
Location
Encouraging the crew to paddle faster so we may catch up to our first ever enemy submarine
Recent Profile Visitors
3,401 profile views
-
Hopefully this is a "see you around" and not a final goodbye. Take care everyone and we might meet again on the high seas sometime.
-
Official Forum will be closed permanently
HobartAWD replied to Not_Ch0m1n's topic in General Discussions
Yes that was my initial thoughts. Why literally an announcement several days before they are closing them down, why the rush? Been part of many games in the past where official forums were ended for different reasons, and all of them were announcements made with minimum 3 months warning. Not a handful of days warning. Very bizarre. -
If it is anything at all like the WOT tank trade in feature, then no it is a terrible system.
-
Official Forum will be closed permanently
HobartAWD replied to Not_Ch0m1n's topic in General Discussions
We have got all the other "reworks" that have been so successful, so this must be the communication rework. -
Official Forum will be closed permanently
HobartAWD replied to Not_Ch0m1n's topic in General Discussions
Discord and its format are literally the worst place to receive valuable feedback. All threads start from the newest post so going back and trying to read a thread from the very start to see what has already been said is not very easy since it is basically a glorified chat app. The search function is terrible so finding relevant information is hard. So many reasons why discord is a bad idea for useful feedback. If improving feedback they receive is the actual intention than it is a terrible decision. A forum like this is an infinitely better place for feedback. Cannot help but feel this is a move to simply reduce feedback and make it harder for players to give it, so they can continue to just do what they want anyway as there are less functional ways to voice objection and concern. -
Abundantly clear when a company is deliberately trying to make receiving useful feedback much harder. Discord and its format is literally the worst place to do it and a forum like this is a much better place. Can only see even more bad things happening in the future with this change.
-
You have misunderstood. It is as @UnderTheRadarAgain said. All ships get a 25% base credit reduction. All ships will earn 15% lower base xp. New combat missions for ships classes, excluding BBs, to get 40% more credits and 50% extra to all other xp. This is a big nerf to BBs and a big buff to other classes. There are too many BBs in the Queue. BBs get nerfed along with everyone else but other classes get extra credit missions to encourage more ships of other classes to participate.
-
This is my 1st win of the day in Mecklenburg. Just shy of 2k base xp and rewards are much less now compared to similar games from the previous days. Still decent but noticeably less. This was with a blue credits and red commander and red free xp boosters.
-
I was robbed I tells ya. Wanted that 400k. Had some good games when other team mates die very cheaply or are AFK. Don't think I have ever had 175k raw secondary damage before. Only additional 38k from fires.
-
Die after Victory is awarded!!! WTF WOWS
HobartAWD replied to Charlie_26_1's topic in General Discussions
The way it was before was very abrupt and harsh. Often the enemy ship would not even get to do its death animation as the instant the nose cap of a shell that would kill it touched the paint, "click fingers" SNAP, the game would end in .05 milliseconds. It was not well done at all. Often my shells would be about to kill another ship or I might be 4 seconds away from solo capping. Now I can do these things and get the extra reward for doing so. It is hugely better than what we had before. It does mean that this works both way though. You need to pay attention for a few extra seconds which may not be ok for everyone. Dying right at the end after the victory has literally zero consequence. It just means you cannot do anything more in those few seconds if your ship is killed. You still get the same rewards for the actions you did in battle. Honestly not sure what the complaining is about? Had an asymmetric battle a few days ago and stopped paying attention after the victory announcement to hit the F11 well done message as me and one other team mate had a great win against the odds as the other 2 players died very cheaply and 1 was AFK. As i stopped looking at the screen I nearly got deleted by the remaining enemy ship. I lived on 14 hp lol -
I have had many 3-5 min queue times but also had heaps of instant queues where i don't even see the timer at all. For me though definitely leaning towards over 1 min as the average at a rough guess. Cruisers and BBs for me as well. Been great fun. Never thought i would say those words again when talking about WoWs, but there you go. EDIT: I think many of the longer queue times have been with T9 ships like Pommern, Georgia and Iwami. Not 100% sure though as i have not paid super close attention to it.
-
Ships of all classes with torps get pink due to being repeatedly careless and hitting team mates in randoms and getting sent to coop to remove the pink. I do not think seeing a lot of pinkies is any kind of conspiracy theory at work. I just think it speaks volumes about our current player base.
-
Anymore Free experience Ships forthcoming?
HobartAWD replied to Singlemac's topic in General Discussions
We have Free xp ships in game right now. They cost about 4 million Free xp each and are in the research bureau. Way more expensive than the tech tree ones but WG says so sorry nothing they can do, it is the inflation. -
We have magical reload boosters and gimmick funny button mechanics. Subs that can surface and dive super rapidly and have physics breaking underwater speeds. CVs that assemble planes for you while you wait and other total nonsense. However all this absurdity aside it was very important that Paulo Emilios AA had to be nerfed by a few points because of "Historical accuracy". I laugh out loud every time i remember this.
-
Yes and they retreat to defend when you are looking like capping their base which is great. Also they stay aiming at your last known position much better. I sailed between a small gap on the ice islands map and took a pot shot at a ship and even though i was only spotted for an instant I still took crazy accurate return fire from ships over 20km away. Lost 12k of my remain 12.5k hp lol. I was however left alone against 6 ships in Incomp, so was not going to win anyway. Regarding their targeting, what I think they have built in is the ability to prioritise ships showing more broadside. Many times i am right near a ship but they choose to stop targeting me and shoot at a distant ship instead. Then they switch back to me again. Every time the other ship was showing much more broadside. They also seem to hold their fire if you are turning instead of just shooting the moment their guns are reloaded. Much more human like. Only BS thing i have had happen was my perfectly angled Preussen somehow took 3 or 4 cits and lost 50% of my HP to 15" guns from like 18km away. No clue about that except an armour bug maybe? I remember once I was scoring cits against a Colorado from the front in my Fiji in one battle so yeah something wrong there. The AI is done very well. If coop could be something halfway between the braindead ships we have now and this new mode I would not complain.