Jump to content


Super Tester
  • Content Сount

  • Joined

  • Last visited

  • Battles

  • Clan


Community Reputation

6 Neutral

About HSF_Akeno_Misaki

  • Rank
    Lieutenant (junior grade)
  • Insignia

Recent Profile Visitors

499 profile views
  1. HSF_Akeno_Misaki

    CVs are OP pls fix

    +1/-1 MM is a good idea, problem is people doing anchor divs. To counter this I think that wargaming will have to limit divs to ships having the same or lower tier as a CV when divving. Anchor divs were a mojor problem before with T7 CVs divving with T8 AA ships
  2. HSF_Akeno_Misaki

    CVs are OP pls fix

    This is why I believe that T8 CVs should be limited to one per side. Any T6 ship just gets wrecked. Wargaming did fix up their concerns from the old rts CV system and open up the class to more players. However, they opened up a whole new can of worms and are now drunk on vodka
  3. HSF_Akeno_Misaki

    CVs are OP pls fix

    Another idea came into my head actually. Instead of limiting the number of planes. Increase the spawn time of planes later into the game. For example, at 10 minutes, spawn rate is lenghtened or increased by 25%, 15 minutes into the game this becomes 50%. That means CVs still get to spwn planes but must be more wary about their number of losses
  4. HSF_Akeno_Misaki

    CVs are OP pls fix

    CVs have too much of an influence in the match. The CV rework was to fix this and and make them more accessible to players. However there has been a serious backlash. First of all when DDs are complaining about CVs, they seem to forget how before, CVs could keep you perma spotted easily. Now is not the case. The biggest difference between the rework and old rts system is that there are always CVs out there. Here are some of my suggestions to help balance things out yet also require CVs to step up their game and not spam things and farm damage. 1) Limit 1 CV per side at T8. Since T8 has all the premium CVs, they are basically just too influential on the game. An Enterprise and Saipan side would easily demolish a double Shokaku side. This shouldn't be the case. They can also gang up on any T6 ship and make him redundant 2) Give DDs the fighter consumable where they "CALL" fighters "FROM" the carrier to their location. This would give them protection and make them an intergral part of the game again. The fighters could even have a travel time from the carrier to the DD to balance things out.This ties into number 3. 3) Make fighters automatically aim for enemy aircraft as soon as they enter their effective radius. Currently carriers can easily get a premature run or escape before the fighters engage . This shouldn't be the case, fighters should automatically attack any planes that enter their effective radius. These are some of my suggestions and I would like to hear any responses. Destroyers have always hated games where there is a carrier, even before the rework. I find that people seem to be forgetting this. Superunicum carrier divisions were pretty common before the rework but I've noticed a drop in their number. Before you would always get some anchor T7 Saipan with two T8 AA ships division, this kind of div doesn't work as div anchoring doesn't work anymore. I don't consider the reworked CVs to be OP. It's just that they need a proper counter by the players and I thing making DDs have that consumable would help them. I personally like the new carriers as now everyone can fly.
  5. Basically a great thing for those who only play BBs, but terrible for anyone else
  6. HSF_Akeno_Misaki

    Why tier 8 often involved in tier 10 matches?

    T8 has some of the most fun ships to play in the game, but due to the MM it's just not worth it to play. Wargaming has to fix this somewhat skewed match making as it's frustrating being the only T8 DD in a T10 dominated game with 2 Worcesters, a Des Moines and a radar YueYang in the game. Wargaming pls fix
  7. HSF_Akeno_Misaki

    Login video being skipped

    So is there a way to disable this to allow me to view the login screen?
  8. HSF_Akeno_Misaki

    Login video being skipped

    Ever since the new game client came in, the game always auto logins me during the login video yet I still want to view the videos. Is this a bug or is this intentional. Furthermore, is it possible to introduce more than three login videos?
  9. HSF_Akeno_Misaki

    HSF voices expansion

    Since the HSF voices for Akeno Misaki and Thea Kreutzer, have been expanded with improved voice commands. When will we see them implemented into the game, instead of having to download them as a mod all the time.
  10. HSF_Akeno_Misaki

    Yamato premium skin, what's the point?

    What happened is I bought a new skin that not all have bought and then the same company gives out even better skins for everyone just for free, wouldn't you feel somewhat dejected by this fact? As such, everyone would feel cheated, but I guess wargaming is just too greedy to even care.
  11. HSF_Akeno_Misaki

    Yamato premium skin, what's the point?

    With the new Yamato skin from HSF, is there really any point in having the premium skin? I mean this in the sense that since I have the HSF skin, can I get a refund in doubloons or something by selling the premium skin? There's literally no point in even having it as I believe that the HSF skin is better and more worth it as you can grind commander xp at a better rate.
  12. HSF_Akeno_Misaki

    Doing well in horrible ships.

    Is it ok to like the Graf Spee? I keep hearing that it's a bad ship with only two turrets and 20 second reload. But I have over a 62% winrate in it.
  13. HSF_Akeno_Misaki

    New Game Mode Suggestion

    How about a game play where players are divided into two teams and have to capture a target? Kinda like the Halloween campaign or even the PvE games. But this time, in order to win, you are forced to move to either capture/protect/destroy a target.
  14. HSF_Akeno_Misaki

    Maintenance Costs For Tier IX and X Ships ( Poll )

    It's best to keep it high so that players who don't play that well will actually have to play more games in order to get better so that they don't only play high tiers and make the game more annoying for lower tier players. I know it's kinda harsh, like a penalty of sorts, but it's in their own interest to have to get better. There are even some who would argue that all high tier games should result in you losing credits. Their reasoning is that not everyone plays high tiers all the time. There are a large number of players who only play high tiers but aren't that good at the game. This can be frustrating to other players out there. Tl;dr: Keep it high so that you have to git gud in order to play high tier games all the time.
  15. HSF_Akeno_Misaki

    HSF Harekaze third hull guns

    Even without IFHE, you can do some damage against other ships if you just use AP. Akizuki guns with AP only might not do as much damage as HE, but by getting a broadside target, you can do massive amounts of damage. By using the second hull, you have 6 guns at 3 second reload, that's 120 shells a minute. Compared to hull three, which is 3 guns at 4 second reload, that's 45 shells a minute. Akizuki turret traverse might be slightly worse but it's still good enough to shoot other DDs without having to turn the ship just to aim guns. Not to mention that second hull option also has the best AA out of all the hulls. Tldr, second hull has better DPM in all situations if you know what shells to use, more so with IFHE as well as better AA. Third hull only has better turret traverse but isn't that much better than second hull turret traverse.