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HSF_Akeno_Misaki

Super Tester
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About HSF_Akeno_Misaki

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  1. HSF_Akeno_Misaki

    CV numbers between servers database

    Is there a list or database showing the number of CVs on the different servers. I believe that Wargaming made one and showed it to the CCs during their last visit in Russia. Thanks
  2. HSF_Akeno_Misaki

    We want to block Chinese access!!!

    We're being SEA server, if you've been in Asia long enough, you'll know that we're all racist against other nations that are near ours. If Chinese players are talking shit at you, just say Taiwan #1 or mention Tiannamen square 1984. That's sure to rile them up.
  3. HSF_Akeno_Misaki

    Yugumo : Smoke or Reload Boost?

    TRB 4 lyfe, though I find that it's been powercreeped by other DDs that have better concealed torps. Jap DDs need a torp buff in their concealment I believe, that or their speed.
  4. HSF_Akeno_Misaki

    Which Black Ship should I be praying for?

    Truly the strongest of their type, as they're the only ships of their kind that can say the N word
  5. HSF_Akeno_Misaki

    Sinop..... Most OP T7 ship in the game ?

    *Laughs in Yuudachi* Oh wait, they're laughing at me 😞
  6. HSF_Akeno_Misaki

    Splash effects of guns being fired

    In the video above around the 2:22 to the 2:35 minute mark. You can see an effect of the guns of the ship being fired on the water surface. A simple splash affect actually. Is it possible to add in such an affect into the game for ships with big guns, name BBs?
  7. World of warships is a game that has a very steep learning curve, and since the game is constantly evolving, has anyone ever tried to make proper tutorials for the videos? Because I believe the main reason why this game still isn't that popular is not only due to the amount of RNG it relies on, but also the fact that most people get frustrated at the game and don't even bother continuing it. As such, I am interested in making tutorial videos for newcomers, but I'd like to know if it would gain any traction.
  8. HSF_Akeno_Misaki

    CVs are OP pls fix

    +1/-1 MM is a good idea, problem is people doing anchor divs. To counter this I think that wargaming will have to limit divs to ships having the same or lower tier as a CV when divving. Anchor divs were a mojor problem before with T7 CVs divving with T8 AA ships
  9. HSF_Akeno_Misaki

    CVs are OP pls fix

    This is why I believe that T8 CVs should be limited to one per side. Any T6 ship just gets wrecked. Wargaming did fix up their concerns from the old rts CV system and open up the class to more players. However, they opened up a whole new can of worms and are now drunk on vodka
  10. HSF_Akeno_Misaki

    CVs are OP pls fix

    Another idea came into my head actually. Instead of limiting the number of planes. Increase the spawn time of planes later into the game. For example, at 10 minutes, spawn rate is lenghtened or increased by 25%, 15 minutes into the game this becomes 50%. That means CVs still get to spwn planes but must be more wary about their number of losses
  11. HSF_Akeno_Misaki

    CVs are OP pls fix

    CVs have too much of an influence in the match. The CV rework was to fix this and and make them more accessible to players. However there has been a serious backlash. First of all when DDs are complaining about CVs, they seem to forget how before, CVs could keep you perma spotted easily. Now is not the case. The biggest difference between the rework and old rts system is that there are always CVs out there. Here are some of my suggestions to help balance things out yet also require CVs to step up their game and not spam things and farm damage. 1) Limit 1 CV per side at T8. Since T8 has all the premium CVs, they are basically just too influential on the game. An Enterprise and Saipan side would easily demolish a double Shokaku side. This shouldn't be the case. They can also gang up on any T6 ship and make him redundant 2) Give DDs the fighter consumable where they "CALL" fighters "FROM" the carrier to their location. This would give them protection and make them an intergral part of the game again. The fighters could even have a travel time from the carrier to the DD to balance things out.This ties into number 3. 3) Make fighters automatically aim for enemy aircraft as soon as they enter their effective radius. Currently carriers can easily get a premature run or escape before the fighters engage . This shouldn't be the case, fighters should automatically attack any planes that enter their effective radius. These are some of my suggestions and I would like to hear any responses. Destroyers have always hated games where there is a carrier, even before the rework. I find that people seem to be forgetting this. Superunicum carrier divisions were pretty common before the rework but I've noticed a drop in their number. Before you would always get some anchor T7 Saipan with two T8 AA ships division, this kind of div doesn't work as div anchoring doesn't work anymore. I don't consider the reworked CVs to be OP. It's just that they need a proper counter by the players and I thing making DDs have that consumable would help them. I personally like the new carriers as now everyone can fly.
  12. Basically a great thing for those who only play BBs, but terrible for anyone else
  13. HSF_Akeno_Misaki

    Why tier 8 often involved in tier 10 matches?

    T8 has some of the most fun ships to play in the game, but due to the MM it's just not worth it to play. Wargaming has to fix this somewhat skewed match making as it's frustrating being the only T8 DD in a T10 dominated game with 2 Worcesters, a Des Moines and a radar YueYang in the game. Wargaming pls fix
  14. HSF_Akeno_Misaki

    Login video being skipped

    So is there a way to disable this to allow me to view the login screen?
  15. HSF_Akeno_Misaki

    Login video being skipped

    Ever since the new game client came in, the game always auto logins me during the login video yet I still want to view the videos. Is this a bug or is this intentional. Furthermore, is it possible to introduce more than three login videos?
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