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Official Forum will be closed permanently
mr_glitchy_R replied to Not_Ch0m1n's topic in General Discussions
I guess tomorrow will be the end of our conversation in this forum in my timezone. Well anyways, it has been an honor to have conversations with y'all in this lovely place full of memories... -
Official Forum will be closed permanently
mr_glitchy_R replied to Not_Ch0m1n's topic in General Discussions
Ah, yes. A common WG L take as per usual... -
I managed to get 300K in a cruiser for the first time outside of operations. I must say Napoli is quite fun ship and an unusual experience at that... I think this how a proper battlecruiser should be.
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And those kinds are very few which can make this mode repetitive in the near future. This mode is very niche in its current version. I suppose the economic bonus missions for ships other than BBs are quite effective since I've seen an increase numbers of cruisers. But tbh, this solution with giving missions is yet again another example of WG's incompetence in addressing the core problems of an issue.
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You mean a PvE mode where (German) battleships matter? The last games I had with Iowa was rather rough since my teams are composed with fake BBs a.k.a battlecruisers who just charges in and die quickly, and then there's a friendly cruiser who were just as useless as the ship they play... I must say even though this mode makes my GK usable again, after playing it for several games, I realizes that my GK or any other broken BBs that can do a lot of things like Schlieffen, Pommern, or Ohio becomes overly relevant (like a must use) due to the absurd amount of enemies in a flank and that requires BBs that can hold enemies from overextending.
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I'd rather spend 250 tokens for the gacha containers and the rest is for credits. There's really nothing worth spending for F2P than those two...
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I too agree with this proposal. However, WG should also try to improve this mode as well. There are myriads of problems in it that has to be addressed such as the fact that it caters to a very specific type of ships or having a bloody nightmare when playing cruisers.
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At first, I thought this mode was like one of those gimmicky and mildly infuriating PvP stuff that WG usually do. But after I played it for a few battles, I think I quite liked it? My GK finally has its relevance back after being disgustingly out-DPS-ed by DDs in Co-op. I noticed this mode promotes BBs? especially the brawling types. In most matches, there's like A LOT of enemy BBs in a lineup and bringing cruisers is like trying to make myself difficult (though it's still exhilaratingly fun lol). DDs still have their portions of punching bags while BBs have some fair share of damage to farm and the matches last a bit longer, unlike in Co-op where games just finishes so quickly and feels so repetitive. Another thing is I can spend my flags meaningfully. Forget about tier 9-10 operations, WG should improve this mode instead as another means to cool players minds from PvP.
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You've been warned - Aegis is now unwinnable
mr_glitchy_R replied to sfcgx3's topic in General Discussions
Funny how Aegis used to be one of the most braindead Op to become an Operation with the most intensive brainwork -
You've been warned - Aegis is now unwinnable
mr_glitchy_R replied to sfcgx3's topic in General Discussions
I don't think this is intentional though? I've been playing Aegis and the AI that people are discussing here are most likely a bug. And this doesn't happen in Aegis only. In other Ops like Newport I also noticed that some enemy ships from the final attack either refused to move or decided to stay at range. I've been in this situation and I can tell you that only true veterans can only complete it barely. The game I was in had a lot of German BBs, and as such I was pretty safe from enemy fires. Also some ships from the 2nd fleet got stuck in an island which made the job easier. But then we realize that the Schorz also got stuck in island. The moment we finished the enemy convoy, only friendly Brandenburg and Kaga were alive. I was hopeful that the game will finish in Victory.... But NOPE!! There was apparently two Myokos and a Kitakaze already guarding the escape place. Every transport ships were destroyed... I think WG is starting to crumble and this is evident from server overloads and strange AI behaviors. Such a wasted potential from a great game. -
You sure about that? It can be that the player was too overwhelmed by the situation to the point that they just don't have the time to read the chat or even to reply it. Some people are also slow at typing so yeah. Or even overshadowed by the desire to farm more damage for more rewards or even to test a new ship. This happens to me occasionally and I have to constantly reminds myself that Ops are no longer an F2P farmland.
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I just can't with this Operation :"D
mr_glitchy_R replied to mr_glitchy_R's topic in General Discussions
Sure man, whatever. 🙄 -
I just can't with this Operation :"D
mr_glitchy_R replied to mr_glitchy_R's topic in General Discussions
Pretty sure they're not gonna last so long considering the amount of shells going on your way. Sure man, whatever. -
I just can't with this Operation :"D
mr_glitchy_R replied to mr_glitchy_R's topic in General Discussions
It doesn't, and it's freaking sad that the dev team doesn't seem to address this issue. -
I just can't with this Operation :"D
mr_glitchy_R replied to mr_glitchy_R's topic in General Discussions
Well that's unacceptable. I've been a BB main for so long and they should get rewarded for their roles. And besides this, who would be the bait or tanker of enemies when everything in a team is just cruisers? Seriously, I'm not sure how does secondary focused BBs can thrive in Aegis. I mean considering how fast the second fleet can kill BBs, I don't have any confidence that secondary armaments can do the job well.