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Jeffotherefo

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About Jeffotherefo

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  1. Jeffotherefo

    Outer space = waste of space

    Yep. Going to join the pile on here, the space force stuff is crap. I suggested some different things that could possibly be more interesting: Greek/Roman triremes on the smaller maps. Age of sail types (frigates, 1st and 2nd raters) random wind directions at start of match which is mostly running across the middle of the map between the two sides. Hell, even submarines that, because they're so slow, spawn in the no mans land between the two forces or in the midst of the opposing force submerged. They'd have to update the destroyers with depth charges but it would be interesting.
  2. Jeffotherefo

    Instead of more space navy...

    have you thought of doing Greek or Roman triremes? Ram your opponent to sink them. If not too much damage done, you don't sink as well. Deck catapults and greek fire? How about age of sail? Cutters, frigates, ships of the line? for DD, CA, BB. Default wind directions for map and pre determined swirl patterns around islands.
  3. Jeffotherefo

    Unlimited planes needs to change

    This is ridiculous. Carriers are now massively overpowered. They were problematic before but now they just completely unbalance the game for all the other ship types. Keeping them overpowered until they run out of aircraft seems a much more reasonable approach. Every other ship class has to be careful which other classes they attack or expose themselves to, why shouldn't there be a similar problem for carriers?
  4. Jeffotherefo

    So got this the other day

    This is getting weird. Now the game thinks my Vampire is in a battle even though I just finished a battle with it. What's going on WOWS??
  5. Jeffotherefo

    So got this the other day

    And because the connection dropped out while I had team killer status I'm now restricted to 10 co-op battles!!
  6. Jeffotherefo

    So got this the other day

    And now the servers lost my connection again while my clemson's still in a battle! Come on WOWS, this is bullshit!
  7. Jeffotherefo

    So got this the other day

    This is absolutely spot on! I keep getting put on losing teams, I'll win my end of a domination battle, turn around and discover that the rest of the numptys have all gotten themselves killed. You'd expect it to happen occasionally but when it happens game after game it's a bit much. It's incredibly frustrating. Now I've just logged on to discover I've been given a 3 match teamkiller status because my connection dropped out at the start of a game last night and I've been penalised for leaving the game early! Come on! I mean I've gotten that status before because numptys have driven under my guns while I'm engaging a target in binocular mode, and I've received that status because some of these idiots repeatedly run into me, but this is the first time I've got it for literally doing nothing.
  8. It's overly sensitive now, I'm getting pinged a lot lately for unsportsmanlike play because I'll be banging away in binocular view and some idiot will run right in front of me and cop a load of rounds that I'm trying to send downrange. I got T-boned yesterday and pushed onto a boundary by an "ally" while firing, hey presto, I get a team killer penalty.
  9. Jeffotherefo

    Who deserve to die quicker?

    The a-holes who wrote the hit dynamics code. I just got through another game where every broadside or ripple I fired just sprayed out to twice the targets length while their return fire came in in these dense little balls less than half my boat length wide from the same fucking range. It's bullshit.
  10. Jeffotherefo

    Has anyone faces the same frequent client crash after 0.7.4?

    I was getting this issue a lot starting with 7.4 and up through the sub releases. Had a long back and forward with support about it (they were great by the way). Sent off what felt like dozens of crash reports and config check files. It was killing me, game would crash out as soon as I got to the port screen. Sometimes sooner, sometimes I'd actually get into a game and then, bang, blank screen. It was driving me crazy. What actually solved the problem for me was cleaning out the PC. No joke. My rigs a few years old, I put in a new graphics card a year or so ago but otherwise pretty stock. To look at it, it didn't look all that dirty. I got one of those compressed air cleaning cans and blew as much dust and crud as I could out of all the heat sinks, especially the graphics card and power supply. Low and behold, the problem went away, no more crashes. Your mileage may vary of course, but give it a try.
  11. Jeffotherefo

    Tier II Detected Q

    I frequently sink guys with blind fire. I've found sometimes, don't laugh, that it's actually better not to watch where your shot lands. I frequently get better results if I don't. Fire and forget, if you will. I frequently get that thing too where, just as your guns finally train around to the target, you lose sight/track of them. I'll "project" based on last sighting and fire off a salvo. Frequently hits, frequently get more citadels and one time in five or ten, boom, sink them.
  12. Jeffotherefo

    I figured out why this game does not work

    No it's the usual reasons, I keep hitting or bracketing targets but do minimal or no damage. Enemy ships citadel me every couple of shots (even on occasion repeatedly hitting me with both BB barrels in single shot mode, despite me randomly jinking back and forward). *Unlucky* me, boo-hoo, we've all heard the tale. That said though, it does get bloody tiring after a while. See this is the thing about the RNG. If it works as suggested, then it doesn't matter how pin-point accurate your aiming is because, with the RNG and CEP, nothing is going to hit anywhere near that aim spot anyway. If the RNG works as everyone says it does then it can't. By the same rate, if your aim is a bit off, the RNG will effectively *correct* your aim for you about 30-40% of the time. Statistically, it must. If it works as advertised then the only way to separate pin point accurate aimers (who manage to successfully predict target changes of course unerringly) and people who are only say, 80% accurate, would be through statistical analysis - if the RNG works as advertised. I don't know about you but that's not my experience. The other thing is, it isn't consistent between ships or between game sessions. I get in my Leander and I can't miss, I change over to my Carolina and I can't hit. I know the shot dynamics are different between the two weapon types but we're all used to that and compensating for that difference (it only takes a couple of shots to get your "eye in") . Thing is, if I don't play a type for a few weeks (my Kuma for instance), when I go get back in it, for the first four or five games, I'm unstoppable. Then it trails off, more misses, more minimal damage hits. Can my aim atrophy the more I practice? But then why is my aim suddenly so good when I haven't played a type for a while? I kind of caught a taste of it the other day watching one of Jingle's videos too. It was the one where he discusses how overpowered the Belfast is. In the video, the Belfast driver opens up at about half range on a target that's pretty much a sitting duck, Jingles says, "here come some citadels". or words to that effect but then the Belfast driver only gets one or maybe two, despite several salvos and even Jingles is surprised that, despite all the hits in the right section of the target - next to no citadels. Anyhoo, vent over. It is what it is. I return you to your usual service.
  13. Jeffotherefo

    Update 0.6.4 Feedback

    Is it just me or the French cruisers somewhat over-powered? They have, for the most part, 139mm guns and effectively NO armour and yet it seems very hard to do damage to them. At the same time though, it's quite easy to receive a hell of a lot of damage from them (both HE and AP). How is everyone else finding them?
  14. Wow guys, what a mess! Love the game but this update: UI elements missing, can and then can't select boats. Did you test the release? Did you release the right release?! Really looking forward to the explanation and the fix.
  15. Jeffotherefo

    Just how random is random?

    Thanks for the replies guys. Complaining obviously does the trick because when I next went in, -hey presto- winning, supportive, cooperative teams! It was like a miracle - or something ;D Flemboy - At a guess I'd say they're totaling ship/captain experience across the teams so experince levels in total are about the same. Unfortunately, if you've got a boat/captain combination with a lot of xp, that boat/captain will represent the lion's share of the teams experience quota - hence teams that are seemingly full of noobs except for one or two guys.
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