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Man_Leaves_Collection

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About Man_Leaves_Collection

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  1. Description This modification allows you to see the numerical value of the remaining battery on submarines. Preview How to Install Download a zip: https://drive.google.com/file/d/1j8QaXgFjGwtUGv-zDIDzxbsD1Vy06jaM/view?usp=sharing Extract it and you will get "gui" folder. Put this folder into "(game_folder)/bin/(version_number)/res_mods" so that the path will look like "res_mods/gui/unbound2/mods/submarine_numeric_battery.unbound" Done!
  2. Man_Leaves_Collection

    [ALL] Numerical HP on Squadrons

    Description This mod shows numerical health points on the squadron's icon. Preview How to Install Download a zip: https://drive.google.com/file/d/1Z__StSNT3rFsv0UNHhDtFKhsFy8pq5qc/view?usp=sharing Extract it and you will get "gui" folder. Put this folder into "(game_folder)/bin/(version_number)/res_mods" so that the path will look like "res_mods/gui/unbound2/mods/plane_numeric_health_marker.unbound" Done! Changelog
  3. Man_Leaves_Collection

    [ALL] Score Timer 2

    NOTE: I am NOT the author of the original Score Timer. This project is intended to restore the beloved, helpful and amazing game modification. Please pay more respect to the original than mine. The initial inventor reserves all copyrights of the icons, core source codes, and other materials. NOTE to the original creator: Please contact me if you are already working on a fix or feel uncomfortable. Description This mod predicts Win or Lose based on the remaining time, points, and holding capture points. Preview Note Due to technical reasons, you can no longer use drag&drop to change positions of the elements. I might be able to fix it later, but don't expect much. As mentioned first, I own no copyrights to the original project - I just reimplemented core scripts in Python instead of AS3 to make it work. Download Download a zip file Unzip it and you will see "PnFMods" and "PnFModsLoader.py". Drop both files into "(game_directly)\bin\(latest_version)\res_mods". The paths will look like "...res_mods\PnFMods\ScoreTimerUb" and "...res_mods\PnFMods\ScoreTimerPy" Done!
  4. Man_Leaves_Collection

    [ALL] Consumable Monitor

    Description This mod monitors the consumable activity of all the allies within vision distance of your ship.  Preview You can select which consumables to monitor, the font size, or the position on the sceeen by editing a Python file. Note The mod may cause a performance issue because it needs to check the status of consumables every 2/7 seconds. There is no event system implemented for consumables. For convenience, you can click on the UI to hide them temporarily. It will be visible again when something changes. (someone uses a consumable, etc.) To change the selection of the consumables, open "Main.py" and edit "MONITORING_CONSUMABLES" list. Please refer to "constants.py" to find a consumable you want. Also, you are able to modify the size of the font or the display position on the screen. To do so, enter appropriate numbers on "FLASH_POS_X", "FLASH_POS_Y", "FLASH_TEXTSIZE". For example, you need to add "ConsumableIDs.ARTILLERY_BOOSTER" to the list to monitor the status of MBRB. Feel free to leave your opinion about improvements or bugs - but I cannot guarantee that they'll be implemented or fixed. Also, if you are good at coding, provide me with some advice. Contact me via forum DM or https://twitter.com/TTaro_ (more active). English or Japanese only. How to Install Download zip: https://drive.google.com/file/d/1AOhVUwC-AVJqqTKQmpAoGLOhYj-p5AeC/view?usp=sharing Unzip the file and you will get "ConsumableMonitor" folder. Place the folder under a "PnFMods" folder in WoWS game directory. The path will be something like "C:\Games\World_of_Warships\bin\(version_number)\res_mods\PnFMods\ConsumableMonitor" If there is no file named "PnFModsLoader.py" in "res_mods" folder, create an empty textfile and rename it. The file may already exist when you have installed Aslain or Official ModPack. Changelog
  5. Man_Leaves_Collection

    [0.10.10.X] Visible Turret HP

    I have analysed the provided log and results are below: This mod probably had nothing to do with the issue that prevented the player from entering the battle. The KeyError was caused by auxiliary ships in the scenario mode which have no main battery. Due to this, visibleTurretHP stopped working. However, it did not affect other mods. I could reproduce the KeyError, but at the same time, I could join the battle without a fault. I see numerous errors regarding "PyExternalInterface::Callback" that were possibly induced by other mods. Maybe those are an actual source of the problem. I have fixed the issue about the auxiliary ships. Please check a new link in the description. If you need a further investigation, please tell him to Remove this mod See if it works fine in the scenario/coop (if not, the other mods are problemactic) If the game works fine without my mod, try the updated version When the issue continues, please send me names of installed mod replay file python.log
  6. Man_Leaves_Collection

    [0.10.10.X] Visible Turret HP

    Description This mod visualizes the remaining HP of turrets - yours and foes'. Preview Damage to an enemy/yourself is shown in white/red, respectively. Note Technical Limitations The mod cannot access ships' upgrades, especially Main Armament Mod. 1, which resulted in an inconvenient UI. (Showing both turret HP and HP x1.5) The mod might have a major impact on performance because of loading a massive file "ship.json". You can purge most of the parts of "ship.json" to reduce its size and avoid the performance hit. I would might consider doing so by default in the future. Implemented in ver 5.0! Technically speaking, "ship.json" or "turretHP_and_barbettes.json" from "gameparams.data" is not necessary to track the total amount of damage inflicted to turrets. However, it is required in order to get an initial turret HP. If multiple turrets take damage in a short period of time, UI may collapse or overlap - It's a known issue that is caused by poor implementation of my code, but I'm out of energy and brain cells to fix. Even though HE blast or multi-penetration of AP deals damage to turrets, they are not registered as turret damage from the PoV of the client. Also, it is impossible to get the damage done by friendly to the enemy. These may cause the turret to be destroyed before its HP reaches 0. The mod does not overestimate the damage - but always underestimates. Others Feel free to leave your opinion about improvements or bugs - but I cannot guarantee that they'll be implemented or fixed. Also, if you are good at coding, provide me with some advice. Contact me: forum DM or https://twitter.com/TTaro_ (more active) How to Install Download zip: https://drive.google.com/file/d/11BZw0Br1__wwlnwt2p3jFbrwzcyqYTrF/view?usp=sharing Unzip the file and you will get "VisibleTurretHP" folder. Place the folder under a "PnFMods" folder in WoWS game directory. The path will be something like "C:\Games\World_of_Warships\bin\(version_number)\res_mods\PnFMods\VisibleTurretHP" If there is no file named "PnFModsLoader.py" in "res_mods" folder, create an empty text file and rename it. The file may already exist when you have installed Aslain or Official ModPack. Change Log
  7. Man_Leaves_Collection

    戦闘機がひどすぎる

    データ上のFT反応速度は空母、水上艦ともに5秒(5sエリア内の留まると攻撃開始)なのですが「かなり早い」というのはどこからの情報でどのような根拠によるものでしょうか?無知ゆえご教示いただけると幸いなのですが。
  8. Man_Leaves_Collection

    088 音量がおかしい

    被弾音、主砲発射音、UIクリック音などが非常に大きく或いは小さく、不安定になっています。 ボリュームバランスを見直してください
  9. Man_Leaves_Collection

    空母、まだ調整する?

    空母削除に賛成です
  10. Man_Leaves_Collection

    WG公式Wikiの日本語ページを作成してほしい

    公式Wikiができたらいいなと思います。 Wikiエディターの公募をしてみてもいいのではないでしょうか。数が十分ならやってみてもいいと思います。足りなければ仕方ないですが
  11. たとえ準備段階の情報と言えど、公開した以上は実装しそうなので意見を書いておきます。 Naval Training Cneterの実装はやめてください。 このゲームはPVPです。周回による圧倒的な性能強化は必要ないですし、理不尽しか生み出しません。既存のレジェンダリUGや艦長スキル等も若干そういった傾向がありますが、まだ受け入れられるレベルです。 が、NTCはその範疇を超えています。なぜなら、かかる時間と見返りがあまりにも大きすぎるからです。 現行の特殊UGや艦長ポイントは、普通にプレイしていれば比較的安易に入手可能であり、その見返りもある程度の範囲内で収まっています。 ところが、このシステムがもたらす壊滅的な格差は新規プレイヤーへの妨げとなるだけでなく、熟練の――大会等コンペティティブなものに参加する――プレイヤーにさえ多大な影響を及ぼします。 当然ですが、持たざる者は持っている者に勝てないからです。大会等では発動レベルを制限すると書いてありますが、例えば、レベル1まで発動可能な場合、それは「レベル1が""必須""、ないなら参加資格はない」と同義です。それがコンペティティブです。つまり、「試合に勝つために練習をする」のではなく、「試合でまともに戦う権利を手に入れるためTier1から再度開発する」ことを強いられます。あまりに馬鹿げていると思いませんか。 周回システム自体が悪いとは言いませんが、それによって艦艇の性能をいじるのは「絶対に」やめてください。変えるならば収支の向上等にしていただきたい。
  12. Man_Leaves_Collection

    空母の問題点について

    問題点をあげるスレッドなので、問題点のみ列挙します。対策はWGが考えるでしょう スポット能力 速力 無限の射程 回復しない対空砲と回復する艦載機 T10装甲母艦の異常な防御力: 火災と浸水への抗堪性は母艦刈りを防ぐために必要だが、砲弾のアルファダメージすら入りづらいのは修正されるべき 魚雷とAP爆弾(特に白竜)によるバイタルダメージ 任意で発生させられる対策不能な火災と浸水 非発見インジゲータによる敵駆逐の発見
  13. 私も気になります。フォーラムを見る限りでは、過剰という意見はかなり少数なようです。
  14. Man_Leaves_Collection

    対空システムの仕様変更について

    対空力が過剰になってはいないか?というご意見が多いそうなので、反対意見があることも表明しておきます。 080からずっと空母をプレイしてきましたが、現状の対空で「充分」です。過剰には感じません。 他の多くの調整でそうしてきたように、現状のまま数ヶ月統計を取ってみてはいかがですか。 例えば「スポット共有を廃止してほしい」という意見は、「085対空調整が過剰だ」なる意見より遥かに多く見ましたが、なぜ今だに実行しないのですか?一貫性を持った対応を期待します
  15. Man_Leaves_Collection

    対空セクターの仕様変更について

    現状ですでにその仕様ですよ。
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