

Watboy
Member-
Content Сount
62 -
Joined
-
Last visited
-
Battles
Community Reputation
20 GoodAbout Watboy
-
Rank
Lieutenant (junior grade)
- Profile on the website Watboy
-
Insignia
Recent Profile Visitors
475 profile views
-
So after grinding some ranked, snowflakes, some lucky super containers, and coupon, I have enough steel to buy any ship. I already have Stalingrad, which was great, but I haven't played much lately. What to get now? I know Somer's is leaving soon, but I don't think I will play it that much, or at least if I wanted a high tier US torpedo boat, I have Benham. I don't play clan battles, and I don't play DD in ranked. Shikishima, I think I'd rather play my Yammy or Thunderer. FDR seems to be the most OP one, but I'm not much of a CV player. So I'm leaning towards Bourgogne, as that seems to be the most fun, though maybe not the most competitive.
-
That would make the game "pay to win".... ... even more so
-
I had a SSD failure and had to put in a new drive. So computer is clean install Win10 + WoWs, nothing else. I downloaded Modstation, it finds the game client no problem and I install various mods, but none of them are active in game. I've uninstalled WoWs and Mod and reinstalled, and tried just using a single Mod (Monogram dynamic modern), and still no dice. Any clues? I've searched the forums, but this is not a steam client, so all those threads don't help. One thing I did notice, there is no paths.xml in the WoWs root folder, its only down in the Bins. I tried making a paths.xml in the root folder, but no dice. Suggestions appreciated.
-
Quality of life buffs just show the limits how of using spreadsheets to balance ships. There's just certain extreme stats in the name of balans that will never be enjoyable, like how slow shimas turrets used to traverse. Me thinks 24knots at high tier is another trait that will eventually need a quality of life buff.
-
I was thinking of what was missing in my life, and it was more ranked with restricted hours of play. Seriously, is this to attract more players to ranked or just give the rank addicts a continuous stream of crack? Stars, it should reward impactful play and punish opening yolo... give 2 stars to the top players of the winning team and zero to the bottom and 1 star to the rest; losing team all loses 1 star.
-
If you don't want to play Yugumo, then I don't know why you would want to play the Shima. I also don't know why people would want to entirely skip a ship and don't just accelerate, it's not a binary skip or full grind question. I'll use FXP to upgrade modules as some ships are just painful stock. And I have been known the FXP the last 20% after being utterly bored (Pre buff Izumo).
-
ST, changes to the commander skills system
Watboy replied to S0und_Theif's topic in General Discussions
Thanks for the free pass. But I never agreed with the logic that it is ok to not melt planes as squadrons could no longer one shot ships. Nor did I ever say melting planes should return. Previous AA builds meant the ability to prevent damage. Now CV and AA are just damage taxes. CV's will damage you, AA just means how many planes they will lose. Being able to tax CV planes, I do not feel is as valuable to as being able avoid damage. Maybe DFAA should impact the accuracy of an attack run, or maybe it should boost your torp dmg reduction, but I think it needs more than just tweaking the DPS. -
I know its not meta, but if I have a captain w enhanced EM, I take that before AR. My non-scientific, anecdotal evidence is that I run into "I would have got my shot off if my turrets were a little faster" more often than "I would have won that encounter if my reload was just a little faster"
-
ST, changes to the commander skills system
Watboy replied to S0und_Theif's topic in General Discussions
Can they rework DFAA consumable while they are at it? I don't get WG's logic, many ships were balanced around AA and DFAA. Some ships could spec out AA and become no-fly zones, which is no longer possible. So if they were balanced pre CV rework, how are they balanced now? -
ST, changes to the commander skills system
Watboy replied to S0und_Theif's topic in General Discussions
The ".... if visible ship..." mechanic has got to go. Please, no conditional commander skills.... -
You forgot 23kt speed.... So big as a barn, slow as a barn, can't hit the broad side of a barn....
-
I am not a good player, best I can do in regular ranked is 5th. But I made rank 1 in half a day and 17 matches using the Pommern. Only 2 loses, and that was because the other team had a Pommern as well. 3v3 is just perfect for the Pomm. I went full secondary w IFHE, secondaries did a minimum of 40k of damage, many games w 50k plus secondary dmg. Also, ramming flags.
-
ST, changes to AA and detectability ranges by air
Watboy replied to amnesia98's topic in Development Blog
I know its a game and not a simulation, but when historically the best form of reconnaissance (airplanes) needs to have half the spotting range than surface vessels for balance reasons, maybe time to admit that the whole CV gameplay is fundamentally broken. -
My second item was a duplicate. Two duplicates in the first 6 draws. I think I had to "buy" the last 8 items.
-
I did one co-op in Rhein and made laughable amount of XP as my teammates took out half the enemy by the time I launched my 3rd flight. Decided this would cause too much brain damage so just queued up for random, took 1 hour with all the waiting but only 2 winning matches to complete. Working on Weser now, tried one coop for no kills and 1 random T8 match for 1 kill. Will it be that bad to bring Parseval into ranked when I have Enterprise?