derpcargoship

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About derpcargoship

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  • Birthday October 14
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    In a port, unloading supercontainers
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  1. A few points here. People who flame CVs are usually ones who haven't played CVs, and don't understand how tough it is to play the class. It's not completely their fault either, as they have probably been deleted by enemy CVs before, so when they don't see you filling the chat with 'Devastating Strike's, they will think you are a bad CV player. It's not your fault for being bad either, if you are matched against a highly skilled CV player, you will lose AS to him, it's not like you didn't try your best. I deal with it by ignoring such messages. Don't let it affect you. Just focus on improving by observing the other CV and learning how he strikes/strafes, and which angle he hits from. If you must, type "I'm trying my best, please bear with me". To get more recognition, use those quick commands. Make your name appear in the chat, be it just calling for focus fire or pinging an area on the map. If players see your name in the chat, they tend to think you're doing something, and complain a lot less. Don't over-spam of course, if you fill the chat completely it will have a reverse effect. Also, try to type out what you're doing. I like to type "Spotting the DD", "Sending fighters over", into chat once. Simply typing this gives you compliments once in a while. Lastly, use ": )". It makes you more human to the other players in the game, and bypasses language barriers. A smiley face is globally understood. These are the few things I've been doing while playing CVs. It's been a semi-pleasant experience for me because of this. Most of my compliments came from those CV games too. There will occasionally still be people flaming you in-game, but just remember that they don't understand, and that it's also not their fault. Hope this helps, and maybe even gives you a better view on CV interaction. Best of luck : )
  2. Quick graphic I made for better basic understanding using 3D space: Locking benefits: - Camera tracks your target - Your dispersion is improved by ~50% (= more accurate shells) - You can fire over certain islands to hit your target - While using torpedoes, there is an 'aiming assistant', that gives you a rough guide of your target's heading. Conclusion: You should always lock your target. Yes, use that 'X' key, often! Hope this helps : )
  3. Glad I could help. Oh, and thank you Nishthedestroyer, your comment brightened up my day. Hope you have a wonderful day too : )
  4. Best of luck, hope you enjoy your progress down the CV line : ) (Don't forget to have fun)
  5. I feel that a CV is almost always better, if you are really, really good at it (~70% win rate at least). And Hakuryu is the apex of CVs. If you can't guarantee those win rates, then anything else would probably be better (ie. Des Moines). Des Moines is a fun ship. You might need to hug quite a bit of islands though, and if playing something static is not your prefered playstyle, then something like Zao or Henri IV would be much better. Hope this helps you decide : ) (As a footnote: I feel that CVs aren't the true WoWs experience. If you really want to play these bird-eye RTS style, many other games like Starcraft are built with that as it's core. But hey, CVs are still a fun experience, just don't 'grind' down the line if you don't enjoy it. If you enjoy it, then go ahead, have fun. Best of luck.)
  6. Let Ordrazz off, its saddening to see that people can be biting at him like sharks, even if he's in the wrong. Show some mercy. Live and let live.
  7. Map Name: Tropics Battle Tiers: 5-7 Description: Like the Vanuatu Islands, the map is divided diagonally into two halves by a string of islands, each half going to one team. The islands making up this divide are within a rough proximity to each other, providing cover for destroyers and light cruisers to move about. The 'A' cap retains the 'circle' of islands that make up the bulk of Vanuatu, creating an enclosed space that smaller ships will thrive in. The 'B' cap represents the center space among the Vanuatu islands, which in this case, will hard to push into due to the open waters. There are however small parts of islands that allow ships from both sides to deny the cap to the enemy without being detected. The 'C' cap is the most open one, providing freedom for larger vessels to manoeuvre and duel. Interestingly, there are a duo of small islands to the north-west of the map, which can provide interesting interactions between opposing destroyers that may use the obscure channel to sneak up upon enemy aircraft carriers. Strategy: - Destroyers: Small ships thrive in the 'A' cap, where larger vessels cannot fire into easily, due to the presence of surrounding islands. This also makes it perfect for ambushes from among the islands after securing the cap. - Cruisers: Cruisers are best spread out across the caps, supporting allied destroyers near 'A'; punishing any attempts to capture 'B' with a rain of fire from behind island cover; or escorting allied battleships in the open waters near 'C' - Battleships: These huge capital ships can best make use of their firepower in the open waters near 'B' and 'C', acting as 'guardians' to prevent enemy capture of these caps. - Carriers: There are two islands around the spawning points that provide nice spots for the carriers to begin operations. The many lanes of attack provide those with strike load-outs enough openings to get a chance to break through fighter nets. However, as the battle drags on, the many lanes also make it very easy for enemy destroyers to slip through undetected, so it would be best to stick with the main fleet at that point. Version without UI: Inspired by: The Vanuatu Islands (East of Australia) Thank you : )
  8. So Clans actually will do something? Cool
  9. Clevelands can't be power-creeped unless islands get nerfed xD
  10. Sounds intense. Hope you had fun : )
  11. Well for co-op mode, the bots like to rush straight for the base. If you 'kite' backwards and keep a minimum range between you and the bots, not a single torpedo will have the range to hit you. A good range to keep at would be 5km while travelling away from the target, for tiers 4 and below at least. (6km if you want to be safe) Hope this helps.
  12. Guys. The ships are sailing on the sea. What is the sea mostly made of? Reminds me of Groudon vs Kyogre I'm not taking a side, but I thought it would be pretty one-sided from an observer's standpoint. Have a nice day.
  13. Lack of strafing actually hurts Zuiho more than Bogue. Because the only 2 ways for a Zuiho fighter to realistically win against a Bogue fighter, was to strafe the Bogue fighter (which was not easy, but possible), or to engage the fighter over a Cleveland or similar. However, good Bogue players don't follow your planes too far, rendering the second method almost unusable if matched up with them. So, without strafing, I can only wish the best to Zuiho captains when they matched up against an AS Bogue who knows his business. The strategy left is to probably just try to do as much damage as you can before you lose all your planes, although without manual drop, have fun doing that too... Well, at least dedicated Zuiho/Bogue players might move up to Tiers 6 or higher, so we might see more carriers at higher tiers. Might. Have a good day all. - a resigned Zuiho player
  14. Welcome 'Russianbias', the famous 'Aquafarmer'. This one made me laugh quite a bit. That's a really small submarine though... And a surface detect of 2.0km? (The snowman-crew manning the AA gun is a nice touch, although it's not Christmas)
  15. So, patch 0.6.3 will remove manual drops for T4 and T5 carriers tomorrow morning. I'm saddened, because manual drops were bread and butter for carriers. I do however respect the changes, as Zuiho was really strong for her tier. After the patch is released, I doubt I will be playing her at all, which is quite disheartening. (Time to play ASS Bogue) Well, but I will remember those fun times, when the flat-deck ruled them all... You will be missed, Zuiho. Time for your last few cruises... - A sad Zuiho fan