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Bitrot

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    [SIF]

About Bitrot

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    Lieutenant
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  • Gender
    Male
  • Location
    New Zealand

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  1. Yeah read the patch notes, and gah! Same time slot for NZ, 1AM - 4AM. What interesting is the advertised days are actually all wrong for NZ! It's not Wednesday, Thursday, Saturday and Sunday BUT Thursday, Friday, Sunday and Monday :-) I likely join in one battle for the free reset.
  2. It's not just moba though, anything from fps games, strategy games, squad based, battle Royale clones, list goes on that have a much more rich draft/ team pick options and mechanisms. I just used the moba ones since they are the most popular, and the largest commercial ines, i.e. the USD 20 million + price pools. It's ok for version 0.1. surely evolve it.
  3. The idea that you just choose a ship and play is so under whelming. Competitive games like the original DOTA mod had better competitive modes, in the late 90's. And it was a mod back then, not even it's own games. Looking at competitive games over the last 10 years even, I am sure some ideas could be borrowed or adapted. A good competitive game has layers, or a game within a game before the game even starts! Take sailing, look at the tussle that goes on before you get to cross the start line! The game should start in a lobby. They could do a points buy system where certain ships cost points and the team has a pool. Maybe one team could buy two battle ships, but they could be stuck with less ships. Would allow for uneven team sizes or quantity vs quality. Pools of ships could change week to week, another allotment or draft method is to allow each team member to get a choice, one player at a time. The hardest league could be a random draft, which suited generalist who could play any hero , or in this case ship. They could allow this as an optional mode for a team, maybe if you win you get 1.5x or 2x points. Other mechanisms include a timer counting down as each team adjusts their forces against the enemy team. i.e. they add a second Des Moine after your team added an extra DD. This could go on for a minute or so :-) Various veto options, teams could get veto points in different leagues to stop certain choices or ship choices while under the picking phase. Some of these are little bit harder to adapt, especially if players need time to quickly spec up a ship with modules and flags. Wish they would expand the draft mechanism, its just so basic.
  4. Surviving a battle XP?

    A completely afk player that gets zero XP can still pick up the odd achievement thought, aka solo warrior. I think they should remove that.
  5. Not sure why they want this ?

    I'm going to garner it's to force anyone with a stock of dubloons especially from santa crates to make a decision and sink some. Get some dubloons removed from the economy, as they are more a liability from WG's perspective, same goes for any other direct cash conversation virtual currency.
  6. gib santa box plox to bitrot May lady luck be with me this day.
  7. I have Spotify up when not in div with discord/teamspeak. Music greatly depends on mood and what ship I am playing. I have this wound up loud when playing Pan Asian DD's atm. Especially the build up starting from 2:50, that beat!
  8. Gamescon camo and 100 flags Was hoping for a second radar or hydro module
  9. Another benchmark pre and post patch https://www.techspot.com/article/1554-meltdown-flaw-cpu-performance-windows/
  10. Yeah the sensational clickbait is really annoying, makes it hard to search for good articles and research. Not to mention programs can make changes to alleviate the effect as well by profiling how they use syscalls, if they really need to, batching them etc This will come into play as well.. Database and application server performance, thats what i'be been looking for.
  11. Here are a few articles worth reading; Some benchmarks showing post and pre patch results across synthetic tests, SSD's and games http://www.guru3d.com/articles-pages/windows-vulnerability-cpu-meltdown-patch-benchmarked,3.html Conclusion, for gamers and desktop users using windows 10 and recent CPUs, 0-2% drop in performance, pretty irrelevant really. Might want to search for other benchmarks if running older hardware, as result may vary. This is quite an accessible article on how modern CPU's and OS' work around virtual memory, the page table, page table cache ala translation lookaside buffer (TLB) and ring mode access https://arstechnica.com/gadgets/2018/01/whats-behind-the-intel-design-flaw-forcing-numerous-patches/ https://arstechnica.com/gadgets/2018/01/meltdown-and-spectre-every-modern-processor-has-unfixable-security-flaws/ Worth noting that while meltdown only currently effects Intel, it's a vulnerability still in it's early days and still being actively explored and developed and looks like it might find some stuff in ARM eventually.
  12. There is a lot if misinformation around regarding this topic. There are a few benchmark sites up with Linux and windows patches in place, it seems to effect games the least with 1 to 5 franes dropping depending on resolution. Most games these days are GPU bound.
  13. Experimenting on X'mas boxes

    Also bought 20 huge boxes, notable prizes we're 180 days premium time Nikolai, Prince Eugen and the duca 6k dubloons, which I might use to pick up to yang.
  14. Ships getting horns?

    Forgiveness in advance AntifoulAwl, going to need to possibly scratch your paint while I fully test horns at close range
  15. Prepare your money

    Someone should create a Santa Sugar & Salt thread. Some people will buy a few crates or bundles and get a ton of ships. On the flip side some will dump a ton of cash and get very little or nada ships and a ton of flags and camo. Reading the Santa crate threads on reddit covering RU and NA purchases, it still a bit hard to tell if they have changed. If anything it looks like the drop rates have improved on the large crate vs the medium one, vs last year where it was the opposite.
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