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About InterconKW

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  1. As a Fusō and advocate of the insane main battery gun count club, I am highly disappointed by the French T10. We could have had a 16 gun meme like Lyon
  2. I personally didn't know until now.
  3. I reserve the right to maintain another few BB lines in port so long as I maintain my dedication to Fuso. Fuso is irreplaceable ;<(
  4. This is a thread necro again, but I'm back here to say (a public) happy birthday to my Fuso, now my favorite ship in the game (Ironic as I'm not a BB or even IJN main right now) which first was delivered to my port on October 10, 2016, just before I made this thread as I struggled with my old A Hull (The new generations of World of Warships Fusos will never understand!) At this exact point I'm at 2018 battles played (Cos I'm kind of busy), and 208 have been with Fuso. 3 days ago I got a Kraken Unleashed, 2 days ago I set a new Fuso personal damage record, today I won against two clan divisions in T8 matchmaking, scoring 2nd on team with a Dreadnought and two crippling kills on enemy cruisers. (Hope I'm not bragging too hard.) Fuso is still (and probably forever) my number one.
  5. When I was just a little noob, I thought that carriers would be OP So I got a Hosho Found out I sucked That's why I quit CVs. First of all, the title of this post sounds really... REALLY contradictory. Second of all, keep in mind that I'm writing this after 3 consecutive games with an AFK or sub 200 base EXP CV on my team, all were losses, and this is far from the first time this has happened... so if something salty and stupid comes out, you can blame them who I shall not name. I am already out of reports for today. Now... CVs. Are they... overpowered? Not necessarily cough cough Saipan but they are without doubt the highest influence class in the game, in particular at midtier, where most ship AA hasn't picked up yet and CVs have full reign to spread their flies around the map to spot and conduct (if they are decent) probably unavoidable manual drop attacks. Fine. "With great power comes great responsibility." Okay, I admit when I was a garbage straightlining Myogi player I was in every way convinced carriers were overpowered. That is, until I actually got one and got into the world of micromanagement involved in carriers. Clearly to me it felt like a class that could in every way heavily influence games, but the RTS-ish playstyle, iffy UI, required skills and of course responsibility involved just screamed that CVs were not a class for everyone. So this rant addresses that "everyone else" group who play carriers without any sign of having an IQ greater than one figure kappa of the required skills. The people who come into a game in the highest influence ship, run out in the open and become first to die/AFK etc. etc. or play carriers without the knowledge of even the basic strategy. Now believe it or not, I ran into an Enterprise player who happened to have no other CV in port, and I'm noone to "statshame" but this guy went charging to the front lines, quickly turning the Big E into the Flat Scraps... and then proceeded to ask in all-chat... "how launch plane" HAVE ALL MY REPORTS, SIR. The situation has repeated around me both on the enemy team and on my team many times... and the moment you see one CV is visibly bad, you can just imagine players on the other team cheering away. Why does only one team having a CV that can do something matter more than an AFK DD/BB/CA/CL? Well... an AFK or effectively useless ship always sucks, but it sucks more with carriers. It gives the enemy CV free reign of the skies. Strikes and strikes without counter, on average 6-7 in a match?... without being spotted itself. Easy mode as the only direct counter to the enemy CV is your CV who may as well be nonexistent points fodder for the enemy. That could very well put your team not only on the disadvantage by sealing the fates of 2-3 more ships or even greater... a guaranteed loss. Alternatively the team could ball up and become an AA "Your planes is dead" death sphere, a frequent phenomenon in CV games anyway, and that kind of makes the games snoozefests. Since this is a rant I might was well throw in the "games with CVs are more boring because anyone who goes out alone dies and thus deathballing becomes the best choice." Even then, if your useless rotting plank CV might be sniped, putting the enemy ahead on points. There are so many ways for you to single- handedly throw your team into loss as a carrier. Your team depends largely on you, and if you can't play CVs even if your life depended on it... would you fall into that category of Premium CV buyers or grinders with little to no carrier knowledge spamming games at 10% the server average score and an even lower percent of the winrate (and that would be completely because of you throwing games as stated above by the way)? Sounds like a bad choice but a significant enough portion of the CV population is making it. To me, something needs to be done. I don't have a surefire solution at hand, but to me carriers need a rework in implementation. Something to decrease their influence... would that make carriers too unplayable? Reducing the range of planes from the CV to make them more battleline standard such that they could play the positions of a second line surface ship? Something to discourage players from playing CVs if they cannot? Anything to target these perceived flaws in CV implementation as the "game throwing, fun ruining class" would do. Even a "NO CV IN MY GAME" option for queuing. I'm sure the population is big enough. I don't know how much people here would see eye to eye with me, so I'm totally open to discussion. Is there a flaw or unexplained gap in my logic? Tell me. Is there a random-player friendly counter to this? Have a proposed better solution? Tell me, tell me. Anything goes. And if my writing format has a repeated point or beats around the bush too much, tell me. I can correct it :I
  6. #YuroStillLives (Holds back tears.)
  7. Excuse the Necropost, but I'm here! 23rd July 2017 (Although the forum post is late.) And was it worth it? ...YES :D My time dedicated to this game isn't much but I definitely enjoyed my grind (mostly) and think it made me a better player overall. I'm considering another long term Tier 10 grind, probably for a BB, which will either be Montana or G. Kurfurst... not so much into Yamato though it isn't out of question. Recommendations accepted. Thus, World of Warships Asia now has another potato in tier 10. Praise be.
  8. DaDDy sounds weird. I prefer to call bad DD players any variant of DDumb. As for sucky cruisers, I call them CAowards.
  9. I identify as a Fuso and I find this thread very offensive. OP is clearly a BBphobe. On a serious note as a player with experience in all classes I think this decision isn't necessary. But let's not jump to conclusions just yet.
  10. "One or two torpedoes, possibly fired by the destroyer Melvin, hit Fusō amidships on the starboard side at 03:09 on the 25th; she listed to starboard, slowed down, and fell out of formation.[47]... a huge magazine explosion with blossom of light at 0338 supposedly blew the battleship in half! " (Source- Wikipedia.) The map was (Surigao) "Strait" too. And I was pushing into the enemies. And took a torpedo on the starboard from an American destroyer. Show some respect Wargaming, this historical accuracy is insane. I'm not even mad. 1- Do names need to be censored if I'm not calling any of them out? 2- Those on the Discord may know I was anticipating my Fuso to detonate for a long time. Ha. Called it. Only took 170 clean battles :I
  11. Did it in division and he appeared. We pushed him into an island so he was stuck there and couldn't do the usual bot YOLO. Tactics, everyone. Advanced tactics.
  12. BBs

    If you're getting bounces, you're shooting the wrong target or aiming at the wrong place. If you're missing entire salvoes often, you aren't leading right. If you're eating torpedoes frequently, overextending etc. you aren't making full use of your half-minute reload to examine your surroundings. If you're burning down or flooding out often, you are not managing your consumables properly. Also, the Zao and many other Tier X cruisers have good or trollish citadel protection due to sloped armour etc. - Think how many times BBs delete angled cruisers ridiculously. They deserve it after all the grinding. Battleships are incredibly forgiving survivability wise, and do massive damage when shots connect- A single regular penetration eats 10% of a cruiser's health. If mediocre accuracy and stuff puts you off, play a less forgiving class. And if you think your performance proves you are right, you're actually already above server averages in battleships and your top 8 ships with the highest average damage are all battleships, so I'm willing to believe otherwise. I check my statistics on A culture of complaining or asking for unreasonable buffs already stereotypes battleship players and you need not make it worse. This is the factual truth, and I advise you to appreciate the class for its pros and cons rather than asking it to be what you want. Sincerely, a player that has battleships as his highest rated class and is very disappointed by complaints people have on them.
  13. As far as I know, you mainly use aircraft carriers, which do not have modelled magazines, and thus cannot detonate. If you play surface combat ships more I'm sure RNG will be pleased to donate you some great experiences...
  14. I'd say it's ROCS Chung King (Ex. HMS Aurora- Arethusa class, comparable to Leander) but the background silhouette looks like one of the Soviet cruisers (Budyonny/Project 94?) I wonder...
  15. Personally​ I want to see HTMS Thonburi. Maybe a Tier 3 taking the role of Graf Spee?