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InterconKW

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About InterconKW

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    Lieutenant Commander
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    Not the bottom of Surigao Strait

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  1. InterconKW

    believe me, 4 is a lucky number.....

    Quality content. ...and then an "ally" rams you cx
  2. InterconKW

    Fuso

    Well, it's been almost another year with Fusō and I guess this anniversary will have to be celebrated slightly early due to a lack of time to play tomorrow. Shame! In fact, I'm starting to feel my lack of free time more and more and generally not playing as much as I liked to... Regardless... The generally strong showing of my favorite ship continues. 4 solo games, 4 solo victories. And a grand finale of a great game which netted 4 compliments. Happy (early) second anniversary, Fusō. Still my number one.
  3. InterconKW

    Regarding being made PINK!

    From the looks of it noone is really putting you down or attacking you as a person. People are giving you a general common opinion that you should be responsible for your torpedoes and only fire them when you're completely clear of your allies or 100% sure they are aware. On the other hand, making generalisations of us forum posters also won't give people the best opinion of you and calling many players "cretins" or claiming we side with them just due to this opinion is a bold claim and can definitely be perceived as an attack. Since you have edited your post and claimed the player "gloated about making you pink" the simple things to do would be provide evidence and maybe even ticket WG. And play safe with your torpedoes to avoid such a situation from repeating.
  4. This is something I've struggled with often in the past, and you may not like the solution I found. Once when I was getting victories, I was getting low damage, and many of my best games were defeats. Same as you. Turned out what was going on was that if my team was good and I was simply being dragged along for the ride, my allies would eat into the HP pool of the enemies faster than me, so I'd get a subpar score. Meanwhile, if my team was feeding heavily, playing badly and not dealing their weight in damage, I'd sometimes be in the right position to farm the enemy's "unclaimed" HP, resulting in a high damage score, even though the game was already lost. The way to get high damage and win games is to be in the right place at the right time to lead the damage dealing before it becomes too late for a victory. I've decided to focus more on my impact on the game overall, rather than just farming the enemy's HP which may not be a large contribution to the win.
  5. InterconKW

    BUG ... radio contact lost with WG.

    The only thing CVs deserve is deletion from the game for being the most screwed up single class (On a serious note- Looking forward to the rework)
  6. InterconKW

    I'm always useless using the Fuso

    Hello, proud Fusō commander here at 410 Fusō games and counting. Fusō is a strong ship. She has a higher gun output than even some T8 BBs, isn't slow compared to many of her tier spread mates, and has incredible armor if you know how to use it. Yes, the gun sigma is bad, but your dispersion circle is good, in fact even better than New Mexico. You'll have frustrating salvoes but if your aim is good you'll hit hard consistently. Fusō's concealment will never be good, but that's not a bad thing. You're a tanky ship. By raw armor value you aren't impressive and your citadel is vulnerable when broadside, but angle and 3/4 your surface profile bounces or shatters every shell in your tier spread (see-How HE and AP pen works). The thinnest part of your freeboard amidships is 6" and your whole fore/aft deck is 35mm. You stop all same tier cruiser HE, for example, so you can be a tank for your team, kiting away and manuvering like a big cruiser yourself while constantly putting shells downrange. I have a dedicated Fusō commander. My first 4 point skill was fire prevention since it increases your tankiness even more. I run rudder shift mod. With a ~12s rudder, Fusō can actually use her 28s reload (In fact, 23-24 with adrenaline rush) to push any enemy at 30°, bounce their shots, swing open to 50° fire two salvoes and then swing back in to 30°, mitigating your bad turret angles. I sometimes have taken on T8 BBs with little fear since their AP only pens my ends, and at 30° rather than 0° bow in, I can bait shells into my belt with rudder and angle play. Tank, play manuverable, push when you need to, run when you need to, keep the guns firing to create a presence, even lead flanks and win. And if you see a CV, sail with allies.
  7. InterconKW

    Lowest damage record as well plz

    I'm not proud
  8. InterconKW

    Lowest damage record as well plz

    I have a 14k damage Kraken. I'm not proud, I'm just saying it. And if you get lower, don't be proud cos you need to be legitimately bad at the game to pull this off. Also, everyone gets 0 damage games. Sad truth.
  9. InterconKW

    Alternative IJN Battleship Line: The Response

    A49 and A50 were preliminaries for Fusō. I believe Fusō was A64. I don't believe they got beyond the profile sketches, but then again, neither did Myogi...
  10. @DeadArashi has proposed an alternative line for Japanese battleships, namely splitting for fast battleships/battlecruisers. I was particularly interested that this could do with some improvements as I didn't quite agree with the moving of certain ships and what I saw. Plus, I need to defend the position of my beloved Fuso. Sorry for the memes. So to avoid my posts being buried, I decided to consolidate them, giving credit to things sourced from both the Hiraga archive and a friend, godzilla5549. Enjoy. This is the current proposal. First of all, I feel like Kawachi should stay Tier 3 as Satsuma and Kurama would be... rather weak. Think Mikasa. Also, I feel it would be a better gameplay choice to keep a battleship introduction that both options from the split are grinded from. Would be weird doing games in Tenryu (?) for three ships that are rather different. Now the issues begin. Three ships are going to be taken out of the IJN BB line. Myogi (The paper B-40), Kongo and Amagi. Rather than downtiering Fuso for Ise, I'd rather keep Fuso in her place. Problem is, alternative battleship designs are quite obscure at this point so I don't blame him. BATTLESHIP LINE The Tier 4 and 5 Credit to the Hiraga archive, I feel like we would have more luck working A49 into Tier 4 and A50 into Tier 5. A49 with 10 14" guns outguns her tiermates but I'd presume the firing arcs on her echelon turrets would bring her closer in practice, seeing Konig ingame as a good example. I'd assume the 22 knot variant of A49 would be more reasonable, maybe with an armor refit. A50, 23 knots as-built and maybe with a 24-25 knot fictional refit adding a pagoda mast would fit in at Tier 5, like a Fuso with one less turret. All these ships carry similar armor to Fuso. At Tier 8, the Tosa battleship is a good enough choice after adjustments to fit in better. THE BATTLECRUISERS Splitting from Kawachi, Myogi in her current state would be a good introduction, followed by Kongo. These ships can stay as they are. Tier 6: I believe Haruna in her 1945 fit would be a good option here. It wouldn't be out of question to give her the 28 second reload of Fuso, accuracy and exceptional AA, and Prinz Eitel Friedrich. But this progression might prove out of place and I'm currently working on alternatives. Tier 7: Ashitaka, stock Amagi, exists at Tier 7 right now, and hasn't proved popular. Keeping Amagi at 8, instead of a repeat Ashitaka, so I started looking for alternatives. B-62 (No image found) was a preliminary design for Amagi with 8 41cm guns. 30 knots which would be the same design speed as Amagi with a 9" belt on 39900t. Alternatively B62A brings a near-crazy 35 knot ship with an 8" belt to the table. I feel that B62A's massive length, 925 feet (longer than Iowa!) would make it rather silly though. Edit: Yeah, I see your B62 now. Tier 9 and 10 The A design seems like a good progression from Amagi, increasing belt to respectable levels without a loss of other attributes. This gives a good Tier 9. I don't feel these battlecruisers need the torpedoes proposed in the original thread. In the last 3 rows we see the Number 13s. Personally I think K (8 46cm guns) and L (10 46cm guns) could both work as our T10, bringing similar gunpower to Yamato to the table and a higher 30 knot speed. By now this has become similar to the original. @DeadArashi hope this helps.
  11. InterconKW

    Alternate IJN Battleship line V2 (thread moved)

    Fusō belongs at 6 and Ise brings no gameplay advantages, bar giving Ise artificial buffs or Fusō artificial nerfs. I don't agree with either. They have the same guns, same protection thicknesses, similar speed and similar AA. As I said, the more suitable T5 is A-50. Fusō can stay where she is, and Ise, possibly with a aircraft option, would be a more logical Premium Choice for Wargaming, albeit after the carrier trainwreck is cleared (up there with Tone). I believe Myogi could be the opening to the battlecruiser tree. Will find a suitable tier 4 battleship, probably looking for a 8 gun 14" or 10/12 gun 12" proposal. I'm sure one exists. Will get back to you when I have one. I'll have to check the Hiraga archives for more suitable low tier options. Kawachi at tier 3 can branch to the Myogi to start the battlecruiser line, followed by the current Kongo and maybe a refit Haruna. Amagi belongs at 8 - torpedoes are already artificially removed from most BBs across the board and even Kii right now is not carrying a historical mount.
  12. InterconKW

    Alternate IJN Battleship line V2 (thread moved)

    In other notes, Kawachi is probably too weak at 4 bringing less armor, speed and guns to bear than her counterparts. Satsuma and Kurama would be absolutely lacking at 3. Putting Haruna below Kongo is questionable since Haruna's late war AA refit combined with artificial buffs like 28s reload or maybe better dispersion would make it the more suitable 6 - Don't move Kongo either. Amagi at 7 would be suspicious but I suppose Ashitaka "works" vaguely. Edit, I have to downvote that for the very purpose of protecting my Fusō-kind. It's in my blood! Sorry!
  13. InterconKW

    Alternate IJN Battleship line V2 (thread moved)

    I will 100% riot if you touch my Fusō, especially if it goes T5 with 19mm end plating. I think Ise is worse ergonomically for gameplay than Fusō due to the inability to put 3 turrets forward too. 100. %. GO AWAY. On the other hand, you could just put one of the 23 knot Fusō prelims like A50 at tier 5. Fusō can stay 6. From a historical standpoint I largely disagree with your choices right now.
  14. InterconKW

    I've done it.

    On the other hand in 5 games today I lost 2 allied DDs to detonations, as well as 1 enemy, and detonated the enemy Montana with mine, and our Cleve also detonated. I swear the propellant manufacturers are rioting.
  15. InterconKW

    Regarding being made PINK!

    As others have said, your torpedoes are your responsibility. Don't make the same mistake and move on. Also, just saying, you might want to try "Random Battles" against other players instead of only "Co-op" against bots. It'll make your claims of skill seem more credible and you'll also probably run into more experienced players.
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