I give the following reasons to support the viewpoint that "the change of perspective in this test makes people feel uncomfortable":
1. The height of the third person perspective is lower, and the overlooking effect is worse.
2. When the third-person perspective is pulled to the farthest distance, the perspective will still run in an oval shape, instead of the axial disc in 0.11.6 and previous versions. The ships sway left and right in the game screen, which is very dizzying. After so many years of fighting the battleship, the world actually gets seasick in the game. At the same time, the whole picture is flatter, and the viewing angle is seriously distorted. I feel that the picture in my eyes is like being squashed, and I can't look directly at the picture for a long time.
3. There is a big problem with torpedo's angle of view. The versions before 0.11.6 will switch the angle of view to the torpedo when preparing to launch the torpedo, but this test did not. This makes it easy for the driver to misjudge the angle of torpedo launch, which will greatly affect his personal performance.
4. The intensity of the reflection of sunlight from the sea surface has also become stronger. Too much eye-wagging is also one of the major factors causing dizziness.
To sum up, I strongly suggest that the ship perspective and torpedo launching perspective of the old version should be retained and followed in the future version, which has been adapted for many years and is very comfortable to use. A new perspective of development is definitely not desirable.