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23Rock66

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About 23Rock66

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  1. 我用的“简体中文(新加坡)”安装的客户端,这个版本全都是中文船名。
  2. 可以,我这边也成功收到了,感谢
  3. 最近WG做的“社交媒体马拉松”活动,说第三周的任务完成了就能做任务拿山本箱子一个。 我山本任务还没打完,想要找到任务码然后开启这个收藏,然后快点拿到日系船双色双旗,但是我逛了半天就只在油管社区找到第2周的任务。 而且官方还跟玩家打游击。按照他们的说法,这个兑换码每次发的平台都不一样,还不会提前告诉你时间,会让人非常麻烦的到处蹲点。 请问第三周的兑换码现在出来了没有?有没有哪位同仁知道的
  4. 23Rock66

    PT 0.11.7 Feedback Thread

    I give the following reasons to support the viewpoint that "the change of perspective in this test makes people feel uncomfortable": 1. The height of the third person perspective is lower, and the overlooking effect is worse. 2. When the third-person perspective is pulled to the farthest distance, the perspective will still run in an oval shape, instead of the axial disc in 0.11.6 and previous versions. The ships sway left and right in the game screen, which is very dizzying. After so many years of fighting the battleship, the world actually gets seasick in the game. At the same time, the whole picture is flatter, and the viewing angle is seriously distorted. I feel that the picture in my eyes is like being squashed, and I can't look directly at the picture for a long time. 3. There is a big problem with torpedo's angle of view. The versions before 0.11.6 will switch the angle of view to the torpedo when preparing to launch the torpedo, but this test did not. This makes it easy for the driver to misjudge the angle of torpedo launch, which will greatly affect his personal performance. 4. The intensity of the reflection of sunlight from the sea surface has also become stronger. Too much eye-wagging is also one of the major factors causing dizziness. To sum up, I strongly suggest that the ship perspective and torpedo launching perspective of the old version should be retained and followed in the future version, which has been adapted for many years and is very comfortable to use. A new perspective of development is definitely not desirable.
  5. 我发现现在活动的情况和原来新闻发布的内容有巨大初入:按照官方在今年7.13号发布的《工业巨头活动和英国战列舰抢先体验》新闻里面的说法,我们本来可以做4轮,总共可以从任务里面拿760个,我还用了2波社区代币去换50个英国代币才拿了鲁克,但是霍克的涂装因为参加的数量少了一次,就不能直接做活动拿了。 结果现在倒好,最后一周活动不能做了,工业巨头的代币活动如今最多只能拿3轮。按照他们原来的说法可以总共拿1010个,感觉完完全全被忽悠了,这样子涂装根本不能拿到。 Never gonna give you up~。
  6. 23Rock66

    视角改动让人不适

    你说的现象我觉得也很有道理,想了一想还是跟着炮弹视角直接“冲进敌舰”的感觉更好,最后缓冲了会给人一种弹速变慢的错觉。 其次,新的一轮测试更新之后,视角还是太低了,我不想在开头就老是盯着自己的船,而是希望能通过第三视角更多的观察战场态势。同时看着远一些心理压力也没那么大。 之后我又返回正式服打了一会儿之后,现在我觉得,这次视角的更新其实就是一次“完全没有必要的改动”。
  7. 23Rock66

    视角改动让人不适

    强烈同意“本次测试中视角变化让人感到不适”的观点,我给出以下理由以支持该观点: 1.第三人称视角高度更低,眺望效果更差。 2.在第三人称视角拉到最远距离时,视角仍然会呈现椭圆形运行,而不是0.11.6以及之前版本中的轴心圆盘式运转,船只在游戏画面中左晃右晃,十分令人晕眩。打了这么多年战舰世界居然还真的会在游戏里面“晕船”。同时整个画面更加扁平,视角严重失真,感觉眼睛内的画面就像被压扁了一样,不能长时间直视画面。 3.鱼雷视角问题很大,0.11.6之前的版本都会在预备发射鱼雷时将视角切换到鱼雷上,这次的测试却没有,这样容易让驾驶人对鱼雷发射的角度产生严重误判,极度影响个人发挥。 4.海面反射太阳光的力度也变强了,太晃眼睛,也是造成晕眩的一大因素之一。 综上所述,我强烈建议在未来的版本依旧保留和沿袭老版本的舰船视角和鱼雷发射视角,已经适应了多年,用起来非常舒畅。新开发的视角断不可取。 另外提出一些不错的地方:也就是炮弹飞行跟踪视角中,最后落海缓冲视角比较不错,个人比较倾向于保留此项。(本条意见撤回) 新的意见:就完全按照老版本的视角沿袭就ok,新的改动真的不需要,落弹视角也照旧。视角还是太低,体验依旧生疏且难受。
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