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ArtickWarspite

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    [NZSQN]

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About ArtickWarspite

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    http://www.major-art.com

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    Auckland, New Zealand

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  1. Is it normal for achievements to be blurred out on these 'How it works' videos??
  2. ArtickWarspite

    Lagging issues

    Lately I have found when playing wows, the game tends to sometimes lag quite significantly. Everything would be fine one minute and then suddenly, there's a 5sec delay when clicking the fire button and the guns actually firing. Sometimes it stays for the duration of the game, sometimes it only lasts a minute. Everything else regarding my internet connection is fine, it's just when I'm in a game does this pop up. This does happen on the odd occasion, but it was rare. Now it's every time I play. Has anyone got any possible solutions I could look at? Thanks.
  3. ArtickWarspite

    aircraft carrier are brutal

    I have found CV's can be manageable to deal with sometimes. I have also found CV's impossible to defend against and counter other times- regardless of ship type. If you come up against someone who knows how to aim well you are in trouble. I got whacked in my Nelson the other day by an Enterprise- 2 dive bomber AP attacks where he attacked, turned around and attacked again immediately, and my health went from 90% down to 10%. Nothing I could have done to avoid- or counter it. His aim was bang on consistently. Suffice to say he finished top scorer by quite a margin.
  4. ArtickWarspite

    Idea HQ

    I Posted these in the suggestions forum a while back, but they don't appear to be as popular as the general discussions so I'll put them here too: Ocean Map The Ocean map wasn't a very popular one due to the obvious lack of concealment, but what if you added in permanent spots of fog or rain squalls in place of islands? Obviously you could sail through them, but detection would be so low, you wouldn't see your opponent until you were right next to each other. Maybe you could even sail within 2km of your opponent and not even see each other? Kind of like an isolated cyclone- but with even closer engagement ranges. That would be interesting- especially inside a capture point. It would also make for an interesting and more realistic map which didn't rely on islands to make it interesting. And your concealment stat wouldn't be affected unless you were inside the fog. Furthermore, with fog- aircraft can't see into it, granting the ship inside temporary immunity from air attack. (Same mechanics as a smoke screen) Again, it's likely this idea has been mentioned before, but I haven't seen it. Would anyone be interested in playing this? I know you're keen @Ordrazz T10 Gameplay This is probably a flawed idea or a pointless one, but let's put it up for discussion; WG has stated (the obvious), that there are significantly more players using T10 ships these days then compared to 2 years ago. A lot of attention and experimentation goes into T10 in order to keep the experienced end game players interested and playing the game. There has also been a lot of discontent with high tier matchmaking (especially T8 & T9), unbalanced teams and players at T10 who arguably shouldn't be there due to potatoing around after grinding a single line as quickly as possible without the experience to match. What if there was a new game mode which was exclusively for players who'd accumulated a certain number of battles in T10 ships? (Or some similar prerequisite) In this game mode only the servers most experienced players would be playing. There could be a couple of new maps exclusive to this mode for variety, higher rewards for doing well (steel maybe?), and levels of experimentation like legendary modules etc which could be tried that wouldn't affect all the T9's and T8's that are always on the receiving end of them. This would potentially alleviate the pressure on the high tier matchmaking which see's T8 ships in T10 games a lot of the time due to a high T10 population, whilst providing the best players a more reliable means for a match that will test their skills, try new features in, and offer rewards that they may not otherwise have access to. Apologies if this ideas has already been mentioned before.
  5. ArtickWarspite

    Carrier Suggestions (Constructive Please)

    Maybe a way to get around this problem would be to tweak the rate at which they regenerate as the battle progresses. For example, if you are smart with your planes and don't waste many, they regenerate at the same rate as the battle progresses. If you like to go tearing in and lose all your planes without much care, then the more you lose the slower the planes regenerate- therefore the less impact you can have on the later stages of the game if you have been wasteful. Guess it's kind of similar to how the Adrenaline Rush skill works but in reverse. No doubt this has been mentioned, but my time on here is becoming more and more limited these days so I tend to miss things..
  6. Clearly I don't visit this area often... First of all, good on you for model building. It's a great hobby. Did you buy an Airfix ship kit? They are all old toolings now. The best brands depend on what subject you are building. In terms of ships, you can't go wrong with Tamiya's (small) range, & Trumpeter's large range. Pretty much all ships can be upgraded with photo etch & brass upgrades (ie Pontos). Aircraft I would say Tamiya is one of the best. Airfix has improved dramatically over the last decade too. Hasegawa, Revell, Trumpeter, Italeri, Hobby Boss etc all all good brands. Generally any errors in these kits can be rectified with aftermarket replacements.
  7. ArtickWarspite

    The Russian 2nd Pacific Squadron - Voyage of the Damned

    I watched this the other day and I thought it was such an interesting, slapstick, hapless & bizarre story I had to watch it again. It's any wonder they completed the voyage at all..
  8. ArtickWarspite

    Ocean Map

    Thanks @Ordrazz!
  9. ArtickWarspite

    Ocean Map

    The Ocean map wasn't a very popular one due to the obvious lack of concealment, but what if you added in permanent spots of fog or rain squalls in place of islands? Obviously you could sail through them, but detection would be so low, you wouldn't see your opponent until you were right next to each other. Maybe you could even sail within 2km of your opponent and not even see each other? Kind of like an isolated cyclone- but with even closer engagement ranges. That would be interesting- especially inside a capture point. It would also make for an interesting and more realistic map which didn't rely on islands to make it interesting. And your concealment stat wouldn't be affected unless you were inside the fog. Again, it's likely this idea has been mentioned before, but I haven't seen it. Would anyone be interested in playing this?
  10. ArtickWarspite

    High Level Gameplay

    This is probably a flawed idea or a pointless one, but let's put it up for discussion; WG has stated (the obvious), that there are significantly more players using T10 ships these days then compared to 2 years ago. A lot of attention and experimentation goes into T10 in order to keep the experienced end game players interested and playing the game. There has also been a lot of discontent with high tier matchmaking (especially T8 & T9), unbalanced teams and players at T10 who arguably shouldn't be there due to potatoing around after grinding a single line as quickly as possible without the experience to match. What if there was a new game mode which was exclusively for players who'd accumulated a certain number of battles in T10 ships? (Or some similar prerequisite) In this game mode only the servers most experienced players would be playing. There could be a couple of new maps exclusive to this mode for variety, higher rewards for doing well (steel maybe?), and levels of experimentation like legendary modules etc which could be tried that wouldn't affect all the T9's and T8's that are always on the receiving end of them. This would potentially alleviate the pressure on the high tier matchmaking which see's T8 ships in T10 games a lot of the time due to a high T10 population, whilst providing the best players a more reliable means for a match that will test their skills, try new features in, and offer rewards that they may not otherwise have access to. Apologies if this ideas has already been mentioned before.
  11. ArtickWarspite

    Ranked improvements

    The best ranked season I ever played was the one they did at T6 a few seasons ago- A good selection of ships- none of which were OP broken. No radar Less island hugging daka ships like Atlanta or Minotaur ruining everyone's fun. Less torpedo's to spam Less accurate BB guns Less gimmicks Promoted close in aggressive play by all ship types.
  12. ArtickWarspite

    Personal Ship Assessments Thread

    Ok I'll play. My pick is the Grand old lady HMS Warspite. Her strengths; - Those accurate 15inch guns at T6 are brutal when top tier but still competitive at bottom tier - New Mexico, Fuso, Arizona, Normadie or any ship that has up to 14inch guns cannot overmatch you - Turns on a dime with rudder shift upgrade - For a T6 ship, is in my opinion one of the most balanced ships in the game across firepower, speed & armour - Secondary spec will up her range to about 6.6km. Not too bad for T6. Lots of secondary guns are forward facing too. Her weaknesses; - Only 8 guns means lower dpm - Even with speed flag equipped can only reach about 24 knots - AA is meh at best - Turret traverse is about 56 sec or something so it's slow. However it used to be 72 sec before getting buffed so it is way better than it used to be. - Relaxed safety regulations mean the crew have a habit of leaving fuel and firestarters on the deck.
  13. ArtickWarspite

    Personal Ship Assessments Thread

    I feel the AP doesn't cause as much damage as it should for 16 inchers... Yes, once your're committed, there's no going back. You are exactly right.
  14. ArtickWarspite

    Great White Fleet Event - Missions and Bonuses [UPDATED]

    Nice that the Great White Fleet gets some sort of recognition. How many ships of the Great white fleet are available to play in game? ..I don't think there are any. Can you add some??? 🙂
  15. ArtickWarspite

    CV rework day 1 observations

    I took out the Langley for a quick spin in co op last night just to see what it was like; From someone who didn't play the PT or anything I found it challenging to play, but more immersive and more fun than the old system. My dive bombing & torp attacks need heaps of work but was ok with the damage received in turn. I felt the AA was balanced enough at that level as I could press a couple of attacks before being wiped out. Overall it was fun in the context of low tier co op, but the true test will be in randoms at higher tiers...
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