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Mykhal

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    [ASALT]

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About Mykhal

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    Lieutenant (junior grade)
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  1. Mykhal

    WG Buff CV plz

    Raw averages wont exactly factor in ship roll though will it? How often will you see a CV or BB trying to push a cap zone early in the game and get sunk b4 they can do much dmg? By default, those that can/do hang at the back of the pack tend to survive longer and have the potential for more dmg/kills
  2. Ah, I see now. Did not know about the 'alt' key feature So left alone, the number shows progress to a full squadron and the Alt key shows the flight deck capacity and the timer countdown. Thanks for the help
  3. I was wondering if anyone would be able to tell me what, in game, the number beside your rocket/torp/bomb squadron symbols actually represent? In most cases, I think it is supposed to represent an attack wave within the squadron but in some cases (such as Implacable torpedo bombers) it seems to represent individual planes. Anyone know which it is supposed to be?
  4. Mykhal

    The carrier controls's BU

    Keep in mind that the fine mouse control will only work in when used in the front 30 degrees (roughly) of the squadron. Move your mouse beyond that arc and control is lost Don't ask me why - but I am sure it is an intended feature
  5. Mykhal

    Rules of the "Fly! Strike! Win!" Event

    Yeah...but we are only on 0.8.0.3
  6. Mykhal

    Update 0.8.0.3

    Well done WG....you have made CV's the domains of elite players once again. I'd consider myself an average CV driver (at best) but with the latest update, I cant even get close enough to enemy ships to launch an attack, let alone hit anything Not often you can de-plane a Midway but I seem to manage it quite regularly since the latest update
  7. Mykhal

    Update 0.8.0.3

    Heaven help the CV(s) when a DD is able to break/sneak past the front lines. Sure as heck wont be able to stop them with airstrikes
  8. You can control squadrons with the mouse. However, it is fine control only and will have no affect on airspeed. Coarse control and speed are controlled with WASD, so it will require both hands. If it makes you feel any better, I always feel that the mouse is fighting my keyboard for control of the squadrons......
  9. Mykhal

    AA is nerfed Once again (0.8.0.2)

    So, you want high tier CV play to be the domain of expert players only where Jo Average will just get shredded? Kinda defeats the one of the stated goals of the rework - to get more people playing CV's in high tiers.
  10. Mykhal

    AA is nerfed Once again (0.8.0.2)

    Not asking how many planes you have shot down..... Wanting to know how many of YOUR planes have been shot down
  11. Mykhal

    AA is nerfed Once again (0.8.0.2)

    Because I am getting increasingly frustrated with trying to drive a CV, I thought I would ask: What is the most number of planes you have had shot down and at what tier? So far, I have managed 51 at tier VI
  12. Mykhal

    Tier X DD's now obsolete

    Shhh.....or you will upset the "Tier X DDs are dead' crowd
  13. Mykhal

    Clear sky Achievment 0.8.0

    I believe the 2 AA awards were disabled for 0.8.0, to be reviewed once testing was finished (Think I read that in release notes somewhere...)
  14. Mykhal

    CV rework day 1 observations

    So.....you are OK with being 1-shoted by a rarer experienced CV driver (although I never found scissoring a ship with 2 TB squads particularly difficult), but not sunk by a more average CV driver who might get multiple runs at you but is not likely to sink you with those initial runs. He needs to bring in the second wave, maybe a third......perhaps a forth..... Besides, I thought the problem was being perma-spotted and sunk by other surface ships. Personally I still find radar spam a far bigger threat that any aircraft
  15. Mykhal

    CV rework day 1 observations

    I find it rather amusing that so many are bemoaning the deaths of DD's and CL's based on 'permaspotting' and 'lack of AA' But.... These units had the same problem against CV's pre 0.8.0, just that there were far fewer CV's in play to make these drawbacks so obvious And I will also say that I have had reasonable games in these now 'unplayable' ships: such as a Shimakaze which survived her battle (and even managed to shoot down 9 of the Hakuryu's planes) and a Z-23 which also survived while shooting down 6 same-tiered planes - neither one had any AA improvements whatsoever. I wonder if the CV drivers who have to face same or higher tiered flak walls agree with how easy it is to kill DD's and CL's
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