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ShadowPolack

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About ShadowPolack

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    Lieutenant (junior grade)
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  1. I can understand being fined when I run into an allied ship thru lack of attention, especially during combat. What I fail to understand is why I'm being punished because some non-driving fool comes up behind me and runs into me. When you are on your way to battle and the only icons on the map behind you are on your side, you don't watch it that close unless you're turning. Also, why do I get fined XP but never seem to receive it when, especially when my damage is caused by their gunfire or torpedoes?
  2. Might be nice or could be more troublesome. What I would like to see, is if the range is known (say under 10 kilometers) why too many times my shots are over, on and under. That close and with flatter trajectory, they should all be hitting provided my aim is good. I feel that would be a better fix.
  3. ShadowPolack

    unbalanced battles

    You want to blast me for not understanding? I just finished a losing battle where we had 6 ships capable of shooting torpedoes and they had 9. This was not counting the carriers. We had 3 BB's to their 2 and we had a St. Louis. Did not help one bit. By the time I was sunk (#11 of 12), we had sunk 3 of theirs. So go ahead, tell me this was a balanced battle.
  4. ShadowPolack

    Strange Gun Mechanics

    I would like the developers to explain this one to me. I was in my New York shooting at a Kawachi. Bear in mind that it has 5 twin gun turrets and I was shooting one turret at a time (so I can ensure accurate fire). The first 3 turrets gave me 2 hits in the forward half of the ship. My fourth is the puzzler. I watched as one shell (left gun) landed just in front of the Kawachi's bow and the other shell (right gun) on the aft end of the ship. If anybody tries to tell me that this is normal, I will reach thru this monitor and bitch slap the stupid out of you. The guns in the individual turrets may change elevation different from each other, but they cannot change direction unless the entire turret does. So tell me, is this more of making it more fair for IJN warships fighting against USN ships? If so, this is extremely bogus. And don't even tell me to save the action as that dog ain't gonna hunt.
  5. ShadowPolack

    unbalanced battles

    I would assume it gets stale because some players will always be better due to long playing experience and less experienced players will be less inclined to always losing to them. Also, more experienced players will get bored because there are no challenges. The problem I am addressing does not concern this issue. It does not matter how good a player is if his opponents have a stronger advantage over him than his experience can overcome. Just because he has lots of experience does not equate to his allies being as good. There is enough uncertainty in a random battle that giving too much advantage to one side is unconscionable.
  6. ShadowPolack

    Battleship gun range differences

    You dismiss my arguments because they do not conform to your own conceptions on how to fight a battle. granted, that BB's are supposed to fight other BB's, when you see your allies getting pounded by the enemy you are shown to have no sense of cameraderie if you are unwilling to brave damage to your BB by coming to their aid. Long distant firing means nothing at that time, but quick traverse does. I choose my way, thank you. Also, if getting credits is so easy, then using them at the end of battle to repair your sunken ship should not be a problem.
  7. ShadowPolack

    Excessive DD advantages

    Only 32 games? Maybe you are the one who needs to play more to gain experience. By the by, that was only my 11th time in a destroyer. I used what I decided that DD's were doing to me. It worked.
  8. ShadowPolack

    Battleship gun range differences

    You presuppose that everybody is going for that range upgrade. Much as I might enjoy it, I prefer the faster turret movement upgrade because it is more useful at closer ranges. So, minus your argument, the advantage still goes to the IJN especially if they go with the range advantage.
  9. ShadowPolack

    Excessive DD advantages

    Sorry, I need to raise the BS flag. I have played the DD as you say: quarter or half speed, hide behind an island and sneak out at quarter speed and loose torpedoes and don't use guns as they give your position away. I seldom died. I even nailed a battleship at under 3 kilometer distance. So where is my disadvantage? Even with cruisers, I have tried single shot and salvo firing and watched my shells fall all around a DD without a single hit. Meanwhile, he and his compatriots are shooting guns and torpedoes at me and doing more damage than I am causing. So, no, I do not share your feelings about DD's. In fact, I hate them and will go out of my way to nail them, even ramming if necessary. I guess we will have to agree to disagree.
  10. ShadowPolack

    Battleship gun range differences

    By the time I get into "sweet spot" range, I have already been tagged at least three or more times. My health has been cut and now I have to contend with other ship's fire, air-launched weapons and DD torpedoes. And this is regardless of traveling in a group or alone. I ain't seeing things your way. Maybe I lack rose colored glasses or six friends traveling with me and shooting up the same target. And why do some 6" gunned cruisers have a range almost as good as my BB's gun range? I would think I should have a range advantage of a few minutes instead of a retaliation before my next salvo is ready. Not feeling the love at all.
  11. ShadowPolack

    unbalanced battles

    I have yet to see teamwork in this game unless it is in a division of my friends. Watching some wannabe Yamamoto or Halsey say: let's go this way and run them over; meanwhile the 2 or 3 of us with more than 2 brain cells to rub together are forced to protect the base, carrier and the other approaches as this fool tries something that might work once out of 11 or 12 times. So no, I haven't had that luxury or that luck.
  12. ShadowPolack

    Battleship gun range differences

    I can deal with 2-3 kilometer difference, but I have seen anywhere from 6-10 kilometer difference. Too me, that is bogus. And those mods you talk about take money, which means battles (winning battles), which is hard enough to do when everyone on your side is working together. When not, you get a pittance. It's hard to overcome these disadvantages. Also, speaking of those pagoda masts on the Kongo's, ever look at the ones on the New Mexico's? Just as high and the range is still 7 kilometers less.
  13. ShadowPolack

    unbalanced battles

    I was not talking about game plans. I'm talking about requesting a battle and finding that one side seems to have an over-abundance of a particular ship class or capability. This is very disconcerting and we can usually figure if it will be a defeat or victory before the battle begins. We have a good track record on that. And no, we do fight the best we can even in a losing battle.
  14. ShadowPolack

    Battleship gun range differences

    I find myself confused by the different ranges you give to the BB's of the different nations. you consistently give superior advantage to Japanese and German naval guns when in actuality, American naval guns of the same size and caliber were either similar or superior in range and penetration. The New Mexico class has 14" 45 caliber guns, the same as carried by the Japanese Kongo and Fuso classes, yet they are consistently carried having 21 kilometer range vs the New Mexico's 15/16 kilometer range. An internet search of naval records (not Wikipedia) shows that at a 15 Degree gun angle, she had a 24 kilometer range. Quite a big difference. The American 16" naval guns used on the North Carolina and subsequent classes was superior in range and penetration to all Japanese guns including the Yamato's. Only when the range dropped to about 10 kilometers was parity established. At that range, Yamato's guns had greater penetration due to shell weight. I feel corrections need to be made in light of this info.
  15. ShadowPolack

    Excessive DD advantages

    I've seen them blink out and in at less than 3 kilometers. Where is the disadvantage? What DD has to get that close to loose torpedoes? Most if not all have at least a 5 or more kilometer range. Again, where is their disadvantage? I have fired on over 70 DD's in over 400 battles. In all, I have managed to score a devastating strike only once and it was run aground. I have fought at knife fighting distance with a BB vs a DD, hit it 3 times with 12' shell and not killed it but was sunk by its torpedoes. You all keep harping about their vulnerability but I find it difficult to sink them without an extremely lucky shot. I don't know what ships you are using as I have used all various countries ships except carriers. Oh, a reminder, the blink out and in was not due to smoke.
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