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HMS_Swiftsure_08

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  1. Question about naval artillery firing IRL!

    May, or may not. For a perfectly stationary ship on calm waters, absolutely yes. Multiple shells fired in close proximity will interfere with each other leading to increased pattern. But if the delay is set too long, as we all know the sea is not still, the ship moves , causing the previous gunnery parameters to become invalid. A one-by-one serial firing sequence is also invalid for calibration. The Royal Navy believed that anything less than a three-gun salvo is invalid for gunnery reference. In practice, many triple and quad turrets have delay circuit to help reduce pattern. One (of the many) example is the 380mm/45 Mle 1935 seen service aboard the Richelieu class, a 0.060 sec delay was set for the inner guns. This reduced the average pattern from 525m to 300m, at 26.5km.
  2. Regarding being made PINK!

    You, and you alone are supposed to watch out for any allies that may get caught in your torpedo's trajectory. You should avoid launching your torps when your allies can potentially get damaged. If you had to, ping the minimap and text to warn your teammates. This is good manners and responsible team play. And it's an official tip written on the load screen. Unless your teammate is half a map away (only possible for Shima and Gearing), it is always the TK'er responsible for team-torp incident. He has the right to make use of the game mechanism and punish you for your irresponsible torps, as long as it doesn't affect the end result (which counts as passive play)
  3. Worcester module model leak?

    It should be a repeatable occurance, but not like every shell breaks it. It's like, let's say, a drakonation. As a matter of fact, Worcester's model was made back in mid 2015, some time between CBT and OBT, and minimal changes to the model was made during the recent testing. So it is likely that Worcester's model has small leaks and cracks, similar to other models of that period of time.
  4. Worcester module model leak?

    I mean the machinery, the engine. And FFS Worcester does not have secondaries.
  5. Worcester module model leak?

    Sorry for the confusing title… by which I mean that Worcester's module classification model is leaking outside it's armor model. It seem that the ship can get her machinery blown up by even small caliber HE shells. In one instance my Worcester got her machinery rekt by Yueyang's 127mm HE, and I've disabled another Worcester's machinery with my 152mm HE shells. Sorry I don't have replay files, but given that I've experienced this on both sides, and within a few days, it should be repeatable.
  6. Clan battle start?

    The accouncement didn't specify the year… So technically everything is fine. Trust me
  7. The distinction between light and heavy cruiser is SOLELY it's gun caliber. There is no definite hull criteria or in-game playstyle linked to it. The first London Naval Treaty made a distinction line of 155mm, above that you are catagorized into type A, otherwise type B. Both types had a maximum tonnage limit of 10000 tons. Heavy cruiser then came out as a nickname for type A cruiser. While the second London Naval Treaty set a limit of 8000 ton for type B cruisers, it also stated that navies can build 10k ton light cruisers in anticipation of future hostility. And well… only the Brits took 8k ton limit seriously, which makes sense as they hosted the naval treaty. You don't want to break the treaty when it has your capital city in it's name, right? As for in-game, there is no definite play-style linked with heavy/light distinction either. If we remove Mikhail Kutuzov's smoke, her play-style will be a helluva lot like Roon, stay at long range, kite, WASD and spam HE. And if we look at the other side of the cruiser family, radar RN CL playstyle is at least somewhat similar to their USN 8" buddies. BTW the so called heavy cruiser is a part of the pre-treaty definition of light cruiser, which came as a development of the "scout cruisers" in WWI. Currently VMF CL line has three CA, Kirov (yes Kirov.) DmDonskoi and Moskva. As I mentioned above, the only true distinction is the gun caliber.
  8. Is the Server Dying or Is It Just Me?

    Living in mainland China here. 35ms ping at noon but total nuts during peak hour. IIRC recently a few cables broke… But with an accelerator(a kind of VPN for network boost), the ping goes down to 35ms-55ms during peak hour, so the server is fine, but cable issues… Well it's beyond what WG is capable of, so I won't blame them.
  9. Radius of catapult aircraft?

    Some say catapult spotters circle around the ship at a larger radius than their fighter counterparts, any specific data on that?
  10. 169000, based on PT numbers
  11. It seem that these accounts were distributed to CCs for testing new ships and upgrades. But can any WG staff answer me, is divisioning two Stalingrads against the rules set for these CCs?
  12. IIRC quite a while ago when Black was still being tested, three STs divisioned triple Black which led to a community outcry. After that WG seem to have implimented a new rule which forbid multiple ST ships in a division. Clearly divisioning ST ships with normal ships is okay, but multiple ST ships in a division? AFAIK that is against the rules, at least for supertesters
  13. The new EULA for ASIA

    Nothing out of the ordinary IMO. The EULA change was to comply with EU GPDR and the changes were to specify how the company treats user data. Thus the account ownership thing should not be subject to change. And let’s take this scenario, a notorious AFKer got his account banned. Now if this account was actually "his", by which I mean he actually has the legal ownership of the account, then WG's action would be illegal. But since WG legally owns the account, they can ban it without facing potential legal consequences. IMO WG is treating user accounts well, punishments are evidence-based, and IMO even a bit on the conservative side. And the service quality is good. So be a good player, respect the rules and your account will be safe. TLDR: the account is yours to use, but WG (like every other game publisher) has the killer switch
  14. Oh I forgot to mention, I have played no radar games in random, only smoke. Radar in ranked and CW yes. 60% WR in ranked this season with radar Mino. but we are only one patch away from Worcester #powercreepizreall
  15. I have exactly 500 Minotaur games under my belt, 449 of them solo. I cannot say I'm excellent at it, but with 56% WR almost entirely solo, IMO I was able to positively affect the games. And what I feel about RN CL beyond T8? Unless you have a highly cooperative division to play with all the time, do yourself a favor and stay at Fiji, buy a perma-camo for her, and stay there. This is the pinnacle of the line, and the last time a solo player gets well rewarded for his efforts. I never played my Minotaur in random after my 500th game, she still works well in a well cordinated division, but for one without a constant division (like me), I'd say no. Unless you are really into this RN CL development history thing.
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