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About HMS_Swiftsure_08

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  1. HMS_Swiftsure_08

    What have gone wrong?

    Enemies can also deduct your karma. Some people are very sensitive, if you hit them too hard you get deducted. Also some people report VMF DDs on sight. Anyway, the number is basically useless. All of its perks are within the karma system, and WG only react to a massive amount of reports. Ignore it, it's nothing, end of story.
  2. HMS_Swiftsure_08

    WG please pull out all T9 premium ships at premium shop

    Cover up only half of the IGN and leave the clan tag visible… Any curious mind can easily track down the full IGN, IMO borderline name calling. I am in agreement with OP tho. T9 premium ships can turn the tides in T10 battles in good hands. Wargaming should limit these ships to players with certain skillsets, IMO reaching his/her first T8 researchable is a good threshold. They can be put into the game as personal offers that can either be purchased directly using currency or doubloons. Like Ralph pointed out, experienced players can play T1 and club seals. But devs are already addressing this by streamlining researchable modules, removing premium consumables, deleting AP, and the separated match queue for newbies and old dogs. Neither is healthy for the game environment and both should be discouraged.
  3. HMS_Swiftsure_08

    report this STplayer.he makes me sick.

    I'll have to disagree. Super testers should, IMHO, play WiP ships with the best of their abilities. They should provide unbiased statistics. Opinion can be biased, trash talk is part of the community. As human beings we cannot completely cleanse ourselves of biases. But as a supertester, the first priority is to help the healthy development of the game. The actions described is, IMHO, absolutely immoral and unsportsmanlike. This kind of actions is unethical and should not be tolerated for a super tester. I also consider Pobeda a bit too strong *in her current status*, and I'm also worried that I may never get to play such an exciting and empowering ship again, but my choice is stop playing her. I won't get myself spoiled, and I won't intentionally pollute statistics. I love this game. I love the devs for their hard work. It's not just entertainment, it's also naval history. I sincerely hope that this game has a bright future and a long development life cycle. It's sad a fellow ST would do this kind of despicable behavior for personal gains. PS: Please note that Work-in-Progress ships may change in the future, nothing is certain. PPS: I can read Chinese and can help with the translation.
  4. HMS_Swiftsure_08

    The mechanism of 1st XP winner don't lose star should be re-evaluated

    1. It was introduced as a community requested feature 2. Save-Star system did in fact reduce the difficulty of ranked, making the rank distribution more reasonable. In a way, "working as intended" 3. Saved stars is very likely pumping more stars into the "pool" than all other methods combined. As every player who quit ranked/reached R1 takes a lot of stars away from the pool, it is important that the overall pool gets constant supply. Now if you talk about the EXP distribution, about how your seemingly detrimental teammates kept his star while you, as a "PFTO player", got lower XP, I may agree with you. In fact I have a few ideas myself. IMO a clan war styled score system or make every rank irrevocable may work better than the current system. But removing save star without presenting a better option? Well, there are some people who held the belief that humans lived a better life during the stone age.
  5. IIRC, an awesome community member wrote a detailed article explaining the principal behind HE penetration and IFHE. The author is amade IIRC, written approx late '16/early '17. Now I want to share this article with my clan members, but I can't find it via forum search. Anyone happened to have that page bookmarked?
  6. HMS_Swiftsure_08

    So why is everyone choosing sharks?

    I'm with Eagle. For a simple reason "Eagle Buck", when translated "properly", sounds like a foul word used in the city I live in
  7. HMS_Swiftsure_08

    Wows can not log in China!!!

    Chinese here. I do experience some disconnecting incidents, and in many cases a reconnecting attempt ends up a failure. But if you don't get disconnected, the connection is smooth and very playable. (Jiangsu Province, China Telecom 20Mbps, usually sits comfortably at 35-50ms) IIRC the undersea cable that was broken a while ago is still not fixed. As a temporary solution, prepare two separate set of internet connection. I'm using my cable network (China Telecom) with my cellphone hotspot (China Uni-com) as a backup. When you get disconnected, switch network and reconnect, always works for me. (Guess not exactly viable for international travellers?) Or you can try Netease UU https://uu.163.com A small monthly fee for "international" games, i.e. games with their servers located outside of mainland China, but free for CN servers.
  8. HMS_Swiftsure_08

    Question about naval artillery firing IRL!

    May, or may not. For a perfectly stationary ship on calm waters, absolutely yes. Multiple shells fired in close proximity will interfere with each other leading to increased pattern. But if the delay is set too long, as we all know the sea is not still, the ship moves , causing the previous gunnery parameters to become invalid. A one-by-one serial firing sequence is also invalid for calibration. The Royal Navy believed that anything less than a three-gun salvo is invalid for gunnery reference. In practice, many triple and quad turrets have delay circuit to help reduce pattern. One (of the many) example is the 380mm/45 Mle 1935 seen service aboard the Richelieu class, a 0.060 sec delay was set for the inner guns. This reduced the average pattern from 525m to 300m, at 26.5km.
  9. HMS_Swiftsure_08

    Regarding being made PINK!

    You, and you alone are supposed to watch out for any allies that may get caught in your torpedo's trajectory. You should avoid launching your torps when your allies can potentially get damaged. If you had to, ping the minimap and text to warn your teammates. This is good manners and responsible team play. And it's an official tip written on the load screen. Unless your teammate is half a map away (only possible for Shima and Gearing), it is always the TK'er responsible for team-torp incident. He has the right to make use of the game mechanism and punish you for your irresponsible torps, as long as it doesn't affect the end result (which counts as passive play)
  10. HMS_Swiftsure_08

    Worcester module model leak?

    It should be a repeatable occurance, but not like every shell breaks it. It's like, let's say, a drakonation. As a matter of fact, Worcester's model was made back in mid 2015, some time between CBT and OBT, and minimal changes to the model was made during the recent testing. So it is likely that Worcester's model has small leaks and cracks, similar to other models of that period of time.
  11. HMS_Swiftsure_08

    Worcester module model leak?

    I mean the machinery, the engine. And FFS Worcester does not have secondaries.
  12. HMS_Swiftsure_08

    Worcester module model leak?

    Sorry for the confusing title… by which I mean that Worcester's module classification model is leaking outside it's armor model. It seem that the ship can get her machinery blown up by even small caliber HE shells. In one instance my Worcester got her machinery rekt by Yueyang's 127mm HE, and I've disabled another Worcester's machinery with my 152mm HE shells. Sorry I don't have replay files, but given that I've experienced this on both sides, and within a few days, it should be repeatable.
  13. HMS_Swiftsure_08

    Clan battle start?

    The accouncement didn't specify the year… So technically everything is fine. Trust me
  14. The distinction between light and heavy cruiser is SOLELY it's gun caliber. There is no definite hull criteria or in-game playstyle linked to it. The first London Naval Treaty made a distinction line of 155mm, above that you are catagorized into type A, otherwise type B. Both types had a maximum tonnage limit of 10000 tons. Heavy cruiser then came out as a nickname for type A cruiser. While the second London Naval Treaty set a limit of 8000 ton for type B cruisers, it also stated that navies can build 10k ton light cruisers in anticipation of future hostility. And well… only the Brits took 8k ton limit seriously, which makes sense as they hosted the naval treaty. You don't want to break the treaty when it has your capital city in it's name, right? As for in-game, there is no definite play-style linked with heavy/light distinction either. If we remove Mikhail Kutuzov's smoke, her play-style will be a helluva lot like Roon, stay at long range, kite, WASD and spam HE. And if we look at the other side of the cruiser family, radar RN CL playstyle is at least somewhat similar to their USN 8" buddies. BTW the so called heavy cruiser is a part of the pre-treaty definition of light cruiser, which came as a development of the "scout cruisers" in WWI. Currently VMF CL line has three CA, Kirov (yes Kirov.) DmDonskoi and Moskva. As I mentioned above, the only true distinction is the gun caliber.
  15. HMS_Swiftsure_08

    Is the Server Dying or Is It Just Me?

    Living in mainland China here. 35ms ping at noon but total nuts during peak hour. IIRC recently a few cables broke… But with an accelerator(a kind of VPN for network boost), the ping goes down to 35ms-55ms during peak hour, so the server is fine, but cable issues… Well it's beyond what WG is capable of, so I won't blame them.