finished tonight after a few days of casual play, it only took 24 game, much less than last season for some reason, even tho back then i was cheeseing with belfast divisions
speaking from experience in both CVs and surface ships, this sprint CVs are not OP, gunboats DDs, BBs with excellent accuracy/ROF/overmatch and perth is.
contrary to some people's claims, they wont save star unless your team is bad enough to let them. and due to the low ammount of rockets/bombs pre salvo they carry"just dodge" actually does apply to DDs at this tier, it's the bulkier CA/CLs that get screwed over by TBs and rockets
the planes are also much slower at T6 too, but why does that matter?
The lack of strike power in all the T6 CVs means that you actually have very little impact in the game. Unlike in T10 where the amount of armor that everyone has makes it quite difficult to dislodge entrenched ships for everyone except CVs who can consistently do a large amount of damage against extremely tanky ships like GK, Kremlin or yamato, everyone in T6 can over-match each other, making the TTK for these ships much faster than in T10, thus the effect of having much worse strike rotation & alpha strike capability tier for tier is amplified to a level where they simply are not as effective as surface ships at T6.
also, Aigle OP, WG please dont nerf this thing so i can cheese with a 19k HP gunboat that can easily shred other DDs and even CAs&BBs while having excellent torps and maneuverability