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About Sparcie

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    Lieutenant Commander
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  1. Sparcie

    Never add submarine into PVP

    You guys are worried over nothing. WWII submarines are very very slow. The top level US submarines of the time (the Gato, Balao and Tench class) could only go 20Kts surfaced and 10Kts submerged. A very easy target to chase and kill which has to surface after a period. I dunno about the other nations, but you can bet they won't be fast when submerged. The scenario mode also demonstrated how easy it is to dodge the incoming fish. It will take a bit of skill for a sub captain to hit a human player. The bots play very predictably in the scenario mode and they can manage to dodge reasonably well. Given these facts even a South Carolina has a decent chance to evade. I don't necessarily think they fit the game, as subs were never really involved in most naval battles outside of spotting and intelligence. But they probably wouldn't be the end of the world if they did turn up.
  2. Sparcie

    Unequal spawns

    lol... Whenever I have held out against the odds 9 times out of 10 the flank with the advantage fails hard and all die before I do. Often because they get cocky and over extend. As someone else has said it's increased when there's a tier difference. I've been faced with multiple T10 BBs and their escorts when on a weak flank in a Bismarck (only one T8 CA and DD with me). You can't run or hide, you can only accept your fate. That being said I did hold a flank alone in the itchy zucchini the other day, but the enemy players clearly weren't experienced and made a critical mistake.
  3. Sparcie

    A bug about CV reworked

    I also noted that the flak effects were causing severe loss of FPS, on my old potato by half. It made playtesting in any reasonable way basically impossible
  4. Sparcie

    Unequal spawns

    It's not so much the un-even distribution as the fact that your flank will face twice as many (or half as many) foes. Team mates are too self interested to come and help a flank they know will be overrun, some even flee before the enemy is spotted despite the consequences of an uncontested flank. Ask them to stay or help and they flee faster or ignore you. Communication is a waste unless you're on voice comms in division. As I said if you see the spawn pattern you know what's coming, even before the battle starts. So who would willing go where they know they'd likely get overrun quickly. Unless of course that's where they spawn. I usually try to contest the flank, not much more you can do, but it's usually a fruitless endeavor, I'm often forced to kite them across the map if I don't get killed. When you consistently get trolled by the MM constantly putting you in this scenario it makes you want to quit, and so often I do.
  5. Sparcie

    Unequal spawns

    I dunno about you guys but I've seen a bunch of very unevenly spaced spawns. For instance one flank will get 3 ships and another will get 8. Now this wouldn't be so bad if if opposition had a similar disposition, however they turn up with twice as many ships and everyone is forced to flee. Either that or they die very quickly. This is annoying as hell, you either clobber them so hard they'll be tasting shoe polish or you have to run for the majority of the game because there are literally twice as many enemies right from the start. If people had lemming trained, that would be the stupidity of the players, but this just makes it uneven from the start, and it's no-one fault. It's not fun to know the outcome of the match before the battle timer even starts.
  6. Sparcie

    Is Izumo still crappy?

    I didn't like Izumo at first like many others, but after the upgrades she does get better. I even managed a decent WR and damage after a while. I think it took some time to get used to very different play style she has compared to Amagi, and she's not so good stock. Other than that it can work ok, just you have to adjust your play style quite a bit. I recently got the FDG, and that is the true T9 POS BB. It just basically isn't good unless RNG gods smile upon you, and even then you can struggle.
  7. Sparcie

    Any tips regarding to high tier games?

    If you're looking for fun games stick to T7 and lower. It's not that T8 is bad, it can be quite fun and you can even make a profit if you do well enough, but most of the time you get stuck in T10 games and can't do much but spam HE in support of others. I'd say 75-90% of games played in T8 ships end up in T10 games from my experience. High tier games are frustrating, especially in some T9 ships like FDG and Izumo. There are many ways the game will troll the hell out of you. Such as placing you a T8 BB on a flank with no other BBs and all the T9 and T10 enemy BBs turn up on your flank, oh fun. Often team mates throw games you've fought hard and done well in. Passive game play, BBs sniping from the back of the map, teams running away when they have an advantage. You get the gist. There are times you know the battle outcome even before the loading screen is finished. Over time you'll learn to deal with HE spammers. Don't be afraid to fire blind at them based on their shell tracers, use a spotter plane to help aim. Use the island they are camping to block their shots if you can, or if you have the option out flank them and force them out of their cover. Don't push too close, the entire enemy team will spam you to death ... fast. Also don't be too far as it's too hard to land accurate shots. Also take captain skills,flags and modules that help with fire damage, they can make a _big_ difference. Some one mentioned supporting your DDs, this is probably the most important thing you can do. I had a hilarious game in the FDG doing this. I was so annoyed with that ship playing poorly so I yolo'd the hell out of a cap with hydro on, brought down a DD and crippled another (which was sunk shortly after) before being sunk. The DD advantage I created (we had 2 DDs in the area) caused the enemies to run away, and eventually our team won. I wouldn't say it was a great play to do that (I did it mostly out of frustration with how bad FDG is) but if you can damage or take out a DD it's generally a good idea to do so.
  8. Sparcie

    CV Rework Feedback-Balance

    I can see where you're going with it, but I don't know how it would play out. It might work out ok, but it's kinda taking a sledge hammer to kill a fly approach.
  9. Sparcie

    CV Rework Feedback-Balance

    I got to play the mode very briefly. I played the T6 CVs and BBs. The planes felt a bit sluggish to handle at first, but after you get a grip on them it's easy to drop most targets. The AA didn't feel very threatening, flak often felt like it wasn't shooting at you. Losing planes basically meant very little, you get your planes back very fast. It was very easy to stack DOT effects on a ship, even if you only got a single fire/flood on a ship you could get planes out fast enough (due to planes engine boost) to put more damage over time effects. In summary it's pretty easy to flood/burn a ship to death. Not being able to directly control the CV was a pain in the butt, you can't dodge or manage damage control at all. This often results in needlessly dying. This meant that your CV is particularly vulnerable to being sniped, with little defensive recourse. We really need direct control. This brings me to the fighters as a consumable thing. Largely they aren't that useful in this form. I'd rather be able to set a patrol point that I could move so I could have them defend my CV or friends. I'm ok with them returning to the CV after a while (to fuel/rearm), but would rather be limited by available planes over a consumable that I can run out of. Perhaps the CV should scramble fighters to defend itself when it's under attack by planes. From the perspective of a BB, even very maneuverable ships like New Mexico and Fuso find it difficult to dodge torpedo bombers. AA is totally RNG, you might shoot them all down or none at all, either way another squad can come fairly quickly. I found it may actually be better to not dodge at all, as torps are more likely to hit your torpedo belt reducing damage and flood chance. Being able to focus AA on one side wasn't that useful as you ended up with a weak side, planes often attack from one side, fly over then attack from the other. The rework will probably work out ok, but it definitely needs quite a bit more work before going live.
  10. Sparcie

    MM Rant

    You guys sound like you _want_ the MM to be rigged. If you wanted to ensure you don't have win/loss streaks longer than any set length the MM would have to set up one team to lose and another to win. It doesn't matter whether you're on the winning or losing team, that will make for a lousy experience. My guess is the MM would basically have to rig every game to be able to achieve this goal of less than x length streaks. How would it feel if your skill mattered for nothing and you won or lost on the whim of the MM algorithm. That is assuming of course they use a skill metric that was useful and produced the results expected. Or you could just accept the teams in randoms are exactly that... random. Sometimes we have "bad" teams and sometimes "good" ones, it affects us all equally.There are many variables outside the game that may cause you to have a winning/losing streak. Play when you're awake and feeling reasonably good, stop playing if you start losing a bunch, you're probably not in the best condition to play your best. Or just don't care about it so much, less stress will probably mean you'll play better.
  11. I had a bit of trouble with her at first as well, but once you get used to her weirdness it gets better. Don't go full bow on to avoid citadels from the front. Think of it as angling the front bulkhead armour as well as the belt. You'll probably still get citadelled occasionally, but you will get fewer of them. I think the spot where the rear turret just gets enough clearance to shoot works well, but be sure to turn back and forth to throw enemies aim off. Also don't get too close as that increases the chances you'll take serious AP damage.
  12. Sparcie

    So fishy , WG is that you ?

    It does look more like a malformed genuine email but it is possible that it is a scam. It's easy to spoof the from address on emails given the right knowledge, and the text displayed for the link isn't necessarily the target URL. When you hover your mouse over the link does the target match the text? It's usually displayed at the bottom of the window when you hover over a link.
  13. Sparcie

    OMFG Colorado is so slow

    Yes she's slow, and has experienced power creep. But she still has decent guns, AA and is very maneuverable. Be careful where you position yourself, angle up to protect your citadel and you'll find she can be quite a good ship. The bad side of her is she can't get away (no kiting) and she can't keep up with a serious push.
  14. Sparcie

    Regarding being made PINK!

    Your torpedoes, your responsibility. Lets say there are people deliberately trying to be hit by friendly torps. If you put your fish where they couldn't hit friendlies they wouldn't be able to troll you by deliberately hitting them. If you put your torps in a place where there is a risk of hitting friendlies sometimes it will happen, whether they are trolls or not.
  15. You can hope they try to no-cap-kill-all and gradually sink them as they try and catch up to you.... if you can. Seriously though just do your best to fight on til the end, sometimes there's nothing you can do to carry.