All the ships damage modules should be broken up in sections and compartments like real ships so a torpedo that causes flooding on the very nose of the ship doesn't cause 10,000 damage and sink it. example: a torp hits the nose of my ship and causes flooding. that flood can not cause more than 750 hp of damage because that compartment will stop the flood passively. or maybe it hits midships in a much more critical, bigger compartment. that flood can sink a ship, because its major damage in a major module, not some tiny irrelevant compartment in the ship's nose that lacks any form of critical components. wows is an arcade heavy game yes, but a certain level of realism in some cases is needed, and i'm salty because my ships keep sinking (get it?) to nose hits.