1: The letter L with a slash of Poland destroyer BLYSCAWICA has been an unreadable block "" in JPN client for years, and it probably also has been a problem in other languages. Just interested in when it will be fixed?
2: Balance with destroyers(Tiers, numbers) and radar ships is, maybe looks pretty good when just staring at the data (Overall winrates, etc), but still feeling awful as a player in the battlefield. Any possible adjustments on matchmaker mainly base on player experience but data?
3: Awful div balance problem. Especially div with CV.
4: We need our Client be capable to show Hiragana, Katakana, Simplified Chinese, Original Chinese, Japanese Chinese characters, Korean Characters, and language in Thai, Vietnam, etc. at the same time. Right now our chat log is like a world of blocks "", which is much worse than looking at tons of symbols we can never ever read. Plus, there are multi-language-players who need to communicate in several languages.
5: Is there any further plan, or any possibility to hold an official clan tournament involving all servers including NA, EU, SEA, RU, and CN, in a period of time when there is no CLAN WAR or RANK BATTLE undergoing?
6: It seems like you guys are trying to make WoWs as a member of E-sports family. What do you think about those RNG things in WoWs? For example, in normal FPS/TPS, you aim at the head and you get the headshot. in WoWs, you aim at the citadel and you might get splashes but nothing. Those RNG mechanics might be fun and engaging but what do you think as Dev-team of a game that is trying to join E-sports family?