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About LargerNeptune3

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    Sydney, Australia

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  1. LargerNeptune3

    Clan Brawl changes

    @KingNeptunes nice one mate, cheers for the support - let us know if you need some sometime dude so we can all return the favour
  2. LargerNeptune3

    Clan Brawl changes

    This seems like a poor response - there should be automatic compensation to all affected players - a cheap "sorry for inconvenience" is not very welcome when you have stayed up with people in order to use the Mode that WG says is ready to be used. Unprofessional at best.
  3. LargerNeptune3

    Clan Brawls

    We got it working - play Narai then you can switch to Clan Brawls and get 9 in the Div ... ridiculous ... but thanks to @Korrupt_Penguin for the suggestion - it worked 🙂
  4. LargerNeptune3

    Clan Brawls

    And for those not in the Div is shows 10/9 or other nonsense, though only 8 in the Div ...
  5. LargerNeptune3

    Clan Brawls

    Very frustrating ... we get the people together but we can't play ... come on WG you can do better than this
  6. LargerNeptune3

    any aussies playing?

    Yup Kym/ @Charlie_26_1 can confirm plenty of Aussies are playing WOWS mate ... check out some of the ANZ clans in the King of the Tasman Discord server (invite: https://discord.gg/AarU4fu) ... one is my own clan, 1AN (Discord invite: https://discord.gg/5d2k2W2) 🙂
  7. LargerNeptune3

    Bex Spiteful Warspite [shameless humblebrag]

    Nice game @S4pp3R
  8. LargerNeptune3

    Commonwealth Tech Tree [Proposed]

    That a lot of effort thanks @S4pper - would creeping smoke like the Perth has work as a unique flavour/consumable?
  9. LargerNeptune3

    Suggestion: Clan Battle Scheduling

    I like the idea of letting teams participate in any CB session that they can attend; up to a maximum number per "game week". Three might be a little too low - quite a few clans play the current maximum of four CB session per weekand that would be a step backwards for those clans. I actually like the idea of increasing the number to five. The issue that is always raised to this type of suggestion - ensuring sufficient numbers for matchmaking - has never made sense to me; and with cross-server matchmaking now implemented it makes even less sense now
  10. LargerNeptune3

    cross server clan battles bugs

    We organised to play CB on NA prime time this morning (my time) ... The ingame client showed the wrong times for me. The session started an hour later than my game client told me, and there was another hour to the session after my game client told me the session had ended. Because my client said the session had ended, I could not launch our division into battle. When I appointed a clanmate (whose client said there was an hour to go for the session), he was able to launch the division with me in it. Ironically, the clan we were first matched with in that hour, was HMAS from this server - ingame chat they told us they had the exact same problem that I had had, and they also solved it by appointing someone else as division commander The actual games were great, no ping issues, no lag problems - all games played like any other game on the SEA server - except that there were a few games were some players games crashed, and that seemed to be more than a usual CB game. And it was fun to play against clans from NA, EU and even from our own Asia server (who had like us opted for NA prime time) But the bug with local time zones is VERY annoying - several of us were very badly inconvenienced by it Wargaming, you know exactly where we are, and you know what the time zone differences are - including any applicable daylight savings in all time zones - there have been free online resources for this kind of thing available for many years. To have this problem happen still, after some days of this test, and after the problems with the first cross-server matchmaking test, shows a regretable lack of planning and/or testing in this second round of cross-server matchmaker testing. All the people who were affected by this bug deserve a heartfelt apology from the devs who approved this for release to us for testing.
  11. LargerNeptune3

    Match Maker

    Know what you mean @Admiral_Sakene - if they did implement this, a little while ago, then it needs to be tweaked cos I feel the same as you
  12. LargerNeptune3

    Match Maker

    Just saw this link to the devs talking about how they have implemented kinda similar to your counter idea only not as good imo ie they say if u are top tier several games then u r guaranteed of not being top tier ... Also the economy changes in 0.8.1 seem intended to comepnsate for being lower tier, though they don't really solve the problem imo: The amount of credits earned for destroying higher-tier ships has been increased. For example, a Tier VI ship will receive more credits and XP for the destruction of Tier VII and VIII ships. As a result, those who participate in higher-tier battles can potentially receive greater rewards for their efforts. https://worldofwarships.com/en/news/development/update-081-british-squadrons/#economy
  13. LargerNeptune3

    Match Maker

    It would definitely would make MM better from my point of view, if these changes were implemented by WG The regular disparity that Tier 8s suffer in coming up against Tier 10s make that Tier less fun to play than they used to be, for me The solutions @Admiral_Sakene has suggested make sense, and would alleviate this problem. They also don't seem particularly hard or costly to implement. Like @Taipan17, I encourage you all to listen to the video. I founf it to be sensible, thoughtful, and clearly made by someone who wants the game to be better than it is now, and knows a lot about the game
  14. LargerNeptune3

    King of the Tasman Tournament

    Thanks @Bex_o7 and @iCaptain_Nemo for getting this ball rolling - looking forward to practice this weekend 🙂
  15. LargerNeptune3

    Clan battle start?

    We can't start either :(