

Puteralanun
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16 NeutralAbout Puteralanun
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- Profile on the website Puteralanun
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Just want to ask a bit. I've been in many coop battles and I noticed that on some of them, my team were victorious and the battle ended before all enemy ships destroyed or the team point reach 1000. Is there any other victory condition beside the two?
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With 4 citadel hits, I expect at least 10K. Whats the point of scoring a citadel hit if it's not that much different from normal hit. In fact, DB is so bad that I forgoing it altogether. Rocket and TB also not so damaging, but at least they have a chance to burn and flood.
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I've been playing the rework Hosho. I tried using the DB which seems to be equipped with AP bomb. But for some reason, they inflict too little damage to enemy ships. In one battle, I use DB only. I scored 10 penetrating hits and 4 citadel hit, but the total damage is less than 5K. Is this what DB was meant to be or am I playing it wrong?
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I'm not complaining or anything. This strange bug is in my favor actually. Just want to share my amazement. I was driving a Zuiho and my DB score 0 hit after 2 sorties. Then on the 3rd sortie against a Marblehead, I inflict over 13000 damage but with 0 bomb hit. So my scoreboard is like 0/13000. Is this a bug or intentional? I also notice that sometimes I managed disable a steering gear or engine with my DB even when none of the bomb hit the target.
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I conduct a some research today. I have 5 games in Indianapolis in coop and operations. I scored a total of 458 penetrating hits which include 18 citadel hits. But my average damage per penetrating hit is only around 1300. Considering the max damage of 203 gun, I wonder if this is normal?
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same here. I'm in Malaysia which always get 40-50 ms regular ping. Suddenly my ping just jump to like 800-900 ms during battle. Plus, I got kicked out of server several times in the middle of battle and got penalized for it. Strange thing is, my friend who live 2 floors down from me doesn't seem to suffer any issue.
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Is it feasible? Just concentrate on TB and DB loadout only. I think many ships, especially at high tier, already has a very formidable AA suite anyway. Fighter only complicate matters. And seem's most CV players are not very fond of AS loadout anyway.
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Currently, the number of players for random battle can reach up to 24 players per battle. I would like to suggest that players be given an option to set their preferred team size. I suggest there's an option to set limit the size of team to 16 and/or 8 players, and the map be resize correspondingly so that a battle can end faster.
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I need a guide here. I've been playing PVE almost exclusively for a while now. I got TIX Iowa which i love to play more often, but I can't since the the credit lost can be crazy high. In one battle, I scored victory with 120K damage. but for some reason I suffered about 6K in credit lost. In another game, I scored victory with about 90K damage and got about 3K in profit instead. So I assume damage alone didn't determine how much credit I won. Anyone here can tell me how the reward was calculated?
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I don't recommend using non-permanent camo on PVE though since camo that give extra credit are hard to come by. Use Zulu (+20% extra credit) and India Bravo Terathree (-10% service cost). I got this at almost every container.
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I noticed that there's a bench on the aft deck of all the French cruisers. Is this a real fixtures or added by WG just for this game?
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Maybe AU server is intermediate server for AU player. Kinda like VPN server.
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Aoba is agile enough that you can potentially evade battleship shells. I used this to great effect during the last ranked. I went one on one against a full health Myoko in Furutaka C and i won, that's how good Furutaka C is.
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Guys, what laptop set up do you have for WoWs? I need some advice
Puteralanun replied to detonate_me_daddy's topic in General Discussions
What about the XPS 13, the i5 version?