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About Quithelion

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  1. Quithelion

    Where can I watch Streams to get KotS Collection?

    There is one tonight at 15:30 CEST, EU vs CIS International. That's 21:30 (+8 GST) and 23:30 (+10 GST).
  2. Same here, grinding Dimitri. Good second line ship for open water kiting because of her 2 rear turrets. Ibuki kite better but with less rear turrets. Won 6 out of 8 matches. Currently with over 22k peak concurrent players, Tier IX ships now rarely getting uptiered, at least for me. Will still see one or two Tier X ships. In current and perpetual meta of passive play, I find open water kiting contributed significantly to team's win, at least what my Ibuki and Dimitri have proven so far.
  3. Quithelion

    Migration server is ON time for you to decide

    Use Aslain's. There is a mod that allow you to switch to NA. Then I just directly launch "*\bin64\WorldOfWarships64.exe". My ping (in SEA) is surprisingly at a comfortable 10Xms. Will login again tonight to check out the population at my peak hours.
  4. Quithelion

    I feel ripped off...

    There's one caveat in spotting you missed: The obvious is you'll gain spotting damage when you're the only ship within the enemy's concealment. But, the moment that enemy fired their guns, any team mate(s) that's within the enemy's gun bloom and have direct visual to the enemy ship, you lost spotting damage. So it only benefits you if the enemy never fire their guns, and all your team mates within their gun range is behind islands or smoke. So you either have an enemy that don't fire at all, or campy team mates that knows how to position themselves, or courageous team mates that'll spot for you unintentionally and allow you to smoke fire.
  5. Quithelion

    Why you do not play midtiers?

    Regarding economics, I have no problem with the earnings from mid tiers as I do pretty well even with full Premium consumables and 22.5k credits camo, and no Premium time. It's actually the events grind that by my own fault I've put myself into that discouraged me to play mid tiers. In the grind to quickly get the events over with, top tier is the best. Also, tiers grind. I find player competency on all tiers are not that different. As for Bureau, WG's objective is encouraging mid tiers yet it'll be no surprise the mid tiers will remain "barren" after a temporary up tick if Bureau comes live and every 3 months per season. The worst could probably be massive influx of bots... because shiny rewards is shiny but can't be arsed to manual re-grind.
  6. Quithelion

    Reasons to quit/have a break

    I stopped playing Randoms because... randoms. My problem with WoWS (Randoms) is that I became frustrated when I had not fun matches. Losing streaks contributed too but not so much as the fun factor. Compounded by the fact that playing WoWS during night time and being frustrated is not a good experience just before bed time. Obviously my concept of "fun" is subjective but I'm pretty sure playing with or against potatoes is not fun. Yes, winning against potatoes is not fun.
  7. Quithelion

    Update 0.8.5 Bug Report Thread

    Patch messed up the audio. Every sounds are muffled. Guns sounded inconsistent. Guns volume is set about a quarter less than the rest but it's the loudest among all sounds. All audio settings are not touched before or after patch
  8. 1. Description Buffalo's one and only (stock) gun module can be sold in Arsenal Inventory. 2. Reproduction steps N/A. 3. Result I dare not try and break my ship by selling the only gun module. 4. Expected result N/A. 5. Technical details
  9. Quithelion

    Audio feedback

    Current 0.8.1 had both port and battle interface audio shared same volume slider. The problem is port interface audio is very soft which I need to max it so I can hear audio feedback when I clicked something. Current WoWS' GUI is very anaemic, so I need the audio feedback to confirm I actually clicked something without waiting the GUI a few seconds to react. The opposite is during battle. It is unnecessary too loud, especially the ship speed control audio feedback. So I need to turn down the volume but that made port interface audio almost non-existent. Unless I turn off the port music. Thus the issue I don't want max interface volume during battle, currently about halfway down the volume slider, but I need max volume in port.
  10. Quithelion

    A tiny improvement to Karma system

    I searched. There were no threads related to what i wanted to suggest. All other karma threads are about full revamp. I made myself pretty sure this thread couldn't possibly invited sarcastic reply. Thank you for your effort in MS Painting and memeing though. What I'm suggesting is a little positive in the current stillborn karma system: In a rare event some one nice enough to give me a compliment, so I would like to return the kindness. I'm guessing WG still keeping the karma system's reportings as a placebo for salty players.
  11. Quithelion

    A tiny improvement to Karma system

    Obviously WG wants to encourage feels good and discourage feels bad. In the rare events of being given compliments, I too want to return compliment back to the well-wishers. Currently for my return compliment, I try guessing correctly as to whom gave me the first compliments, be it there's (positive) exchange in chats regardless of which team, or a significant assistance I managed to observe (e.g. DD smokes). In fact I returned a compliment to an enemy which I positively gave me one when we knife fought in a rare Tier X CQB. WG should make it known to players who gave them compliments, but still mask who gave reportings. I know the Karma system is a stillborn but let's make positive of what it is now.
  12. Quithelion

    Padding, Clubbing, Scrubbing and Grinding

    My intention or target was up to Tier VI for all ship class and nations, except CV which I don't play at all. The only nations and ship class beyond Tier VI I'm interested going down the line but in no hurry is USN and IJN cruisers. I have in mind to move Steven Seagal down the USN BB line, but I wanted him on New Mexico forever. I could buy Colorado but doesn't seems will be happening. I rarely play on lower tiers even though I still kept some favourite low tiers ships. Except today. For first time ever, I used Svietlana (I grinded through Co-op) to purposefully seal club to complete the final Oktyabrskaya Revolutsiya's task.
  13. 1. Description When using ARP captain in match, all teammates' Quick Messages do not use correct voice matching their ship's nationality. Their Quick Messages used the ARP captain's voice instead. 2. Reproduction steps Audio setting > Voiceover modification > National 3. Result All teammates' Quick Messages do not use correct voice matching their ships' nationality. Their Quick Messages will use the ARP captain's voice. 4. Expected result All teammates' Quick Messages should have their voice matching their ship's nationality. 5. Technical details None.
  14. Quithelion

    Any hints for Defend Newport scenario?

    Regarding IJN DDs in Newport scenario, with Kamikaze and Fubuki as well as exceptional team mates, we earned 5 stars. There are plenty of islands for stealth and ambush torping. The only downside is the CV in my team tend to compete with same targets that my torps are already in the water. So choose bots that isn't the nearest to everybody (especially CV) and isn't half dead to maximise damage potential. The other downside with DD is that if you show yourself, bots tend to target you over the forts, more so if you're half dead. Which is why I didn't use my USN DD. To OP, randoms are randoms in Scenarios. Best of luck in getting a somewhat competent team mates, or better yet Division.
  15. Quithelion

    i think iv debunked why no one doesnt push no more

    A teamwork based game that relied on damages dealt to earn rewards to grind both captain and ship tiers, that is multiplied if winning matches and win 1st game of the day, which you can only earn a lot if you stayed alive and deal damage until the end of the match while hoping your teammates do the tanking, although you could potentially throw the match while tunnel visioned to deal as much damage, also get the kill and ignored the objective, which incidentally get less rewarded for losing the match. That's the problem with players of that mindset when logging into WoWS. Maybe WG could do a test: create a team deathmatch mode and see how many players will play it over a long period of time. The only objective is kill and you get significantly a lot and the only rewards for it. The only map is Ocean.