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cszino

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  1. Cool
    cszino reacted to Retia in Kill count again ?   
    I find it amusing that I'm not seeing kill steals every game, everywhere.
    I assume it's because I just play as normal and don't give two cakes about whether I got the last hit in or someone else.
     
    Btw, 10/30 cruisers and 6/30 destroyers.
     
    Mind you I do try to capitalise on cruisers/destroyers if the situaton is clear enough to do it.
    For example 8v2 situation, cap points save with a BB on mid and low health CA on long range,
    obviously I'll try to finish off the CA in this situation, but outside of that?
    The incentive would have to be much better than some silly Arpeggio skins that I already have anyway if I were to actually focus on finishing the missions.
     
    Hence
     
    Yes, it's you.
    I'm assuming that when you target a CA/DD you get exhilarated by the thought of having the chance to get another point for the mission.
    Hence if you don't get the kill you're immediately frustrated because the supposed reward wasn't gained.
    That frustration in turn makes you think that killstealing is more prevalent than it really is.
     
    I would theorise however that there are a couple of people that will withhold their fire to finish off targets instead of playing regularly.
    That's the standart situation with these kinds of missions, however I doubt that their numbers are as large as one might believe.
  2. Cool
    cszino reacted to Edelweisse in [MOD] Kriegsmarine Skins by Edelweisse   
    Nürnberg Update:

    - Improved weathering 

    - Altered hull turn to better reflect historical images

    - Reich eagle found on the stern now displays a swastika 

     

    Tirpitz Update:


    - Altered several areas to better reflect historical images


    - Removed grey bar on forecastle; historically it was a tarp that covered the hole left behind by a tallboy bomb.

     


    Königsberg Update:



    - Made slight changes to paint around the waterline 


    - Several misc items now have updated textures

     


    Niobe Has Been Added



    - Upload will be up after some revisions


     


    Original Post Update:


    - Overhauled appearance

    - Click on the images to download

     
     
  3. Cool
    cszino got a reaction from ShayolGhul323 in Suggestion for the Ocean map.   
    1. If more ships are required to de-cap the zone, then what happens when the last remaining ship would want to outperform the opposing team by itself. This'll lower the chances, of the determined team to null.
     
    2. To avoid more draws in this game mode, if no one tries to cap, and the game has ran out of time, it would be better to recalculate the points of the remaining ships afloat (class-points in domination mode).
     
    3. I want a variation of the Ocean map though, heavy fog, and low visibility...surprise attacks and blind firing all over. Everybody will be so active, they'll forget that they're within the zone cap
  4. Cool
    cszino got a reaction from cyxnide in [Picture Heavy] Screenshot Gallery   
    Let me share mine.
     
    Aoba et Takao

     
    Overlooking

     
    Rosso Paradiso

     
  5. Cool
    cszino reacted to Edelweisse in [MOD] Kriegsmarine Skins by Edelweisse   
    FOR MOST UP TO DATE THREAD GO TO: http://forum.worldofwarships.com/index.php?/topic/56530-mod-kriegsmarine-mods-skins-admiral-hipper-1942-has-been-added/
     

     
     
    Deutsches Schlachtschiff Tirpitz 
    September 1942 - July 1943: Bogen at Narvik, Fættenfjord at Trondheim, and Kåfjord at Alta, Norway
     
     
    Deutsches Schlachtschiff Tirpitz
    July 1944 - November 1944: Kåfjord at Alta, and off Håkøy at Tromsø, Norway
     
     
    Deutscher Kreuzer Nürnberg
    Baltic Stripe Camouflage, Autumn 1941
     
     
    Deutscher Kreuzer Köln
    April 1941: Gotenhafen
     
     
    Deutscher Kreuzer Köln
    Summer 1942: Norway
     
     
    Deutscher Kreuzer Niobe 
    November 1943: Mediterranean 
     
     
    No Tracer Smoke Mod
    Removes the tracer smoke trails from all guns. The tracers themselves have not been modified.
     
     
    German Sound Mod
    Announcer and ship's crew now speak German. Credit for the sounds goes to Eidos Hungary. The dialogue is from the Battle Stations Pacific German localization files. Please take into consideration that this mod is not intended to provide a comprehensive translation for German Users. Unfortunately some lines may seem out of place and context. Note: Due to limitations, only a portion of the dialogue has been modified. Mod will be updated as soon as possible.
     
     
      Installation 
    Extract the 0.5.x.x folder inside the .7z archive into your World of Warships res_mods folder, overwriting the folder. In the case of game updates, move the contents of the 0.5.x.x. into the latest version's folder.
     
    Sound mod note: In addition to placing the audio folder into your res_mods/0.5.X.X folder, you must also copy the audio folder (found in the res folder) into your res_mods/0.5.X.X folder. You will then have several folders including the Mod folder in your audio folder.
     
  6. Cool
    cszino reacted to Edelweisse in [MOD] Kriegsmarine Skins by Edelweisse   
    Tirpitz Update:
    - Splinter/Dazzle Camouflage Tirpitz has been updated
                - Historically accurate dark grey turret tops replace inaccurate red ones
    - Fixed tones
    - Torpedo tubes are now in black
    - Currently play testing 
    - Anchors are now in black
     
    HD Kriegsmarine and Imperial Japanese Navy Ensign 
    - Added as separate mod
     
    No Tracer Smoke Mod Added
     
    Red Text in post, Red text reserved for Mods/Admin Only, Post Edited, User Warned
    ~lengxv6
     
  7. Cool
    cszino reacted to Grimnar42 in Commander skill redistribution   
    I agree with this it's also a way to try out skill sets that suite you
     
  8. Cool
    cszino reacted to Trojan63 in Commander skill redistribution   
    Currently if you want to redistribute commander skills it costs you 25 gold per skill that you have already added.
    My suggestion is to allow a player to redistribute 1 or 2 skills only and only have to pay for how many skills you want to redistribute.
    My reason for this is that I accidentally added the expert rear gunner to both my BB commanders and it will now cost me 175 gold when I only want to change one skill.
  9. Cool
    cszino got a reaction from BIGCOREMKP0I in About Bismarck...   
    nothing much on Bismarck since May 27, 1941
  10. Cool
    cszino reacted to Haku in A Guide to Influence.   
    Since I have been bugged about this more times than I care to remember about this very topic, I’m going to now reveal what it is that sets the ones who win more often than they lose apart from the ones who do not: influence; how, when and where to wield it to give you the victory in a game.

     

    What is this influence that I am talking about? It is, basically, the ability to control a game, dictating the tempo and thus giving your team (and you) the victory. The strategy of such a philosophy is to get the match to a stage that favours your team and keep it there until a decisive advantage can be exploited, giving you the victory. This means getting your team to timings where they can win, and keeping your enemy away from timings where they can win. Examples include getting your opponents to fight when they don't want to, slowing down their advance by forcing them to take the long way around, applying your firepower at a vulnerable position in the enemy’s line, and so on. People have heard this term being used many times in different games, across different genres: Magic: The Gathering, Defence of the Ancients, League of Legends, football. The list goes on. World of Warships and World of Tanks, perhaps due to their core nature of being team games, is to a surprising degree a game about timings. Every ship has an ability to shape the tempo of the match, although not every ship can affect every part of the game equally.

     

    It is convenient, even simplistic, to think of just damage being what this influence is. This is understandable; after all, if your team can destroy the enemy team faster than they can, you curtail the enemy’s ability to influence the game and win, thus increasing your own chances to win. However, such slogging matches rarely end up being decisive victories. Set-piece battles require tactics to succeed, something that is generally up to the individual player instead of the team as a whole, and perhaps is not necessarily the best and most efficient way to win a game.

     

    What most people do not realise, however, is that damage is not the be-all-and-end-all. Just because you did 100,000 points in damage to the enemy does not mean that you will win. What matters more, in my opinion, is movement and decisiveness. The ability to identify and strike at the critical point in the battlefield is indispensable. Sometimes, this requires you to not do damage and instead requires you to move, stealthily, to a flanking position for you to pump shells into the sides of the enemy. This means, perhaps, stealth-capturing the enemy’s base. The list goes on.

     

    Most players do not have this ability, missing their timing and will never have the effect on the game that they could have had. Games where, had the player just done X instead of Y, or if the player had not missed that one shot, the outcome would have been different. Good players making good decisions come out on the right side of those situations more often than bad players making bad ones. The very best players are able to take this and transmute it into an art; players like Trumz on World of Tanks, who are able to read the game effortlessly and know when and where to apply themselves to win them the game to such a high level that it is breathtaking to watch them in action. Players who are able to see the situation, determine where the enemy is weakest, get themselves there and smash the critical point in the enemy's line.

     

    As a guideline, battleships and carriers wield the greatest influence early-game with their ability to destroy enemy ships in one fell swoop if used properly. Mid-game, when the sides have committed and are busily slugging it out, cruisers, with their balanced package of firepower, speed and manoeuvrability, wield the greatest influence. Destroyers are late-game specialists with their concealment abilities if they last long enough to get to that stage. Note, though, that this is not a rule: there are players out there who are equally adept at reading the game and applying themselves in stage in the game, and as such transcend such guidelines, be it defensive or offensive, regardless of the ship class that they are playing, just as there are players who do not have the insight to see this.

     

    I would like to end the article with this: dictating the tempo is something that is open to manipulation. The various timings at play in a particular game is an extremely rich framework with which to understand what is going on and why one team is winning and the other losing and how likely (or unlikely) this is going to change. Keen players will probably have the easiest time of understanding what to do, although I use the term "easiest" very sparingly. Not every player has the mentality to do it, but it can at least be taught so that it can be manipulated and wielded to a competent degree. What is for certain, though, is that the player who unloaded the most, who dealt damage, who got the most kills is not necessarily going to emerge victorious.
     
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